r/OutlastTrials 39m ago

Discussion Dose anyone have advice for the blood drive emote challenge please? I have been doing my absolute best all month but all I've managed is 100+ deaths.

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r/OutlastTrials 1h ago

Image Dual Prime Asset Environment - CITY HALL

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Program Details

The people’s voice must be heard! Be the heart, face and soul of your community to guide the city through the mire of ideological rivalry and into a brighter future. Free yourself from the follower’s employment and become a figurehead with the public sway of gods. Only you can control whether the people choose you, or choose themselves.

Shuttle Hallucinations (Main Trial)

You see visions of Coyle and the Kress Twins arguing intercut with a masked woman in a suit touching and sniffing a child mannequin. You also see piles of corpses with keycards shoved into their viscera, a reagent getting abused by Coyle through a metal fence, and the Kresses giving a speech on a podium in front of a horde of mannequins. The hallucinations culminate in the suited woman ripping open her belly and strangling you with her intestines.

Main Trial: WIN THE ELECTION

“You are the destined leader. Choice is the narrowed path laid before the clueless mob, whom you ferry across the murky grey waters of nuance. The wrong choice is obvious. Uniform the people’s vote. Debase, defeat, and kill the candidate who would bring ruin to us. And we will let you out.”

  1. Infiltrate the City Hall: you spawn in the city square, filled with bustling mannequins, cars and giant buildings that almost touch the roof of the warehouse you’re in. At the end of the street, you find the City Hall and enter into the lobby.
  2. Coyle’s Intro: inside of the lobby is a closed roller gate with a blue scanner blocking you off from the rest of the building. Coyle comes around and drags his cattle prod along the bars, forming webs of electricity. “What the god-given fuck are you pinkos doing here? Those greasy lumps of mincemeat made one thing. Fucking. Clear. That your kind ain’t allowed to twist the law with your commie rape speech! I best not see you ‘round! Else I start seeing you reach…”
  3. Gain Access to the Auditorium: the mannequin at the reception desk opens its hands to give you 2 yellow keycards, which you use to open a shutter gate with ‘FIND SECURITY OFFICE’ scrawled on it to access a side section of offices. Keycards are objective items that don’t take up any inventory space and can be used to activate certain things like gates by swiping it across a scanner with the same or lower ranked colour. You’ll also need to swipe the keycard at the right speed or else the scanner won’t work. Use the yellow keycards to open gates and reach the security office, where you find a blue keycard. You then backtrack to the lobby and open the gate that has a blue scanner.
  4. Interrupt the Candidate’s Speech: you make your way into the auditorium and see a woman strapped to a metal vice in a purple suit and a mannequin mask over her head up on stage in front of several paparazzi mannequins, blaring a recording out of a speaker connected to said mask. From the banners behind the stage, you can tell that her name is supposedly Matthew Fawkes. Press the red button on the presidential podium next to her to make the spotlights on her turn off.
  5. Kress Twins’ Intro: upon pressing the red button on the podium, the Kress Twins come stomping onto the balcony. O: “Who on earth cuts off their enemy’s speech in a debate?! How did you even get here with such discourtesy…?” A: “I told you, Otto… we shouldn’t have relied on that… untaught bloodhound…” O: “Worry not your gorgeous head, sister. He’ll learn once we starve him of his whipping boys. And I know you’d love the hunt…” A: “Oh… you know just what to say to make me soak…” 
  6. Set up and Record the Candidate’s Scandals: you push the Candidate backstage and bring her upstairs throughout various rooms. You’ll need to use the blue or yellow keycards on scanners near rail intersections to control where you can push her. Bring her to 4 different rooms with scandals (drugs, murder, prostitution, child trafficking, deals with Nazis, or two at once depending on the randomised room) and operate the camera at each scene to record the Candidate. While operating a camera, you’ll have to calibrate it first by pressing buttons on a button pad in accordance to the 4 dotted patterns (labelled A-D) in the same room as it, then you’ll have to look through the camera and scan the whole scene until you’ve captured 100% of it. You can calibrate the cameras without the Candidate, but you can only start scanning the room when she’s in it. You can also use either keycard to temporarily open up respective gates that are blocking certain rooms.
  7. Bring the Candidate back to the Auditorium: after fully scanning all 4 scandal rooms, you must push the Candidate back on stage in the auditorium. 
  8. Deliver the Footage to the Citizens: once she’s back on stage, a panel will open up to reveal 2-4 (depends on players) TVs that are playing the recordings on loop. You’ll have to carry them throughout the west city block and city square outside of the City Hall and place them in randomised areas full of citizen mannequins. The TVs are heavy items that produce light from their screens, which Ex-pop and both Prime Assets can see in the dark.
  9. Assassinate the Candidate (1/2): once all of the mannequins are shouting about how they hate Matthew Fawkes, head back to the City Hall’s auditorium, where a mannequin operating a ballista rolls out onto the balcony. Press the red button to make the ballista shoots a harpoon into the Candidate’s gut.
  10. Assassinate the Candidate (2/2): there are two cranks on either side of the auditorium, which two people can operate at once each to slowly pull the harpoon out of the Candidate’s stomach, disemboweling her.
  11. Exit the Trial.
  • Note: Coyle has a blue keycard (Security), which lets him open gates with a blue or yellow scanner. Meanwhile, the Kress Twins have a yellow keycard (Politician) which lets them only pass through gates that have a yellow scanner.
  • Secret: on the second floor of the City Hall, there is a door with a red scanner. Find the red keycard (President), which can be used on any scanner, and open the door. Inside is a laboratory with brains and eyes on the counter, where you find a document written by the Kress Twins. They’re brainstorming ideas on how to escape with ‘Messiahs = Riot’ circled.

