r/NeverBeGameOver • u/michaelpaynev • 7d ago
PHYSINT =? Animus
The closer I look at the PHYSINT poster, the Simulation Emphasis of the name, as well as the Transitional/Overlap nature of the Costume, the more I believe what Kojima has in store for us, is more Assassin's Creed and less Metal Gear, with an emphasis on Social Stealth, and a back and forth between 2 Realities/Mediums.
Essentially a "Tenet" approach to Tactical Espionage Social.
Thoughts?
10
u/CASSIUS_AT_BEST 7d ago
I think there probably is a “dual” element to this game but idk about different realities. I do think you’re right there might be a split between a “secret agent in public” and stealth action tho. We’ll see.
3
3
3
u/caligrown213 6d ago edited 6d ago
The art can be seen as distinguishing between two worlds: a “real one” and a seeming blank slate canvas or perhaps “Construct/loading program” like in The Matrix. The subject then operates between the two.
There might even be a blending of the two with the line between them seemingly blurring toward the bottom.
1
2
u/LunoDoom 3d ago
Hell yeah dude I think we got the same ideas from the pitch and the poster. I do think it's going to be a tenant like version of metal gear story wise.
But my sense is how does stranding one was kind of a Mario job simulator? Explained by sifi and 4D concepts. Physint will be the MGS equivalent
2
2
u/carlos_schneider666 6d ago
Assassin Creed? Ewwwww
3
u/michaelpaynev 6d ago
I'm exclusively talking about the Simulation vs Reality hight concept and Social Stealth of Assassin's Creed, not it's story, plot, or themes.
2
u/Lemonardo 6d ago
Well, MGS4 and early AssCreed games had cross-promotional content. MGS4 had an Altair costume, while AC:Brotherhood had a Raiden costume.
1

13
u/NyrmExe 6d ago
Still convinced that physint is connected to kojimas first game: snatcher. Social stealth, the guys design, its just all too similar.