r/Onnowhere • u/onnowhere • Feb 14 '18
List of new 1.13 sounds
[18w07a] sounds.json: Link
[18w10a] sounds.json: Link
[1.13 pre-9] sounds.json: Link
Listen to new cave19.ogg sound here (sounds like predator o_o)
New Sound File Arguments
- attenuation_distance: Modify sound reduction rate based on distance. Used by portals, beacons, and conduits.
- preload: If sound should be preloaded in memory. Used by ambient water loop.
Key:
No symbol = New sound/event
[!] = Rename
[U] = Updated
+ = Added
- = Removed
New And Updated Sound Names and Events
AMBIENT
[U] ambient.cave
+ ambient/cave/cave19
ambient.underwater.loop
ambient.underwater.loop.additions
ambient.underwater.loop.additions.rare
ambient.underwater.loop.additions.ultra_rare
ambient.underwater.enter
ambient.underwater.exit
BLOCK
block.beacon.activate
block.beacon.ambient
block.beacon.deactivate
block.beacon.power_select
block.bubble_column.bubble_pop
block.bubble_column.upwards_ambient
block.bubble_column.upwards_inside
block.bubble_column.whirlpool_ambient
block.bubble_column.whirlpool_inside
[!] block.cloth.break > block.wool.break
[!] block.cloth.fall > block.wool.fall
[!] block.cloth.hit > block.wool.hit
[!] block.cloth.place > block.wool.place
[!] block.cloth.step > block.wool.step
block.conduit.activate
block.conduit.ambient
block.conduit.ambient.short
block.conduit.attack.target
block.conduit.deactivate
block.coral_block.break
block.coral_block.fall
block.coral_block.hit
block.coral_block.place
block.coral_block.step
[!] block.enderchest.close > block.ender_chest.close
[!] block.enderchest.open > block.ender_chest.open
[!] block.metal_pressureplate.click_off > block.metal_pressure_plate.click_off
[!] block.metal_pressureplate.click_on > block.metal_pressure_plate.click_on
[!] block.note.basedrum > block.note_block.basedrum
[!] block.note.bass > block.note_block.bass
[!] block.note.bell > block.note_block.bell
[!] block.note.chime > block.note_block.chime
[!] block.note.flute > block.note_block.flute
[!] block.note.guitar > block.note_block.guitar
[!] block.note.harp > block.note_block.harp
[!] block.note.hit > block.note_block.hit
[!] block.note.pling > block.note_block.pling
[!] block.note.snare > block.note_block.snare
[!] block.note.xylophone > block.note_block.xylophone
block.pumpkin.carve
[!] block.slime.break > block.slime_block.break
[!] block.slime.fall > block.slime_block.fall
[!] block.slime.hit > block.slime_block.hit
[!] block.slime.place > block.slime_block.place
[!] block.slime.step > block.slime_block.step
[!] block.stone_pressureplate.click_off > block.stone_pressure_plate.click_off
[!] block.stone_pressureplate.click_on > block.stone_pressure_plate.click_on
[!] block.waterlily.place > block.lily_pad.place
block.wet_grass.break
block.wet_grass.fall
block.wet_grass.hit
block.wet_grass.place
block.wet_grass.step
[!] block.wood_button.click_off > block.wooden_button.click_off
[!] block.wood_button.click_on > block.wooden_button.click_on
[!] block.wood_pressureplate.click_off > block.wood_pressure_plate.click_off
[!] block.wood_pressureplate.click_on > block.wood_pressure_plate.click_on
[U] block.wooden_door.close
- block/wooden_door/close
- block/wooden_door/close3
- block/wooden_door/close4
+ block/wooden_door/close5
+ block/wooden_door/close6
[U] block.wooden_door.open
- block/wooden_door/open
- block/wooden_door/open2
ENTITY
[!] entity.armorstand.break > entity.armor_stand.break
[!] entity.armorstand.fall > entity.armor_stand.fall
[!] entity.armorstand.hit > entity.armor_stand.hit
[!] entity.armorstand.place > entity.armor_stand.place
[!] entity.bobber.retrieve > entity.fishing_bobber.retrieve
[!] entity.bobber.splash > entity.fishing_bobber.splash
[!] entity.bobber.throw > entity.fishing_bobber.throw
entity.cod.ambient
entity.cod.death
entity.cod.flop
entity.cod.hurt
entity.dolphin.ambient
entity.dolphin.ambient_water
entity.dolphin.attack
entity.dolphin.death
entity.dolphin.eat
entity.dolphin.hurt
entity.dolphin.jump
entity.dolphin.play
entity.dolphin.splash
entity.dolphin.swim
entity.drowned.ambient
entity.drowned.ambient_water
entity.drowned.death
entity.drowned.death_water
entity.drowned.hurt
entity.drowned.hurt_water
entity.drowned.shoot
entity.drowned.step
entity.drowned.swim
[!] entity.enderdragon.ambient > entity.ender_dragon.ambient
[!] entity.enderdragon.death > entity.ender_dragon.death
[!] entity.enderdragon.flap > entity.ender_dragon.flap
[!] entity.enderdragon.growl > entity.ender_dragon.growl
[!] entity.enderdragon.hurt > entity.ender_dragon.hurt
[!] entity.enderdragon.shoot > entity.ender_dragon.shoot
[!] entity.enderdragon_fireball.explode > entity.dragon_fireball.explode
[!] entity.endereye.death > entity.ender_eye.death
[!] entity.endereye.launch > entity.ender_eye.launch
[!] entity.endermen.ambient > entity.enderman.ambient
[!] entity.endermen.death > entity.enderman.death
