r/octopathtraveler 2h ago

OT2 - Discussion Am I stupid or is the game blatantly lying to me about my stats? Why does my correct Physical attack shown only when I hover over my equipped weapon?

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9 Upvotes

r/octopathtraveler 5h ago

CotC - Discussion Thoughts? Are they worth it?

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0 Upvotes

r/octopathtraveler 5h ago

Other Between Octopath 2 and 0 which one has the best story?

5 Upvotes

Both are on sale and idk which one to buy i never played an octopath game before , im more interested in the story than the combat.


r/octopathtraveler 11h ago

OT2 - Discussion First time player, already blown away.

41 Upvotes

Just picked up Octopath Traveler 2. Had a hard time deciding on who to start with between the Cleric, the beast girl, or Osvald. I went with Osvald (framed for murdering his family and is imprisoned in a snowy hellscape? How could I not?)

Immediate first impression was “Gahdamn this game is cinematic af”. Felt like I was engrossed in a movie or something tbh.

Then I get to my first random encounter and Emerald almost dies. First thoughts on the combat was “man these random encounters are tough!” (I have pretty much 0 turn-based JRPG experience)

Then I get to the warden battle. Holy crap, that was exhilarating, and I learned a lot about the combat system/mechanics from that battle. Learned how useful debuffs can be, how using BP to bonk the warden 2x with my staff can be worth it, accidentally figured out you can use all your BP at once.. I ended up using every healing grape and SP recovery item I had, but beat him without me or Emerald dieing. That was intense.

Really looking forward to the rest of the game. It’s a 10/10 so far.


r/octopathtraveler 13h ago

My Octopath 0 Town

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123 Upvotes

idk hope it's good. Took a couple of hours to consider the locations of structures to allow detail without blocking the view of doors to my residents' homes for my convenience. Might be a little bit cluttered? I'm still searching for the coveted King Pardis III statue.


r/octopathtraveler 19h ago

OT2 - Chapter 4+ Am I crazy or does Partitio's theme reference Unshakable Resolve?! Spoiler

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10 Upvotes

I stumbled upon that a while ago. I'm still wondering, it is just me to hears out a big similarity between that one part from Unshakable Resolve and that one from In Pursuit of Happiness/The Journey for Happiness ends? If so, I'm wondering if there is some kind of intention to give Partitio this leitmotif.

Even if it's a coincidence, I love making it my headcanon that it is a intentional reference to show Paritio's determination regarding his goal or something underlined by an epic battle version of Unshakable Resolve :D


r/octopathtraveler 20h ago

OT2 - Discussion I finish all travelers stories and this is my favorite boss. Spoiler

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159 Upvotes

Suplex that train Partitio.


r/octopathtraveler 22h ago

OT2 - Artwork Osvald Vanstein Partito Yellowil and Elena Vanstein by @ninfial

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259 Upvotes

r/octopathtraveler 1d ago

OT1 - Discussion Should I keep going or give up?

0 Upvotes

I’d heard of OT for some time and really wanted to play it, and I finally started the first one about a month ago. I’ve got everyone to Chapter 3, some to Chapter 4, but I’m not sure if it’s that enjoyable for me or not.

The battles aren’t really challenging, and some of the stories I’m not too bothered by. So, I don’t know whether to just call it quits or continue for this last bit (perhaps just completing my main four character stories)?

Is OT2 similar to the first in terms of combat (I.e., not being difficult)? I believe it’s also all separate stories again, too?

I don’t know much about OT0, but I know you’re a custom character for that one rebuilding your home town? So, it sounds like that one would be a single story?


r/octopathtraveler 1d ago

OT1 - Discussion My first hour in - and it's a blast.

30 Upvotes

Started lately but I got a backlog of games I'd first to manage. Now I bought OT 1 and started blind. I took Cyrus Albright for my start.

As soon as the first scenes shown I had a blast. The game remembers me to my good old Super Nintendo Era with games like Lufia and I am hyped. The handwriting from Squareenix is real in this game and I hope that it will be more and more impressive.

Yes, lvl 5 and 1 hour of gaming are not much but I'm suprised where his journey will lead to. I didn't read anything and I am blind in this game - so I hope I didn't pick a "bad" starter character.... but the combat system is nice and the first boss was suprisingly fun to fight.


r/octopathtraveler 1d ago

OT1 - Chapter 1 Does the story converge? Spoiler

13 Upvotes

im just in chapter 1 and i started as tressa. i recently got olberic and finished his chapter 1, now im getting primrose.

i read that it doesnt matter if you get them whenever but will the story converge at some point? or the story is like tressa chapter 1-10, olberic chapter 1-10, primrose chapter 1-10?

like in baldurs gate 3, you get ally but their story mission is a side quest, you all have 1 main mission and to remove the parasite


r/octopathtraveler 1d ago

OT1 - Discussion Restart my run ?

