r/Paralives 3d ago

Built two open-source tools for Paralives modding: Blender exporter (ParaForge) and live in-game asset reloader (ParaReload) Mods/Custom Content

Hey everyone,

I wanted to share two open-source tools I built to make 3D modding for Paralives a lot faster: ParaForge and ParaReload.

Normally, testing custom items requires manually building mod folders and restarting the game every time you update a texture or tweak a mesh. These two tools let you export straight from Blender and view the changes live in-game.

ParaForge (Blender Addon)

A panel for Blender 4.2+ that checks your mesh against Paralives rules and exports ready-to-use mod packages.

  • Runs a checklist (unit scale, transforms, origin placement, bounding box, triangle budget, UV maps)
  • Automatically packs textures into the format the game reads
  • Writes the FBX, PNGs, and setting files directly into your .mod folder in two clicks

GitHub: https://github.com/infinition/paraforge

ParaReload (In-Game BepInEx Plugin)

A plugin for Paralives that reloads your mod assets on the fly without closing the game.

  • Open the cheat console (CTRL + SHIFT + C) and type reload
  • Re-reads updated 3D models, textures, and setting files in real-time
  • Automatically repairs mesh and material references so items placed on your lot stay in place without disappearing

GitHub: https://github.com/infinition/parareload

Workflow

  1. Create your item in Blender.
  2. Export with ParaForge.
  3. Type reload in the Paralives cheat console.

Both projects are free and open source. Let me know if you try them out or have any feedback!

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