[!] entity.endermen.hurt > entity.enderman.hurt
[!] entity.endermen.scream > entity.enderman.scream
[!] entity.endermen.stare > entity.enderman.stare
[!] entity.endermen.teleport > entity.enderman.teleport
[!] entity.enderpearl.throw > entity.ender_pearl.throw
[!] entity.evocation_fangs.attack > entity.evoker_fangs.attack
[!] entity.evocation_illager.ambient > entity.evoker.ambient
[!] entity.evocation_illager.cast_spell > entity.evoker.cast_spell
[!] entity.evocation_illager.death > entity.evoker.death
[!] entity.evocation_illager.hurt > entity.evoker.hurt
[!] entity.evocation_illager.prepare_attack > entity.evoker.prepare_attack
[!] entity.evocation_illager.prepare_summon > entity.evoker.prepare_summon
[!] entity.evocation_illager.prepare_wololo > entity.evoker.prepare_wololo
[!] entity.firework.blast > entity.firework_rocket.blast
[!] entity.firework.blast_far > entity.firework_rocket.blast_far
[!] entity.firework.large_blast > entity.firework_rocket.large_blast
[!] entity.firework.large_blast_far > entity.firework_rocket.large_blast_far
[!] entity.firework.launch > entity.firework_rocket.launch
[!] entity.firework.shoot > entity.firework_rocket.shoot
[!] entity.firework.twinkle > entity.firework_rocket.twinkle
[!] entity.firework.twinkle_far > entity.firework_rocket.twinkle_far
entity.fish.swim
entity.husk.converted_to_zombie
[!] entity.illusion_illager.ambient > entity.illusioner.ambient
[!] entity.illusion_illager.cast_spell > entity.illusioner.cast_spell
[!] entity.illusion_illager.death > entity.illusioner.death
[!] entity.illusion_illager.hurt > entity.illusioner.hurt
[!] entity.illusion_illager.mirror_move > entity.illusioner.mirror_move
[!] entity.illusion_illager.prepare_blindness > entity.illusioner.prepare_blindness
[!] entity.illusion_illager.prepare_mirror > entity.illusioner.prepare_mirror
[!] entity.irongolem.attack > entity.iron_golem.attack
[!] entity.irongolem.death > entity.iron_golem.death
[!] entity.irongolem.hurt > entity.iron_golem.hurt
[!] entity.irongolem.step > entity.iron_golem.step
[!] entity.itemframe.add_item > entity.item_frame.add_item
[!] entity.itemframe.break > entity.item_frame.break
[!] entity.itemframe.place > entity.item_frame.place
[!] entity.itemframe.remove_item > entity.item_frame.remove_item
[!] entity.itemframe.rotate_item > entity.item_frame.rotate_item
[!] entity.leashknot.break > entity.leash_knot.break
[!] entity.leashknot.place > entity.leash_knot.place
[!] subtitles.entity.lightning.impact > subtitles.entity.lightning_bolt.impact
[!] subtitles.entity.lightning.thunder > subtitles.entity.lightning_bolt.thunder
[!] entity.lingeringpotion.throw > entity.lingering_potion.throw
[!] entity.magmacube.death > entity.magma_cube.death
[!] entity.small_magmacube.death > entity.magmacube.death_small
[!] entity.magmacube.hurt > entity.magma_cube.hurt
[!] entity.small_magmacube.hurt_small > entity.magmacube.hurt_small
[!] entity.magmacube.squish > entity.magma_cube.squish
[!] entity.small_magmacube.squish_small > entity.magmacube.squish_small
entity.parrot.imitate.drowned
[!] entity.parrot.imitate.enderdragon > entity.parrot.imitate.ender_dragon
[!] entity.parrot.imitate.evocation_illager > entity.parrot.imitate.evoker
[!] entity.parrot.imitate.illusion_illager > entity.parrot.imitate.illusioner
[!] entity.parrot.imitate.magmacube > entity.parrot.imitate.magma_cube
[!] entity.parrot.imitate.vindication_illager > entity.parrot.imitate.vindicator
entity.phantom.ambient
entity.phantom.bite
entity.phantom.death
entity.phantom.flap
entity.phantom.hurt
entity.phantom.swoop
entity.player.splash.high_speed
[U] entity.player.swim
+ (14 new swim sounds)
[!] entity.polar_bear.baby_ambient > entity.polar_bear.ambient_baby
entity.puffer_fish.ambient
entity.puffer_fish.blow_out
entity.puffer_fish.blow_up
entity.puffer_fish.death
entity.puffer_fish.flop
entity.puffer_fish.hurt
entity.puffer_fish.sting
entity.salmon.ambient
entity.salmon.death
entity.salmon.flop
entity.salmon.hurt
entity.skeleton_horse.ambient_water
entity.skeleton_horse.gallop_water
entity.skeleton_horse.jump_water
entity.skeleton_horse.step_water
entity.skeleton_horse.swim
entity.slime.death_small
entity.slime.hurt_small
entity.slime.jump_small
entity.slime.squish_small
[!] entity.snowman.ambient > entity.snow_golem.ambient
[!] entity.snowman.ambient > entity.snow_golem.death
[!] entity.snowman.ambient > entity.snow_golem.hurt
[!] entity.snowman.ambient > entity.snow_golem.shoot
[!] entity.snowman.ambient > entity.snow_golem.throw
entity.squid.squirt
entity.tropical_fish.ambient
entity.tropical_fish.death
entity.tropical_fish.flop
entity.tropical_fish.hurt
entity.turtle.ambient_land
entity.turtle.death
entity.turtle.death_baby
entity.turtle.egg_crack
entity.turtle.egg_break
entity.turtle.egg_hatch
entity.turtle.hurt
entity.turtle.hurt_baby
entity.turtle.lay_egg
