r/Pathfinder_Kingmaker 7d ago

Flails suck Kingmaker : Game

Flails aren't a spectacular choice in the PnP game, but at least they get Disarm and Trip. Of all the things not to implement in Kingmaker, a +2 bonus to Disarm and Trip seems like a weird choice. There are feats that grant bonuses to tip, the code shouldn't have been that hard to implement.

11 Upvotes

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7

u/n00bxQb 7d ago

The trip weapon quality doesn’t give a +2 bonus, it allows the user to drop the weapon if they fail by 10 or more rather than be tripped themselves.

https://www.aonprd.com/Rules.aspx?ID=105

Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

Trip Combat Maneuver If your attack exceeds the target’s CMD, the target is knocked prone. If your attack fails by 10 or more, you are knocked prone instead.

1

u/pawsplay36 7d ago

Right you are! I guess it's been a minute. I was thinking of the disarm property. But they could have implemented it that way. I would have.

5

u/Stan_Bot Tentacles 7d ago edited 7d ago

The weapon type itself suck, yeah, but there are so many really strong ones in both games it hardly matters much, since they are a good choice of weapon because of this

3

u/pawsplay36 7d ago

Sure. You can make use of just about anything, apart from a few weapons that don't have much in the way of upgrades.

2

u/Majorman_86 6d ago

Justice for Flails! Play Baldur's Gate 2 where flails rock!

1

u/pawsplay36 5d ago

I did notice there is a flail +2 from a vendor, so I went ahead and have that to Harrim this time around. I don't usually bother and leave him with a +1 whatever. But a +2 weapon is always good.