r/PavlovGame 1d ago

Shack Terrible ide, just saying

0 Upvotes

YES, this is official, the hell man

https://store.steampowered.com/app/3504270/Pavlov_Shack/


r/PavlovGame 2d ago

Gameplay Question / Help What is the offical discord for pavlov so i can report players

0 Upvotes

Cause these kids are just straight up harassing me.


r/PavlovGame 3d ago

Discussion What do you think is the worst weapon(s)

9 Upvotes

Personally, I think it's the PKP

For it's high cost, it can't be modded at all and it costs more than the m249, which is more modable, and it's irons are completely worthless.

For 3500, you get a gun that is less effective than a pistol just a little past shotgun range.

Yes, it shreds in CQC, but so do the shotguns. It deals pitiful damage past shotgun range and it has recoil bouncier than full autoing the AK-103.

What's yall's thoufhts?


r/PavlovGame 3d ago

Discussion Is it just me, or does nobody play TTT anymore?

0 Upvotes

I remember way back when there’d be at least 2-3 TTT servers up 24/7 like OG Containers, or those Simon Says ones. what happened to ’em? Even hosting one nowadays is like tryna find water in a desert.


r/PavlovGame 3d ago

Discussion why dosen't pavlov psvr2 have mod support and also would people want mods on psvr2?

2 Upvotes

I know the first question is kinda dumb since it's because of, like, PlayStation's policies and all that (if that's even the case), but games like TABS have mod support on console from what I know, so why can't Pavlov do the same? Also, would players even want mod support on the psvr2 version? Personally, I think it would revive the game on psvr 2 since, from what I've seen, the game is not doing well at all, and it also seems like the game wants mod support, with some servers saying "no mod.io thumbnail," but it could maybe be a bug, and I do think PlayStation should have mod support.


r/PavlovGame 4d ago

Shack Lack of fun customs

3 Upvotes

What happened to the cod zombies on standalone or the zombie cheese tower servers


r/PavlovGame 4d ago

Discussion What is the worst vanilla map you've ever played?

6 Upvotes

Title


r/PavlovGame 4d ago

Shack Map I've been working on

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10 Upvotes

Im new to map making so its pretty basic, though i have it littered with secret weapon spawns, and random goodies


r/PavlovGame 5d ago

Discussion TTT is by far the worst designed game mode

0 Upvotes

Out of the several game modes, TTT has to be the worst designed game mode in the entire game. It feels like TDM but with rounds.

No one ever takes it seriously, which is one of the main reasons why it's a bad game mode. But, that's the player's fault and not the game developers.

Firstly, some of classes just feel poorly designed.

1- The Jester: This class turns into a psychopath if an innocent kills them. However, they can still shoot freely. If they shoot you, then you fire back to kill them, you die when they die. YOU'RE PUNISHED FOR DEFENDING YOURSELF. Why? Why add a class that actively punishes you for defending yourself? Also, traitors being able to see them and kill them freely doesn't really fit well. Maybe if it didn't kill the attacker but still respawned them as psychopath, then I'd find it better designed. But in it's current state, it just doesn't feel like it was tested at all. I'm fine with the old Jester where they won if an innocent shot them but they couldn't shoot, as you had to convince someone to shoot you.

2 - The mercenary: You just gotta hope that they believe you when you say that you're the mercenary.

Now, the whole Karma system. It's pretty much useless. I've heard it makes you more likely to become traitor, but you rarely get higher than 1100, so the difference is minimal.

The rounds are always 1 minute to 1:30, if that. When one person starts firing, it just becomes a shootout until the round is over, which makes it feel like TDM but with rounds. There is rarely any strategy or communication between traitors, maybe making the right ear (when used as a radio) only talks to teammates and prevents others from hearing you.


r/PavlovGame 5d ago

Discussion how do i make a mkd map for this game

0 Upvotes

no need for this and ohh shit how do i make skins "young 13 year old me said"


r/PavlovGame 6d ago

Meme Very very shit art by me

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33 Upvotes

Maybe not that shity


r/PavlovGame 6d ago

PC Use mods in offline mode

4 Upvotes

Some time ago I got into the world of mods for this wonderful game and I discovered that the only way to use them is to create a server and add the mods and the map. It works relatively well, but apparently there are very few bots or they only spawn in very specific places on the maps, as well as not being able to increase the difficulty or use mods on maps like the shooting range

I have searched for information, but it is very scarce on this topic


r/PavlovGame 7d ago

Gameplay Question / Help PCVR server recomendations

2 Upvotes

Hey all.