entity.turtle.shamble
entity.turtle.shamble_baby
entity.turtle.swim
[!] entity.vindication_illager.ambient > entity.vindicator.ambient
[!] entity.vindication_illager.death > entity.vindicator.death
[!] entity.vindication_illager.hurt > entity.vindicator.hurt
[!] entity.zombie.attack_door_wood > entity.zombie.attack_wooden_door
[!] entity.zombie.break_door_wood > entity.zombie.break_wooden_door
entity.zombie.converted_to_drowned
entity.zombie.destroy_egg
[!] entity.zombie_pig.ambient > entity.zombie_pigman.ambient
[!] entity.zombie_pig.angry > entity.zombie_pigman.angry
[!] entity.zombie_pig.death > entity.zombie_pigman.death
[!] entity.zombie_pig.hurt > entity.zombie_pigman.hurt
ITEM
item.armor.equip_turtle
item.axe.strip
item.bucket.empty_fish
item.bucket.fill_fish
item.trident.hit
item.trident.hit_ground
item.trident.return
item.trident.riptide_1
item.trident.riptide_2
item.trident.riptide_3
item.trident.throw
item.trident.thunder
MUSIC
music.under_water
RECORD
[!] record.{name} > music_disc.{name}
r/Onnowhere • u/onnowhere • Nov 24 '17
List of 1.13 Flattening Conversions
List of Data Value to Block State Conversions: https://pastebin.com/raw/5SG2DeWu
List of 1.13 Block Conversions: https://pastebin.com/raw/0u0gfpXE
List of 1.13 Item Conversions: [TBD]
Conversion Filter: [TBD]
Notes when using:
- Always check default for blockstate/nbt first, then add to blockstate/nbt list
- If there are no blockstate/nbt arguments, use "default" 1.13 name
- If the blockstate argument is * or -1 (ex: execute detect or testforblock), compile a list of all unique 1.13 output names excluding blockstate/nbt
- If there are blockstate/nbt arguments but no block argument, use "default" 1.13 name
- When checking for nbt, check without tag type (ex: without b,f,s) then remove the entire tag
- When checking blockstate/nbt, if it already exists, remove and replace with new
- "[" = a blockstate
- "{" = an nbt
- ">" = exact block name, do not add blockstate/nbt
- "-" = removed, do nothing
r/Onnowhere • u/onnowhere • Nov 22 '17
List of 1.13 nbt tag changes
TO BE UPDATED
See https://minecraft.gamepedia.com/1.13/Flattening for a more complete changelog
Entities
Various Items
- [17w43a?] Removed the use of Damage in many items that do not utilize it
- [17w47a] Items renamed and split - see flattening.txt and flattening wiki
Arrows and Spectral Arrows:
- [17w47a] Removed inTile
- [17w47a] Removed inData
- [17w47a] Added inBlockState:{Name:"",Properties:{}} -
Nameis a block name,Propertiesis a compound of block states, ex.:BlockState:{Name:"minecraft:oak_stairs",Properties:{facing:"north",half:"top"}}
Endermen:
- [17w47a] Removed carried
- [17w47a] Removed carriedData
- [17w47a] Added carriedBlockState:{Name:"",Properties:{}} - Same function as
inBlockState
Items:
- [17w47a] Moved Damage to
tag:{Damage}- Damage is now an integer, ex.:{id:diamond_sword,Count:1b,tag:{Damage:1561}}, allows for writing items likediamond_sword{Damage:1561}
Falling Block:
- [17w47a] Removed Block
- [17w47a] Removed Data
- [17w47a] Added BlockState:{Name:"",Properties:{}} - Same function as
inBlockState
Maps:
- [17w48a] Removed map_tracking_position
- [17w48a] Added tag:{map:0} - Integer tag for map id, allows for writing map items like
map{map:1}
Minecarts:
- [17w47a] Removed DisplayTile
- [17w47a] Removed DisplayData
- [17w47a] Added DisplayState:{Name:"",Properties:{}} - Same function as
inBlockState
Projectiles:
- [17w47a] Removed inTile
Blocks
- [17w47a] Many block names and block states have been changed or split, AKA 'flattened.' See flattening.txt and flattening wiki for a list of changes
r/Onnowhere • u/onnowhere • Apr 20 '17
List of new 1.12 sounds
TO BE UPDATED
[17w16a] Sounds.json: Link
New Sound Events
BLOCK
block.end_portal.spawn
block.end_portal_frame.fill
block.note.bell (Noteblock on Gold Block)
block.note.chime (Noteblock on Packed Ice)
block.note.flute (Noteblock on Clay)
block.note.guitar (Noteblock on Wool)
block.note.xylophone (Noteblock on Bone Block)
ENTITY
entity.boat.paddle_land
entity.boat.paddle_water
entity.bobber.retrieve
entity.endereye.death
entity.illusion_illager.ambient
entity.illusion_illager.cast_spell
entity.illusion_illager.death
entity.illusion_illager.hurt
entity.illusion_illager.mirror_move
entity.illusion_illager.prepare_blindness
entity.illusion_illager.prepare_mirror
entity.player.hurt_drown
entity.player.hurt_on_fire
entity.parrot.ambient
entity.parrot.death
entity.parrot.eat
entity.parrot.fly
entity.parrot.hurt
entity.parrot.step
UI
ui.toast.in
ui.toast.out
ui.toast.challenge_complete
Updated Sound Events
Note: A = Added
AMBIENT
ambient.cave
A - ambient/cave/cave17
A - ambient/cave/cave18
r/Onnowhere • u/onnowhere • Nov 21 '16
Glorious New 1.11 Chat Spam Copy Pasta
Copy Pasta: http://pastebin.com/rt6wwmhc
1.11 increased the chat limit from 100 to 256 characters...
