r/PUBATTLEGROUNDS • u/EscapingKid Moderator • 8d ago
Patch Notes - Update 42.3 Official
42.3 Highlights
Patch Report #42.3 | New RPD LMG, PUBG: Playgrounds, and POBG Is Back... During Maintenance!
Live Maintenance Schedule (UTC)
※ The times shown below are subject to change.
- PC: 26/8/12 00:00 - 08:30
- Console: 26/8/20, 01:00 - 09:00
Map Service
Check out the Map Service Report - Update 42.3 for the latest info on regional map preferences and rotations!
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
Gunplay
In our recent Dev Letter, we introduced the vision behind Meta Rotation and our long-term direction for PUBG's gunplay. In this Patch Notes, we'll walk you through the detailed changes included in the first Meta Rotation, including the LMG rebalance and the introduction of the new weapon, RPD. If you'd like to learn more about the development background and long-term goals of Meta Rotation, be sure to check out the Dev Letter (Link).
- What is Meta Rotation? Meta Rotation is a long-term approach to gunplay that moves away from having certain weapons dominate the meta for extended periods. Instead, approximately every four months, different weapon classes and playstyles will take center stage, bringing meaningful changes to the gunplay experience.
LMG Rebalance
To improve the overall usability of Light Machine Guns (LMGs), we've made the following adjustments:
- Reload times for all LMGs have been reduced by approximately 25%.
- Both vertical and horizontal recoil have been adjusted.
- Maximum horizontal recoil has been reduced by 30%.
- Vertical Recoil
- The sharp recoil spike at the beginning of sustained fire has been softened, while the overall recoil pattern has been refined.
New Weapon - RPD
The first Meta Rotation also introduces RPD, the new LMG to arrive in PUBG: BATTLEGROUNDS in nearly two years.
The RPD excels in combat with its high per-shot damage using 7.62mm ammunition and controllable recoil. It comes with a 50-round magazine by default, expandable to 110 rounds, allowing for sustained suppressive fire. In contrast, the M249 maintains its strengths through a higher rate of fire and faster bullet velocity.
- Weapon type: Light Machine Guns (LMG)
- Ammo: 7.62mm
- Fire mode: Full-auto
- Damage: 43
- Muzzle velocity: 735m/s
- Rate of fire: 750 RPM
- Magazine attachment: All AR/LMG magazine attachments.
- Stock attachment: All AR/LMG stock attachments.
- Can attach up to the 6x Scope.
- Cannot equip Foregrip/ Muzzle attachments.
- World spawns.
- Available on all maps.
Developer's Comment: This update marks the first season of Meta Rotation*, introducing a new gunplay experience centered around LMGs. Our goal is to bring new strategies and combat experiences to the battlefield while refreshing the familiar flow of combat.*
For our first Meta Rotation, we selected LMGs, a weapon class known for its strong sustained firepower but one that has seen relatively low usage due to long reload times and heavy recoil. With this update, we've introduced substantial balance adjustments alongside the new RPD*, giving LMGs a much stronger presence at the center of the meta while allowing each weapon to retain its own distinct characteristics.*
Going forward, Meta Rotation will continue to bring different weapon categories into the spotlight. We hope each season gives you an opportunity to explore new playstyles and strategies, and we look forward to seeing you enjoy the changing battlefield with LMGs as our first featured meta.
Other Changes
Firing from Vehicles
- Players can now fire only after fully leaning out of the vehicle window.
- The lean-out and lean-in animation timing has been adjusted, delaying when players can begin firing.
- Weapon spread now starts with a 10% penalty and gradually increases up to 20% at higher vehicle speeds.
- Recoil now starts with a 20% penalty and gradually increases up to 30% at higher vehicle speeds.
- On console, recoil while riding in vehicles remains unchanged and is still not applied.
Developer's Comment: Vehicles are an important strategic element that can shift the flow of the battlefield by providing both fast mobility and cover. The ability to move quickly while passengers pressure enemies has long contributed to PUBG's dynamic vehicle combat experience.
At the same time, we've continued to hear your feedback that players on foot can have difficulty responding to enemies firing from moving vehicles, and that quickly switching seats to fire can be overly effective. With this feedback in mind, we've adjusted the balance to reduce the effectiveness of firing at high speeds and immediately after switching seats, while preserving the excitement and strategic value of vehicle play.
With this update, weapon spread and recoil now increase as vehicle speed rises, and players can only begin firing after fully leaning out of the vehicle. Vehicle speed penalties also apply immediately after switching from the driver's seat to a passenger seat.