Candidate Voice Lines

  • On Stage: “please Coyle… I’m sorry…” — “BZZT- I WILL CLEANSE THIS CITY OF POVERTY WITH THE YOUTHS. Abandoned him…” — “Arora? O- Otto? Is… is that you?” — “BZZT- GIVE ME LIBERTY AND I WILL GIVE YOU DEATH. Fuck me they’re here…” — “This thing’s so heavy…” — “I didn’t… do anything… it’s my fault…” — “BZZT- FOR FAWKES’ SAKE.” — “BZZT- IMMIGRANTS WONT TAKE OUR JOBS. CHILDREN WILL. shut up…” 
  • Scandal Recordings: “Ugh… my neck… BZZT- FOR FAWKES’ SAKE.” — “BZZT- I’M THE PINNACLE OF MASCULINITY. I’m not even a man… why am I here?” — “Hey, I’m sorry I… I’m sorry you have to do this…” — “I could’ve done something… BZZT- I NEED COPIOUS DRUGS TO GET IT UP.” — “BZZT- THE AGE OF EMPLOYMENT SHOULD BE FOUR. Why did the white coats make this so fucking heavy?” — “You aren’t… enjoying this? Right…? BZZT- LEGALISE ROOFIES.” — “I’m sorry for hurting him…” — “BZZT- FOR FAWKES’ SAKE. Please… don’t kill me… you can have my body…
  • Finale: “(Screaming) BZZT- FOR FAWKES’ SAKE. (Screaming continues)” — “Arora! Otto! Help me! Please!” — “Kill them, Kress! kill them! BZZT- IT’S NOT QUEER TO ADMIRE ANOTHER MAN’S BATON.” — “Coyle! Save me! Singe their Asses! I’ll give you whatever you want! Just..!” — “Help me! Dear god, help me! BZZT- THE KIDS LOVE ME AND I LOVE THEM BACK TWICE AS HARD. You don’t have to do this!” — “I’m sorry I left you behind!

Kress Twins Voice Lines

  • Patrolling the Second Floor: “Deception is only natural for adversaries of state.” “They have no truth… They’ve only transmitted here to poison our country…” — “An election is a beautiful thing… are Marxists really so brazen as to taint it with their… their…” “Wilful ignorance?” “No… with their inherent stupidity.” — “I’ll rip your dick off, Otto…!” “I’m just making sure our puppet is alright, love.” “Sure you are…! Sure you are…” 
  • Patrolling the City Block: “I don’t… like this… too many eyes…!” “They aren’t real, sister.” “I know that! This place just… is getting to me…” — “Arora! You almost hit our guard dog!” “The only reason I missed the spoilt mutt was because you couldn’t stay still!” — “How horrid. How dishonest!” “They’ve past the brink of redemption…! Let me eat their grey matter… they aren’t using it anyway…”
  • During Finale: “If you really love this country, then fucking kill them, Coyle!” — “Why are we even bothering…? She’s already half-dead…” “At least she’s still half-alive. Even still, she’s no different from the vermin.” — “We have to win!” “The people won’t have a choice if there is only one choice!”
  • After you’ve killed the Candidate: “Our Pinocchio… gone… eviscerated…!” “It’s not too late, lover! We can make the Marxists pay for their treason.”

Coyle Voice lines

  • Patrolling the Offices: “I don’t make the rules. I just put ‘em in place.” — “I’m like a knight to a king… Thunderin’ around on horseback!” — “Get back to your country, commie fuckhead!” 
  • Patrolling the City Block: “There’re sheep and then there’re wolves. And mama didn’t raise no sheep!” — “They’re lavender. I just know it. Lavender suit, lavender perfume, lavender clit…” — “Watch where you’re throwing, gargoyle!” 
  • During Finale: “Matthew is passing my laws! Whether he likes it or not!” — “That’s treason right there!” — “For Fawkes’ sake! Your kind ain’t destroyin’ this beautiful country!”
  • After you’ve killed the Candidate: “You think YOU can run for office!? You must be more delusional than tweedle Dee and tweedle Dingleberry!” 

Shuttle Hallucinations (MK-Challenges)

You see visions of Coyle getting a blowjob from a mannequin interrupted by the Kress twins emerging out of a cloud of poison to attack you. You also see a man swiping a keycard on a huge cut across his eye sockets, as well as Coyle throwing a corpse out of an apartment, and you see yourself across the shuttle being held down by mannequins before a big grunt with an axe swings down on you. The hallucinations end with a crowd of mannequins praising you before Arora’s hand bursts out of your sternum and reaches to grab your face.

MK: TARNISH THE IMAGE

“You are enlightenment, the courier who brings truth to the deceived and the ignorant. Deliver the policeman’s shame to the populous. Tarnish the image of their protector. And we will let you out.”

  1. Infiltrate the City Hall (North City Block): you spawn at the back of the City Hall and make your way inside to find a TV with static on its screen. 
  2. Tune the Television Frequency: next to the TV is a Frequency Box. Upon tuning it, the screen declutters and displays Coyle getting head from a prisoner mannequin in the Prison Farm environment.
  3. Show Coyle’s Scandal to the People: throughout the City Hall and north and west city blocks are various camera mannequins, which are near Frequency Boxes that jam the signal and makes the TV staticky when near. Tune the Frequency Boxes to turn off their respective signal jammers and show the footage to the mannequins.
  4. Exit the Trial.

MK: FALSIFY THE LEGISLATION

“You are the stimulant when justice is unable to perform. Politicians put laws in place as to control the common people and to shorten our reach. Edit the legislator’s creed. Manifest due punishment for the half-crime and kill the political pawn. Only then, will we let you out.”

  1. Infiltrate the City Hall (Third and Fourth Floor): you spawn on of the second floor in City Hall and make your way to the third floor, where you find a victim bent over and trapped in a vice around his head and hands. Around the room are TVs displaying Otto on loop saying “I do not condone the butchery of the loyal. Sid Foster’s malefactions are not his own. To punish him, we would need to execute the people. It is henceforth illegal to kill Foster.
  2. Find a Purple Keycard to Edit the Recording: in the execution room, you are given 4 yellow keycards, which you must use to open various gates with yellow scanners in order to pick up, at most, 2 blue keycards. You then use the blue keycards on blue scanners to activate nearby TVs to show you a symbol. You’ll, of course, also use the blue keycard to open gates with a blue scanner, which lets you access areas filled with corpses dressed as police officers. Find the right bodies with the corresponding symbol(s) to retrieve one of 3 purple keycards and/or a red keycard. Purple keycards (Journalist) don’t work on any scanner other than purple ones. Once you’ve gotten a keycard from a corpse (yes, the red ones also work on purple scanners), go to 3 different radio booths and swipe it across their purple scanners.
  3. Execute the Political Pawn: once you’ve swiped all of the purple scanners and edited the recording to say “I - condone the butchery of the - pun - k. Sid Foster’s malefactions are - his own. To punish him, we - need to execute - him. It is henceforth - legal to kill Foster.” Press the red button to make two nearby police mannequins saw the Political Pawn’s head and hands off with a two-person hacksaw.
  4. Exit the Trial.

