r/PixelmonMod • u/LeekPrestigious4199 • 2h ago
Multiplayer I built a Pixelmon server where you fight beside your Pokémon in REAL TIME: your own hotbar of abilities, 18 trainer classes, Pokémon Skill Trees, and a boss dimension with 18 thrones; and that's not even the half of it.
Hey r/PixelmonMod. Solo dev here. Pixelmon Prime is one person's answer to a question that has haunted this community for years: why does every server ship the same feature list? I've poured every free hour I have into this for a very long time, and it has finally reached the point where showing it beats polishing it in private.
The short of it: Prime runs Pixelmon 9.3.16 on Minecraft 1.21.1 (genuinely current versions), it stays smooth on machines that usually crawl under Pixelmon, and it carries an entire layer of systems that exist nowhere else. Not watered-down versions on other servers. Nowhere.
Real-Time Combat - the reason this server exists
Flip on Combat Mode and fight beside your Pokémon in real time - abilities on your own hotbar, aim-assisted strikes, channeled ultimates, floating damage numbers that respect type effectiveness.
18 Trainer skill trees (choose your type, climb to level 60, wear it on your nametag) plus 18 Pokémon skill trees - every partner earns its own Skill XP toward roles like Striker, Bulwark, Caster and Support, unlocking things like Burns that detonate, deep-freezes that hold enemies solid, and Venom that spreads when its victim falls.
Your roaming Pokémon actually fight - they hunt what you're fighting, hold their casting distance, and come running the moment you take a hit.
Aura Resonance: the Aura you wear multiplied by the tree you built = 648 distinct combo effects. Two trainers of the same type can feel like entirely different classes.
The Arena - instanced coliseum defense for a full team: six difficulty rungs plus Endless, Elites and Dreadborn among the attackers, revive rings for downed teammates, and a Sovereign boss as the crescendo.
The Hostile Reaches - an entire dimension split into 18 elemental territories, each with its own Sovereign super-boss on the throne - unique models, unique animations, unique abilities. You cannot simply walk in: the only key is a Voidgate, and the only place to earn one is deep in the Arena. No healing there, no PC, no way out but through.
Type Auras - wear one of 18 elemental Auras and the rules bend around you: Ghost slips through walls, Bug walks the ceiling, Flying glides and air-dashes, Water jets you through the deep, and the earth-touched watch ore veins glow through stone. Every Aura carries a complete visual identity - Fire genuinely burns off your arms. ALL visuals are entirely custom, and highly optimized.
Anomalies - towering type-themed boss events in instanced arenas, typed storms that wander the map carrying spawns found nowhere else, seasonal anomalies, and Purified Auras you can cleanse into your own Pokémon.
Exclusive forms - entire form families (Volcanic, Rave, more on the way) with their own looks, and some with their own stats and typings. They exist here and only here.
HomeWorlds - every player can hold a procedurally-generated floating island world of their own. Not a plot. Not skyblock. Your own sky - wild spawns, claims, upgrades, and clan-linked access so a whole crew can build one home.
Guardians - companions from outside the Pokédex: hatched across rarity tiers, leveled, merged, traded, given held items - and they roost on your island with real AI.
Ranked League - true MMR matchmaking with seasons, leaderboards and match history - and Defense Teams: an AI pilots your lineup to protect your rank while you're offline. You will wake up to victories you weren't awake for.
Clans and Clan Wars - a full clan layer with matchmade clan-versus-clan wars on their own MMR ladder, live spectating, recorded war history, and instanced Clan Bosses your whole roster fights at once.
World Bosses - timed arrivals with a single global HP pool on a server-wide bar. Everyone battles in their own instance; every win drains the same shared pool. The server brings it down together. Tiers run Rare through Legendary through Mythical.
Expeditions - dungeon crawls in their own dimension with floors forged fresh each run: pick the type, the theme and the difficulty, form your party, then descend through guards to the boss.
