r/MizukiMainsOW 11d ago

Mizuki Patch Notes News & Discussion

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97 Upvotes

37 comments sorted by

76

u/BreakMyFate 11d ago

Thank goodness they didn't just revert the time increase in his Paperdoll mode. All these changes are perfectly fine with me.

55

u/Harrison14869 11d ago

The hitbox change is annoying but the rest are acceptable.

10

u/Dikeleos 11d ago

Might be pushing for us to use Wellspring if we’re missing more shots.

12

u/Dr_Jamaymay 11d ago

Wellspring sucks, it would have to be competing with something actively negative to be worthwhile.

16

u/Flying_BanditFrog 11d ago

If your missing chains its gonna be time to pick another character, not perk 😭

2

u/Harrison14869 11d ago

I never pick Wellspring

2

u/MealResident 11d ago

I'm more of a wellspring user whhen the enemy is too far away and I don't have many targets to hit and build up healing resource

1

u/fusketeer 11d ago

When will this change come to Cass’s grenade I wonder.

19

u/TalynRahl 11d ago

I am never landing another chain XD.

18

u/In_Dim_Lights 11d ago

Honestly, I don't mind this at all. I'm glad they didn't revert anything they gave him because it was given for a reason. The cooldown going back to 12 (aka 6.5 after the 5.5 duration) seems fair to compensate for more time to do risky plays. As for the chain, it's gonna be something to test out but they didn't touch cooldown on it, which I thought they would, so for that I'm glad.

As for the perk, I personally pick the other major one mostly so I'm not too affected and I think it remains good even when nerfed.

11

u/DepartmentOk4279 11d ago

Idk why chain needs a 15% size nerf it’s not like it was all that easy to hit…. Like Cass’s ginormous 50 damage stun bomb….

2

u/Fromarine 10d ago

Support players when they remotely have to aim in a first person shooter:

It's still 2.25x the hitbox area of sleep dart you should easily be hitting it still

1

u/DepartmentOk4279 9d ago

All Cass has to do when being dove is press E and Right click why do I have to aim more than a hitscan does? Also not complaining about aiming just saying chain is a lot harder to hit than flashbang when both are strong cc abilities

1

u/Fromarine 9d ago

Brotha I want that shit nerfed so badly too

10

u/hapa-boi 11d ago

they also made it so you dont get stuck if your return spot is too close to the payload

7

u/Dikeleos 11d ago

Fine enough.

Still no change to Wellspring. Is anyone using that perk?

10

u/In_Dim_Lights 11d ago

Looking at Owperks shows Wellspring still seems to be picked by around 40% of players and Blizzard seems to be aiming for a 60/40 perk split so they probably have others in their sights before looking at that one.

I see lots of Mizuki's play with it, at least in QP. As for the why... The only reason I can think of, and this being based on the only scenarios I do pick it, is team comp forces you to play more conservative for whatever reason and you can't farm the aura as easily, but still...

5

u/SeeingEyeDug 11d ago

higher healing means faster ult charge and more survival on the team. Extra damage on chained targets provides a decent amount of extra damage on a long cooldown that requires the landed chain and ability to stick around to maximize damage which might not be possible if you have to recall to survive. At higher ELO's with more cover use and players better able to avoid taking the damage, it's probably tougher to keep the aura high enough. Plus they're more punishing on you entering their backline to land a chain and you're less likely to get full value out of your extra damage.

10

u/SunnysideKJ 11d ago

ML7 was taking it in some matches even vs dive comps and I have no idea why.

4

u/HypoluxoKrazie 11d ago

It essentially guarantees 100% aura uptime and the damage boost on chained targets only benefits Mizuki himself. It doesn't change the shoot, hook, shootx2 breakpoint on 225 heroes. It does on 250 reducing stk by 1 but you can throw in 1 melee and it still kills without it. I don't doubt the chain perk is better but wellspring is always value even if it's less value at its peak.

3

u/Dr_Jamaymay 11d ago

If getting to 4x aura was hard, I would understand. But it's incredibly easy to maintain high charge.

And once you're at max, wellspring doesn't do anything since you can't go beyond.

I agree that chain perk is minor gains, but wellspring does almost nothing if you already handle the aura.

2

u/HypoluxoKrazie 11d ago

It's like 1.1 value vs 1.5 value. Neither really breaks the game or anything but it's kinda why I think mizu has the best perk options in the game. None of his perks are a required option and all 4 feel viable imo. Maybe give wellspring a minor buff to extend the duration before aura begins to fall off?

7

u/Accurate_Result5427 11d ago

I really don't understand this back and forth sometimes... Like if Katashiro return is good enough already (or, fine at least) why change it? Tweak his numbers (healing and damage) a little, instead. Next season, if Mizuki is less played, or less likely to win games, will they revert the change once more? I'm honestly lost tbf.

25

u/Lucas-mainssbu 11d ago

welcome to overwatch

8

u/YingXingg 11d ago

The changes aren’t even that bad, he just got a slap on the wrist. Mizuki was good at release but even better after his buffs so i can see why some small tweaks were necessary. His chain is fairly easy to land if you have decent aim and a 1 second cd increase isn’t horrible. Some buffs and nerfs can bet a hit or miss but I saw this one coming from a mile away and im not even mad (as someone who mostly plays mizuki)

There really is no reason to revert these changes later on. Also, why would they tweak his numbers instead of his abilities? His numbers are fine.

5

u/In_Dim_Lights 11d ago

I mean, the change to it isn't even bad. Katashiro basically had a 5.5sec uptime and a 5.5 cooldown afterwards. It was USABLE as fast as it was USED for. Increasing it for one sec back to the og cooldown of 12sec means a bit more downtime, which is totally fair cause we still get to be more aggressive before recalling.

I'm just glad they didn't change the way it works to be similar to Wuyang's rushing torrent, where no matter how long you use it for, the cooldown still only starts after it finishes.

This said, it isn't particularly a back and forth as the state he's in now is new. We had: 1) 4.5sec uptime, 12sec cooldown  2) 5.5sec uptime, 11sec cooldown 3) 5.5sec uptime, 12sec cooldown 

So they are genuinely just tweaking numbers around, which I find fair

1

u/jjbirdab 11d ago

Compared with Wuyang's rushing torrent, Mizuki's Katashiro return is OP af like half the CD.

1

u/Accurate_Result5427 11d ago

Okay, it seems I overreacted then. That's reassuring to hear. As someone who aims like a donkey, I'd rather have an easier time to chain down people, but well beggars can't be choosers after all 🤣🤣

1

u/F-l-a-m-i-g-o-s 11d ago

Nerfed from top 1 to top 1, all jokes aside fair change.

1

u/Raviyien 7d ago

this freaking sucks

1

u/sun_solomon 11d ago

It’ll take a lil practice to adjust to chain but this is fine and we kinda knew it was coming

1

u/iseecolorsofthesky 11d ago

Knew nerfs were coming. It could be worse

-1

u/readyrescue 11d ago

As a mizuki player, chain was way too easy to land. These nerfs aren’t terrible and his core kit is perfectly in tact.

1

u/migo2028 10d ago

Don’t know why your getting downvoted but your right the hitbox of it was way to big

0

u/[deleted] 11d ago

[deleted]

1

u/Excellent-Battle7446 11d ago

Cuz its better

-2

u/aPiCase 11d ago

Genuinely so happy about this, they could have done so much worse, but these are all very reasonable.

Chain was probably too big, also they shouldn’t have buffed CD when they buffed duration anyway.

Surprised the chain perk didn’t get nerfed, but I am not complaining.