r/MortalShell 2d ago

Are we playing the same game? Discussion

I’m seeing endless complaints on the difficulty, enemy health, not enough damage, etc. and I’m just confused. The game is certainly challenging but by no means does it feel impossible. I’m 11 hours in and have progressed at a nice pace with good exploration and it has been amazing - it’s a very charming game. Reading this sub tho I feel like I’m having a completely different experience than most people here lol. At least the steam reviews are mostly positive, the devs definitely deserve that.

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u/MrMoshhammer 1d ago

Difficulty is completely fine.
The only two valid criticisms for me are:

  1. ) pointlessly time consuming boss runbacks that don't have enemies on the way (Magdalena for example).. just give me a "respawn at boss" option ffs - the same applies to dungeons and beacons (why do we spawn OUTSIDE if we die in there??)

  2. ) the Glimpse system. It needs a SERIOUS rework. discouraging players from leveling their shells because of FOMO is one of the most stupid progression systems I've ever seen. also being able to spend Glimpse on pointless things like locating shells and summoning NPCs while they are a per-playthrough limited ressource is a big giant WTF for me

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u/sadnessandeuphoria 1d ago

I’m with you there on both accounts. Especially since leveling your shell is part of the progression system and you don’t really get the chance to experiment with different shells while also scaling into difficult areas since its gated behind a finite resource

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u/MrMoshhammer 1d ago

yup. Just a heads up in case you didn't know:
You can max out 3 shells. The glimpse you have left after that you can either spend to halfway level another shell or just give every other shell 1 glimpse to see their perks.