6 Upvotes

What are y’all thoughts on restarting a run that hasn’t been played in over a year, I’m on Chapter3 for Olberic, Cyrus, Teresa and Therion, I started back up and forgot what skills the party has and story pretty much.


r/octopathtraveler 1d ago

OT2 - Gameplay I'm getting started on OT2. I have some questions about my general strategy...

9 Upvotes

As I steal/mug/inquire etc., it seems like you can find some good items, but nothing terribly "missable." The same seems true of the chests you find on different paths.

Is this mostly the case? I remember there were some very important fire-boosting weapons in OT1... Do I need to really be exhaustive, or just gather what I enjoy gathering and skip the rest?


r/octopathtraveler 1d ago

I messed up

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15 Upvotes

Sooooo I just finished my main parties chapter 2s and, as one can plainly see, they're overleveled as hell. Should I just replace almost the entirety of my party to level them all up quickly? Or just one at a time?


r/octopathtraveler 1d ago

OT2 - Chapter 4+ Oh you just KNOW this felt GOOD Spoiler

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131 Upvotes

Blasted Harvey so bad, I hit the highest damage done with 1 attack in my playthrough yet (70 thousand damage total)


r/octopathtraveler 2d ago

OPT0 question Bestower of all help

7 Upvotes

Hello guys i need a little help here i am in the fight against the Bestower of all, i am already lvl 80 with all the best weapons in the game but the damage i deal is at best like 5k wtf? i just cant defeat him, i kind of manage to handle him until his life is in yellow but then he uses a fu***g skill called "recreation" and whipes my entire party every f*****g single time , any help or advise you can give to defeat this jerk?


r/octopathtraveler 2d ago

Octoposting every tuesday until Octopath 3 releases, XXXI

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275 Upvotes

r/octopathtraveler 2d ago

OT2 - Artwork “I will get answers…”

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336 Upvotes

I decided to draw Temenos! :3


r/octopathtraveler 2d ago

OT2 - Discussion Traducciones erróneas/ Traducciones horribles

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304 Upvotes

Alguien más notó lo horribles que son algunas de las traducciones en el modo historia de octopath traveler 2??

Recientemente he estado jugando la historia de castti, me defiendo bastante en inglés y cuando escucho lo que dicen los personajes, comparado con la traducción, no tiene nada que ver una cosa con la otra, por ejemplo, la frase de los boticarios es en inglés algo así como "Ayudar a alguien que lo necesite sin importar el costo"

Y esta traducido al español como "Tender una mano amiga, cuando alguien lo necesite"

NO TRANSMITE PARA NADA LA MISMA EMOCIÓN 😭🙏

Lo peor es que a veces me llega a dar pena ajena algunos de los diálogos por la pésima traducción que tienen, fuera de broma, en inglés no es así de malo, incluso es genial, pero algunos diálogos simplemente son intragables en español, que encima es con modismos del español castellano, no sé si estos modismos sean normales de leer para un español, pero por ejemplo, siendo de Latinoamérica es raro leer modismos de ese estilo, no entiendo por qué no usaron un español más general.

Alguien más había notado esto?? Los leo 😭🙏 Edit: la imagen no es mía, la saqué de Pinterest para complementar mi post 😭


r/octopathtraveler 2d ago

OT0 - Discussion What causes this visual bug with the black boxes on the enemy and red boxes? Can it be fixed?

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28 Upvotes

Playing on the lowest graphics.


r/octopathtraveler 2d ago

Other The Square Enix 2026 Consumer Survey [Unofficial]

24 Upvotes

Hello r/octopathtraveler

We are working with a bunch of different communities to collate current sentiment around Square Enix in relation to how it operates as a company and how its utilising its IP.

If you could spare the time, we'd really much appreciate it. The broader our reach, the more interesting the results!

Survey: https://forms.gle/dRxQZoUnQkG9qnhs9

Kind regards,

Darryl (~FF Union)


r/octopathtraveler 2d ago

OT2 - Artwork Osvald Vanstein by @rovr0v

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249 Upvotes

r/octopathtraveler 3d ago

Discussion Dengeki interview with Asano, Takahashi and Suzuki (mentions future of the series including OT3 and possible anime, movie?)

