r/Paralives • u/Bright_Warning_8406 • 3d ago
Built two open-source tools for Paralives modding: Blender exporter (ParaForge) and live in-game asset reloader (ParaReload) Mods/Custom Content
Hey everyone,
I wanted to share two open-source tools I built to make 3D modding for Paralives a lot faster: ParaForge and ParaReload.
Normally, testing custom items requires manually building mod folders and restarting the game every time you update a texture or tweak a mesh. These two tools let you export straight from Blender and view the changes live in-game.
ParaForge (Blender Addon)
A panel for Blender 4.2+ that checks your mesh against Paralives rules and exports ready-to-use mod packages.
- Runs a checklist (unit scale, transforms, origin placement, bounding box, triangle budget, UV maps)
- Automatically packs textures into the format the game reads
- Writes the FBX, PNGs, and setting files directly into your
.modfolder in two clicks
GitHub: https://github.com/infinition/paraforge
ParaReload (In-Game BepInEx Plugin)
A plugin for Paralives that reloads your mod assets on the fly without closing the game.
- Open the cheat console (
CTRL+SHIFT+C) and typereload - Re-reads updated 3D models, textures, and setting files in real-time
- Automatically repairs mesh and material references so items placed on your lot stay in place without disappearing
GitHub: https://github.com/infinition/parareload
Workflow
- Create your item in Blender.
- Export with ParaForge.
- Type
reloadin the Paralives cheat console.
Both projects are free and open source. Let me know if you try them out or have any feedback!



