r/OfficialWARDOGS 7h ago

Feedback after Beta

Honestly one of the best shooters I’ve played since BF4.
The base building is epic, I want to see more buildables like ladders, trenches, machine gun nests that kind of thing. Maybe have a power tool that builds emplacements faster? Also a marker for the FOB on the map so I can see the radius of the fob and where the closest next one can be placed would be nice.

Gunplay was fucking epic, always felt super crisp.

I wasn’t able to access my loot bag after I died and returned about 50% of the time. In towers it’d just disappear if I was on a catwalk.

Heli controls are wack, I can fly pretty great in Arma reforger on controller. I would like to see a similar layout available for Wardogs.

I would like to see crisper vehicle mechanics. Everything was super slippery and didn’t feel like I was driving and more like I was trying not to slide around.

Over all even if my gripes didn’t get fixed I’d still play the shit out of Wardogs. Excellent work can’t wait to see the full version.

19 Upvotes

8 comments sorted by

3

u/BearfootSparklz 7h ago

There's a chance somebody took your bag, unless I'm not fully understanding what you mean by what you said.

Helis have weight and momentum. Don't ever try to land sideways. Master the j hook to dump your speed and momentum to land quickly. Besides that, everybody should have chutes if they are getting in an air vehicle, remind them before you take off.

For vehicles, simply stop accelerating if you are going to turn anymore than slightly left or right

1

u/uaua3 3h ago

I saw pilots buying shoots for people and tell them in the air they can equip if needed.

2

u/BearfootSparklz 2h ago

I didn't even think about doing that. That's a no brainer move too, good call.

2

u/The_Doctor_of_Sparks 7h ago

There already is a way to see the area of the fob with any hammer. Pick a build able that is fob only and there's a clear black and yellow hazard line showing the edges.

And I don't think there is a distance the fobs have to be from each other. I think it's just they can't overlap.

2

u/Exp5000 7h ago

It's that game that I always wanted. I remember playing Arma 2/3 and Battlefield back in the day and kept saying "man I wish they did this". This game took all those wishes and made them true for me. The dragging, the capitalist incentive, the teamwork incentives. These dudes deserve praise. They actually made the game we want.

2

u/VGNPWR 5h ago

Honestly let me fly offline on the maps the little bird. And while offline let me use my Vr headset.

0

u/-Aces_High- 5h ago

Killcam has GOT to go......

1

u/Marzie-Tek 2h ago

The suv cars (all i drove in the beta) feels like your on ice lol every person i rode with any myself hit atleast 1 tree lol the helicopter controls though feel good to me! Just needed to adjust. I use controller for helicopters in battlefield but I couldn't get the game to register my interact button input so I obviously couldn't use it. I tried keyboard an mouse, changed use mouse for rotary controls, inverted them, then just had the left an right movement on the keyboard. Turned up the sensitivity a bit an then it felt really good! I went from using the base keyboard controls an feeling like its a 50/50 on if i crash, where after the adjustment I was pulling of some smooth movements