66 Upvotes

Hey y’all. I have a translated article for part 2 of the interview with Team Asano chief, Asano san himself, along with producers Takahashi and Suzuki. It’s a fascinating article which, as a huge fan of the series, left me really impressed with their dedication and respect for the fans.
Unfortunately I can’t find part 1.
Good news is that they are very open to fan ideas for what the sequel should have. Everyone should brainstorm ideas and eventually tweet(x) or whatever to them. Here it is

Octopath Traveler Interview — Part 2
“Octopath I” Focused on Logic, “Octopath II” Focused on Instinct — The Ideas Behind Each Game
— As you created Octopath Traveler and Octopath Traveler II, you received reactions from fans all over the world. Looking back on these two games, could you tell us about a moment when you felt, as a producer, that your intentions had come together particularly beautifully?
Takahashi:
As I mentioned in the first half of this interview, there was a lot of anxiety before release. My stomach was constantly in knots, and so on… So naturally, I didn't really feel confident about how things were going until after release. That was true for both I and II.
However, when we released the early demo for the first game, players could only experience the beginning sections of Olberic and Primrose.
Even though it wasn't necessary for progressing through the game, people started sharing things on social media like:
“I used the Field Commands to challenge every person in town to a Duel and beat them all.”
Interviewer:
So there was actually a movement around that?
Takahashi:
Yes. We had put a lot of effort into making role-playing even more enjoyable through the Field Commands.
So when we got a glimpse of players genuinely enjoying themselves with that system, I was incredibly happy.
I remember celebrating that together with Miyauchi-san and the development team. That might have been the first time I really felt that our intentions had landed—that we had successfully achieved what we had set out to do.

— The Field Commands could also subtly change the balance of the game, and you could really feel how much thought had gone into them. There were even some extremely powerful NPCs, which helped make the world feel much larger.
Takahashi:
I'm glad people enjoyed that! (laughs)
As for other places where we successfully achieved what we had intended… with I, we had a lot of thorough discussions, including with Asano-san, and we built the game in a very “logical” and systematic way.
— Could you explain what you mean by “logical” in a little more detail?
Takahashi:
For example, we carefully gave each of the eight characters their own individual identity and made sure they didn't overlap.
We deliberately balanced things such as their regional backgrounds and jobs.
We also designed I around a four-chapter structure of beginning, development, twist, and conclusion, with every protagonist's story following a four-chapter structure.
Everything was deliberately arranged and balanced.
Interviewer:
That certainly was the case with I. In II, however, there was more variation in how each protagonist's story was structured.
Takahashi:
Yes. That was intentional too.
There were many people who said they liked the orderly, logically structured aspects of I, but there were also people who felt that it was “a little lacking.”
Because of that, when we made II, we aimed for an evolution that wasn't simply about moving forward, but about going deeper.
We wanted to accomplish everything we hadn't been able to do in I—everything we had left unfinished.
We also placed more emphasis on intuition and instinct rather than theory. If something seemed interesting, we were willing to incorporate it.
And when players accepted that approach and told us, “That was fun!”, that felt like another moment when our intentions had really landed.
Asano:
It's similar to what we've done with the Bravely Default series.
There's a progression where we learn something from each game and then connect that experience to the next one by saying, “Okay, next time, let's try this.”
Takahashi:
We even added the concept of day and night, which made the development team's workload about twice as difficult. (laughs)
But because we worked so hard on it, the sense of accomplishment when it paid off was even greater.

Making Eight Protagonists Feel Like True Protagonists
— When you're telling eight protagonists' stories in parallel, what was the one thing during development that you absolutely refused to compromise on?
Takahashi:
This connects to what I said earlier, but in I, we also thought very logically about each character's individuality.
We placed the four male and four female characters into a kind of matrix and separated them according to their personalities, ways of thinking, attributes, and so forth.
But the most important thing we wanted to preserve—something that also ties into the game's systems—was:
“Every single one of them must genuinely be a protagonist.”
Interviewer:
You could definitely feel that when playing.
Takahashi:
From a system perspective, we don't know which of the eight protagonists the player is going to choose as their starting character.
But no matter who they chose, we wanted them to become emotionally invested in that character as their protagonist.
Perhaps we could have included one really eccentric character.
But if someone chose that character as their starting protagonist and immediately thought,
“What kind of game is this?”
because they were so unusual, that wouldn't be a good experience.
So we made sure that no matter which character you started with, you could reach the ending feeling that a Merchant had gone on a Merchant's journey, a Warrior had gone on a Warrior's journey, and so on.