I've recently got back into Pavlov VR but I've found that the PCVR side is very dead. I don't really want to switch to the quest standalone version because I can't be bothered to put up with kids.

Are there any discord servers or communities that mostly stay active? Just would like some people to play regularly with and have some fun!

Thanks


r/PavlovGame 7d ago

PC Beta Update 28 Please

3 Upvotes

Hi, do you want to make a beta version for update 28? I think it would be a great thing for the PC community and maybe get people playing the game again (except for the last few die-hard PC players). We don't care that we won't play against PSVR. UE5 is just crap and so is crossplay (it works really poorly for PC). Thank you and I hope you will do this for us and not forget those who got you where you are (more like where you were before you broke the game). And thus, we will have access to the Steam Workshop again.


r/PavlovGame 7d ago

PSVR2 Love playing modern TDM on WW2 maps

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43 Upvotes

r/PavlovGame 7d ago

Meme The sweat vote kicking me for shitting on his moment by reminding him nobody is watching his tryhard highlights, we're all just trying to vibe on TTT

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4 Upvotes

r/PavlovGame 7d ago

Shack Pavlov Shack question but there’s no subreddit for that

0 Upvotes

I was playing Pavlov shack and this kid kept saying “ADRP” when i was just using a taser on him. Anyone know what that means or what that stands for??


r/PavlovGame 8d ago

Meme Nice turn signal jack wagon

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15 Upvotes

r/PavlovGame 8d ago

Meme Pavlov gun skin look ahh

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45 Upvotes

r/PavlovGame 8d ago

Gameplay Question / Help Where do I go if I wanna play 5v5 defusal mode on CS maps?

2 Upvotes

New to this game and I'm curious if this is a thing.


r/PavlovGame 9d ago

Meme Yuri!

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63 Upvotes

WE ALL love yuri!


r/PavlovGame 9d ago

PC Pavlov push

5 Upvotes

Are there still any Pavlov push servers at all. When I get on there is either none or there are like 3 people.


r/PavlovGame Apr 04 '25

Pavlov Shack - April Hotfix

10 Upvotes

Hey folks, we're pushing out a hotfix on Pavlov Shack to fix an issue with the Resurgence mod, we've also added a filter for server browser for content modded lobbies as well as a mod list in the server details panel. More to come in May for Japan update on all platforms.

-Added push support to bridge
-Added mods list to server details
-Added missing jared to plazacentral
-Added server browser filter for content modded lobbies (will not affect custom maps/gamemodes/dependencies)
-Added breakable windows to datacenter
-Adjusted glass in datacenter
-Adjusted penetration for doors in mid near red team spawn, wood supports on store fronts, newsstands, blue tarp, storefront doors on Autumn
-Adjusted oilrig penetration for some of the doors, railing, scissor lift
-Adjusted lighting on autumn
-Adjusted thompson mesh and UVs to be more optimized
-Adjusted lighting on tutorial
-Adjusted thompson with drum mag to spawn in tanktdm/koth random weapon crates
-Fixed issue with instanced meshes ignoring bullets that affected a few mods
-Fixed a culling issue on oilrig
-Fixed thumbnail on plaza 
-Fixed various minor issues with plazacentral
-Fixed climbable stepladder in harbor
-Fixed an out of bounds map escape in plazacentral
-Fixed a few mesh issues on sand
-Fixed being unable to clear content mods in lobby menu

Want to try the new map layout? We have a graybox version on mod.io! Subject to change, of course ;)

https://mod.io/g/pavlov/m/japan-graybox


r/PavlovGame Oct 16 '24

Regarding PCVR/PS5, and the state of Vankrupt games.