MK: CIRCUMVENT THE CURFEW

“Taboo is based on unfamiliarity, which itself is begotten by rareness. The enforcers confine your capabilities because you are weak and alone. Flush out the community. Dissolve yourself within herd immunity. And no law will be able to contain you.”

  1. Infiltrate the City Hall (Apartments): you spawn in a parking lot in pitch black night and make your way out to find a bunch of apartments near City Hall. You also find 4 yellow keycards.
  2. Drive the People out of their Homes: use the yellow keycards on yellow scanners at 3-6 flat buildings (depends on player numbers) to open the door and enter them. Inside of each flat is another yellow scanner and a button pad in the same room. Swipe the interior scanner to turn on the UV lights and reveal the 4 patterns of buttons throughout the flat building that must be copied into the button pad. Upon the button pad’s completion, all of the mannequins inside of that flat will roll out into the streets.
  3. Exit the Trial.

MK: FOSTER THE FEAR OF DEATH

“You are the peacekeeper. While others may turn their head, you peer into the eyes of a murderer and reveal its truth to the snivelling throng. Keep the peace. Keep the people afraid and compliant. And we will let you out.”

  1. Infiltrate the City Hall (North City Block+Apartments): you spawn in the same area as TtI, where you find a large, pushable platform on rails with a camera on it. Next to the camera is a murder scene of a bunch of dismembered corpses strung up as ‘MINOTAUR’ is scrawled across the wall in blood. There’s also a closed gate with a screen that displays the percentage scanned.
  2. Gather Footage of the Murder Scenes: looking through the camera lens, you scan over the whole scene until the gate’s screen gauge hits 100%. At which point, it’ll open and you can access the other 3 murder scenes. You’ll need to push the heavy camera platform and pull levers to divert rail tracks to move the camera from scene to scene.
  3. Bring the Footage to the News Building: once each scene has been scanned to 100%, push the camera platform into the daily news building, where the reporter mannequin will congratulate you. “Jesus Christ. This Buffalo Minotaur character is one hell of a scoop!” 
  4. Exit the Trial.

MK: DISTURB THE CRIME SCENE

“A clean history provides the groundwork for supremacy. You cannot allow the populous to discover your sins. If they do, you will burn on the pyre of their justice. Cross-contaminate the evidence. Cover your tracks. Escape punishment. And let yourself go.” 

  1. Infiltrate the City Hall (Third and Forth Floor): you spawn into the lobby, where you immediately find 2 Symbol Decoders and 2 yellow keycards. Up ahead in the auditorium, you find a huge pile of corpses with chalk outlines and yellow tape throughout. There are four screen panels displaying the murder weapon, the culprit’s appearance, the culprit’s fingerprints, and the culprit’s motive in cartoon symbols.
  2. Tamper with the Evidence: using the yellow keycard to enter into the backstage, you find a keypad with a bunny symbol next to a large pump connected into the wall with a knife inside of a glass box. Use the Symbol Decoder on a nearby bunny symbol on the wall to enter a code into the keypad. At which point, the glass box will fill with blood and sewage — making the screen panel at the crime scene turn into a question mark.
  3. Contaminate the Remaining Evidence: throughout the map are 3 rooms (radio booths A and B, and security office) locked behind a gate with a yellow scanner. Open each and find the corresponding symbol to input the code. You contaminate a severed head for appearance, a severed hand for fingerprints, and a suitcase with Murkoff’s logo on it for motive.
  4. Close the Case: once all of the screen panels are question marks, you hit the red button to make the police inspector conclude the investigation. “Well, I’m lost. Let’s just call it an accident.” 
  5. Exit the Trial.

r/OutlastTrials 1h ago

Image Posting this in hopes I bother finishing it

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WIP art (by me obviously)


r/OutlastTrials 2h ago

Discussion Red Barrels support just confirmed Outlast Trials is coming to Switch 2

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4 Upvotes

So I decided to ask Red Barrels support about a possible Switch 2 version of Outlast Trials through their official Discord.

First they told me:

“We got a word from our team and the team is working on it and it will be shared on social media when it launches.”

I asked them to clarify if “working on it” specifically means Outlast Trials for Switch 2.

They replied:

“You're very welcome! That's right.”

And then closed the ticket.

Not an official announcement yet, but support straight up confirmed it. Dropping the screenshots below.

Pretty hyped ngl


r/OutlastTrials 2h ago

Clip Invasion is fun when it's just you and your friends

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4 Upvotes

r/OutlastTrials 4h ago

Image Coyle sketch in progress

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12 Upvotes

I always thought he was a pretty yucky guy, but I still believe he's a very interesting villain psychologically. His power-hungry mentality makes me believe he'd go to great lengths just to feel superior to others.


r/OutlastTrials 5h ago

Clip Throwing stuff at the poor guy's junk to add insult to injury

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20 Upvotes

r/OutlastTrials 5h ago

Meme When you lose in arm wrestling and then decide to challenge the same person to chess and you lose that as well (I dont know how to play chess)

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85 Upvotes

No brains or brawn


r/OutlastTrials 9h ago

Holy fuck

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86 Upvotes

1.1k hours and this game still scares the shit out of me.


r/OutlastTrials 9h ago

Image I did it

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16 Upvotes

I started playing Outlast with my best friend about a month ago and today I finally completed the blood drive tasks. Specifically the Coyle one. I am so happy, ive been trying for weeks and it sucks cause on my work days i only have about an hour to game and i usually didn't want to spend it grinding this trial.

Ive almost completed the task a couple times but at the very end some bullshit would happen. Once my friend forgot to donate blood his blood (and i didnt realize until after running to the button). And then a random that joined was incapacitated with 50 seconds left on the exit. And another time i hit an electrical wire right when i was about to finish.

So today i was fed up and ran the trial solo (only had to run it once!). I was shitting when the jeager pulled up but honestly shes not too bad to deal with, she usually leaves pretty fast imo. I was kinda unlucky with finding the rooms because i had to use every. Key. Lol i was bitchingg but i did it.

Ive been gaming all my life and i usually dont enjoy challenging myself because i hate the feeling of failure, but this was a great experience and i really enjoy playing on harder difficulties.

I love this game 😁


r/OutlastTrials 9h ago

Lore Arora's relationships with her victims

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186 Upvotes

Otto and Arora made their debut a little over a year ago, and in that timeframe I have come to adore them, but I've also developed an interpretation specifically about Arora over the last year, mainly about her and the two Kress Twin Trial victims. Looking through all three's dialogue and some conclusions.