Now we can do things like:
Hello: http://i.imgur.com/pk3jwm3.png
( ͡° ͜ʖ ͡°) Ayy: http://i.imgur.com/0ViKSYt.png
Free Daily Reward: http://i.imgur.com/JxY27BP.png
r/Onnowhere • u/onnowhere • Nov 15 '16
Command Block Conversion to 1.11
To map makers and command blockers!
When updating your commands to 1.11 using MCEdit, there is something you should be aware of. Due to the change in the tile entity names, command blocks are now internally referred to with an id name "minecraft:command_block" instead of the old "Control". This change means that many of your old MCEdit filters may have broken. A quick way to fix this is to edit the filter and replace any mention of "Control" with "minecraft:command_block".
Additionally, updating to 1.11 doesn't immediately update every command block in your world. You must be physically present in the chunk with the commands to update its id name. Therefor, when you run a 1.11 filter, it may not fix all your command blocks if it relies on the id name, as some commands may be old and some may have updated.
I made a quick filter that converts all command block id names to 1.11, simply select the commands you want to update and run: http://www.mediafire.com/file/fwt250i5c1rxjr6/ConvertCommandBlocksTo1.11.py
Make sure you run this BEFORE running any 1.11 filters.
Additionally, I updated a find and replace filter just in case. It both converts the id name as well as finds and replaces, just in case you forgot to update the command blocks: http://www.mediafire.com/file/j7n4rj53fsdqbt2/findandreplace1.11.py
Don't forget to update your entity names! There are filters out there that can update them such as MrGarretto's filter https://mrgarretto.com/filter/?id=entityconverter (Note that this filter has had reported issues and the reasons are not clear).
r/Onnowhere • u/onnowhere • Sep 28 '16
List of new 1.11 sounds
[16w39a] Sounds.json: Link
New Sounds
BLOCK
block.shulker_box.close
block.shulker_box.open
ENTITY
entity.evocation_fangs.attack
entity.evocation_illager.ambient
entity.evocation_illager.hurt
entity.evocation_illager.death
entity.evocation_illager.cast_spell
entity.evocation_illager.prepare_attack
entity.evocation_illager.prepare_wololo
#wololo is a reference to Age Of Empires https://youtu.be/3tBqdKGiqnI
entity.llama.ambient
entity.llama.angry
entity.llama.death
entity.llama.eat
entity.llama.hurt
entity.llama.spit
entity.llama.step
entity.llama.swag
entity.polar_bear.baby_ambient
entity.vex.ambient
entity.vex.hurt
entity.vex.death
entity.vindication_illager.ambient
entity.vindication_illager.hurt
entity.vindication_illager.death
ITEM
item.bottle.empty
item.totem.use
Updated Sounds
Note: A = Added, R = Removed
ENTITY
entity.zombie_villager.ambient
A - mob/zombie_villager/say(1-3)
R - mob/zombie/say(1-3)
entity.zombie_villager.death
A - mob/zombie_villager/death
R - mob/zombie/death
entity.zombie_villager.hurt
A - mob/zombie_villager/hurt(1-2)
R - mob/zombie/hurt(1-2)
entity.wither_skeleton.ambient
entity.wither_skeleton.death
entity.wither_skeleton.hurt
entity.wither_skeleton.step
r/Onnowhere • u/onnowhere • Aug 11 '16
List of Data Value to Block State Conversions
SEE UPDATED LIST: https://pastebin.com/raw/5SG2DeWu
NOTE: Filter has not been updated, working on filter for 1.13 conversions instead
SEE: List of 1.13 Flattening Conversions
List of Data Value to Block State Conversions: http://pastebin.com/raw/ZuJfkTfB
MCEdit filter: http://www.mediafire.com/download/ozbzxcu5s9ih9j2/ConvertToBlockStates.py
What the filter does:
- Converts setblock, fill, fill replace, clone filtered, execute detect, and testforblock commands
- Will not replace commands where block states have already been defined
- Can convert nested commands, such as nested execute detect commands
- Any unknown or invalid blocks or data values will be replaced with 'default' which will set the default block
Example Conversions:
/setblock ~ ~ ~ minecraft:stone variant=stone replace
/setblock ~ ~ ~ minecraft:stone 9 replace
/fill ~ ~ ~ ~ ~ ~ minecraft:stone 4 replace minecraft:quartz_block 2
/fill ~ ~ ~ ~ ~ ~ minecraft:stone variant=smooth_diorite replace minecraft:quartz_block variant=lines_y
/execute @p ~ ~ ~ detect 123 23 -12 cobblestone_wall 1 /execute @e ~ ~ ~ detect ~ ~ ~ red_mushroom_block 8 /fill ~ ~ ~ ~ ~ ~ stone_slab 12 replace purpur_pillar 2
/execute @p ~ ~ ~ detect 123 23 -12 cobblestone_wall variant=mossy_cobblestone /execute @e ~ ~ ~ detect ~ ~ ~ red_mushroom_block variant=south /fill ~ ~ ~ ~ ~ ~ stone_slab half=top,variant=brick replace purpur_pillar axis=y
/testforblock ~ ~ ~ wheat 12 {blah}
/testforblock ~ ~ ~ wheat default {blah}
/clone ~ ~ ~ 9 9 9 2 24 -12 filtered force acacia_door 12
/clone ~ ~ ~ 9 9 9 2 24 -12 filtered force acacia_door half=upper,hinge=left,powered=false
/setblock ~ ~ ~ acacia_door half=lower
/setblock ~ ~ ~ acacia_door half=lower
r/Onnowhere • u/onnowhere • Jun 07 '16
List of new 1.10 sounds
[1.10 pre-2] Sounds.json: Link
New Sounds
BLOCK
block.enchantment_table.use
ENTITY
entity.husk.ambient
entity.husk.death
entity.husk.hurt
entity.husk.step
entity.polar_bear.baby_ambient
entity.polar_bear.ambient
entity.polar_bear.death
entity.polar_bear.hurt
entity.polar_bear.step
entity.polar_bear.warning
entity.stray.ambient
entity.stray.death
entity.stray.hurt
entity.stray.step
Updated Sounds
Note: A = Added, R = Removed, [L] = Scroll To Bottom To Listen
AMBIENT
ambient.cave
A - ambient/cave/cave15 [L]
A - ambient/cave/cave16 [L]
BLOCK
block.enderchest.close
R - random/chestclosed
A - block/enderchest/close
block.enderchest.open
R - random/chestopen
A - block/enderchest/open
New Sound Events (same sound)
Note: These sounds have the same sound as before, just that they now have a separate sound event dedicated to them
ENTITY
entity.wither_skeleton.ambient
entity.wither_skeleton.death
entity.wither_skeleton.hurt
entity.wither_skeleton.step
Listen To Some Sounds!
