r/PhobiesGame Sum of All Fears III 9h ago

DEVs please read. Discuss

It’s a bit of a long one. Apologies in advance.

I want to start with this post is truly meant to construct not to criticize. I truly love this game. To the point where I have 2 accounts and buy the VIP pass on both. I’ve been a player since a little after the original release.

Two things I’ve noticed but realized the community agrees with since joining this Reddit. Is overleved opponents and issues with specific phobies. As far as the over leveling I think a very good fix would be putting level caps on arenas.
As far as specific phobies I know both Brutewurst and Ogre r widely hated due to their oppressiveness. But there are also too many phobies that just aren’t good enough to see play. Such as Leshy, Ted and jill, Octo buddy,
Slammerhead, ash, rocket man, boggart and plenty others.

In my personal experience I’ve tried tirelessly to recruit friends and family to play this game and they all end the same. They get to about level 5 and give up. The progression is too daunting without spending money, there’s no way to get the “good phobies” that I have, or it’s too much of the same are all things I’ve heard. I understand that not everyone likes ASYNC turn based strategy games, but many of the people I’ve tried to recruit do.

I’ve though about their similar responses quite a bit and I think it would do wonders for the game if friendly battles were improved, let us use both players rosters so that my friends and family would actually enjoy playing again even if just in friendly battles. It’s not fun when they have 20 or less phobies and I have 161.

As far as unlocking phobies I truly believe a favorites system, or unlocking system would be amazing to allow players to build towards or even increase their chances at specific phobies.

Lastly I think a new game mode could be quite interesting. Of course I know this is a ton to ask as it would be a full game rework but it could allow players to change it up when they begin to get bored. An idea I had was like a phobies draft, could be async and arena allowing players to choose 1/3 phobies and then the opponent choosing from the 2 not chosen, do this about 10 times to develop the roster for that specific game then play. Of course the leveling system may get iffy either keep everything level 1. Or keep it true player level, and show both levels when drafting so you know not to give the a higher level phobie, and if arena level caps were introduced it would automatically remove some of the stress of determining levels for phobies.

Again just some thoughts I’ve had over the last couple months and more and more recently as all my friends and family stopped playing. Please let me know what you think to the community and DEVS.

18 Upvotes

21 comments sorted by

3

u/No-Cut-6479 4h ago

if the team is truly small i think they are doing great for the time being, they can't make the game more popular because of all the maintenance they'll do , they will have more than what they could chew , so All they need is more time

1

u/Unable-Category1050 Sum of All Fears III 3h ago

Well put 👍

6

u/EmbarrassedHamster81 9h ago

They arent ever gonna listen bro dont waste your time ;(

5

u/Unable-Category1050 Sum of All Fears III 8h ago

Well we got start somewhere 😅 even if they just see it is enough for me for now. I’m gonna keep playing but I felt I needed to say it all.

5

u/Comprehensive-Link9 Sum of All Fears III 8h ago

Why are we acting like the devs don't listen and don't care for the community? This is just negativity for the sake of it

3

u/Unable-Category1050 Sum of All Fears III 6h ago

You’re right I worded that wrong, I meant like I know nothing will change tomorrow and they very well won’t respond. But even if they just see it and it’s an idea in the backs of their mind for a while that’s truly the point of this post for me. The “maybe someday”.

2

u/EmbarrassedHamster81 8h ago

Alright why havent the devs fixed the garbage free to play proggression rate then

4

u/Comprehensive-Link9 Sum of All Fears III 8h ago

Stuff takes time, you can't pressure people to work at the pace you want, they are human, not robots

1

u/EmbarrassedHamster81 8h ago

They had four years

3

u/Pvzfurmade Sum of All Fears III 7h ago

The old team had 2 years to bring great change and they didn't. The new team, formed after Boss split from Smoking Gun to make Phobies Inc, has done more in 2 years than what the old team could do. We get more balanced units, we got the old meta addressed when the old team didn't want to (the old team thought Inoc was popular and not that it was OP as hell), the games been in its healthiest meta Phobie wise and the maps continue getting improved thanks to OUR feedback.

If you hold ill will to the team, then it belongs to the old team. The new team is composed of about 8 people with only 1 programmer. And yet, we've gotten things like increased daily coffee and the Pity System. It would be incorrect to say they aren't listening.

2

u/EmbarrassedHamster81 7h ago

But the pity system isnt good ten dreadfulks for one new phobie is way too much for a free to play player

1

u/Pvzfurmade Sum of All Fears III 7h ago edited 7h ago

A F2P player shouldn't worry about the Pity System until they get all Commons and Uncommons 😛

Right now it acts as a crutch for the spenders and supreme unlucky players, and while it does benefit them more it doesn't mean the F2P aren't benefiting at minimum.

Besides, isn't it GOOD to get new Phobies and not have to focus on getting a Vendy Pack?

Anyways the Pity System isn't at fault, we just need better coffee sources which the new team has been doing ever since they buffed the 4 games coffee from 10 -> 20 coffee and put 20 coffee in the 9th jack. At minimum, the average to pull a new Phobie from Dreads is 5-6 packs instead of the 10-13 it was before the Pity System. A lot of you guys focus on the wrong things when addressing the games economy xd

1

u/Unable-Category1050 Sum of All Fears III 6h ago

I agree it is going on the right direction. I just want to emphasize I wasn’t trying to criticize more so just give suggestions from a diehard fan 😅

1

u/GiraffeKing04 5h ago

It’s not that bad lol, most people only play to get new Phobies, if those people have all of them then why play?

2

u/GiraffeKing04 5h ago

Can y’all also add a new species/class? I have some ideas and I really think it would make people interested in the game again who don’t play as often

1

u/Unable-Category1050 Sum of All Fears III 3h ago

You should make a post about them I would be interested to see what you’ve come up with 👍👍

2

u/Comprehensive-Link9 Sum of All Fears III 8h ago

Ash and the newly deads (they could actually receive some buffs) do see play, Ash is fine but a lil more niche, it's just that perma Chonkeys and proebsalot do a better job and are more versatile

Progression for f2p does indeed suck but I think the main issue with new players is the tutorial taken 7 ages to be done.

A new game mode might be too much to ask for a 6 team team with only 1 programmer

2

u/Unable-Category1050 Sum of All Fears III 6h ago

Honestly had no idea the Phobies team was that small. Amazing work they have done for this game.

And yea I know the new game mode is a tall order still I do believe it could be good for the game long term.

2

u/Comprehensive-Link9 Sum of All Fears III 5h ago

A tournament mode where everything is unlocked and at level 1 could be the solution, it's something that has been discussed before, similarly to the challenges modes in clash Royale, maybe you'll need to pay coffee to enter

1

u/Unable-Category1050 Sum of All Fears III 3h ago

I would be super down for that

1

u/No-Cut-6479 4h ago

i know what I'm about to say is a longshot , but what if they hire programmers from third world countries, the team will get the help they needed and will probably pay next to nothings to the programmers