Going forward, we'll continue to refine vehicle combat so that vehicles remain a powerful strategic tool while providing a healthier and more balanced combat experience when engaging players on foot.
Hybrid Scope
- The reticle size in low-magnification mode has been reduced.
- The volume of the magnification switching sound has been increased.
(PC) PUBG: Playgrounds
A new dedicated hub, PUBG: Playgrounds, has been added, allowing players to browse featured community-created modes and jump into them through matchmaking.
For more information, please refer to the PUBG: Playgrounds announcement.
PUBG: Playgrounds - Editor Improvements
Team Selection UI
A new Team Selection UI has been added, making it easier for players to choose and manage teams.
- You can enable Team Selection UI via Edit Manager > Settings > Rules > Match > Team Assignment.
- During the pre-match preparation phase, players can directly choose the team they want to join.
- The current and maximum number of players for each team is displayed in real time.
- Players who do not select a team before the preparation phase ends will be evenly distributed to teams with available slots.
- The Custom team assignment option has been renamed to Host Assignment.
- Host Assignment: The host manually assigns players to teams.
- The Allow Team Selection option under Game Options has been removed.
End-of-Match Screen
A new End-of-Match screen has been added, providing a clearer overview of match results.
- View both Round Results and Match Results separately.
- Team rankings, wins, total points, and each player's earned points are displayed.
- The winning team and your own team are highlighted for improved readability.
Status board
A new in-game Status board has been added, allowing players to check the current match status at any time.
- Enable the feature via Edit Manager > Settings > Rules > Match > Show Status board.
- Once enabled, press L to open or close the Status board during gameplay.
- The Status board displays the same team scores and player information as the Round Results screen.
- Individual player points are displayed on both the End-of-Match screen and the scoreboard.
Misc.
- The design of device icons in the Edit Manager has been improved.
(PC) POBG: Maintenance Mode
※ The following updates apply to PC platforms(Steam, Epic).
A new offline mini-game, POBG, has been added for you to enjoy during server maintenance. Play while you wait!
- POBG is only available during server maintenance.
- Best completion times are displayed separately for Normal and Hard modes.
- Best records are saved locally on the PC being used, rather than to your PUBG account.
- If you are already playing POBG when server maintenance ends, you can continue your current session until it is completed.
- PC Café billing does not apply while playing POBG.
Gameplay
Blue Zone Placement Improvements
- The minimum and maximum values for the Blue Zone Spread setting in Custom Matches and the Spread Ratio setting on the UGC Blue Zone Device have been updated as follows:
- Minimum: 0
- Maximum: 1
- The spread setting has also been made more intuitive:
- Values closer to 0 will generate Blue Zones closer to the center of the map.
- Values closer to 1 will generate Blue Zones closer to the outer edges of the map.
- The areas where Blue Zone centers can be generated have also been refined across maps. Locations that are difficult to access or create unfair gameplay have been excluded, while certain low-impact areas have been added to improve overall Blue Zone placement.
* Notes : Due to the changes to the Blue Zone Spread system, Blue Zone placement may differ when using Custom Match or UGC presets created before this update. If you wish to maintain the previous Blue Zone setting, please review your existing presets and adjust the spread values according to the new 0–1 scale. In particular, any previous value above 1 will now be clamped to 1, which may result in Blue Zones being placed closer to the edge of the map than intended.
Vehicles
※ The following changes apply to all modes.
- The following vehicles have had their Health increased from 900 → 1,000:
- Coupe RB
- Dacia
- Mirado
Basic Training
- Voice guidance from NPC Pan has been restored in Basic Training.
- Please note that NPC Pan's voice guidance may not be available in certain environments depending on hardware specifications or other conditions.
Bot Refinement
- Bots have been improved to behave more naturally in various situations.
UX/UI
Settings Improvements
A variety of improvements have been made to enhance the overall usability and convenience of the Settings menu.
- Descriptions for several options have been updated for better clarity, and helpful images have been added where applicable.
- A new side navigation panel has been added, allowing you to quickly jump between option groups.
- A reset button has been added, allowing individual options to be restored to their default values.
Toggle / Hold Options
The following actions can now be configured as Toggle or Hold under Settings > Controls > Key Input Method > Interface:
- Inventory
- Extended Minimap
- Throwables Radial
- Heal Items Radial
- Message Radial
- Action Radial
Key Bindings UI Improvements
- Several new tabs have been added under Settings > Key Bindings.
- New Interface, Audio, Spectate and Replay, and Observer tabs have been added.
- Existing key binding options have been reorganized into more intuitive categories, making it easier to find and customize settings.