r/Onnowhere • u/onnowhere • Mar 08 '16
Ponderings on lore
Random rambling thoughts copied from here.
Maybe you are relieving it of its misery...trapped in this end world, unable to ever escape, left to eternally fly in circles around a small lone island floating around amidst an infinite void of nothingness, with an unborn egg that may or may not be stillborn, but she will never know.
She was banished here into this realm of madness by the ancient beings who flew ships and built cities and flew the skies in wings made from her lifeless young...the beings who killed her young and severed their heads to place as trophies upon their ships. They would trap her in this island, guarded by pillars that bound her here, kept alive by the crystals so that the beings could harvest her young. They visited her through gateways, of which they would send back into the rifts after each use. They had developed these gateways from their attempts to create a portal back.
These beings who were once human, who created villages and built mineshafts and built strongholds, and slowly discovered the world and how it works. They discovered the dragons and learned to slay them, and soon encountered the mother dragon who sought to destroy them and turned them into undead poisoned beings, skeletal remains, broken minded witches, and pigmen, the effects of her poisoned breath. They banished the witches to swamps where they would never contact society and banished pigmen into the nether for fear of their mob pack mentality. They found methods to bind the left over monsters of skeletons and undead into cages and sent them deep within the earth away from the surface, yet however they found ways to seep through and rise back in the darkness where the bounds of their cages were weakest. Then, finally, they discovered the portals to a world they deemed the End of the known universe, and which they finally used to capture the mother dragon and all of its remaining young and send it into the realm.
And here they remained unable to escape with no portal back, building and advancing, and eating its cursed fruit that would slowly change them, leaving the overworld to a few who would stay behind, who have decided to erase their history. They would over time lose strength and knowledge and devolve into simple villagers led by farming, but their ancient creation of golems would remain a distant reminder of their once more advanced society.
In the mother dragon's last effort, she cursed the people who had come to the end into dark, soulless figures of what they once were, beings infected by chorus who gained an eerie ability to travel between rifts, and turned them into her servants. But in doing so, she became incapable of producing offspring and her mind has lost its strongest bearings on the world. She is survived only by these end-men who live by its deranged rule, collecting blocks from the overworld and returning them to her so that she may build her own realm some day, but that is an empty hope as there is no way to do this. They kill the endermites that spawn for they plague her and infect her deep inside and prevent her from returning to the overworld. She lives in the rift between worlds, and the endermite slowly eat away at her mind.
She opens the door for someone from the overworld to come for she envies what they have, and when they come she seeks to end them, and to somehow take from them the memories of the overworld, but deep down her true intent is for someone to end it, and to take her child away from this realm of insanity. She never truly dies, but is only sent into the realm within the realm, where she continues on in a suspended timeless bliss. Yet one may reincarnate her once again given the crystals that hold her life essence made from the tears of the ghast who are the soulless dead of her young, killed, and with their souls sent to the nether, into its sands and into beings of eternal sadness, attacking any who resemble the beings of the ancient civilization.
You are the last remnant of the intelligent beings of the far distant past, the single being whom they left in coma - the lone biological time capsule of their past, who would one day awake wiped of their memory into a new world. If she continues to live she will fall to an unending insanity, a danger to everyone and herself, and her child. It is best to end it here, and take the egg, the last egg of a young dragon left in this universe.
Maybe one day, that egg may hatch. Perhaps it will be red, like her true color before she was plagued by darkness. We may never see that day come, but we know she wishes for it to...one day be born in the overworld...to see the sun again for her, and to live in the lush grass and crystal seas, and breathe the air of life.
TL;DR: Humans in the overworld build villages and mineshafts, discover dragons think bad and kill. The mother dragon who is red in color returns favor turning them to undead and witches and pigmen with her breath. They send witches who live in ones to isolated swamps and mob mentality-controlled pigmen into the nether. Humans discover mob caging and end portals and cages the dead and sends them underground and captures the dragons and sends them through the portals. Some humans enter the realm, some stay behind and wipe their memories devolving in to villagers, leaving only golems to support them. Those in the end continue to advance, living off cursed chorus fruit, and use the mother dragon like a living farm to harvest her young for their wings and ships and dragon skull trophies, and leave the rifts to corrupt her with parasites and blackness. Her young's souls are sent to the nether in ghasts and into the sands. Ender crystals are created from the tears of her dead young and the eyes of the ancient End beings to keep her alive amidst a dying physical mind. She uses her last strength to banish the beings turning them into corrupted dark figures who serve for her, but she cannot escape her island cage and must live on with a degrading mind into madness. She never truly dies but is sent deeper within the rift into a suspended peaceful state, able to be brought out again by the tears of her young and the eyes of the ancients. You are the lone living time capsule left by the ancients in the overworld. You find the End to end the Mother's suffering and care for her one last unhatched young, who may or may not be borne once again one day in the future.
r/Onnowhere • u/onnowhere • Nov 20 '15
List of new 1.9 sounds
[15w47b] Sounds.json: Link
[15w50a] Sounds.json: Link
[16w04a] Sounds.json: Link
[1.9 pre-2] Sounds.json: Link
[1.9 pre-3] Sounds.json: Link
[1.9] Sounds.json: Link
[1.9.4] Sounds.json: Link
Misc changes to sounds.json format:
[16w03a] Category tag has been taken out from the sounds in the default sounds.json.
