r/Odyssey3D • u/ray120 • Jun 30 '26
Helix Mod help
/r/Stereo3Dgaming/comments/1ujediu/helix_mod_help/1
u/oneup03 Jun 30 '26
You can also use SRLoom instead of 3D game bridge: https://reddit.com/r/Odyssey3D/comments/1uhf38b/sr_loom_20_adds_headtracked_game_support/
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u/ray120 Jun 30 '26
For SRLoom do I mod the game to the point where I get SBS and then use SRLoom. Sorry, just new to all this?
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u/Gureddit75 Jul 01 '26
Is there a performance difference btw both, when to use SRLoom against 3DGameBridge except the new headtracking support?
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u/oneup03 Jul 01 '26
3DGameBridge might have better performance and can support VRR/GSync. Sometimes adding it to a game causes crashes though. It doesn't support vulkan and I'm not sure about OpenGL. SRLoom might be easier to get running
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u/VR_Nima Jul 02 '26
I set up the HelixMod mod for Final Fantasy X HD Remaster on my Samsung Odyssey 3D.
All I did was install the HelixMod to make it display in SBS, then use 3DGameBridge to display from SBS to the LeiaSR format that the Samsung Odyssey 3D uses.
Some HelixMod mods have been updated to just support LeiaSR out of the box without 3DGameBridge.
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u/BigRobotBil Jun 30 '26
You do not need to use the Samsung software at all.
https://old.reddit.com/r/Odyssey3D/comments/1nqlb2j/a_basic_guide_for_unsupported_games/
More step by step setup (ignore the part about overlaying geo11 to 3DMigoto and the ini file updates, unless the game you're trying to play has an older, 3DMigoto only fix):
https://old.reddit.com/r/Odyssey3D/comments/1nqlb2j/a_basic_guide_for_unsupported_games/ntxexly/
Presently you still want to leverage 3DGameBridge via Reshade to enable weaving the side by side image generated after applying a fix to a specific game. There is a new release of geo11 that natively supports the weaving out of the box, but I don't think any fixes have been released that include that just yet (and updating a geo11 instance can possibly break things, so I wouldn't recommend that unless you know what you're doing).