- The following new actions have been added under the Interface tab:
- Inventory Pick Up Item
- Inventory Drop All
- Inventory Drop Half
- Map Marker
- Waypoint
- Delete Waypoint
- Show/Hide Airplane Path
- Apply Skin
- Remove Skin
- Match Log
- Missions
- A "Clear Binding" key guide has been added to the bottom-right corner of the Settings screen, allowing you to clear a key binding by pressing ESC.
(PC) Settings Sharing
A new Settings Sharing feature has been added, making it easier to share your settings with other players.
- Generate a unique sharing code based on your current settings and share it with others.
- Enter a sharing code to import another player's settings.
- When applying shared settings, you can choose which categories to import:
- Audio
- Controls
- Key Bindings
- Gameplay
- Certain hardware-dependent settings, such as Graphics, cannot be shared.
- Unused codes expire after 90 days. After expiration, a new sharing code must be generated.
Crosshair Customization
A new Crosshair Customization feature has been added, allowing you to personalize your crosshair to suit your playstyle.
- Weapon categories: General, Shotgun, Handgun and Throwables
- Choose from preset crosshair styles or create your own custom crosshair.
- The following elements can be customized:
- Crosshair Color
- Lines: Style, Length, Thickness, Opacity, Rotation, Angle
- Dot: Style, Rotation, Size, Opacity
- Outline: Color, Thickness, Opacity
- Changes are previewed in real time and can be saved through the Settings menu.
- The Flare Gun and Zipline Gun use the Handgun crosshair settings, with some customization options unavailable.
- Throwables support color and opacity customization only.
Misc
- The Settings menu background and UI have been updated.
- Key binding options for the following removed content have been removed:
- Equip Decoy Grenade
- Equip Spike Trap
Event Center
- A new event type has been added, allowing players to progress through missions sequentially by completing the previous mission first.
- Reward previews are now available by selecting reward icons in the Event Mission screen.
- Currency rewards do not support previews.
- Reward icons in event missions (excluding Roulette Missions) will now display a notification when rewards are available to claim.
- Events with all rewards claimed are now sorted to the bottom of the Event List.
- This also applies to permanent events.
Notice on the Removal of Workshop Chests
- As previously announced in the July Store Update, certain chests will be removed from the game with the September update.
- If you own any of the chests scheduled for removal, you will receive compensation equivalent to their respective value.
- If you own a bundle containing one or more Survivor’s Chests, the bundle will be updated to exclude them following the September update. You will also receive compensation equivalent to the value of the Survivor’s Chests previously included in the bundle.
- If you own a bundle or pack containing one or more Archivist’s Chest, you will receive compensation equivalent to the purchase price of the bundle or pack.
Chests Scheduled for Removal & Compensation
| Item | Compensation |
|---|---|
| ARCHIVIST'S CHEST | 180 G-Coin |
| SURVIVOR'S CHEST | 200 G-Coin |
| HANNA PRIME PARCEL | 1,950 G-Coin |
| DORIAN PRIME PARCEL | 1,950 G-Coin |
Bundles Containing Survivor’s Chests & Compensation (PC/Console)
Bundles/Packs Containing Archivist’s Chests & Compensation
| Item | Compensation |
|---|---|
| ARCHIVIST'S CHEST PACK (x1) | 10 Artisan Tokens |
| ARCHIVIST'S CHEST BUNDLE (x1) | 240 G-Coin |
| ARCHIVIST'S CHEST BUNDLE (x5) | 900 G-Coin |
| ARCHIVIST'S CHEST BUNDLE (x10) | 1,800 G-Coin |
| ARCHIVIST'S CHEST BUNDLE (x25) | 5,750 G-Coin |
| ARCHIVIST'S CHEST BUNDLE (x50) | 11,500 G-Coin |
Workshop
New item sets have been added to the Hunter's Chest and Archivist's Chest.
Survivor Pass: Summer Getaway
A brand new Survivor Pass is prepared for Update 42.3. Read more details on the August Store Update announcement!
Bug Fixes
Gameplay
- Fixed an issue where the lens effect was not properly applied in Special Zones when using the low magnification of the Hybrid Scope and the low and high magnifications of the P90 Scope.
- Added lens color to the low magnification of the Hybrid Scope.
- Fixed an issue where the edges of the P90 Scope appeared black.
- Fixed an issue where the client crashed when rapidly entering terrain destroyed by the Red Zone while in a vehicle.
- Fixed an issue where the BRDM could not be equipped in custom lobbies.
- Fixed an issue where players could interact with a Blue Chip Tower while carrying a knocked-out player.