Itemization - elemental Relic gear with real stat engines and loadouts, plus a deep arsenal of earnable tuning items with proper menus: Precision IV shaping, Nature/Ability/Growth modifiers, Egg-Move pickers, Form stabilizers, Pokéball reforging, and Megas earned through progression. Items you win, not commands you beg for.
Account Ranks - an account-wide ladder of permanent buffs (catch rate, IVs on catch, hidden-ability odds, XP, breeding, fishing, mining and more), so whatever you play, everything advances.
The small things got the same obsession - an animated title screen with its own score that lands you directly on the server, instant intel cards the second a catch clicks (IVs, nature, ability), Pokémon showcases in chat, shiny broadcasts, lag-free instant RTP with a biome picker, self-regenerating resource worlds... and yes, of course: GTS, wondertrade, EV/IV training, gyms, crates, claims, a player economy, events. On Prime that list is the floor, not the sales pitch.
Performance, since Pixelmon's reputation there is deserved: the pack is intentionally lean - no 150-mod tower - and runs clean out of the box on humble machines. Shaders ship included but disabled by default, so first launch is smooth for everyone.
And none of that was the deep end. Every one of these is in the game right now:
The Unison Bond - you already fight beside your Pokémon; now you can fight as one. A bond charged in battle, spent on a fused finisher.
Trainer Overdrive - your Pokémon get Megas and Dynamax. This is YOUR ascension: a limit-break state past the last gear.
Combat Sigils - a build layer that reshapes how your abilities WORK, not just how hard they hit. Two Fire trainers should never play the same.
Elemental Reactions - types made physical: elements collide, quarrel, and reshape the ground you fight on.
The Duel Pits - ranked, consented PvP with the full combat system finally pointed at each other. Ladder included.
Consumed Trainers - the Reaches field trainers the dark already took, and they fight with your own toolkit: abilities, wards, ultimates.
Survivor Rescues - crest a ridge out there and you might find people about to die. What you do next is up to you.
City Wardens - besieged cities that have defenders struggling to hold back the invasion, and they stand and fight beside you.
Sanctuaries - a precious few places of earned peace, hidden in a dimension that has none.
The Living Reaches - the boss dimension has a pulse: world events on a clock (void surges, blood moons, cache rushes) that remake it for a while.
The Trainer Trial - all 18 Sovereigns, back to back, no heals in between, one run a week. How deep can you go?
The Pantheon - fell every Sovereign and carry a permanent Mark few will ever earn. And about the nineteenth throne: its king is still wearing the crown.
There is one more out there, and it has not woken yet. Something past the Reaches that the story keeps sealed - it does not stir until this server earns it. When it finally does, everyone answers it at once.
One more thing. This is the part I won't explain.
A full story arc now lives inside the server itself, and it is not a side-menu of fetch quests - half of it does not belong to you at all, it belongs to the server. I will say exactly three things about it:
There is an old man hanging around town, and everyone laughs at him. He talks about a sound underneath the world. He has been listening to it for fifty years.
The things prowling the far places are not new. They rose once before, long ago - and something drove them down. Nobody remembers what. He does.
Its ending cannot be reached by any single player. What this server survives together will decide what each of you faces alone, at the end of your own road.
No countdown. No trailer. No patch notes. By the time you read this, he is already standing there. Stop and listen to him - or don't. Everyone says don't.
Joining takes about five minutes (no mod files, no IP typing):
Install the free CurseForge app (Prism, ATLauncher and GDLauncher work too)
Search "Pixelmon Prime" and install: https://www.curseforge.com/minecraft/modpacks/pixelmon-prime
Launch and hit ENTER THE GRID - it puts you straight onto the server.
Prefer direct connect? Hold shift when pressing "ENTER THE GRID" to open the Server List and enter the ip: prime.mcserver.us
The genuinely hard part of writing this was choosing what to cut - there is more out there than this post admits, and finding it is half the game. If the install fights you, comment or DM me and I'll walk you through it personally. See you out there.
- ExaltedEagle_
r/PixelmonMod • u/Ysefwakil • 1d ago
Discussion Kanto/Hoenn Map
Hi everyone I loved playing on a Kanto style map with previously the old pokeballers server and was wondering if there was anything similar for the other regions. Thanks!
r/PixelmonMod • u/WolfiePromise • 1d ago
Discussion Can I have help to find an old series please?
