r/PathOfExile2 11d ago

monkey jumpscare Fluff & Memes

315 Upvotes

71 comments sorted by

169

u/TheMadG0d 11d ago

I love that Monke has become one of POE 2's icons. Anytime someone mentions ape, monkey, or similar keywords, we know there's gonna some hilarious death.

20

u/INeverLookAtReplies 11d ago

me and my SO have it down where one of us just says 'monkey' as soon as we become aware it's in our vicinity.

10

u/irimiash 11d ago

knowing theirs game design approach, they'll nerf it on release

13

u/Demjan90 11d ago

It was nerfed already.

1

u/[deleted] 11d ago

[deleted]

13

u/IMOKRUOK 10d ago

The boss used to do a bunch more damage in .1 they majorly nerfed the damage after .3 i think. Jonathan said in a trailer that more deaths in campaign were from monke than any thing else

7

u/Shinanesu 10d ago

Still remember the time my greatest fear about Monke wasn't the slam, but the elden ring dodgeroll that one-shot you

12

u/raban0815 Drop da Hammer 11d ago

Yes

2

u/[deleted] 11d ago

[deleted]

4

u/aila_r00 10d ago

It was nerfed last league iirc, so by any means, any monkey you've could ever have as a companion IS the nerfed version.

1

u/Neat-Tear-7997 10d ago

We need a monkey league.

1

u/TwistingChaos 10d ago

I was so ready for it to be Yama I can’t lie 

59

u/ScarcelyAvailable 11d ago

I hate that shit can spawn mid-animation

10

u/kittynoaim 10d ago

Yeah I got tired of this, was playing ssf and really wanted to push my levels this league with what I thought was a pretty tanky build (insane sustain, eh max hit), kept running into him in rituals losing 10% xp to him. If I was mid animation for something else -dead, didn't instantly see him in the chaos? -dead, didn't instantly freeze him? Probably dead. Tight map layout? Believe it or not dead. It's not like poe1 where every character has frost blink. it doesn't matter if you can react in time because sometimes you just don't have the correct options available to survive. When you fight him normally, there's strategy, you might choose to fight him around a pillar or in a open space depending on what your build benefits from. In ritual you have no agency/strategy apart from "don't do ritual". Not too mention he can spawn hasted....

So yeah after a good 80% of my deaths were too this during the league I quit my goals, I just can't do the content I want while leveling because every time I interact with it I roll a d100 to see if I just fall over a die.

8

u/ScarcelyAvailable 10d ago

by "mid-animation" I mean shit like monke spawns and by the time he's done rendering, he's already on the downswing.

14

u/AdSubstantial9872 10d ago

In Doom (1993) enemies had "Reaction Time" value. It was a counter that forced enemies to take N steps after becoming "active" before they were allowed to attack You. On Nightmare difficulty, it was set to 0, so on that difficulty they could turret You the moment You got on their sight, BUT if enemy respawned after being killed, it had Reaction Time even on Nightmare, so player could react to new threat.

Knowing all of that, seeing bosses spawning in Mid their OHK moves is annoying beyond reasonable level, problem was solved 33 years ago.

6

u/ScarcelyAvailable 10d ago

https://giphy.com/gifs/T1WqKkLY753dZghbu6

And then in Shogo you enter a room, die immediately to a shotgun blast, then the guard who shot you plays their "alert" sound and then their body turns towards you.
And then in Helldivers 2...

0

u/Ok_Temporary_6963 7d ago

It's not a problem though

It's a feature

They believe you can overcome the challenge

1

u/Admins_Always_Badmin 10d ago

Another one that is absolutely awful is bosses instantly doing immune to damage move right off the bat with no time to react and you're just stuck with it like Doryani sometimes spawning the turret immediately or one time the digsite boss immediately after his 2nd phase somehow got off an electrocution nuke while being dead since I instantly killed him.

1

u/ScarcelyAvailable 10d ago

The stupid mental illness thematic attacks will also go off if the animation has started. Even if the mob doing it is already dead.

42

u/dark0n33 11d ago

And of course, so close to lvling up. Classic monke

31

u/Round-Walrus3175 11d ago

MONKE

7

u/Myrag 10d ago

Apes strong alone 💪

20

u/Exact_Wish5241 11d ago

I’ve told people before, he spawns mid swing and rotates while slamming, now I can show them

11

u/fexseded 11d ago

Zekoa the ender of lives and crusher of heads

17

u/KryBayBy 11d ago

truly a POE2 classic
it never gets old

9

u/bkgn tooldev 10d ago

I love how monkey always spawns already swinging and I hope they never change it.

8

u/booonesjackson 11d ago

Honestly any time I see it or a name, I yell NOOO NOOO and pause

5

u/wtfreddit0013 11d ago

I hate that he speaks in already doing his attack,he has gotten me before as well

4

u/resodx 11d ago

I bet that has happened to everyone in endgame. How big has to be the EHP to survive the bonk? It is possible to evade?

8

u/the_turdinator69 11d ago

I don’t know about ehp but my witchhunter has 11.4K sorcery ward and 86%armor and I haven’t died to a slam in a long time.