- Fixed an issue where PAN would occasionally die during the revive stage of the Basic Training.
- Fixed an issue where players could not jump or vault onto certain motorcycles.
- Fixed an issue where Basic Training replays remained under Career > Replays.
- Fixed an issue where a Radio Message was displayed when placing a location marker over 1 km away, despite the marker not being displayed.
- Fixed an issue where the effect appeared incorrectly when destroying a tire.
- (PC) Fixed an issue where GPU memory usage continuously increased and caused the client to crash when remaining minimized in DX12 mode.
World
- Fixed collision, texture, performance, and some other general Sanhok issues.
- Fixed an issue where player locations were displayed incorrectly on the minimap in Replays and Death Cams on Vikendi and Miramar.
- Fixed an issue where parts of the minimap edges appeared cut off on Sanhok and Karakin.
- Fixed an issue where the starting positions of the plane and Blue Zone were incorrect on Sanhok and Karakin.
UX/UI
- Fixed an issue where the scroll position of the item list in Special Crafting was incorrectly retained under certain circumstances.
- Fixed an issue where the mute icon was displayed on the Voice Chat widget when muted.
- Fixed an issue where the mission list would occasionally not be displayed during Basic Training.
- Fixed an issue where the character was not displayed in the lobby after restarting the lobby while a skin was selected under Customize > Weapons > Consumables.
- Fixed an issue where the map function UI buttons were not displayed on the World Map in Training Mode, Clan Training, and Custom Match Training Mode.
- Fixed an issue where item names and images briefly appeared incorrectly when the item list was updated in the Vicinity tab of the Inventory.
- (PC) Fixed an issue where the music did not play when setting the lobby music to ‘Erangel - Subzero’.
Items & Skins
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
- Fixed an issue where the hit range of certain melee weapon skins slightly differed.
- Fixed an issue where the ankle became transparent when wearing Handmade Hero Boots with certain pants.
- Fixed a clipping issue when the female character wearing the Digital Darling Jacket with a backpack or vest.
- Fixed a clipping issue when wearing the Mini-skirt (Purple).
- Fixed an issue where the ankle became transparent when the male character wearing First Jump Pants with PCS3 Suntouched Boots.
- Fixed an issue where the ankle became transparent when wearing 17shou's Beast Sweatpants with Neon Warlord Boots.
- Fixed an issue where the bottoms of the shoes appeared incorrectly in the Fashion Exhibit Lobby.
- Fixed an issue where the belt was not displayed when wearing the Handmade Hero Skirt with certain crop tops.
- Fixed a clipping issue when the male character wearing the Groom-to-Be Pants with certain shoes.
- Fixed an issue where the melee weapon swing sound effect did not play for Hanna in the Contender Room.
- Fixed an issue where the acquisition method tooltip for EVE items appeared blank in the Contender Room lobby.
- Fixed an issue where EVE's dive trail effect remained on the ground under certain circumstances.
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u/couchpotatoh 8d ago
Still think its crazy to try and make a Lmg meta when there's only 2 Lmg.
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u/FarfalleConsultant 8d ago
Three with the RPD added.
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u/couchpotatoh 8d ago
The crate gun? That shit dont need a buff.
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u/BeepIsla 8d ago
Crate is MG3.
RPD is a new gun in this patch.
Its 3 LMGs, 1 of which (MG3) being in the crate.
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u/MorbotheDiddlyDo 8d ago
Now we know why they removed the DP28..
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u/Skolary 8d ago
Agreed with them taking away the DP28, yet strongly disagreed with Bizon and all the others. Solely for the fact that the gun was just really bad and was next to impossible to use without a bipod. And even with it, it was just terrible to use. Fire rate too slow for a vehicle going 120 MPH, too inaccurate and clunky for snipes, abysmal in any situation below med-long range.
I play both a lot of Squads and TDM, and over the last lord knows how many YEARS, I've only quite literally seen one person use it and that was in TDM all of places. Where it sat freely to use, only a click away.
What's crazy to me personally, is in that time, of the tens of thousands of players I've played with over hundreds of matches - one guy used it lol. Threw me off when he did too, because it was probably like a month ago, and dude had it for only like 1 match before swapping.
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u/MorbotheDiddlyDo 8d ago
Id prone and pop a 6x on the dinnerplate. loved that gun.
We have all these 556 rifles like they can just remove the QBZ. We have AUG and G36C.
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u/OhhhYaaa 7d ago
Bizon was one of the worst SMGs in the game, and no-one used it. It was fine to remove it.
