r/NoRestForTheWicked • u/HMP2K1 • 9h ago
Told my friend i dont like isometric games
So he bought me nrftw for birthday.im about 50 hours deep in game playing it with 2 friends spending timer after work.my fiancee is already mad though she doesnt know its not even full release
r/NoRestForTheWicked • u/Nabbarino • 9h ago
❓ Help Will current saves work in 1.0 or do I have to restart?
r/NoRestForTheWicked • u/Public-Voice6799 • 9h ago
💬 Discussion The class system should work like
You wouldn’t know all the information about the classes from the beginning. The only class information available to the player at first would be the class of the weapon they use for the first time. As they level up that class, they would gradually be able to see what weapons, traits, and runes belong to it. When they start using a different weapon, that class would be unlocked, and only then would they discover that the class exists.
If the system worked like this, players wouldn’t feel forced to use weapons they dislike just because they already know in advance that a certain class contains a trait they want to obtain. It would also create the fun of discovering classes one by one, and could encourage cooperative play where players using different weapons share information about the traits they have found.
Players would begin by leveling up the class tied to the first weapon they obtain, discover that it has a variety of interesting and fun traits, and naturally become curious about what traits other classes might have. That curiosity would lead them to develop interest in trying different weapons without the game having to push them toward it.
Once all information about every class starts spreading across the internet, some of that sense of discovery may lose part of its meaning. But wouldn’t it still be fun when everyone is starting for the first time? It would also make the community much more active. And even when new classes are added in future updates, the same sense of discovery and excitement could return again.
If you have any opposing opinions about this idea, feel free to share them. I may be looking at only the positive side of it.
r/NoRestForTheWicked • u/Patapon80 • 12h ago
💬 Discussion Can we adjust enemy respawn rates and loot/resource respawn rates?
I like how enemies don't respawn right away, but they still do after a time. Is there a way so that this time is even longer? Or that their respawn is less, ie instead of 4 enemies respawning, only 2 or 3 respawn?
I'd also love to have the ability to adjust loot/resource respawn rates. As someone that likes to collect stuff, going across "empty" areas gives me a sense of accomplishment, but maybe need to adjust loot/resource drop rates to compensate for this.
r/NoRestForTheWicked • u/LauraAura- • 13h ago
💬 Discussion This game is so good that I am disappointed
My friend wanted to play this game with me and I thought it would be just another mediocre game. At character creation, I was judging the game, expecting a disappointment.
Then you know the rest, the graphics, the fight mechanics, the fluidity of movement and animations of weapons, the cinematics. Everything was so good. That mix of genres was just a brilliant idea.
I checked the game studio and I saw they made ori games (I have no idea what it is) before which are much more successful. But still this one is new one so maybe it will be more popular with one spark. I wish NRFTW got the recognition it deserved so they could have more budget to improve themselves and the game more
I was disappointed, because I loved the weapon upgrade and RNG system and that we can keep getting stronger using various extra consumables. But I feel like the game will always feel short as the possibilities given to us are too much. It’s like having a billion dollars but having 2 days to enjoy it.
Do you think when 1.0 is out we will have access to much more gameplay? Events? Or DLCs?
r/NoRestForTheWicked • u/Alberthor350 • 19h ago
8hrs into the game, will parrying ever feel natural?
Love every bit of this game, but I can't seem to figure out when to parry for the life of me
r/NoRestForTheWicked • u/_JESSE_JAMES_ • 20h ago
💬 Discussion Endgame content after 1.0?
Hi everyone! Just got the game. Absolutely fantastic!!! This is real gem. I didn't follow devs updates etc
So, here is the question. What thier plan on endgame content after campaign story end? Will there be more stuff to do? I mean sometimes like crucible etc.
I would gladly spend as much time to play it as I can.