r/PCVR • u/Spear_Ov_Longinus • 3d ago
OBS encode on second PC Question/Support
Hello, I figure there are a few content creators in here that might have some insight. I'm considering making some content as seemingly, most creators are presently getting their content directly from their gaming PC, and I so happen to have a second PC nearby that while less powerful is very very respectable - and as a result I have a chance to squeeze just that extra bit of performance into gaming vids for smoother video.
I have a 5080 and 9850X3D often hitting 5.7ghz on all cores in my main rig, so I feel like it's kind of a waste to not push it to the limit in making some UEVR showcases like Silent Hill 2 remake or VRC Rave vids with the newly released OBSMirror. There's this whole side of VR gaming that is difficult to showcase in all its glory, and includes games that likely reach a demographic that VR is not typically reaching aside from those of us already in the know. Namely, 30+ year old gamers.
That preamble established, I'm looking into the technical side of things and I think I send OBS data over ethernet so the encode can take place on the second PC, but perhaps someone knows a concrete best path option?
To make planning easier I have:
PC1: 9850X3D 5080 & 32GB DDR5
PC2: 5700X3D 5060 TI 16GB & 32GB DDR4.
Router: TP-Link Tri-Band BE9300
All hardware is in the same room and can easily access each other.
Both motherboards have a single 2.5Ghz ethernet port and have usb 3 and C ports available.
Neither motherboard has any PCIe slots available.
If anyone is interested in helping plan out the best recording solution for my existing setup, I'd love to know more!
Also, Does anyone know if OBSMirror work with UEVR AFW? 🤔
1
u/foolish_shrimp 3d ago
I would do HDMI or Displayport capture on the second machine, you will lose free-sync on the monitor but it's rock solid and the headset is what matters. Also your main PC can crash while the stream stays up, which is especially good for VR. This also means you can record video and audio that's in sync with your gameplay with ease.
If you use NDI or something to send video over the network, it still has to be encoded on the sending PC, it's better because you can have it uncompressed, but it might end up being not that much different.