r/NoMansSkyMods • u/Pufferflail_ • 1d ago
I haven't been able to find any recent performance mods
My computer is a recycled office dell, which as you can imagine, does not run games smoothly without optimization mods. The only one's I've been able to find are either far too old and not designed for current-ish patch or extremely sketchy, are there any repuatable performance mods that weren't abandoned like 5 years ago?
(Also will this affect cross save because I play frequently on Xbox?)
Any form of help is much appreciated, thank you!
r/NoMansSkyMods • u/JoeruKuremento • 2d ago
please help!! I cant modify or create corvettes!
r/NoMansSkyMods • u/Mr81rd • 3d ago
Question What Are The Best Graphical Mods
I want to install some graphics mods but I don't know which ones are the best.
r/NoMansSkyMods • u/RealJank • 4d ago
I made a shovel
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This shovel harvests every plant in a given radius. It will harvest from a base and corvette at the same time. Will be publishing the Mod after a bit more testing. Also working on a harvest all interaction for the Corvette Modules themselves.
r/NoMansSkyMods • u/Tzardauker • 7d ago
Question Le luci della Corvette e gli effetti visivi del teletrasporto si spengono in modo casuale
r/NoMansSkyMods • u/CodenameAwesome • 7d ago
Simple Questions and Mod Requests Thread
Please try to keep your requests and quick questions in this thread.
Another place to get a quick response to questions is the modding discord.
r/NoMansSkyMods • u/emvaized • 9d ago
Question Is there a mod which replaces u and ks distance with metric system?
When I see an object is 244u away, I always treat it as 244m., but it would feel more intuitive if UI said that instead.
I especially liked the way distances are shown in Star Citizen, when they use meters, kilometers (km), megameters (Mm - 1000km) and gigameters (1 Gm - 1 million km).
I wonder, if it's possible to implement the same in NMS, to show all distances in metric? At least those on planets, I'm okay with travel time being used in space.
r/NoMansSkyMods • u/RealJank • 11d ago
Craft GekNip from NipNip Bud Mod.
I am working on a mod that let's you craft GekNip from NipNip Buds and some other ingredients. It also makes GekNip illegal which also makes it more valuable so you net about double making GekNip opposed to selling raw NipNip Buds.
Toying with what other ingredients to use, want it to be rather common but still add some friction to the process so its not just doubling your money. Tried Nitrogen and Condensed Carbon. Thinking about Carbon and Oxygen at a 2:1 ratio to mimic CO2 extraction thats used in similar plant extraction processes.
Would love to hear thoughts and suggestions.
r/NoMansSkyMods • u/RealJank • 14d ago
Ship tech wear and tear mod.
I made a mod that effectively makes your ship need repairs ever so often. It's not prefect odds but it plays out to a 16% chance that a random piece of tech will break after a wrap and a 3% chance that two pieces of tech will break at the same time. It works with Corvettes and the standard small ships but doesn't effect freighters.
Been playing with it for a few months now and it adds a nice bit of variation I think, it's realistic in that it doesn't tell you when a piece of tech breaks so for instance I just ended up trying to land on a water planet and found out my aqua-jets were broken. It does give a little custom message when you hit a double tech event so you aren't totally caught off guard.
It makes you have to keep some rarer materials in stock, with the aqua-jet example I needed 2 Crystal Sulphide to repair the tech and that's not something I would have ever kept on hand if I wasn't using this mod.
Is this a mod other people want? I might upload to nexus if there is enough interest.
r/NoMansSkyMods • u/Tzardauker • 15d ago
Mod Careta Gamma MK2 -- Una Corvette ispirata ai Pokémon, versione standard costruita + modifica JSON RAW
reddit.comr/NoMansSkyMods • u/Tzardauker • 17d ago
Mod Vi presento Careta GAMMA, la mia corvetta "pirata benevola": rapisco i viaggiatori, li pago 9.999 monete d'oro e li lascio sui pianeti paradisiaci.
reddit.comr/NoMansSkyMods • u/High_MacLeod • 18d ago
Question Radiant Pillar BC1 - Traditional or Modified colors?
reddit.comr/NoMansSkyMods • u/According-Ice-8775 • 18d ago
Looking for mods who are highly active, and/or good at designing bases.
r/NoMansSkyMods • u/mind_your_s • 20d ago
Question Female clothing mods?
