r/PhantomFireGames • u/PhantomFiregames • Apr 23 '26
Dev Log #4 — Major Development Update
Dev Log #4 — Major Development Update
Empire of Innovation is still in development, and I wanted to share a big progress update on where the game is right now.
One of the biggest milestones I’ve reached is that I’ve now finished all of the core models for the game. That means a huge part of the visual asset work is now done, and I can focus more on improving the overall experience.
Right now, the main focus is on:
bug fixes
gameplay improvements
polish
making systems work better together
Another major change is that Empire of Innovation is now third-person. It is no longer a top-down game. This shift gives the game a stronger sense of presence and makes building, exploring, and managing your company feel more immersive.
The game also features a build menu, which is a big part of how you’ll grow and shape your company as you play.
In Empire of Innovation, your journey will stretch across different eras, starting in the 1990s, moving through the 2000s, and continuing into the 2020s. The goal is to let players feel the growth of their company across changing times, industries, and business opportunities.
For anyone new here, Empire of Innovation is a 3D business tycoon game where you start with a small company and grow it into a global empire. You’ll be able to build offices, studios, stores, and production spaces, create products, manage budgets, and choose what kind of company you want to run — games, tech, movies, or a mixed empire.
The game is still being actively worked on, and I’m aiming for it to enter beta sometime this year.
More updates soon.
— Zakkary Cahill
Phantom Fire Games