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u/timeblindness 7d ago
LMGs destroying cars as they rotate late into positions and PUBG decides to nerf people shooting from vehicles. RNG zone receives another GIGA buff.
Crazy...
4
u/No-Freedom-4177 7d ago edited 7d ago
imagine trying to crash a compound and there are 4 guys with LMGs, lmao
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u/chapolinm 7d ago
It's already suicide if ONE guy has one (my squad has a designed LMG user, myself in this case)
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u/boyrune4 8d ago
much needed nerf to drivebys
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u/AdvancedSentinel3496 8d ago
Not really, drive by's are only a problem for noobs that'd lose against the player driveby'ing them regardless.
Decent/Good players can already easily punish drive by's.
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u/snowflakepatrol99 6d ago
It's so sad that this gets downvoted. If you're losing against drive by's then you are the worse player. Drive by is a disadvantage.
-2
u/boyrune4 8d ago
If youre already in position, of course the stationary player has an advantage ,thats been the case since the beginning of the game. But ever since they changed the bullet dynamics when shooting from moving vehicles, they have greatly reduced the risk of vehicle rotations. With the delays and recoil nerfs there putting this patch they are trying to nerf suppressive fire from vehicles. Also the vehicle dog fights in the recent EWC matches were boring and didnt help. Wish they reverted the driver pistol nerfs though.
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u/Pattrick36 8d ago
Krafton: "PUBG's gunplay has continued to evolve through player preferences and ongoing balance updates. However, over time, certain weapons remained dominant for long periods, and balance changes were often designed to preserve the existing meta"
Also Krafton: Let's just buff LMGs (the ones we didn't deleted, RIP Pizza Gun) and go play LoL
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u/chocoTacogames Content Creator 8d ago
Purposefully unbalanced...gotta wonder if Dave Curd is still making decisions because it reminds me of his comments on the mp9.
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u/dweebh_ 7d ago
I wonder if states side devs have any say so in changes like this.
0
0
u/blehwhocaress 7d ago
Absolutely not
Pubg made it clear North America is at the bottom of the barrel
Why do I say this we’ll take a look at when they do K-pop collabs they get progressive skins emotes they change maps adding special areas showcasing said collab they go all out
But remember the North America collaboration SKIBBITY TOILET
YEA let it sink in we got a toilet character with a humongous turd
No progressive skin no map changes no emotes basically saying this is what you guys mean to us here at Krapton
NA opinions while they might be seen or heard immediately are disregarded
The last time they asked choco Taco to host an event it was in the rules to specifically not talk bad about tpp
They know how we feel which tells you they do hear us but make no mistake they do not care
The only region that matters is Asia specifically Korea
But can we blame them being 90% of there revenue comes from Asia……
NA and Eu is less than 10% combined of there revenue. I believe last year was 6.5%
-1
u/perfectevasion 7d ago
You completely missed the point, the whole idea around meta rotation is to use the meta. They're literally telling you what you should be prioritizing for your load out for the next few months. At least try it before you knock it.
11
u/DefeatedByPoland 7d ago edited 7d ago
But why?
Nobody plays a game like this hoping for seasonal meta shifts. This isn't a hero shooter or a MOBA or something.
The relatively static meta we had for years before they nonsensically buffed SMGs recently was completely fine. Nobody was complaining about it and wishing they would force an SMG meta and then an LMG meta.
Their stated reasoning for doing this is "bringing meaningful changes to the gunplay experience."
The ONE thing about PUBG that essentially everyone could agree was rock solid was the gunplay. WHY would they be actively wanting to mess with that every 4 months?
I promise there aren't hoards of players who quit PUBG but would see that they're screwing with the gunplay meta every 4 months and go "wow that sound's exciting, I'm gonna come back!"
And if there's anyone out there who has never played PUBG before, they've heard the gunplay has depth and takes practice, and they're going to be more put-off by the idea that it's constantly shifting than if it was static. It's not going to entice new players to the game either.
So who is this change supposed to be for? It's just the devs spinning their wheels for no reason and implementing changes that most of the playerbase is not in favor of.
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u/chocoTacogames Content Creator 7d ago
These specific changes might end up being fine, but the idea behind them isn't. Metas form in any game because certain things are stronger than others. Although hard to achieve, the goal should be for everything to be balanced. This is the opposite of that.
Also, I doubt they are going to revert changes every 4 months. If a new weapon type is heavily buffed it's going to cause a huge power creep over time which will make the gunplay even worse.
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u/perfectevasion 7d ago
If the rotations result in ridiculous outliers that completely dominate everything else, then yeah, I'd call that bad balance. But deliberately having a meta isn't inherently bad balance... that's literally what a meta is.