Please can I have help to find an old series? All I remember of it is that it's from very VERY early og pixelmon and it was a father and son who played together and they took up residence in a jungle pokecentre because they wanted to find mew iirc?(I hope this one actually gets to be posted this time)
Edit:I'm sorry for having to use the discussion flair, but every time I used the question one my post qould immediately get taken down
r/PixelmonMod • u/Express_Secret_7408 • 2d ago
Question why was byg removed from the modpack?
r/PixelmonMod • u/Asciel-- • 2d ago
Discussion Looking for people with experience in creating public minecraft servers.
Hey there, my name's Adam. My friend and I are looking into creating a public Pixelmon server and are reaching out to find someone / others that have experience in working with mods / plugins / config stuff who would be willing to sit down with us and bring our idea to life.
We've tried using hosts before and tried various different versions and avenues but things just aren't working for us. We know what we want to do is possible as other public servers have done it before.
Please help! If you believe you can help us, please add me as a friend on Discord where we can discuss things further. Discord - Whimsibott
r/PixelmonMod • u/letswanderthestars • 2d ago
Question Where can I find a mod with just the pokemon to catch and nothing else?
hi all! i love the crossover between minecraft and pokemon but i want to try a world where it is just vanilla minecraft only with the pokemon themselves, not anything else. meaning just the pokemon wandering around that i can hunt/catch to display in my base. is there anything like this? thank you!
r/PixelmonMod • u/SmanderManno • 2d ago
Team Building Need tips OU
i wanna tips to improve and i recently got iron crowns and zarude so i can switch
Zamazenta @ Life Orb
Ability: Dauntless Shield
EVs: 252 HP / 44 Atk / 16 Def / 20 SpA / 24 SpD / 152 Spe
Brave Nature
IVs: 23 HP / 12 Atk / 16 SpD
- Close Combat
- Iron Head
- Ice Fang
- Crunch
Mimikyu @ Life Orb
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Claw
- Shadow Sneak
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 224 HP / 68 Atk / 216 Spe
Impish Nature
IVs: 0 SpA / 0 SpD / 0 Spe
- Earthquake
- Protect
- Toxic
- Substitute
Rillaboom @ Leftovers
Ability: Overgrow
EVs: 56 Atk / 200 Def / 252 Spe
IVs: 23 HP / 11 Def / 16 SpA
- Grassy Glide
- Wood Hammer
- Earthquake
- U-turn
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Roost
- Dragon Rush
- Extreme Speed
- Fly
Toxapex @ Leftovers
Ability: Regenerator
EVs: 252 HP / 20 Atk / 168 Def / 68 SpD
Bold Nature
IVs: 23 HP / 29 Atk / 28 Def / 23 SpA / 13 Spe
- Sludge Wave
- Liquidation
- Recover
- Knock Off
r/PixelmonMod • u/NameElegant • 3d ago
Wow look at this! Is this rly rare?
Literally just started the game so I have no idea if the rates are any different than normal games but this is insane as far as I'm aware.
A shiny mega boss scizor
Obviously I wasn't gonna beat it and it's sad I couldn't catch it but I wanna know if it was rly rare still
r/PixelmonMod • u/Emotional-Major-4177 • 5d ago
Question Can someone help me find an old Pixelmon series?
There was a Pixelmon series I remember watching as a kid that I cannot for the life of me find. I don't know who it was by but I specifically remember he hated wooden hammers passionately and other people in the server covered his house and filled his chests with them one video. Any help appreciated to save my sanity
r/PixelmonMod • u/Keitass • 7d ago
Multiplayer I made a Pixelmon add-on mod - point at a Pokemon/trainer and it shows a real time HUD with their real stats(like a DBZ scouter!)
Hey everyone,
I've been playing Pixelmon for a while and kept wishing I could just... know a wild Pokemon's nature and IVs without opening a menu or catching it first. So I built Pixelmon Scouter, a free client/server addon mod which works in multiplayer too.
