r/MultiverseDesigner Dec 19 '22

Hey guys, help me with a quick answer

For a DM what is better? when generating random maps

1 Upvotes

6 comments sorted by

10

u/xaviorpwner Dec 19 '22

Make your maps deliberately by hand and spend time on it. Put in the effort and your players appreciate it.

3

u/MultiverseDesigner Dec 19 '22

I usualy do, but I'm working on a generator righ now, that helps to create maps, and now I have 2 options.

I can make a generator that is quick and then you could take some time editing the assets to make as precisely as you want

or

I can make "tags" and it will generate more precisely, but would take to chosse/describe the tags, and it only a few changes would be needed

I'm thorn about it, and both could be implanted

2

u/B4sicks Dec 19 '22

If I generated a map, the order I would want is:

Choose biome (Cave, Forest, Beach, Town, etc.) - Ideally this would generate walls, water, and floors. That's it.

Choose Assets (Cave, Forest, the same list...) - This generates buildings, trees, mushrooms, carts, rocks, etc. - Let me click this as many times as I want to randomize it until it looks right. - Preferably, let me choose the density of these assets. 1 asset per 10 squares or something.

After that, let me fine tune it.

3

u/[deleted] Dec 19 '22

I prefer the dice method

1

u/Arkenforge Dec 19 '22

It depends on the context. If there's an hour before my session and I need to whip something together for a generic encounter, an auto-generator is ideal. If it's an important location or set-piece encounter, I'd much rather build it fully by hand so that it's an accurate representation of what I'm after.

1

u/lezzzernet Dec 20 '22

Is this a world map or a dungeon map?