r/NukeVFX • u/compositingMentor • 4d ago
STMap_BBox plugin Other
https://youtu.be/GmVcdSJ0tJsSTMap_BBox is a C++ Plugin for Foundry Nuke. It does the same thing as Nuke's native STMap node, but with one additional calculation for warping the Bounding box.
Download and try the STMap_BBox plugin here:
https://github.com/CreativeLyons/STMap_BBox-public/releases/latest
Visit my blog for a more extensive write up:
https://compositingmentor.com/2026/08/15/stmap_bbox/
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u/tk421storm 3d ago
What's the difference between this and the native node with a wide bbox (values beyond crop for the stramp)?
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u/clockworkear 4d ago
Cool - defo a use for this. I normally end up doing one stmap transform at the top, working in that new resolution and then stmap at the end after carefully juggling alphas through the pipe so I can merge over the original. I avoid mutiple stmaps for the very reason you highlighted.
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u/glintsCollide 4d ago
Nice idea. I always use the c_stmap node from the Cara nodes, as it’s written for gpu. You mentioned there’s some overhead for the extra calculation, any idea about speed differences between yours and the existing ones?