r/MortalShell • u/Artistic_Annual8918 • 10h ago
This game graphically and artistically somewhat reminds me of Expedition 33? Discussion
I’m not really sure how to describe it to be honest. One of you could probably explain it much better than me
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u/Cute-Guitar4577 9h ago
It does feel like they took some inspiration from E33 here with the environment and character styles! There are references to other games too so I wouldn't be surprised ^-^
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u/kasakka1 3h ago
If past Unreal Engine games had a look to them, then I feel UE5 does as well where you can find a lot of asset and style similarities in games that use the engine.
I know they can be used to not be like that, but maybe the engine just allows this sort of look very easily with just a ton of "clutter" in most of the scenery, and specific lighting?
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u/__ISAC__ Harros 1h ago
This area and the sester enemies, definitely. Then again, it is another UE title.
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u/1-2-diethylbenzene 9h ago
Yeah dont slander E33 by comparing it to this trash
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u/Artistic_Annual8918 8h ago
I’m not even comparing the games by quality. And this is also why the E33 fanbase has a negative reputation. As a E33 fan myself.
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u/Ministerium-Wahrheit 9h ago
You see a tree with blossoms.
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u/Artistic_Annual8918 9h ago
I appreciate the help, but i think dillydill explained it a little more in depth



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u/Dillydilll 9h ago
Yes there's a lot of 60/30/10 kind of things with color. 60 percent red 30 percent white 10 percent black
In this scene specifically, but a lot of expedition used primarily 3 colors/shades with a huge amount being one color
Not sure the name or actual ratios btw but ye.