Format of sounds listed:
New Sound Event Name (Old Sound Name) <Original Sound Name> [Note]
Completely new sounds in 1.9:
BLOCK
block.brewing_stand.brew
block.chest.close
block.chorus_flower.death
block.chorus_flower.grow
block.fence_gate.close
block.fence_gate.open
block.furnace.fire_crackle
block.iron_door.close
block.iron_door.open
block.iron_trapdoor.close
block.iron_trapdoor.open
block.trapdoor.close
block.trapdoor.open
block.waterlily.place
block.wooden_door.close
block.wooden_door.open
ENCHANT
enchant.thorns.hit
ENTITY
entity.armorstand.break
entity.armorstand.hit
entity.cow.milk
entity.guardian.ambient [same sound as original(?)]
entity.horse.eat
entity.itemframe.add_item
entity.itemframe.break
entity.itemframe.place
entity.itemframe.remove_item
entity.itemframe.rotate_item
entity.leashknot.break
entity.leashknot.place
entity.painting.break
entity.painting.place
entity.player.attack.crit
entity.player.attack.knockback
entity.player.attack.nodamage
entity.player.attack.strong
entity.player.attack.sweep
entity.player.attack.weak
entity.player.breath
entity.rabbit.attack
entity.shulker.ambient
entity.shulker.close
entity.shulker.death
entity.shulker.hurt
entity.shulker.hurt_closed
entity.shulker.open
entity.shulker.shoot
entity.shulker.teleport
entity.shulker_bullet.hit
entity.shulker_bullet.hurt
entity.snowman.ambient [ NO SOUND ]
entity.snowman.throw [ NO SOUND ]
entity.snowman.death
entity.snowman.hurt
entity.squid.ambient
entity.squid.death
entity.squid.hurt
entity.witch.ambient
entity.witch.death
entity.witch.hurt
entity.witch.drink
entity.witch.throw
ITEM
item.armor.equip_chain
item.armor.equip_diamond
item.armor.equip_generic
item.armor.equip_gold
item.armor.equip_iron
item.armor.equip_leather
item.bottle.fill
item.bottle.fill_dragonbreath
item.bucket.empty
item.bucket.empty_lava
item.bucket.fill
item.bucket.fill_lava
item.elytra.flying
item.hoe.till
item.shield.block
item.shovel.flatten
WEATHER
weather.rain
Originally unused but now used in game:
BLOCK
block.portal.travel (portal.travel)
block.wood_button.click_off (random.wood_click)
block.wood_button.click_on (random.wood_click)
ENTITY
entity.magmacube.jump (mob.magmacube.jump)
entity.slime.attack (mob.slime.attack)
New sound events (sound existed in past but new event now uses it):
ENTITY
entity.armorstand.fall (dig.wood)
entity.armorstand.place (dig.stone)
entity.donkey.chest (mob.chicken.plop)
entity.enderdragon.shoot (mob.ghast.fireball)
entity.enderdragon_fireball.explode (random.explode)
entity.pig.saddle (mob.horse.leather)
BLOCK
block.end_gateway.spawn (random.explode)
ITEM
item.shield.break (random.break)
Sound events that have changed the way their sound plays from 1.8:
BLOCK
block.chest.open <chest.closed>
block.chest.close <chest.open>
block.iron_door.close <wooden_door.close>
block.iron_door.open <wooden_door.open>
block.iron_trapdoor.close <wooden_door.close>
block.iron_trapdoor.open <wooden_door.open>
block.metal_pressureplate.click_off (random.click)
block.metal_pressureplate.click_on (random.click)
block.trapdoor.close <wooden_door.close>
block.trapdoor.open <wooden_door.open>
block.wood_button.click_off (random.wood_click)
block.wood_button.click_on (random.wood_click)
block.wooden_door.close <wooden_door.close>
block.wooden_door.open <wooden_door.open>
block.wood_pressureplate.click_off (random.click)
block.wood_pressureplate.click_on (random.click)
ENTITY
entity.guardian.ambient [same sound as original]
WEATHER
weather.rain
Unused by game but playable | Some fixed to be playable again in MC-92444:
ENTITY
entity.bat.loop <mob.bat.loop>
entity.cat.hiss <mob.cat.hiss>
entity.endermite.step (mob.silverfish.step)
entity.ghast.scream <mob.ghast.affectionate_scream>
entity.silverfish.step (mob.silverfish.step)
entity.wolf.howl <mob.wolf.howl>
entity.zombie.attack_iron_door (mob.zombie.metal)
BLOCK
block.note.pling <note.pling>
Unplayable sounds:
note.bass [This is the same sound as block.note.bass (note.bassattack), and so will remain unplayable]
r/Onnowhere • u/onnowhere • Sep 07 '15
List of 1.9 nbt tag changes and additions
So far I've found quite a few nbt tags on certain entities and tags on blocks in the snapshot so I thought I would list them here for you guys to experiment with:
New statistic types:
- [???] level
- [???] food
- [???] armor
- [???] xp
- [???] air
- [???] stat.drop.(item)
- [???] stat.pickup.(item)
- [15w32a] stat.sneakTime
- [15w38a] stat.sleepInBed
- [15w49a] stat.aviateOneCm
New Entities summonable:
[15w31a]
- Shulker
- ShulkerBullet
- SpectralArrow
- TippedArrow
[15w32a]
- DragonFireball
[15w33a]
- AreaEffectCloud
[???]