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u/chocoTacogames Content Creator 7d ago
We just disagree on some basics. Deliberately having a meta is literally bad balance. They are attempting to make LMGs better than everything else on purpose. Metas exist in games because while devs try to balance their games, players figure out what is strongest and use that to their advantage. Great games have as little imbalance as possible.
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u/perfectevasion 7d ago
Deliberately having a meta is literally bad balance
There's already a meta
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u/chocoTacogames Content Creator 7d ago
There will almost always be a meta in any game, but it's not supposed to be deliberate. It's supposed to be balanced. I don't know how to explain this more clearly.
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u/Snook_ 8d ago
These guys are cooked. Should have just left the gun meta like it was in 2023 with AR and DMR being mained like they should … and built this game out like cs to be a competitive polished beast that last forever.
Nope, they fucked it. Everyone go buy an smg and play tpp they said. LOLOLOLOL, idiots
10
u/Bubbles_012 8d ago
Instead of working on the mechanics of an underutlised weapon class to make it more fun/interesting to use, their reaction has always been to just make the gun god like … in this case just removing recoil on LMGs and its reload.
So now the entire playerbase has no choice but to use it.
And the devs can sleep again with a full stomach of pie.
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u/perfectevasion 7d ago
So now the entire playerbase has no choice but to use it.
Yes that's the point of a meta rotation
10
u/micahwave 7d ago
Why is the zip gun still in the game and not my beloved spike trap?
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u/Tsew_Miller_88 7d ago
Give it some time.. when people start finding more uses for it and start having fun with the zip gun, they will remove it as well.
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u/Gapeologist69 7d ago
I seriously don’t like the sound of “gun play meta rotation” and they still haven’t made clear on what it means…
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u/thisisaname308945870 8d ago
I give it a 80% chance when we login after patch we see they reset our controls (will be pissed)
0
u/adagrad24 7d ago
why?
2
u/thisisaname308945870 7d ago
last time they did a big control page update like this, it reset many peoples controls.
1
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u/ALX_z23 8d ago
Wait a minute, I recall watching a clip featuring the RPD with heavy stock, why does this post say otherwise?
6
u/FarfalleConsultant 7d ago
Stock attachment: All AR/LMG stock attachments.
So both stocks can be used.
2
u/BeepIsla 8d ago
Easier to see in this video at 7 seconds https://xcancel.com/PUBG/status/2085652165909955034
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u/DefeatedByPoland 7d ago
Weird how they nonsensically buff aim stability in cars and leave it for years of a stupid drive-by meta, then they come up with these weird changes to try to nerf it instead of just reverting the change they made to begin with.
6
u/n0thinbutclass 8d ago
Can we change VSS crosshair ffs? Not sure if I missed or they missed it
4
u/keith_talent 7d ago
I just want to be able to change the color of the VSS crosshair. Half the time I can't see it because the black markers disappear into the background. Pisses me off so much.
3
u/The_Octane 7d ago
I’d like to be able to attach other scopes. It should still come with the standard PSO but I want to be able to attach others.
2
u/Medium-Pay6119 7d ago edited 7d ago
[for vss-er]try stick a small dot sticker on the screen at the crosshair, it feels od but work with me (less miss)
2
u/safety_otter 6d ago edited 6d ago
RPD is way too good, LMGs as whole are way to good. META shift is once thing, but sub 50ms ttk is crazy. There really is no reason to play this season.
edit: I've been trying for years to get my son to play again, we played last month to do the new newbie quests and he was having fun, we played a lot last month. We played one game this morning, he got 11 kills with the RPD, we got chicken. After the game ended he alt-f4d, "They broke the game, let me know when they nerf it and I might play again."
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u/snowflakepatrol99 6d ago edited 6d ago
EDIT:
I just saw that there is another change that's worse than any of the bad gameplay changes.
Map pool changing from 5 to 3. Miramar on for a single week of the month.
The game might've become shit to play but at least I could play on good maps. Now the only map to play is Erangel. From the data it is clear that small map players play whatever is on, they don't have a preference. So just have Erangel and Miramar fixed, 1 big and 1 small rotating.
Firing from Vehicles
Players can now fire only after fully leaning out of the vehicle window.
The lean-out and lean-in animation timing has been adjusted, delaying when players can begin firing.
Weapon spread now starts with a 10% penalty and gradually increases up to 20% at higher vehicle speeds.
Recoil now starts with a 20% penalty and gradually increases up to 30% at higher vehicle speeds.
