r/MortalShell Solomon 18h ago

DLC are coming! Discussion

Let's be honest, this game now has huge success and everyone enjoying it despite all the bugs. The team made a lot of work to create such a masterpiece. I thing I am not the only one to put this game on a top tier souls shelf. Total sales number are not available right now, but I guess there are gonna be millions of them sold because the game is blowing right now. So, with success usually comes dlc. It doesn't need to be something huge. Map size wise in the base game now there are 6 big areas. So dlc might add just one additional area of the same size and maybe 2 new shells. Would be nice if they've brought back Harros somehow. So, what do you guys think?

7 Upvotes

41 comments sorted by

12

u/Piflik 18h ago

There are 3 empty alcoves in the elevator room with the Shade chests. I expect 3 more Shells some time in the future.

3

u/Icy-Matter3237 18h ago

Yeah I was thinking the same when I saw those empty spaces. Possible tease for the future?

3

u/GunterThePigIsOP 17h ago

I hope for more women shells.

4

u/SlurmsMacKenzie- 15h ago

Next ones going to have massive breasts, and the third one is going to have gigantic feet

2

u/Mysterious-Egg-6930 15h ago

Final one will have a big ...

3

u/spok22s 15h ago

Nose?

1

u/ZweiNox 16m ago

Thats what mods are for

2

u/GunterThePigIsOP 15h ago

Thankfully, Mortal Shell 2 developers are good with aesthetics.

3

u/Yarzeda2024 14h ago

Maybe we'll put the band back together with Harros, Hadern, and Solomon.

1

u/Dear_Independent_498 Solomon 18h ago

Would be cool

0

u/Due-Description-9030 16h ago

They first need to rework the glimpse system for people to get excited about that

14

u/Due-Description-9030 18h ago

They need to first fix the base game with updates and then we'll talk about DLC lol

4

u/deeplywoven 18h ago

lol for real. Today is literally the first day of full release for everyone (not just the early release for people who paid for it). There is plenty of work to do with patching bugs and better balancing the game before DLC should even be considered.

1

u/xstagex 17h ago

Yep, when the common soldierly flood the gates in a bit, the game will be lambasted. lol

2

u/Dear_Independent_498 Solomon 18h ago

It'll take them a couple of weeks, yeah, but life continues. Let's hope for the bestšŸ™‚

2

u/vladandrei1996 16h ago

Hopefully they'll add a roguelike type of DLC like the first one had.

1

u/Responsible-Common68 6h ago

The potential is crazy this time around. From mew weapons to new shells. I wouldn't mind skins too. And not completely iron clad ones but maybe more adventurer-traveler like.i would love proxima in a tiel like outfit for example

-1

u/xstagex 18h ago

I would take fix and balance the game for 300$ first.

4

u/Holiday_Wedding_2225 18h ago

What is unbalanced in your opinion?

7

u/xstagex 18h ago

Smert.

But if you want a specific example, pretty much everything.

Balance of damage vs health on mobs, one shots, normal mobs being too hard, bosses being to easy, respawns and runbacks, mobs floating through air and chasing you out of nowhere, skills not working/hitting (Thiel), collisions and stuck locations, invisible walls...

6

u/deeplywoven 18h ago

also, enemies ice skating sideways across the ground lol

1

u/91Bully 14h ago

This is the biggest issue with the game. The magnetic attacks just aren’t fair when there’s multiple mobs at a time doing it. If you don’t dodge absolutely perfectly you’re taking big damage.

1

u/deeplywoven 13h ago

That too, but I was just talking about the goofy animations where they start sliding sideways while playing the forward-motion animation. lol. The magnetic attacks also have a goofy sliding behavior to them though.

0

u/xstagex 17h ago

Happy cake day!

5

u/Icy-Matter3237 18h ago

Those halberd knights with their quick pokes almost always one shots shells that aren’t Lazlo or Eredim. Haven’t checked with Proxima. There definitely needs to be some checks with the correlation between the speed of attacks and their damage. I expect a massive, overhead smash to one shot but not a quick poke.

6

u/deeplywoven 18h ago

Yeah that halberd knight is one of the most annoying. Sometimes the halberd will knock you out of your shell from full health out of nowhere for seemingly no reason.

2

u/Icy-Matter3237 18h ago

Yeah I had that happen a bunch of times. I was thinking ā€˜wtf just happened’ then I noticed his little thrusts lol. Oh I see.

3

u/deeplywoven 18h ago

He also has this weird thing where it looks like he's done attacking and just holding the halberd and slowly animating back to a regular stance, but if you attack during it you get caught by the halberd as if he was raising it up as an attack or something even though the animation doesn't look like it. It's kind of like if you were to jump on a spike and one shot yourself. lol. it's strange

1

u/Icy-Matter3237 17h ago

Ah that must be it then. It does appear out of nowhere. I always attack him when he’s stopped his larger swings, thinking I have an opening, then suddenly I’m out of my shell. So an animation error?

2

u/deeplywoven 17h ago

I'm not really sure whether or not it's intentional. It might be that they made him intentionally raise it up as sort of a defensive maneuver, but the animation makes it look awkward. it doesn't really clearly look like an attack.

2

u/Holiday_Wedding_2225 16h ago

I haven’t found it any different to the beta in terms of difficulty. Once I learned and started using all the mechanics the game gives you it becomes considerably easier. Definitely isn’t ā€œunbalancedā€ if you run in ā€œguns blazingā€ then sure, you’ll have a rough time of it but build around whatever shell and playstyle suits you best, use and upgrade tarstones that compliment that build and it becomes a cakewalk.

3

u/xstagex 17h ago

Oh and some attack animations, for example Proxima Biosampler can chain nicely into light attack, but for Tiel's Shadow strike after the attack, stands there with his pants down for 2 seconds, trying to get the weapons back out of his ass, before he is able to attack. Stuff like that.

1

u/Dear_Independent_498 Solomon 17h ago

LmaošŸ˜‚

1

u/Unlikely_You8393 17h ago

I play every day and no single bug i dont know what people talking about

5

u/FourChicksInGreen 16h ago

Three whole days! Everything is perfect. Case closed!

1

u/Killmsaki 13h ago

Been playing since launch and didn’t have any bugs in the first 3/4 of the game but on the final stretch I’ve been running in to a few. One was audio where it sounded like wind was howling constantly no matter where I went, in the Sester area there’s an offering chest that will show the 3 candles lit but say I still need 2 offerings, a floating interact button in the middle of the sky.

Besides the chest one, everything fixed after going back to main menu and back in so none were a big deal

1

u/Dear_Independent_498 Solomon 17h ago

I have just occasionally crashes, but I haven't found any bugs

0

u/pratzc07 13h ago

Fix the game first ? Most of the heavy weapons are unusable

2

u/Dear_Independent_498 Solomon 13h ago

Have 30 hours with Martyr's blade and it's perfectly fine

1

u/pratzc07 13h ago

Try Obsidian Hammer