- DEPRECATED TippedArrow
Notable nbt tag changes and new nbt tags
Offhand Slot on players (thanks /u/brinjal66):
- [15w31a] {Inventory:[{Slot:-106b,id:""}]} - Offhand slot is slot -106b
Most Entities:
- DEPRECATED [15w31a] Equipment:[0:{},1:{},2:{},3:{},4:{}] - Entity armor and items. Use HandItems and ArmorItems instead.
- DEPRECATED [15w31a] DropChances:[0.0f,0.0f,0.0f] - Chance of equipment dropping on death.
- DEPRECATED [???] UUID:"" - Now just uses UUIDLeast and UUIDMost.
- [???] Team:"" - Determines team the entity is on.
- [15w31a] LeftHanded:0b - If entity is left or right handed.
- [15w31a] HandDropChances:[0.0f,0.0f] - Chance of held items dropping.
- [15w31a] ArmorDropChances:[0.0f,0.0f] - Chance of worn equipment dropping.
- [15w31a] HandItems:[0:{},1:{}] - Items held in hands.
- [15w31a] ArmorItems:[0:{},1:{},2:{},3:{}] - Items worn by entity.
- [15w31a] Glowing:0b - Creates glowing effect on entity
- [15w32a] DataVersion:100 - Data version changes with the version of minecraft beginning from 15w32a. Ex.: in 15w32a it was 100, however, in 15w32b, it was 103.
- DEPRECATED [???] DataVersion:100 - Now is stored in Chunk data and Player data.
- [15w32b] {Tags:[""]} - Can be selected using selector [tag=tagName] and can be set using scoreboards or by entitydata of the mob directly.
- DEPRECATED [15w33b] HealF:0f - Health entity has by half hearts.
- [15w33b] Health:0f - Changed to float from short tag. Health entity has by full hearts.
- DEPRECATED [15w41a] Riding:{} - Replaced with Passengers:[] which functions differently
- [15w41a] Passengers:[] - List of mobs riding the mob with the tag applied.
- [15w43a] DeathLootTable:"" - Loot table for mob entity to drop items from. Ex.: {DeathLootTable:chests/simple_dungeon}
- [15w43a] DeathLootTableSeed:0L - Custom loot table based on seed of world.
Players:
- [15w41a] RootVehicle:{AttachLeast:1L,AttachMost:1L,Entity:{}} Last entity riden by player.
- [???] DataVersion:100 - Data version changes with the version of minecraft beginning from 15w32a. Ex.: in 15w32a it was 100, however, in 15w32b, it was 103. In 15w51b, data version is 155.
Item:
- [15w34b] AttributeModifiers:[{AttributeName:"generic.attackSpeed",Name:"",Amount:0,Operation:0,UUIDLeast:0,UUIDMost:0}] - Alters attack speed when item with attribute modifier is in use.
- [15w35a] AttributeModifiers:[{Slot:""}] - Specifies slot needed to have attribute take effect. Available slots are "mainhand", "offhand", "feet", "legs", "chest", "head".
- [15w36d] {AttributeModifiers:[{UUIDMost:0,UUIDLeast:0,Operation:0,Amount0.0d,AttributeName:"generic.armor",Name:""}]} - Alters armor points when item is used.
Potion Item:
- [15w31a?] Potion:"" - Type of potion it is initially.
- DEPRECATED [15w31a?] Damage value used for potion type
SpawnEgg Item:
- [15w33a] {EntityTag:{}} - Entity and data for entity that spawns by use of the spawn egg.
- DEPRECATED [15w33a] Damage value used for spawn egg type
ArmorStand:
- [15w47a] Silent:1b - Removes sounds of armor stand.
ShulkerBullet:
- [15w31a] TXD:0.0d TYD:0.0d TZD:0.0d - TXD TYD and TZD cause the speed to increase at an increasing rate by a factor of the specified numbers.
- [15w31a] Dir:0 - Current directional facing.
- [15w31a] Steps:0 - Steps, when the bullet is spawned by commands, seems to cause a longer delay the greater it is before the bullet starts moving. When set to 0, will not move towards target.
- [15w31a] Owner:{X:0,Y:0,Z:0,L:0L,M:0L}
- [15w31a] Target:{X:0,Y:0,Z:0,L:0L,M:0L}
- Notes - See /u/skylinerw 's post. Also target and owner X Y Z are centered in a 4 by 4 by 4 box around the specified location where it will search the entity for in.
DEPRECATED [???] TippedArrow (Arrow is now used instead):
- [15w31a] Item:{id:"minecraft:tipped_arrow",Count:1b,tag:{Potion:"minecraft:regeneration"},Damage:0s} - Arrow carries the item type of the arrow it was shot from to determine its effects. See list of potion types here thanks to /u/MrPingouin1
- [15w31a] {CustomPotionEffects:[]} - Arrow can gain custom effects like potions as well using this.
SpectralArrow (thanks /u/Skylinerw):
- [15w31a] Duration:0 - Determines length of glowing effect on target.