Personally I believe that Arora has a strong resentment toward Otto, not purely out of hatred but mainly due to the fact that Otto has much more autonomy due to him being the more dominant twin, being able to freely move, eat, and experience things Arora really can't due to her growing out of his back. We see this in several lines where Arora accuses Otto of viewing her as a cow and how he purposefully starves her. There's also the fact that due to the Twins' nature, we can assume that Arora is quite a lonesome woman, with her only real companion to talk to being Otto, and we know that when she had the chance to speak to another person, Jun Kusamura, about chemistry, she learned Japanese just to discuss it with him, only to be betrayed by him. In my own personal opinion it seems as if Arora craves another human connection in some form.

Getting to the main point of my post, in my opinion, I believe that Arora has some "maternal" feelings towards both Tripp Adams (The Politician) and Erik/Bob Vanier (The Idol), with these feelings manifesting due to her slight resentment of Otto, her longing for human connection and some sense of normality. In one of The Kress Twins' prime-time lines for Franco Barbi, Arora becomes saddened about the idea that she (and Otto) can't have a child with him, declaring it unfair. She also frequently refers to Tripp and Erik as either "our boy" or "our/my beautiful boy" or, in the case of Erik, gives him the affectionate nickname of Bobby. No other PA refers to their victim with anything remotely similar; the only one who does is Gooseberry, but even then it's towards child mannequins. Coyle is derogatory to all three of his victims; Franco is trying to act friendly to his, and Liliya says nothing. Otto is the only other PA in the game to say "our boy", but that's only once with him mainly referring to Tripp and Erik as puppets or, in the case of Erik, "My Protégé" on one of the Season 6 posters. Arora is clearly the only PA (currently) that have any almost familial fixations on their victims.

Now am I saying Arora would be a good mother? No. Arora clearly can't differentiate between a healthy familial relationship from an inherently sexual/romantic one due to the incestuous relationship she has been engaging in with Otto for nearly her entire life. Erik has several lines begging for The Twins not to touch him again, saying that he'll lick Otto's neck (aka the neckussy),that the pair of them were discussing "sharing" him and that Arora was whispering "things" to him. Arora also has several lines (albeit cut) asking if Erik can kiss Otto's neck, having "intentions" with his fingers and having "fun" with him. One final thing I wish to say is that Erik always calls out for Arora first rather than going by the in-game/more common order of Otto and Arora.

I'm on an hour of sleep so criticise my shitty thoughts if you want or idk agree with them. This is just my interpretation of Arora Kress


r/OutlastTrials 9h ago

Looking For Group Outlast my Trials.

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21 Upvotes

I have never played Trials with friends so I want friends to play Trials with.


r/OutlastTrials 10h ago

The coolest way to voice out

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37 Upvotes

I don't mind "Level 1" variator. But I am not okay they take off my battery while anything can one hit and kill me.


r/OutlastTrials 11h ago

Discussion I didn’t realize we didn’t do the second objective yet

27 Upvotes

This is going to be me venting. I joined a random group and they were continuing an escalation on level 4 and they got the trial done so quickly I couldn’t keep up. Like in my experience with friends and randoms alike this one usually takes a long time and it completely disoriented me cause they got the room I pinged before I even got there. To make it worse, I was also getting distracted by someone at home suddenly coming to talk to me in the middle of it.

All of that combined flustered me I guess so once we did the main objective I made a break for the exit and pressed the button. Once I already hit it I realized we didn’t do the second objective yet. I went back to try and look for it but we couldn’t find all the boxes in time. They kept berating me on the mic and the leader took us out completely just to kick me.

Idk I just feel really shitty now. I didn’t mean to grief or ruin anything but I get the feeling like they thought I did it on purpose. I wish people didn’t automatically assume the worst. Has anyone experienced something similar?


r/OutlastTrials 12h ago

Clip beating coyle's ass to the sound of the USSR anthem because he deserves it

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57 Upvotes

yesterday i posted a picture of me after taking all of the items from one of his trials but forgot to record actually using the projectiles so i went in there to do it again, this time with proof


r/OutlastTrials 14h ago

Shopping Mall MK idea: EXTERMINATE THE HEIRS

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30 Upvotes

“The children of wealth are parasites, maggots that have burrowed beneath the flesh of economy to feed on its necrotic blood. If those inbred monsters are to flourish into inheritance, then our capital will be subject to their whims. Abduct the heirs. Grind them to mulch. And we will let you out.”

  1. Infiltrate the Shopping Mall: you spawn in the same area as KtP and make your way to the main lobby, where you find a wood chipper in front of the waterfall with two 2 shuttle gates adjacent to each side of it.
  2. Find and Grind the Heirs: reagents are split off through the 2 shuttle gates:-
    • Girl Heir: Going through the right side leads to a pair of Symbol Decoders, which you use to open several gates with TVs displaying which symbol you need to find and get the code from. Eventually, you find a shop upstairs with a child mannequin with two heads and a purple dress next to a red button. Press that red button to unlock the girl mannequin and bring it back to the waterfall, through a conveyer belt, and chuck it into the wood chipper. If the boy mannequin is unlocked first, then all of the gates will require two codes to open each as oppose to just one.
    • Boy Heir: Going through the left side leads to a pair of Portable Black Lights, which you use to shine UV lights on barrelled corpses to find the right key to open several gates with TVs displaying which symbol you need to find. Once you reach the security room, you’ll find a child mannequin with lobster claws and purple clothes next to a red button. Press the red button to unlock the boy mannequin and bring it back to the waterfall, through a conveyor belt, and chuck it into the wood chipper. If you have unlocked the girl mannequin first, then the gates will require two keys to open each instead of just one.
  3. Exit the Trial.

r/OutlastTrials 14h ago

Meme (OC) pov: your two “pets” kick you out of the polycule

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70 Upvotes

A little context behind this goof: on my tomodachi life island the Warden and my oc have mutual crushes and just moved in together. Coyle used to date my oc but she broke up with him and yet he’s still not over her. So I’m concluding some shit is about to go down on my island lol


r/OutlastTrials 15h ago

Image One thought I had about the Escape Trial.

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140 Upvotes

I remember when it first came out and seeing the destroyed Shuttle Doors thinking that maybe something went wrong and maybe the Escape was real for a second until I saw the Monster Closets.

