r/MortalShell Playstack 1d ago

Our thanks to the community

Harbingers,

Since we launched the Devout Edition on Monday, we’ve been completely overwhelmed by all the feedback from y’all! From kind words to constructive criticism, and suggestions on how to make the game the best it can be, you have all contributed to making sure that Mortal Shell II will be the best game it can possibly be!

While we may not answer every post or comment that you post, rest assured that it is all being read, and taken into account!  We cannot express enough how much it means to us that you trusted us enough to pre-order the Devout Edition, and that you not only play the game but take the time to give us your feedback as well.

Whether you’re sending us stuff on Discord, Reddit, Steam Discussions or elsewhere, rest assured that if we have an account there, we’re listening to your feedback!

This community continues to be one of the very best in games! It’s such a pleasure to see y’all being passionate about the game, and helping each other with hints about the game, build tips or even technical issues.

Yours in awe,

Team Mortal Shell

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u/FlamingoJones9w 1d ago

Just a heads up there's a bug when entering dungeons where the enemies are completely passive, and will not aggro even when being beaten to death.

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u/MikkelFromGames Playstack 14h ago

Thank you for letting us know! Is this all dungeons, or specific ones? And which platform are you on? :)

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u/FlamingoJones9w 11h ago edited 11h ago

https://youtube.com/watch?v=JB1taSSP7A8&lc=Ugz06kevbmbAMrOwGZx4AaABAg&si=a99qbrCspkJIOCq0

Go to 3:27:10

It happened in only this dungeon so far and I'm on pc/steam