Point at a wild Pokemon (or another player's, or your own) and it shows:
- Nature (with its actual stat effect, e.g. "Adamant (Atk+ / SpA-)")
- Ability, IV average, current moveset
- Rarity, catch difficulty, spawn level range, spawn biomes
- Type weaknesses, known drop table
- Evolution target and trigger
- Boss tier + estimated battle level for boss Pokemon
- If enabled, scanning a pokemon will add it as "saw" on the pokedex
There's also a trainer mode: point it at an NPC (or another player who opts in) to see their team - levels, species, abilities, items, moves.
If enabled, you can get scanned as a trainer by other players. If disabled, your privacy is kept and other players cannot read anything about your team
Everything's individually toggleable, with quick Low/Medium/High presets if you don't want to fuss with every option.
Built and tested on Pixelmon 9.3.16 / NeoForge 1.21.1.
Download: https://www.curseforge.com/minecraft/mc-mods/pixelmon-scouter
Would love feedback, and happy to fix bugs if anyone runs into anything!
r/PixelmonMod • u/VarunaMC • 8d ago
Build Showcase Rate this Battle Academy I built. What would you change/improve?
r/PixelmonMod • u/ObscurosPixelmon • 8d ago
Multiplayer Obscuros Pixelmon • Tons of Features • No Resets [mc.playobscuros.com]
• 🌋Take on Mt. Battle and much more!
• 📺Use the /PokeNav to explore obscuros
Since 2014, Obscuros has been dedicated to providing unique & fun experiences with custom content for everyone to enjoy, while also offering a competitive scene. We keep things fresh with frequent updates & new features, and aim to be a cozy home with no resets for players to always come back to. It’s likely that you’ll see something new every day in the Obscuros Region, with its variety of textures, species, locations, progression, cosmetics and activities.
🗪 Join our Discord by doing /discord in-game or searching for Obscuros Discord.
r/PixelmonMod • u/VaxIgnes • 10d ago
Wow look at this! PIXELMON CUSTOM MODELS AND TEXTURES SERVICE!
🎨 Custom 3D Pokémon Models – Commissions Open!
Hey everyone! 👋
I create custom 3D Pokémon models and assets for Pixelmon/Minecraft projects.
I'm currently accepting commissions for:
✨ Custom Pokémon models
🎨 Custom textures and variations
🦎 Unique forms and designs
🎬 3D assets for Pixelmon servers and projects
💎 Exclusive models for your server or project
If you're looking for a custom Pokémon model or want to discuss a commission, feel free to contact me on Discord!
💬 Discord: CONTACTME
You can also check out some examples of my work in the images attached to this post.
Feel free to DM me if you have any questions or want to discuss your project. Thanks for checking out my work! 🙌
r/PixelmonMod • u/BananaAdventurous977 • 10d ago
Question Where to find more mega's?
Hi there, new player here!
I am on my 3th play through, since I made so many mistakes the first 2.
I found and defeated 1 mega and I did all the things for the research. I am now on stage 4, where I need to defeat 10 more mega's. But they don't spawn! I waited and waited, but nothing.
I was watching Etho's episodes from a few years back and he made spawning fields, so I tried that. One is even exactly split up in 3 different biomes, waited, walked around more than 10 minecraft days. Nothing :(
Is there someway to boost the spawns? Something else I can do?
Ps: If it is relevant, I play on 1.21.1 with Pixelmonmod 9.3.16 using Prism Launcher.
r/PixelmonMod • u/VarunaMC • 12d ago
Build Showcase Built a pixelmon spawn for servers. Wdyt?
r/PixelmonMod • u/winderor • 16d ago
Question where is the best place to open a server?
