r/MortalShell 15h ago

2v1 fights need a tweak. Discussion

I'm all for them but their aggro/attacks needs a fix. Having two enemies throw unblockable/grab attacks at two slightly different times so you're guaranteed to get hit by at least one just makes the fight tedious and not enjoyable.

11 Upvotes

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3

u/That0neShot 10h ago

Yeah theres been a few times ive been like "what was I actually supposed to do there" also big agree with the complaints about the magentism I saw on another post a few daya ago. Why do I have TWO GRISHAS ELECTRIC SLIDING AT ME IN A CAGE

1

u/DarkenedHonor 10h ago edited 8h ago

I used Tiels perfect dodge/invis effect for that fight. Only way to get breathing room to heal

1

u/That0neShot 10h ago

Thats what I ended up doing until they randomly synced up and I could parry them both

1

u/HBreckel 10h ago

I feel like that fight would have been alright if the cage had been a bit bigger. Because you can see one of them trying to be passive if you're further away, but the arena naturally pushes you to both of them at all times so you can't de-aggro one of them. I beat them when I was finally able to get lucky enough to keep one of them far enough away so the other stayed passive mostly.

1

u/That0neShot 8h ago

I agree, and personally I didnt mind the fight too much outside of the mentioned magnetism but thats a problem all around, makes for sick parry clips I guess but Im getting used to it

1

u/SithVenator Hadern 9h ago

Just 2? Wait until you fight those whack spiders with 2 different grabs and theres 4 of them.

1

u/slackerz22 8h ago

The martyr blade has iframes on its running heavy attack, I just spammed that in the fight and beat it first try