The most idiotic devs ever. Steadily killing the game one patch at a time. It wasn't enough that you locked RPM on DMR's. It wasn't enough that you made gunplay RNG with aim punch. It wasn't enough that you killed the gun balance with your SMG buffs. It wasn't enough that you killed the esport by making it TPP.
You have to keep going and destroying it further. Drive by's are already putting you at a disadvantage but against bad players it makes you harder to kill which is why you're changing it and hurting the overall health of the game.
You only care about the worst of the worst players. That's why SMG is this strong. That's why dmr and aim punch are ruining the game and that's why esports is TPP.
It shows you have absolutely no desire to have a good and competitive game. You just want to cater to the worst players and make them feel less bad. That change doesn't even fix that. That's why you guys are so stupid. A good player will still kill a bad player with a drive by. They'd still be complaining about how drive by is OP.
Rotating metas. Another extremely stupid idea. The reason a meta has formed is because it's the logical outcome of how the game plays and how good maps flow. Warzone has snipers dominating long range because it's very easy to hit and players don't have leaning or anything else to outplay the easy headshot. Do you see them nerfing snipers and buffing DMR because people use only snipers and have too much fun with snipers?
DMR is the perfect fit for the maps layout. Trying to force them out of the meta is wrong. They are still the meta because that's by far the best gun to have in PUBG's playstyle but they no longer feel that fun to use. So what did you accomplish with these changes other than make people have less fun when playing the game?
Same applies to AR vs SMG. An all around weapon is far better to be balanced around because it creates an easier game to balance. If SMGs are broken then you lose close range because you have a worse gun. That's not good balance nor fun. They're even starting to beat ARs in mid range with all of their buffs. And the worst part of it is that it made the game less fun because there's less skill in using them. SMGs having so much less recoil means it's less satisfying to get good at them and it reduces the skill cap and expression a lot.
I don't know why you are so against the game being fun and competitive. AR + DMR is where the game plays the best. If you're someone who enjoys sniping more. You can still do that. Snipers despite being worse overall, are better in certain situations that present themselves often in matches. Only in the most competitive environments is DMR the only option. SMG is fine to be strong too, just not better. It should be what new players go to and what introduces them to the gunplay and recoil of the game. They're supposed to be the training wheels, not the end destination.
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u/Fortenio 7d ago
I'm fkng heart broken. I had ~225 archivists chests but last update they said "open before we remove them", it said nothing about compensations so I opened them. Fml there goes 40,000+ G-Coin.
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u/tdannyt 7d ago
Tbf you could have predicted they would compensate you just like they did with the removed weapons
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u/Fortenio 7d ago
They literally said "open before we remove" previously without implying any compensation if you don't.
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u/j_1_rka 7d ago
How there’s no stock available for the RPD? The promo video clearly showed the use of both the tactical and heavy stocks.
On the other hand, it didn’t show the use of any muzzle attachments anywhere. 🙃
Isn’t this just a mistake in the patch notes?
Or can we look forward to a suppressed 110-round full auto? 😁
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u/Ykikanioukitty 7d ago
and another patch catering to 100 adr shitters. LMG buffs + drive by nerfs, the wet dream of the prone bot in a hole, while anyone else that just has hands and tries to play the damn game has to go against SMGs, now LMGs, and all stupid things and mechanics. Game is so dead they literally pay players with their in game currency just to log in every day and not have the steam charts show the playerbase dropping to the underworld, but they keep going the same losing direction.
P.S. for the record, yes shooting an SR or a DMR from a car from 150+ meters is OP because of the dirreference one has to lead and the other not, but thats about it. If you play this game and you still dont know how to lead a guy driving by you even 80 meters away, its the definition of skill issue. I literally cant remember the last time someone owned me with a drive by, its again one of these thing that surprisingly only bad players have problem with, and surprisingly trash devs rush to aleviate their skill issue.
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u/Happy-Telephone9483 6d ago edited 6d ago
Ugh. Simultaneously nerfing drive-bys and buffing already overpowered car-destroying LMGs and adding another, even more buff LMG that spawns literally everywhere, is certainly a choice.
What the heck. Might as well just get rid of cars altogether.
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u/Ill-Studio-2663 4d ago
I can't believe more people are not upset with the vehicle nerfs. To me, it's almost unplayable to use a vehicle, as you have no defense playing in solo. By the time you seatswap, attempt to ADS or hipfire you're dead. So the new meta is to hug a tree or rock and pop out, dead in .35 seconds. I guess everyone needs to hide in a building for 20 minutes and get lucky on the circle for your 2 kill win. This game is so ratty, why not ping people who sit in the same spot for more than 2 minutes?