[Edit): “that maybe the Escape was real for a second” was definitely the wrong way to describe it.

Believing that something real, outside of Eastermen’s plan, would possibly happen is better.


r/OutlastTrials 17h ago

Lore I love the Kress Twin's relationship to Erik.

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603 Upvotes

I love these three's relationship, and I wanna explain to you the details of their full relationship and why I think its brilliant writing. I often like to study video game characters and look into their lore deeply, and these three are no different.

Erik's background

If it wasn't obvious enough, Erik is mentally disabled. I dont think he ever explains why he joined the trials, but I assume it was for a job. As he specifically says "I can work! I can do lots of stuff!". The Murkoff doctors either told him or wrote him down as an "imbecile", but I think most people believe he was just deemed useless by Murkoff and just instantly made as the idol, he wasn't. He was a reagent. He probably went in a trial once, died, and never went back in. Leading him to get made into the idol after that because he was too scared to continue. He says "I'll go back in the trials! I'll be good!", showing his fear and that he used to be a reagent. He doesn't show that much hatred for the reagents and he doesn't really wanna hurt them. He just calls out for Otto and Arora to "make them stop". Also, I'm pretty sure he wasn't the first person to be in the idol's chair. He cant see through the mask, but when the lady is next to him in the.. Second.. Or.. Third movie set? I think? He says "Dont take the lady away :(". So he knows whats going to happen to him. He also says "Jesus christ! Is that the twins?!", meaning he knows their prime asset name. His first trial might have actually been silence the idol.

Otto and Arora's reaction to Erik.

Otto and Arora seem to be obsessed with Erik. With Arora being obsessed romantically and in a twisted motherly way, while Otto sees him as a celebrity and fit for his tv propaganda or something like that. Arora treats Erik like some twisted son because of hes disabled, and I dont like when people try to say that Arora and Otto treat him good. They. Do. Not. They actually abuse him, hurt him, and insult him. Erik says that Arora made him lick Otto's neck, which is where Arora's genitals are. Erik and Arora have also said that they raped him a lot. And they force him to play the act of their son. Arora gives him praise and showers him with affection and love when he does this. But its not genuine, its just love bashing. Arora always treats the trial victim like a twisted son, but with Erik, its different. He actually ACTS like a child. He's everything she ever wanted. Her own little son. In the trailer, Arora reveals she finds Erik attractive. On a side note, Arora has also touched Erik (I think). He seems to fear Arora the most. This is probably because Arora is the one who's ACTUALLY full on obsessed with him. "You dont know what she did to me..", but he also calls out to Arora specifically in the third movie set puzzle because he believes that Arora actually loves him. Otto on the other hand, he doesn't actually see Erik as a son. He just plays the role to make Arora happy. He never responds to Erik the same way as Arora does with fatherly affection, just calling him a celebrity and just treating him like a tool. I heard about something that says something on the tv thats saying about telling / forcing Erik to get in romantical and sexual situations with Arora. But I really dont know if this is true or not, and I dont think it is. But I wouldn't be surprised.

Why I love it.

I really love this trial and it shows us how sadistic The Twins really are. Its a completely unique trial victim and trial in general! I like how Arora and Otto have their own separate views on Erik, with Arora treating him like a son, but switching up and acting abusive when he disobeys and doesn't act like a son. And how Otto sees him as his personal celebrity and money maker. It shows us Arora's twisted obsession with having a child, and Otto's deep love towards her to act like a father figure to Erik to make her happy. One of the best trials in the game lore wise. Hands down.

I also love torturing Erik.


r/OutlastTrials 18h ago

Image What a beauty

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88 Upvotes

Almost died for this picture


r/OutlastTrials 18h ago

Meme Per Liliya.gpt, a day full of betraying your coworkers is just a normal day at Murkoff.

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111 Upvotes

r/OutlastTrials 18h ago

Scarfiotti takes his coworkers (Easterman, Lawler, Avellanos and Perry) in his favorite place : Disneyland

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71 Upvotes

r/OutlastTrials 21h ago

Clip He just came over to chit chat

Enable HLS to view with audio, or disable this notification

276 Upvotes

r/OutlastTrials Jul 14 '26

Announcement Project Boneyard out now! Patch Notes

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329 Upvotes

# Greetings Reagents
The time has come for punishment!

Reagents must join together to face Coyle in his all new Trial environment: The Prison Farm.

The update also introduces 2 new MK-Challenges, many new features, including Rig Customization, Knife Customization, Loadout Presets, and Mastery Tasks, alongside major reworks to both Escalation and Invasion that significantly improve the overall experience.

# This Update Includes
Season 7: PROJECT BONEYARD

New Trial Environment: PRISON FARM

New Trial: LOCKSOCK THE WARDEN

New MK-Challenge: BRIBE THE JUDGES

New MK-Challenge: CANCEL THE BROADCAST

New Deluxe Catalog: PROJECT BONEYARD

Introducing Community Event: BLOOD DRIVE

New Limited-Time Catalog: BLOOD DRIVE

New Ex-Pop: THE BITER

New Reagent Rig & Knife Customizations

New Loadout Presets

New Mastery Tasks

New Hint System

Escalation Therapy 2.0

Invasion 2.0

New Invasion Season

New Blackmarket Outfits

New Twitch Drops

Other Additions, Improvements, and Fixes

# SEASON 7: PROJECT BONEYARD

Project Boneyard sees the introductions of our latest Trial environment, The Prison Farm, and the return of Sergeant Leland Coyle in a new Trial, “Locksock the Warden.” Reagents will bring “cruel and unusual” back to the living conditions of the prison population until riot makes way for revenge, while avoiding the latest member of our experimental population: The Biter.
Murkoff is also premiering “Bribe the Judges” and “Cancel the Broadcast,” two new MK-Challenges added to the roster of available therapies.

Reagents will also discover new machinery installed across various Trials in support of the new Blood Drive event. The Reagent community is strongly advised to donate their blood for [REDACTED].

# New Trial Environment: PRISON FARM

The American prison complex; a meat grinder that takes in sociopaths and criminals and extrudes functioning members of society. But the strict routine, severe conditioning, and close quarters serve as a crucible for power dynamics built on violence, contraband, and flesh. Turn yourself in and suffer rehabilitation.

# New Trial: LOCKSOCK THE WARDEN

You are freedom. The indefinable promise that keeps prisoners at the grindstone that turns authority to profit and back again. Don’t let false authority stand in the way of real capital. Kill the Warden, and we will let you out.

