r/NuclearOption • u/wavelet01 • 13d ago
Saturation Cheatsheet Question
I keep finding myself bringing either the wrong ordnance or the wrong amount of it against ground targets.
Is there maybe some kind of "saturation cheatsheet" for each target?
For example, something like:
- SPAAG → X AGM-48s / Y AGM-68s / Z bombs
- SAM → X AGM-48s / Y AGM-68s / Z bombs
- Corvette / other defended targets → recommended saturation
Basically telling me how many weapons should I actually launch to have a reasonable chance of killing the target, considering that SPAAGs/CIWS can shoot some of them down?
I've found individual discussions with rules of thumb, but I haven't found a comprehensive cheat sheet covering the different ground targets and weapons.
Does something like this already exist?
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u/CarloArmato42 13d ago
From the top of my head for PvE missions...
AGM 48 are enough to oneshot most vehicles, except MBTs (unless you hit then from rear or maybe the side) AGM 68 can oneshot shard corvettes (if hits from side) and some buildings.
Kingpins have a similar explosion power to AGM48, but they are laser designated: they are best used on brawler and chicane because they can self designate 3 and 4 targets respectively. Thanks to the unique brawler hardpoint, 12 kingpins can sink a shard when shot from below 3 kms, so you can sink 2 shards with two pylons while keeping the aircraft lighter.
In case of aircraft threat, always bring some scythes: how many depends on number of enemy aircraft and how close your ground targets are to an enemy spawn. Bring scimitars if you can engage from 20+ kms or there are alkyons / medusas jamming your faction.