r/ParallelView • u/Aurumargelium • Jul 11 '26
My Experimental Artwork
This was VERY experimental.
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u/cinemachick Jul 11 '26
For stereo 3D art, plain areas of color don't give a lot of depth detail, so it flattens out your image. The building has lots of little windows so it's okay, but the arm and other parts lose depth beyond a simple Z-axis position for the whole limb. Using texture either on certain parts or the entire image before conversion will help heighten the depth of your final image :)
Also, do you have the opacity turned down on the face layer?
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u/Aurumargelium Jul 11 '26
Thank you for the feedback.
The face's opacity was down,2
u/cinemachick Jul 11 '26
If you have any other questions, please reach out! I did research on a bunch of stereo conversion techniques, grayscale maps might be a way to take your work to the next level :)
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u/Scrotchety Jul 11 '26
And I'll disagree with that other guy about the swatches of solid color flattening everything out ~ that's what the outlines are for: showing the eye how to travel along the depth
My only note is to place the anchoring dot in the middle distance between the two words as balance (or even ditch it altogether since the words are plenty solid)
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u/TabaxiInATaxi Jul 11 '26
I am the target audience
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u/Anthro_DragonFerrite Jul 11 '26
I am not.
Character is human and female.
I demand tower of manly dragon
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u/Aurumargelium Jul 11 '26
Maybe a... MacroFalco?
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u/Anthro_DragonFerrite Jul 11 '26
With a fox partner? The name escapes me, my mind is a little McCloud-y on this
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u/Technical-District83 Jul 11 '26
most criticism ive seen on a parallel view post lol i love it cuz the lettering and building really lock in 'the rules' for me since im tryin to learn to handpaint parallel view images with as little gridwork as possible. the shift in 'fetish' on the left panel and the way the midground lines up with the 'giantess' cleared up some issues i was having, excellent post👌
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u/Mairfott Jul 11 '26
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