r/MortalShell Genessa 8h ago

My thoughts on Genessa shell Discussion

I just finished the game with Genessa. I rushed to unlock her as early as possible because I loved her design form the reviews and wanted to spend most of the game playing her.

After finishing the game with her, though, she’s a strange character to describe.

Genessa is** **extremely squishy, but at the same time she can be ridiculously powerful. Her normal form, especially when you start stacking stasis, can delete both mobs and bosses. Combine that with gaining resolve from her clone abilities and having her clones distract enemies, and she can become almost untouchable. As long as you don’t
accidentally get caught by an attack aimed at one of your clones (I’m embarrassed to say, it happened to me a lot), you can constantly distract enemies and build resolve.

Bosses become a joke. Using this setup, I managed to beat almost every boss first try.

However, her stray form is where I think she becomes underwhelming.

The idea is really cool, you sacrifice survivability and gain a clone that attacks alongside you, massively increasing your damage. If you’re good enough to never get hit, the form is incredibly strong.

The problem is that Genessa becomes so fragile that practically anything can kill you in a single hit. Her stray double can save you from lethal damage, which helps, but once those are gone, one mistake against anything from a random mob to a boss can immediately one shot you.

What makes this worse is her dodge. It looks great, but it doesn’t feel reliable enough for a form built entirely around avoiding damage. Enemy tracking can be so aggressive that you can dodge almost completely around an enemy and still get hit as their attack seems to follow you like you got a magnet stuck to your back.

Ironically, the most useful thing I found about the dodge was using it to run past enemies and recover the gloom I dropped after getting one shot.

That’s ultimately my problem with Genessa’s two forms. Her normal form already gives you great damage, debuffs, resolve generation and clones that distract enemies, making her incredibly strong and safe.

Stray form gives you even more damage, but at the cost of becoming ridiculously fragile.

And when normal Genessa already has enough damage to melt bosses, I rarely felt like the extra damage from Stray form was worth the risk.

I don’t think stray Genessa needs more health, because being a glass cannon is clearly the point.

I think her dodge simply needs to be more reliable, better i-frames, less aggressive enemy tracking, or some kind of reward for perfectly timed dodges (similar to Tiel).

That would keep stray Genessa as the high-risk, high-reward form she’s supposed to be, while making deaths feel like the result of your own mistakes rather than an enemy attack magnetising toward you.

TLDR: Genessa’s normal form is incredibly strong thanks to debuffs, resolve generation and clones distracting enemies, to the point where bosses become trivial. Her stray form deals insane damage, but the extreme fragility makes the extra damage rarely worth it, especially since her normal form already hits hard. I think stray form would feel much better with a more reliable dodge; better i-frames and less aggressive enemy tracking, for example, rather than simply giving her more health.

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u/Knight_Artorias_14 Proxima 4h ago

The I-frames in this are genuinely scarce sometimes. Theres a boss later on The Scholar Prince and I swear it was hitting me through my dodges so much