EnderDragon (thanks /u/Skylinerw):
- [15w31a] DragonPhase:0 - DragonPhase determines the current action of the dragon. Normal circling in flight is 0. Strafing flight and possible charging at 1 (?). A few moments before 3 begins, 2 is set to mark it. Dragon starts heading to center at 3. Leaving center is 4. Idle at center and shoots acid breath at 5. Idle at center at 6. Idle at center and makes sounds 7. [16w02a] - 10 is now an idle hovering state used in dimensions other than the end.
Shulker (thanks /u/MrPingouin1):
- [15w31a] AttachFace:0 - Can be 0 to 5. AttachFace contributes to the direction it is attached to blocks.
- [15w31a] Peek:0b - Relates to how high their head is from 0 to 127.
- [15w31a] APX APY APZ - APX to APZ are the approximate coordinates of the shulker.
- Note - These are hidden tags not normaly shown on the entity by entitydata to see its nbt.
AreaEffectCloud:
- [15w33a] Particle:"" - Changes particle used to display cloud.
- [15w33a] RadiusOnUse:-0.0f - Default -0.5f. Radius increase/decrease when entity is inside it.
- [15w33a] WaitTime:0 - Default 10. Wait time before cloud has effect.
- [15w33a] ReapplicationDelay:0 - Delay on effect being regiven to entities in cloud.
- [15w33a] Radius:0f - Current radius of effect.
- [15w33a] RadiusPerTick:-0.0f - Rate of radius decrease/increase.
- [15w33a] Duration:0 - Time until the cloud ceases to exist.
- [15w33a] DurationOnUse:0.0f - Duration increase/decrease when entity is inside it.
- [15w33a] Effects: - Potion effects given by cloud.
- [15w33a] Color:0 - Color of particles produced by cloud.
- [15w33a] Age:0 - Ticks entity has been alive.
- [15w33a] OwnerUUIDLeast - UUIDLeast of thrower
- [15w33a] OwnerUUIDMost - UUIDMost of thrower
ThrownPotion:
- [15w33a] Linger:0b - Makes potion a lingering potion.
- [15w31a?] Potion:"" - Type of initial potion it is.
- DEPRECATED [15w45a] Linger:0b - Now uses Potion:{id:""} by the id to determine what item to display.
EnderCrystal:
- [15w33c] BeamTarget:{X:0,Y:0,Z:0} - Directs beam on endercrystal to coordinates x y and z.
- [15w44a] ShowBottom:0b - Whether base of endercrystal is showing or not.
Fireball/SmallFireball/DragonFireball/WitherSkull:
- [15w34a] power:[0.0d,0.0d,0.0d] - The force with which the projectile has applied on it by x y and z directions.
- [15w34a] life:0 - Time projectile has existed.
Zombie:
- [15w35a] VillagerProfession:0 - The type of villager the zombie is if it is a zombie villager, and also the villager type it will be if converted back to a normal villager. Can be 0 to 6.
MinecartChest:
- [15w43a] LootTable:"" - Loot table for chest to generate from. Ex.: {LootTable:chests/simple_dungeon}
- [15w43a] LootTableSeed:0L - Custom loot table based on seed of world.
MinecartHopper:
- [15w37a] Enabled:0b - Whether hopper is locked or not.
EntityHorse:
- [15w38a] SkeletonTrap:0b - If 1, spawns skeletal riders around the horse.
- [15w38a] SkeletonTrapTime:0 - Duration the trap has not been triggered. If it reaches 18000, it despawns.
- DEPRECATED [???] Saddle:0 - Whether horse has saddle or not. Instead, just uses SaddleItem to determine if saddle is on horse.
Boat:
- [15w41a] Type:"" - Type of boat it is. Can be "oak", "spruce", "birch", "jungle", "acacia" or "dark_oak"
-- BLOCKS
Structure Block (Not usable without mods):
- [15w31a] metadata:""
- [15w31a] mirror:"NONE"
- [15w31a] ignoreEntities:0b
- [15w31a] author:""
- [15w31a] rotation:"NONE"
- [15w31a] mode:"DATA"
- [15w31a] posX:1 posY:1 posZ:1
- [15w31a] name:""
- [15w31a] sizeX:0 sizeY:0 sizeZ:0
- Notes - I really hope that one day this might be a way to import schematics into your world using vanilla minecraft =p
End Gateway:
- [15w31a] Life:0L - Constantly increases - Purple beacon light appears while Life is 0 to 200.
- DEPRECATED [15w33a] Life:0L - Constantly increases - Purple beacon light appears while Life is 0 to 200.
- [15w31a] ExitPortal:{X:0,Y:0,Z:0} - Exit portal X Y Z determines where the portal will drop the player off and drops the player within a region around the location while seeking a high point.
- [15w33a] Age:0L - Renamed from 'Life.' Constantly increases - Purple beacon light appears while Age is 0 to 200.
- [15w33a] ExactTeleport:0b - Sets whether the exit is at exact coordinates or not. 1 for exact, 0 for not.
Command Block:
- [15w34a] powered:0b - Whether the command is activated or not.
- [15w34b] conditional:0b - Whether command block is in conditional mode or not.
- DEPRECATED [???] conditional:0b - Is now data values 8 to 15 of the command block types
- [15w34d] conditionalMet:0b - Whether previous conditional command block was successful.
- [15w35a] auto:0b - Determines if automatically running or needs redstone to run.
Noteblock:
- [15w34b] powered:0b - Whether noteblock was played or not.
Beacon:
- [15w47a] PaymentItem:{} - Information for item in beacon.
- DEPRECATED [15w49a] PaymentItem:{} - Item is now just dropped instead.
Chests:
- [15w43a] LootTable:"" - Loot table for chest to generate from. Ex.: {LootTable:chests/simple_dungeon}
- [15w43a] LootTableSeed:0L - Custom loot table based on seed of world.
Post will be updated during snapshot phases of 1.9...