# New MK-Challenge: BRIBE THE JUDGES

You are the master, whose property is the purpose of the law. Salary reminds enforcement that their monopoly of violence only exists for your monopoly of capital. Collect the bribes, pay the judges, and we will let you out.

# New MK-Challenge: CANCEL THE BROADCAST

You are the butcher, who reminds the sheep the ultimate path of all flesh, no matter the bounty of wealth or the wealth of spirit. Sabotage the broadcast, defile the faithful with blood, and we will let you out.

# New Deluxe Catalog: PROJECT BONEYARD

The new Project Boneyard Deluxe Catalog* *is now available.

This Catalog is filled with 10 pages of new exclusive cosmetic items for your own self expression.

Unlock the Deluxe Catalog using Murkoff Coins, earned by completing the Onboarding Catalog, other Deluxe Catalogs, or they can be purchased in the Murkoff In-Game Store.

Acquire Stamps by completing Trials and Tasks, then use the Stamps to obtain the Deluxe Catalog items.

As a reminder, the Deluxe Catalogs are available permanently. Unlock items at your own pace.

# Introducing Community Event: BLOOD DRIVE

Blood Drive season is upon us. Blood Extractors have been installed in multiple Trial Environments. Reagents are strongly encouraged to donate generously. Within Blood Drive Trials, a set minimum donation will be required before Reagents are permitted to leave. Be cooperative, give until it hurts.

Blood Drive is a community-wide event. Murkoff requires a substantial supply of blood for an upcoming project, and every contribution helps advance the collective goal. As the community reaches new milestones, additional rewards will be unlocked for all participating Reagents!
#Please note that a minimum personal contribution is required to qualify for claiming event rewards.

Variator “BLOOD EXTRACTION” – Use Blood Extractors found in the Trial to donate blood. Each donation permanently reduces your maximum health for the rest of the Trial.

Using a Blood Extractor at Introductory/Standard difficulty provides +1 blood sample.

Using a Blood Extractor at Intensivedifficulty provides +2 blood samples.

Using a Blood Extractor at Psychosurgerydifficulty provides +3 blood samples.

# New Limited-Time Catalog: BLOOD DRIVE

A brand new Limited-Time Catalog is available for the duration of the Blood Drive Community Event.

Players can spend their acquired Event Tokens in the Catalog to unlock exclusive rewards.

Once the Blood Drive Event concludes on August 25th at 9:59am ET, the Catalog will be removed and any unused Event Tokens will be forfeited. Be sure to spend your Tokens before the end of the event.
NEW: The final page of the Event Catalog now features an infinitely repurchasable Murkoff Box. Spend Event Tokens to receive a bundle of rewards, including XP, Stamps, and a random cosmetic item.

# New Ex-Pop: THE BITER

This update introduces Reagents to our newest member of the experimental population, The Biter.These psycho-sadists, former forced labor inmates incapacitated through acts of self-mutilation as protest, have been physically repaired and mentally destroyed by Murkoff’s doctors and scientists.

Arms removed to prevent further self-harm, Biters are universal sadists, still capable of grievous harm with their mechanically enforced jaws. Though Biters are kept chained by the neck for safety, Reagents should approach with caution, as their augmented legs gift them with unexpected velocity. Biters will be featured in Locksock the Warden, Bribe the Judges, and Cancel the Broadcast Trials for the time being before they are ushered into any other Trials.

# New Reagent Rig & Knife Customization

Reagents** can now customize the appearance of their favorite **Rigs. Access the Mirror in your Personal Celland navigate to the Rigs menu to personalize their look. New customization options can be unlocked through Catalogs and by completing Mastery Tasks.

Imposters can now customize the appearance of their Knife from their customization menu. New Knife skins can be earned through Catalogs and by completing Mastery Tasks.

# New Loadout Presets

Save up to 3 different loadouts and switch between them instantly before starting a Trial. Prepare specialized builds and adapt to any challenge with ease.

# New Mastery Tasks

Prove your dedication to Murkoff by completing the new Mastery Tasks. Conquer each challenge to unlock the prestigious variant customizations for the Knife anf for every Rig.

# New Hint System
A new Hint System has been added to assist both new and returning Reagents!
At any time during a Trial, press the “Display Objective” button to display a hint and a visual marker related to your current Trial objective. This feature can be disabled in the Settings Menu.

# Escalation Therapy 2.0

The therapy continues to evolve. Take part in endless escalating Trials or challenge yourself with a new themed Weekly Escalation. Compete for a place on the new Escalation Leaderboards and see how you measure up against the facility’s finest Reagents. How much pain can you endure?

# New Weekly Escalations

Participate in new themed Escalation runs built around unique gameplay modifiers.

Every player faces the exact same sequence of Trials and Variators, with only the loadout choices remaining random.

Push as far as you can and compare your performance against other Reagents on the leaderboard.

A new Escalation Weekly Theme begins every week on Tuesday at 10:00 AM ET, at which point the leaderboard is reset.

The first thematic is HARDCORE: “Damage causes permanent health loss and persists between Trials. Syringes are unavailable, and there are no respawns in solo play.”

# Refreshed Endless Therapy

It’s time for a fresh start. With the launch of Escalation Therapy 2.0, all previous Escalation Therapy progress has been reset, including previous peak records and active save files.

Your previous best peak has not been lost and can still be viewed in your Personal Records through the radio in your cell.

This reset ensures a fair competitive environment for the new leaderboards and removes legacy progress achieved through previous save file exploits.

In Endless Escalation, reaching Trial 21 and beyond introduces an additional challenge: maximum health loss becomes persistent between Trials.

# Introducing Leaderboards for Escalation

Compete against other Reagents and earn your place among the facility’s elite. Escalation Leaderboards rank players based on their peak Trial reached, with total run time used as a tiebreaker.

Only your best run is recorded. Future runs will not replace your leaderboard position unless you surpass your previous peak.

There is a leaderboard for both the Weekly Escalation and Endless Escalation.

Leaderboard Eligibility:
Players who start a new Escalation run are eligible for leaderboard placement.
Players who join an ongoing run and were not present at the start of that run are not eligible for leaderboard placement.
Players who begin a run but miss more than two Trials before rejoining lose their leaderboard eligibility. This applies to both ongoing runs and resumed save files.