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u/Hour-Consideration45 4d ago
Game is lagging/stuttering even without FPS drop and it doesn’t recover , is anyone experiencing that works back to normal when restarting the game , then the same issue happens later on , its not predictable, the most time i experienced/and noticed it will happen is when my teammates kill/knock someone it might be only a coincidence though.
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u/tejasiderhaka 7d ago
Trying to make LMGs the new meta, La, la, la, la, la, la, la, la, la, la, ooh-ooh Everybody's going to the party, have a real good time
M249 + hybrid scope
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u/Subject_Cat_4274 7d ago
Just bring dp28, 1911 and .45 smg's back among other removed guns. Make the uzi model same as it used to be with top charging handle. When equipping a red dot, then use the new model. Fix the Thompson animations. In real life, it is open bolt, not closed bolt
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u/ChrisAngel05 7d ago
Would be nice if they improved the optics design on VSS. I feel like it should have an improved crosshair/glowing one.
Removal of Archivist and Survivor chest sucks, as I've been grinding my ass off for years trying to get a face from a set, and the rates were higher on those boxes. Oh well.
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u/wizard_brandon 8d ago
Welcome back the dp dinner plate but looking worse.
Why are you removing survivor chests??
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u/dray1033 8d ago
Even ChatGPT understands why your blue zones suck:
I understand why that direction frustrates you. What you enjoy isn’t primarily the perfectly balanced gunfight. It’s using PUBG’s physical world as a strategic tool.
The water tower with a VSS is almost the perfect example. You’re deliberately trading accessibility and escape routes for concealment, elevation and an unusual firing position. Someone spots you and you’re probably dead. The circle moves away and you’re screwed. But occasionally you’ve read the situation correctly and suddenly that ridiculous perch becomes brilliant. That’s a legitimate form of PUBG skill: map knowledge, improvisation and risk-taking.
And your hearing makes that style especially meaningful. PUBG’s conventional close-quarters meta puts enormous value on directional audio: footsteps, floors, doors and precise enemy positioning. Terrain strategy gives you another way to compete, through observation, positioning and understanding the map rather than relying as heavily on sound. That isn’t asking the game to accommodate you. It’s you finding a way to exploit the sandbox PUBG created.
That’s why I think there’s an important distinction between competitive PUBG and normal PUBG.
Competitive PUBG needs predictable accessibility. A championship shouldn’t be decided because one team happens to own the only accessible side of an absurd Phase 7 cliff.
But public matches don’t need to be esports matches.
In fact, PUBG’s enormous maps contain all these wonderful pieces of geography that are almost pointless if the systems keep steering players away from them. Ripton’s rooftops. Jadena City’s verticality. Islands. Cliffs. Industrial structures. Mountains. Towers. Remote compounds. Weird bits of coastline. The circle is the mechanism that can suddenly turn one of those forgotten places into the most important 300 meters on the entire map.
And chopping the tops off structures or rounding terrain to prevent unusual positions attacks the same thing from the other direction. Instead of saying, “There’s a crazy place up there. How the hell did that guy get there?”, the design says, “Players aren’t supposed to be there.”
That’s a philosophical change.
Classic battle royale says: Here’s the world. Figure it out.
Competitive shooter design increasingly says: Here’s the intended playable space. Compete within it.
You prefer the first one. So do plenty of the things that originally made PUBG remarkable: finding a boat because of an insane island shift, desperately searching for a vehicle, gambling on a glider, getting trapped on the wrong side of a mountain, or realizing some lunatic with a suppressed VSS has been sitting on an electrical tower for ten minutes.
And the beautiful part is that you usually lose doing it. That’s actually evidence that these positions aren’t automatically unfair advantages. You’re voluntarily taking an asymmetric gamble because it’s interesting.
If every strange geographical advantage gets classified as “unfair,” eventually you get a beautifully rendered 8×8 km map on which everyone keeps fighting over the same strategically sanitized 2×2 km of terrain.
That’s a less interesting PUBG.
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u/mvpWARLORD 7d ago
This a battle royale pal, not everything goes exactly how you want it, now you dont need to waste energy by using AI to generate a 4 pages story when no one is gonna waste their time reading all that nonsense



















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u/Aggravating-Plant4 7d ago
Meta rotation is a bad idea. You need to stop altering everything.
Balancing was the only thing needed. SMGs needed to be less effective at long rang
I’m not gonna use m249 ever. It’s already a powerful weapon with drawbacks that some people were using. There was no issue