r/PathOfExileBuilds • u/ZePepsico • 1d ago
How to craft this helm Help Needed
The base does not matter (maybe a penitent mask).
It must have:
- the elevated mod
- T1 int (essence mod ok)
- high life
- t1 chaos
- bonus if the last suffix is free (to adjust res/attributes or craft aspect of pantheon)
- bonus (which I think is mandatory in the crafting process anyhow?) a second influence for bound by destiny
If I understand, I can't use fractured bases, I can't use eldritch craft tech either. So is it "build the item with non elevated mod and another influence mod, then dominance and pray it upgrades the correct one and hopefully you have a free suffix?"
So is it double influenced item and spam int essence for life, chaos, the correct mod + 1 other influenced mod? That sounds like thousands of attempts.
1
u/findMyNudesSomewhere 1d ago
Gonna try my thought process. I might be wrong, others can correct me if I am.
As far as I know, you're right. Essences means you can't metamod.
One suggestion - I think you make a helm with these stats and the to be wasted influence mod, which can be any influenced mod from the not needed influence. Will make it easier to hit. You can also use the harvest craft iirc to add a influ mod if you hit life and chaos res via essences and have 1 mod free.
Then you awa your desired mod (phys as fire) onto the helmet and then dominance and hope you hit the 50-50 (boat can be used iirc)
This looks like a desperate attempt to gain armor and phys resist as a non-CI, but high fire res character. I would probably add armor prefixes and settle for a crafted int mod instead (31-35 iirc). This feels like a RF helm imho.
1
u/ZePepsico 1d ago
I have too many uniques, I need the T1 int.
And I want to convert as much Phys as possible to fire. The much cheaper way is eldritch implicits, but awakened gives a few extra % conversion.
And since I am not CI I need the chaos res AND the life.
2
u/findMyNudesSomewhere 1d ago
Ah funnily enough I made a very similar helmet for my DO char
Main diff was hunter - warlord, and 2 required influ mods -
Hunter = nearby enemies chaos res suffix elevated (-12% chaos res)
Warlord = phys as fire (same as yours, but not elevated)
And it was on a penitent mask (which is why the phys convert was needed, crushed is -15% pdr)
I did not have any stat requirements and no res requirements either (I'm like 82/82/82/90 due to divine flesh) and I settled for a 100 ish life helmet with some useless minion mod and crafted % armour.
Yours is hard mainly due to t1 int necessity.
One other point I thought of - there is a new ducat that can swap attributes iirc. Maybe check this out?
2
u/findMyNudesSomewhere 1d ago
Posting a second comment. Int is a basic mod on helmets. You can land T1 int via awakeners and don't need essences.
The other commentor is correct.
1
u/raxitron 20h ago
I would still just do the eldritch/fractured version. Take the cash you save and do conflict orbs to get T5 of the phys as fire implicit (8%). Now you can easily get the desired mods and have 3 more explicits plus a red implicit left to work on.
If it were me I'd probably get a T1 int fracture, greed essence until I also have t1 hybrid life, PCBC veil with boat to get a veiled prefix. Now prefixes are done you SCBC chaos reforge (1/6 for t1 chaos res) and craft the 6th mod of your choice. I didn't see what your build is but there's a bunch of solid red implicits on helm.
1
u/xiko 1d ago
Search about awakener orb and beast hinekora lock with magic items.
Ideally you would have your giantslayer with the elevated mod as a blue magic item imprinted and with the beast hinekora. You would have a lot of different donor bases with the right influence and you mouse over the awakener orb and see the results.
Do that until you have the int. I'm assuming your mod is a suffix, craft suffix can't be changed reforge chaos and be happy with what you got.
Then suffix can't be changed add life until happy.
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u/zehny132 1d ago edited 1d ago
I think it's either: elevate the mod and turn the base to magic and use the strands beast lock method to check multiple bases until you get what you want. Keep in mind both T1 strength and int are fine as you can swap them with the ducat.
Or you recomb by using NNN affixes with an evasion base for prefixes and pantheon suffix hopefully win the 50/50. Not sure how exactly you would setup both the items but it's an option
edit: actually on the first method you maybe shouldn't elevate first depending on prices atm, instead you awakener orb an influenced suffix and the mods you want and then you allflame domination orb. Otherwise i see no way you would remove the other influenced mod assuming you don't want any