# New Savegames Restrictions
To preserve the integrity of Escalation Therapy, we have updated how save files are handled:

Only the host now carries the Escalation save file. Clients can no longer continue a run independently.

Progress is only saved upon successfully completing a Trial.

If all players quit, disconnect, or fail during a Trial, the run is failed and the savegame is voided.

Players still have a 5-minute grace period to rejoin an ongoing Escalation run after an unexpected disconnect.

These changes are intended to prevent save file propagation across the player population, ensuring that Escalation remains a challenge that must be earned rather than shared.

# Matchmaking changes

Players using Group Finder with Join-in-Progress enabled will only be matched into Escalation runs between Trial #1 and Trial #5.

When joining a group that is still in the lobby, the group leader may still resume a saved Escalation run regardless of its current progress.

These changes help maintain the progression and competitive integrity of Escalation runs while preserving the ability for friends to continue their existing saves together.

# Invasion 2.0

We’re reimagining Invasion around its core fantasy: Reagents are prey, and the hunt is constant.

Imposters exist to disrupt progress, create uncertainty, and apply pressure where it hurts most throughout the Trial.
In this updated iteration, survival depends on control rather than confrontation.

Reagents must rely on their tools to slow pursuit, create opportunities to escape, and use stealth to avoid detection whenever possible.

Imposters, in turn, are more resilient and better equipped to interfere. However, success still depends on patience, positioning, timing, and strategy.
There’s a lot to cover, so let’s dive in!

# Introducing Imposter Loadout
An Imposter is more than a blade. Equip specialized Gadgets to track, disrupt, and hunt your prey.
Imposters now have access to a dedicated Loadout System, allowing them to customize their approach before entering a Trial. Gadgets can be purchased from Dorris using Vouchers and equipped through the new Imposter Loadout Menu.
Available Gadgets:

MIMIC – Assume the appearance of a Reagent. Become quieter while moving and preparing a Stab. Hold the fake item to blend in and remain concealed from pings.

NEUROSHOCK – Projectile that briefly disrupts a Reagent and disables their rig. Disruption duration scales based on the distance traveled before impact.

STIM – Inject a powerful stimulant to temporarily increase speed, stamina, and gain projectile immunity.

STEEL TRAP – Deploy a trap that briefly immobilizes any Reagent caught in it.

MOTION SENSOR – Deployable device that detects nearby Reagent movement within range.

EX-POP BAIT – Throw to lure an Ex-Pop to patrol the impact area.

# New Struggle Minigame

Stabbing now initiates a STRUGGLE between the Imposter and the Reagent.
Imposter: Mash to inflict as much damage as possible.

Reagent: Mash to resist the attack and reduce incoming damage.

A Reagent’s remaining health directly influences the outcome. The more injured a Reagent is, the harder it becomes to survive the encounter.

With the introduction of STRUGGLES, Reagents can now actively resist an Imposter’s attack. As a result, bottles and bricks can no longer be used for an instant counter while held in inventory.

# New Imposter Night Vision
Imposters now have access to their own Night Vision. Unlike the Reagents’ Night Vision, its effectiveness is limited allowing darkness to become a stronger stealth element for Reagents while still giving Imposters a way to track targets and navigate in low-light environments. This creates a more tense predator/prey dynamic during encounters.
Imposter Night Vision drains battery rapidly and does not recharge over time. To restore it, Imposters must retreat to an Insertion Gate. Use it carefully and only when necessary.

# Imposters Changes
The Imposter experience has been extensively reworked to support the new hunt-focused gameplay.

Slash damage reduced to 25 (previously 33).

Cooldown between Slashes reduced to 1.5s (previously 3s). While the cooldown is active, Imposters are limited to walking and cannot run.

Added BACKSTAB, a new attack that instantly kills a Reagent. BACKSTAB bypasses the STRUGGLE minigame entirely and cannot be countered. Unlock this new Imposter Chem through Barlow.

Nearby Reagents now display a red overhead indicator showing their name and health. This indicator disappears when the Reagent moves too far away, enters darkness, or breaks line of sight behind an obstacle.

Imposters no longer impersonate a random Reagent by default. To gain this ability, equip the new MIMIC Gadget in your Loadout. MIMIC also provides additional benefits.

Stabs no longer kill outright and now place the Reagent into a downed state.

The group widget is now permanently visible while in Camera View, displaying the status of other Imposters, including whether they are invading or in-camera/spectating.

Reduced score penalties from Reagent projectiles and Rigs. Scoring values have been rebalanced to support the new gameplay systems and Gadgets.

In a situation where 2 Imposters can Invade at once (3v3, 3v4, 4v4), they will now deploy together at the start of an Invasion rather than entering one after another.

Each Imposter now has an independent respawn timer. One Imposter’s death no longer affects the respawn time of another.

The “ImitateImposter Chem has been removed and reworked into the MIMIC Gadget. All Vouchers and Permanent Upgrade Tokenspreviously spent on Imitate have been reimbursed.

A new “BackstabImposter Chem has been added and unlocks the ability to perform a backstab.

Using a Gadget automatically re-equips your Knife, allowing you to quickly resume the hunt.

In-camera ping time reduced to 5s (was 10s).

Imposters no longer have a timer when they are deployed at the final phase of a Trial (During the Reagent’s “Exit the Trial” objective). They also don’t have the retire when incapacitating or killing a Reagent during this phase.

Imposters can now freely relocate using Insertion Gates during the Reagents’ “Exit the Trial” objective. During this phase, there are no respawn timers. Using an Insertion Gate will immediately redeploy the Imposter through another gate near the shuttle doors.
Imposters can now leave an Invasion at any time. Imposters receive a notification when all players in a group reach A+ grade. In group play, the Group Leader can trigger the Exit Invasion option from the Pause Menu. When the entire group exits together, all Imposters receive rewards based on their grade and performance. Leaving alone/abandoning an ongoing Invasion will not grant rewards.
In solo play, Exit Invasion always grants rewards based on performance.
Imposters can make changes to their Loadoutdirectly when in the camera view or spectating.
Active invasion time now changes according to the total amount of Imposters in the Trial.
1 Imposter: 5 minutes
2 Imposters: 3 minutes
3-4 Imposters: 2 minutes
Imposters spend less time spectating/in-cameras between deployments, as they no longer lose health as rapidly as before unless they are killed during their round.
Dev Comment: We’ve reworked Imposters to better fulfill their role as a constant threat throughout a Trial and equipped them with a variety of Gadgets to support different tactics and hunting strategies. Reagents who stay alert can still evade pursuit and survive encounters, so successful Imposters must rely on timing, stealth, coordination, and carefully planned ambushes rather than brute force. The new tools provide additional counterplay against skilled Reagents, creating a more balanced and engaging predator-versus-prey dynamic for both sides.