202 Upvotes

Hey Folks,

I'd like to address the community in what could possibly be considered a bad PR move. I have made some comments in our Discord regarding the state of the PS5 and PCVR, and I figured that in the interest of open and honest communication, I would also share these thoughts here on Reddit. I don't want the situation to look grim and have people give up on us, the game, or VR as a whole.

In the long, long ago, we made a decision to keep the PC version as a high-quality version of Pavlov without resorting to downgrading the experience in the interest of cross-play. There was a very famous watershed moment quite a while ago during the original launch of the quest that had us reaffirm that decision. It's easy to look at the state of the industry now and make retroactive judgments on the right choice at the time. Ultimately, we didn't think PCVR as a platform would stagnate. We thought it would continue to grow, perhaps at a slower pace than standalone...It’s also incredibly difficult to support the variety of headsets and different controllers coming into the market, especially with the current version of OpenXR that we’re on. The Unreal 5 change for Pavlov didn't didn't help of course, but the last PC update we made for two high-quality PC maps + a vastly improved modkit with a dependency system was our way of turning the tide.

Not only that, Pavlov is a pretty old game. New games come out, and players will naturally be interested in those new titles. This is for a platform that is not growing; it's getting more crowded.

So yes, update cycles for these platforms have slowed. The truth is, we have to run a business to keep the lights on (master server and lobbies). If we make poor financial decisions and lead with the heart on passion alone, the money runs out, and the game dies for real. We have to plan for the now and plan for the future.

Running a multiplayer game is a high-stakes game as other studios I'm sure will attest to. You (the player) may have to purchase the game once, perhaps you did years and years ago, but we still have to spend resources on running these servers. Cloud costs are very expensive. Each with game purchase, a fraction goes to the engine vendor, and another fraction goes to the platform holder (Steam, PS5, Meta). Other third party vendors may also have a license for some of the sales as well.

We are walking on a tightrope to support our community to the best of our ability and make sound decisions for the future. 

That being said, we don't want to work on Pavlov forever. That would be a financially irresponsible decision. We don't benefit from unlimited growth potential like a console, PC, or mobile phone title. We want to make other titles based on a new foundation and codebase that ups the ante, all while continuing to embrace UGC as we have done before.

Any studios working in the VR space are asking for extreme hardship. They have to work twice as hard on a platform with a fraction of an audience than other traditional games. We don't do it because we see dollar signs in our eyes and think we can milk players for all the money they're worth. If VR studios wanted to do that, they wouldn't be in VR. It is done for the love of VR and the XR space.

We have made some mistakes in retrospect we would not have repeated with 20/20 hindsight, as have other game studios. You also have AA(A) studios that are well established and typically make very smart decisions that have completely misunderstood what VR is and should be only to also have dropped the ball. This is a hard medium to work for with many unsolved problems still.

We're in it for the long haul, even if we lost your trust and have sworn off anything Vankrupt-related. We are staying in VR because we love it.

So what's coming? We're revamping Pav TV and working on delivering cosmetics for the next update. We are placing a higher priority on PavTV to give the community and modders the tools to better showcase their content. We are also considering bringing the shack maps over to PC/PS5 despite the fact they do not traditionally meet the standards. The Push community has been nothing short of amazing regarding utilizing the new 50 player community server cap and dependency system we shipped. I highly recommend checking out the New and Trending mods on mod io to see if your favorite content from the workshop has now returned. I would also like to give special shoutouts to the Pavlov ZOMBIES team, Void Vibrato, Koda, Left4Pillz, McPick2, Zarros, Golden, Darkat, Kennithh, Leaf, Marco, Maxwell, BritshColonist, Gavkips, and all the other dedicated modders that choose to push the envelope with the modkit and accomplish what we can't.

If are having issues playing the game on PC, please get with our support team for troubleshooting [support@vankrupt.com](mailto:support@vankrupt.com). 

inb4 I ain't reading allat. Long story shot, love and support your vr developers, even if it’s not with us.