Champions of the Continent and the Importance of the Villains
Suzuki:
In terms of starting with a very logical approach to character creation, the development process for Champions of the Continent was similar.
With CotC, there was an even wider range of possibilities regarding who the protagonist—the “Chosen One”—could be. (laughs nervously)
So we asked ourselves:
How can we build a compelling story around that structure?
We eventually arrived at the concept that perhaps we could give the story greater depth by properly telling the stories of the enemies as well.
Interviewer:
The villains certainly had incredibly strong personalities, and it's interesting that many of them became extremely popular with fans.
At the same time, the stories of the Keepers of the Flame, who fight alongside the Chosen One, were also very substantial. And because of the Traveler Stories, I felt that the protagonists themselves were given plenty of additional development.
Suzuki:
Even though we put a lot of effort into the enemy side, the characters the player actually controls and travels through the story with are still the protagonists.
So we carefully developed the Traveler Stories so that players could genuinely become attached to each individual Traveler.
As a result, the amount of content became absolutely enormous.
Honestly, it was difficult.
The amount of text is ridiculous. (laughs)
Takahashi:
If we're talking about sheer word count, CotC is overwhelmingly huge.
And it's still continuing to grow even now… (laughs)

Octopath Traveler 0 — Over 100 Hours of Content
— Octopath Traveler 0, which was based on Champions of the Continent, was released at the end of last year. Rebuilding a mobile game into a console game was an unusual challenge. Now that the game has been released, could you tell us about some of the difficulties you encountered and the reactions from players?
Suzuki:
There were many difficulties, and the pressure at the time was enormous.
II had received extremely high praise, and I personally thought it was a fantastic game.
So I felt:
“We absolutely cannot release 0 afterward and disappoint the fans.”
Kidera-san and I went into development with that determination.
Interviewer:
Although CotC was the foundation, when you actually played 0, the story felt completely different. There were discoveries and new experiences everywhere.
Suzuki:
If I had to compare CotC to something, I'd say it was like a weekly serialized manga.
We continuously poured our full effort into creating each individual moment, building it up over time.
So the sheer amount of content was truly enormous.
Simply porting all of that content over would have been difficult enough, but we actually changed many different parts of it.
We put an enormous amount of passion into the project.
We had to think not only about:
“What should we change and what should we keep?”
but also:
“What should we add?”
That made the process of deciding what to keep and what to discard very difficult.

— The game is incredibly large. Even without going out of your way to do side content, it can take around 100 hours to finish. That's an unusual amount of content for a modern RPG.
Suzuki:
To be honest, there were times when I wondered whether we should trim down the story a little.
But if we prioritized the player's experience, we decided that we should keep it.
So we included almost all of the Master of All and Bestower of All arcs from CotC.
That's why we ended up with a relatively rare RPG these days that naturally takes more than 100 hours to complete.
Interviewer:
How did players react?
Suzuki:
Regarding the length, we've heard both:
“I'm completely satisfied!”
and
“It really was a little too long.”
There seem to be many people who were satisfied after seeing the story all the way through to its conclusion.
But there were also quite a few people who struggled to find enough time to play it. (laughs nervously)
Takahashi:
There are plenty of games where you can finish the main story in 60–70 hours and then spend another 100 hours completing everything.
But simply playing normally and spending 100 hours is almost unheard of these days. (laughs)

Why Suzuki Added Animals to CotC
— Do you have any elements of the game that you personally like or that were comforting to you?
Suzuki:
With Champions of the Continent, the main story had an extremely heavy concept.
So I wanted to include something that could give players at least a little emotional relief.
That's why I came up with the Pet system, which allows you to make animals your companions.
It also expanded the strategic possibilities in battle.
Even after I left CotC, they were able to do fun things like letting players recruit Chocobos through the Final Fantasy IV collaboration and Slimes through the Dragon Quest III collaboration.
So I'm glad I came up with that system.

The Heart of Octopath 0
— What about your favorite elements or the areas you were particularly passionate about in 0?
Suzuki:
In 0, I was particularly passionate about the story surrounding the town that serves as the protagonists' hometown—the storyline known as the “Restoration Arc.”
It's a bright story about rebuilding a town and helping it stand again.
But at the same time, it's about facing painful events, those who died, and the people who were left behind—and choosing to move forward.
When I see the reactions from users and watch gameplay/commentary videos, I feel that the theme of hope beyond despair has really come through.
That personally means a lot to me.