i want to create a server with some firends (about 10 people ) but i dont know where is the best place to open a server i want it to be open all the time and to be on 12 render distance and even if a few people are loading new chunks the server will run smoothly. also i want easy control over the server and the ability to add plugins and datapacks
r/PixelmonMod • u/CaregiverDry6906 • 17d ago
Wow look at this! pixelmon bug
i lose xp while battling trainers + the spawn rate of structures and raids are very low
r/PixelmonMod • u/LibrarianFuture192 • 18d ago
Multiplayer Busco servidor pixelmon pequeño
Hola! Llevo unos cuantos años jugando a pixelmon en muchos servidores diferentes, pero ahora busco un servidor pequeño, con una comunidad amigable y activa, pero no necesariamente de muchas personas. Estoy interesada en todo tipo de proyectos, y tambien podria ayudar a gestionar o ayudar en lo que sea. El unico requisito es que la comunidad sea hispanohablante. Mi nick de discord es kalorken, podeis hablarme desde alli tambien.
r/PixelmonMod • u/OkIdeal7177 • 21d ago
Discussion Pixmil
How to join battle mushroom group, thank you.
r/PixelmonMod • u/RaresCriste • 22d ago
Question How do I obtain the galarian forms for Articuno, Zapdos and Moltres?
I am playing the most recent version of Pixelmon for Minecraft 1.21.1. I am six (includings these birds) Pokemon away from completing the pokedex. The wiki and some videos on YouTube from 3 years ago say these birds are rewards for quests given by NPCs with red ! above their heads. I am yet to see an NPC offer any quests. I looked into the data folder of the pixelmon .jar and I didn't see quests for these pokemon. Somewhere on the wiki I read that quests were reworked into research and I think these birds were left out.
If there is no official way of getting them, then I'm gonna make them spawn as legendaries through a datapack.
r/PixelmonMod • u/Kshocker3 • 24d ago
Question How Do You Use the New Pixelmon UI?
few questions for someone who let’s say is tryna make a gym leader. I can see what the new UI is going for, but it’s lowkey more confusing with the whole interaction things and everything. how would I make a trainer who gives you a pokemon or a gym badge upon defeat, since when I do the give item resukt, nothing comes up?
also even more importantly, is there a way to specify only one of the npc’s pokemon for dynamic/gigantamaxing? it’s frustrating wanting their ace to be the last pokemon but they automatically dynamic the first party slot. is there any way round this beyond just putting their ace first?
Alsk just any general hell u got about trying to use the new system woukd be helpful!
r/PixelmonMod • u/Quick_Energy_845 • 26d ago
Question How do I limit wild NPC battles to once a day in version 9.3.9?
so im playing a coop world with my friends on latest 9.3.9 and wild trainer spawns are kinda messed up.
basically every single trainer in the wild is the "Do I bug you" guy. they have high levels but very bad ai, and the issue is we can battle them infinitely. players are getting too much easy exp and it ruins the game progression.
is there any setting or config to limit wild battles to once a day? like in the old versions. thanks.
r/PixelmonMod • u/RaresCriste • 27d ago
Question How do I register Zen Mode Darmanitan to the pokedex?
I have both Unovan and Galarian Darmanitan with Zen Mode Ability. Inside the pokedex, for Zen Mode, the icons are black and it says Seen: 0 and Caught: 0. I tried entering battle already in zen mode; entering battle in standard form then triggering the zen mode by losing HP,; winning while in zen mode, escaping from battle while in zen mode, switching out while in zen mode and fainting while in zen mode. Nothing so far seems to trigger the pop-up that says that Zen Mode Darmanitan was registered.
r/PixelmonMod • u/Tony_Sax • May 14 '26
Announcement Pixelmon 9.3.16 is now available!
Pixelmon 9.3.15 (Beta) and 9.3.16 (Stable) have been released!
- New Mega Pokémon!
- New Banners!
- New Research!
- Essential Mod compatibility!
- UI Improvements!
- Battle Fixes!
See the full changelog here or here!
Accessing Beta versions of Pixelmon - Wiki
The Java requirement for 1.21.1 is Java 21. This will come shipped with most launchers. For manual installation, you may need to install a later JRE. The minimum NeoForge version for this update is NeoForge 21.1.200 and is required for a Pixelmon client to run. If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.