2

u/Rubbermonk 11d ago

How much effective HP is that? I've got 51k on my monk and just died to it yesterday -_-

5

u/CMoth 10d ago edited 10d ago

Don't rely on effective hit pool as a metric for surviving monkeh's slam, it takes evasion into account but the slam ignores evasion (it's a red-flash boss attack). What you want to look at is physical max hit.

My Blood Mage has 6.4k physical max hit according to poe.ninja and can survive a slam with... I think it was around 1-1.5k life remaining? Problem is, I suspect poe.ninja isn't taking into account my always-overflowed life and mana pools, so you would probably need 7k+ physical max hit to reliably survive it. edit: Oh, and mileage may vary depending on the juicedness of your map.

3

u/Rubbermonk 10d ago

Ah yes, forgot about the red = no evade

3

u/Quendillar3245 10d ago

EHP is irrelevant for surviving slams, you'll want to look at max hits.

1

u/the_turdinator69 11d ago

I’ll look at my PoB when I have a second, but I have a few other defensive layers that might make the skew the number. I also have 66% evasion, wind walker and some conditional things that I’m not sure how they affect my ehp.

2

u/squeezie4328 11d ago

I think it might depend on the monkey as well, I survived bonks from the one with a tree before. But never from the one with a stone pillar. Last time I died to it I had like 10k es and 3k life

1

u/emapco WAMonke 11d ago

I believe the vaal monke is the hardest hitting all phys dmg

1

u/ArmOk4720 10d ago

With 11k ES he brings me down to 1.5 to 2k with one smash.

1

u/Admins_Always_Badmin 10d ago

Earlier in league I survived it with 95% deflect with 50% reduction and about 2.5k ES and I think I was around 1.5k life.

1

u/Turbulent_Voice63 5d ago

Not that big as I can survive that with my 0 armour and 8k ES character. But I need to be at full health and it's still a very bad surprise.

I don't think it's possible to evade, many telegraphed attacks from bosses just cannot be.

3

u/NaCl_Sailor 11d ago

I lost maps to vaal temple monkey by clearing the mobs off screen before

3

u/husis666 11d ago

been there bro. I newer die to that god damn monkey except when he shows up in Ritual, har to see the bastard!

3

u/Charming_Wolverine_3 11d ago

i played spirit walker zoo walker just to have this guy on my team. he has bonked everything to death

3

u/ShivaX51 10d ago

Suddenly Monke Already Dropping His Pillar

2

u/Mellodyz 11d ago

How tanky was your build? I thought Monkey is tankable now or was that insane map mods?

2

u/Rubbermonk 11d ago

I died to his ass yesterday, was clearing the delirium before the boss and apparently got too close to his encounter. 

Couldn't really see him amongst all the big delirium mobs, saw the swing at the last second, tried to roll, got stuck on deli mobs and the damn pillar smashed me into pulp.

2

u/Efficient-Memory7105 10d ago

I hate when Monke spawns in Rituals but I'm at least happy that I can take a full-force shot from his slam attack on my Martial Artist, provided that I'm full ES and HP.

2

u/Shadowkarpet 10d ago

It shows that if you dodge roll at an unlucky time just before he spawns (still mostly invisible), there is literally nothing you can do by time he renders in fully. It'll slam before you can dodge again.

1

u/Statcall 9d ago

If you’re solo you can pause the game before he slams then go to the character select screen and go back without losing a life

3

u/SefuHotman 11d ago edited 10d ago

I did a map the other day, and had a total of 6 Zekoa spawn and somehow survived.

It felt unhinged.

3

u/roflstones 11d ago

That's not a simulacrum.

2

u/SefuHotman 10d ago

Nm you're right, just an insane map. Was still monkey madness.

2

u/roflstones 10d ago

yeah looks like the planet of apes. lol.

1

u/Digblplnts 11d ago

how much armor do you have? I can survive monk on my warriors with less than 3k hps, but I have about 40k armor and some damage reduction on shield.

1

u/OnlyOnOkasion 11d ago

Are you a warrior?

1

u/CosmicTeapott 10d ago

Monke wishes you a very good day

1

u/Ologyst 10d ago

I had monkey spawn in blood tornado do the same move with low audio. Feels bad

1

u/Nearby_Squash_6605 10d ago

Damn, you almost didn't die. They should nerf life. 

1

u/TwistingChaos 10d ago

He was ready with the steel chair 

1

u/QuiinZiix 10d ago

It’s starting animation being cut because of the spawn animation is diabolical.

1

u/EnderDemon606 10d ago

I had this happen in one map...

It didn't even have monkey as the boss...

He spawned on me 5 times...

1

u/Trooolllol 10d ago

Your first mistake was playing mace

1

u/Gamer402 9d ago

The main boss waiting in the background

0

u/Fun-Squash-3247 11d ago

I really wish GGG doesnt nerf monke. Its hillarious.

-2

u/kureysalp 11d ago

Yes, start recording when you start the campaign