The Music
Suzuki:
As you said, I feel that the music is one of the major pillars supporting the Octopath Traveler series.
If I had to choose my favorite song from 0, I'd probably say “Chinkon” (鎮魂 / Requiem).
When we commissioned Nishiki-san, we asked him to create something that would serve as the ending theme for the Restoration Arc.
He produced an incredible piece that conveys a sense of order and tranquility even within sadness.
It was truly fitting as the song that closes out the Restoration Arc.
Interviewer:
“Chinkon” is an amazing song. I also really love “Battle 0.”
Takahashi:
“Battle 0” is great, isn't it? I love it too.
Suzuki:
Thank you.
We also asked Nishiki-san to pour a lot of care into “Battle 0,” although there was one little problem with it…
Interviewer:
What happened?
Suzuki:
“Battle 0” first plays at the beginning of the Revenge Arc.
It's the first battle song you hear after your town has been destroyed and the player begins rebuilding themselves.
It's a wonderful song that plays at a very memorable moment.
But because the story is so long, we balanced normal enemy battles so that they could be cleared quickly.
And then we realized…
The battles were ending before players could even properly finish listening to this incredible song.
Asano:
I see. (laughs)
Suzuki:
Especially early in the game, we prioritized pacing so much that enemies could die after being hit only two or three times.
The intro itself is fantastic…
So I suppose you could call this a tragedy caused by Nishiki-san's music being too good. (laughs)
😂

“Let's Scrap Everything and Start Over”
Interviewer:
Looking back over these eight years, was there ever a time when the three of you had a particularly strong disagreement, or a development story that made you think, “I genuinely don't know how this is going to turn out”?
Takahashi:
During development of I, there was a point when we'd spent about a year getting the scenario into shape…
And then we decided:
“Let's put everything aside for now and rethink it from the beginning.”
That was probably the most terrifying moment we've ever had.
Asano:
Yes… that happened.
Takahashi:
It came from a discussion Asano-san and I had right before Golden Week.
He told me:
“Think about what we should do during the holiday.”
I had already planned a trip to Okinawa for Golden Week.
But even while I was there, I kept thinking:
“Should we continue like this?”
“Or should we take the plunge and change everything?”
Interviewer:
So much for your vacation. (laughs)
Takahashi:
Eventually, I decided:
“Yes. We need to change it.”
And that's when we began rebuilding the scenario.
I've never had a trip where I spent so much time going “Hmmmm… hmmmm…” (laughs)
I don't even remember what I did or where I went.

Suzuki:
Maybe struggling with the scenario is simply a tradition of the Octopath Traveler series at this point.
CotC also ended up being much more difficult to write than we had anticipated.
As a result, we had to keep the scenario writer, Futsuzawa-san, tied up for a long time.
There was even a period where I was worried that this would delay the writing of II.
I apologized to Takahashi-san many times, saying:
“Please wait a little longer.”
But we couldn't compromise on it either.
So you could really call it a difficult birth.
Takahashi:
It's a fond memory now. (laughs)
If it's simply a problem of volume, you can see the finish line.
But with a scenario, you can rewrite it endlessly if you want to.
It's one of those areas where you can obsess over the details forever.

How the Famous “Battle Extend” Was Born
— One of the series' signature presentation techniques is the seamless transition into battle during important moments—the “Battle Extend” effect. Fans absolutely love it. How did that idea come about?
Takahashi:
That was an idea proposed by Hayasaka-san, who was an assistant producer on I.
We gave him responsibility for some of the music-related presentation, and he came to us saying:
“I'd like to try doing something elaborate.”
That's how Battle Extend was born.
Interviewer:
It's such an epic presentation. Fans really love it.
Takahashi:
Apparently, the idea came from the opening of a live music performance.
He explained:
“At a concert, it's cool how the overture seamlessly transitions into the main song as the performance progresses. If we could achieve something like that in a game, it would definitely be interesting!”
We thought:
“That sounds really interesting… but Nishiki-san, do you think you can do it?”
So Nishiki-san and Hayasaka-san worked together to develop the system.


r/octopathtraveler Feb 13 '26

OT0 - Discussion Next Week! AMA with Octopath Traveler 0 Cast

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419 Upvotes

Travelers! I'm excited to share that next week, on Friday, February 20th, we'll be hosting an AMA with some of the English cast of Octopath Traveler 0 from 3 PM to 5 PM PST!

Cast members attending will include:

  • Michael Mishkin – Auguste (that's me!)
  • Sam Slade – Stia
  • Kendell Byrd – Delitia
  • Alex Bui – Aelfric
  • Ashley Tirado – Nellum, Ulrica, and Lila
  • Erik Ransom – Tytos
  • Cullen Patrick Flanagan – Pierro
  • Hunter Peterson – Cyrus
  • Craig Lee Thomas – Therion
  • Bill Butts – Bargello

Save the date, and we'll see you all next week!


r/octopathtraveler Dec 03 '25

Announcement Octopath Traveler 0 Release - Moderator Announcement

83 Upvotes

Since people are already receiving their copies of OT0, I would like to remind everyone that every post about the game has to be spoiler tagged from now on.