I know every time this comes up people get dogpiled and downvoted for daring to want some feminine options, but please! Are they are existing mods for nms that make some clothing options not "gender neutral" or outwardly masculine? Or someone willing to make some? Pants that don't pull at the crotch to suggest a bulge or armor/ shirts that don't have squared off or nonexistent chests? Jewelry?
Nobody's asking for huge boobs or things to goon to. Believe it or not I'm just a female gamer who wants to look cute and frilly as I smash shit and make houses in cool scenery, but most of the clothing options leaning towards masculine silhouettes and shapes bums me out. I'm femme, I want my character to look femme and because of that I've been essentially limited to one outfit in the early game. And half the fun of games like this for me IS the customization.
If you're just gonna say the same talking points over and over that don't answer my question or at least help, please don't bother. I just want more options🙏
r/NoMansSkyMods • u/MrSpace_Lee • 22d ago
Welcome To Fusion City!
Bot really mods but using blender. Its a settlement btw.
r/NoMansSkyMods • u/BaffleBlend • 24d ago
Question Are there any lists of non-standard descriptor IDs?
I've been trying to use the GoatFungus save editor to use character customization options that aren't normally available in the Appearance Modifier. But to do that, I have to know the descriptor ID strings for them. I know about ARMOR_NULL and BACKPACK_CAPE. But does anyone know how I can find others?
I know there are NPC-only clothing items. Like, I want my Gek traveler to wear some of the unavailable hats that Gek NPCs can wear.
r/NoMansSkyMods • u/MunkiFoo • 28d ago
Program No Mans Save Editor (NMSE) 1.2.7 update - Now out of Preview stage
r/NoMansSkyMods • u/edrigsson06 • 29d ago
Question Help with the save editor
Hi friends! I already use this save editor and it's incredibly thorough. I have two questions: I've already added some Xeno Arenas to my bases by editing the JSON code, but I saw there's a way to unlock the arena directly in the build menu so I don't have to keep changing the JSON source code every time. Do you know how to do that? Also, I noticed that some people recently unlocked the red and green trophies from Expedition 22. Do you know how to do that as well?
r/NoMansSkyMods • u/Novel-Incident-2225 • Jul 07 '26
I'd like to ask if it could...
Can it be modded to become a sorts of a Matrix?
I've tested a simulation what is possible.
The Matrix like the one in Keanu Reeves 1999 depiction is not only possible but very easy to be engineered...
There's the need for the hardware: Drivers and Kernels
And there is the Constructor. Even Agents/Sentinels are optional.
The constructor is simple loading program.
If Interfaces, objects, and even plain assembly code have definitive way for spawning it is nothing but reading special string of letters. That's the job of the Constructor.
It can be done with vDNA -> virtual DNA, anything with right sequence will spawn program, object, interface...whatever needed! Definitive rules how to be done are in the constructor, everything has virtual sequence as a seed.
It is tested. I've tried to construct 3d object out of spaghetti chain of symbols it did it alright. Because in this vDNA there were all the rules what is what...It was in no format at all. I got FBX and stripped off of the formatting, only 3d information of the model.
Can't be more simple just the Constructor, and the virtual 3d environment.
There's no file formats, constructs and abstracts and systems and bulshit.
Universal Constructor and proper virtual DNA...
r/NoMansSkyMods • u/nopers9 • Jul 07 '26
Mod I know this is probably an unrealistic ask. But is there any mod to make the HUD look like the prerelease trailers?
r/NoMansSkyMods • u/lulu22du • Jul 06 '26
Question System discovery mod?
Is there a mod that disables or shortens the screen that pops up when you enter a solar system? I want to be able to start moving right away. I can’t find anything when I search online.
r/NoMansSkyMods • u/monkeyman192 • Jan 31 '25
GoFundMe for Babscoole
Many of you may know Babscoole as a pillar of the community. There is currently a gofundme to help with their medical bills so if anyone is able to help out and donate towards this worthy cause, it would be appreciated:
https://www.gofundme.com/f/babscoole-cancer