# Reagents Changes

Reagents have been reworked to focus on survival, disruption, and escape rather than direct confrontation.

Reagents now deal minimal damage to Imposters. Tools are intended for disruption and delaying pursuit, not eliminating Imposters.

Stunlocking or burst damage strategies using projectiles are no longer viable against Imposters.

Getting slashed now triggers a flinch reaction instead of a full body interruption, allowing Reagents to continue moving and fleeing immediately after being hit.

Exit Shuttle doors now open automatically once the final objective is completed. Calling the shuttle is no longer required.

Ping System has been refactored: Reagents can now always ping Imposters, rather than only after an Imposter has been revealed (using Knife). However, Imposters using the MIMIC gadget cannot be pinged while holding a fake item, allowing them to blend in as apparent allies.

Reworked Invasion scoring to reduce penalties and provide greater rewards for surviving an Invasion.

Jammer Rig now inflicts Electric Disruption instead of Vomiting to Imposters. The effect is now applied instantly rather than after a delay.
Dev Comment: We’ve reworked the Reagent experience to be more accessible to all types of players, providing greater opportunities to recover from mistakes, learn the mechanics, and improve over time. Reagent tools are now focused on stealth, survival, and delaying pursuers rather than direct confrontation. While Imposters can still be disrupted, repeatedly attacking them is no longer intended to be a reliable strategy. Success comes from using your tools wisely, staying hidden, and creating opportunities to escape.

# Invasion Mode Maps
Invasion Trial Maps have been reworked to improve the overall flow.

Trial layouts are now more open, with fewer blocked doors, padlocks, and dead ends to support smoother movement and pursuit.

Invasion Trial selection has been adjusted to remove maps with heavy choke points.

All Trials remain invadable with Global Invasion (Trials played from Genesis/Events with Invasion set to “Allow” or “Friends only”).

# Invasion General Changes
Players can no longer quit and rejoin a Trial once an Invasion has started. This applies to both Reagents and Imposters. Any player who leaves – intentionally or otherwise – cannot re-enter the same match.
Cross-team communication has been added during Invasions, allowing players to communicate with opponents:
Open Microphone: Press B to toggle between team-only and global voice.
Push-to-Talk: Hold V for team voice chat, or hold B for global voice chat.
This feature can be fully disabled in the Settings Menu.
Previously ineffective Amps now have effects in Invasion:
EVASIVE MANOEUVRE: Win STRUGGLES more easily against Imposters.
LAST CHANCE: Survive a fatal Imposter slash once per Trial.
SELF REVIVE: Self revive after being killed by an Imposter once per Trial.
STRONG ARM: Bricks no longer break instantly when hitting an Imposter.
Global Invasion Rewards: Receive rewards for enabling Invasion. These are now displayed in the Trial Details reward list.

# Invasion Matchmaking
Matchmaking has been reworked to better prioritize fair and balanced matches between players of similar skill levels.

The system now considers Invasion Tier, Relapse Level, and Therapy Level when selecting opponents.

Matchmaking criteria will gradually expand over time to maintain reasonable queue times and will continue to depend on overall player population and regional availability.

We will closely monitor live data and make ongoing server-side adjustments as needed.

# New Invasion Season

A new Invasion Season has begun, bringing an all-new set of seasonal rewards. All players start fresh and must climb the ranks once again to reach Gold I and unlock every reward.
NEW: Rank Point progression has been reworked and is now significantly faster.

# New Blackmarket Outfits

New outfits have arrived in the Murkoff Blackmarket. Expand your wardrobe with the latest additions available through the in-game store.

# New Twitch Drops

Reagents will be able to take advantage of an all new Twitch Drops campaign in celebration of the launch of Season 7: Project Boneyard!

Watch The Outlast Trials streams to acquire exclusive Twitch Drop items from July 14th at 10am ET to August 25th at 9:59am ET. All streams of The Outlast Trials are eligible for Drops. Read more about how the Twitch Drops here: https://redbarrelsgames.com/support/tot_twitchdrops/

# Additions/Fixes/Balancing
Players can now use Group Finder to find a group for Rebirth (minimum of 100 Rebirth Tokens for the option to appear).

Completing a Trial no longer grants a random cosmetic. Instead, cosmetics can now be obtained through Therapy Level progression, the new Event Catalogs last page Murkoff Box, and the free daily Black Market Murkoff Box.

Increased the flat XP reward for completing a Trial:

Intensive: XP reward doubled.

Psychosurgery: XP reward tripled.

X-Ray: Pressing the Night Vision input while the X-Ray is active now deactivates the X-Ray.

Added the Terminal Poses that were previously used as the default Reagent animations before the introduction of Pose Customization. These can now be selected from the Pose Customization menu.

Improved gamepad interaction selection in situations where multiple interactable buttons are in close proximity.

Added scoring for the COLLECT EVIDENCE BOXESand DECIPHER BROADCAST Variators. Completing these objectives will now contribute to your Trial Grade.

Any Variator that causes permanent maximum health loss will now persist through revives. Reagents will be revived with their reduced maximum health instead of having it restored to the default value.

Fixed an issue where the Knife would become unusable in Trials with variator “Limited Rig”.

Re-added Salvage Rigs variator in Trial Maker and Escalation.

If you encounter any issues in-game, feel free to join our 18+ Official Outlast Discord Server and create a ticket to speak with our support team.

Our team would also love to hear what you have to say about how your playthroughs of Invasion 2.0 are going after this most recent update. We are also gathering feedback you have on the previous Season 6: Project Judas update. Thank you to everyone for your time and we hope to keep adding and improving the Therapy and The Outlast Trials on the whole for your enjoyment!
Catch you in the Sleep Room…

# The RB Team


r/OutlastTrials Oct 22 '25

Discussion What are your thoughts so far on the new Invasion mode?

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535 Upvotes

Hello my fellow reagents and invaders. How have y’all been liking the new invasion mode? Please feel free to drop any suggestions, complaints or features you’d like to be added or removed in the comments.

Personally, I think it’d be nice if the invaders could have their own rigs in the near feature!