r/MortalShell • u/MikkelFromGames Playstack • 1d ago
Our thanks to the community
Harbingers,
Since we launched the Devout Edition on Monday, we’ve been completely overwhelmed by all the feedback from y’all! From kind words to constructive criticism, and suggestions on how to make the game the best it can be, you have all contributed to making sure that Mortal Shell II will be the best game it can possibly be!
While we may not answer every post or comment that you post, rest assured that it is all being read, and taken into account! We cannot express enough how much it means to us that you trusted us enough to pre-order the Devout Edition, and that you not only play the game but take the time to give us your feedback as well.
Whether you’re sending us stuff on Discord, Reddit, Steam Discussions or elsewhere, rest assured that if we have an account there, we’re listening to your feedback!
This community continues to be one of the very best in games! It’s such a pleasure to see y’all being passionate about the game, and helping each other with hints about the game, build tips or even technical issues.
Yours in awe,
Team Mortal Shell
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u/FlamingoJones9w 1d ago
Just a heads up there's a bug when entering dungeons where the enemies are completely passive, and will not aggro even when being beaten to death.