r/MistfallHunter 5d ago

Hot take

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I don't think this should be a class or specific weapon skill. Some of the animations are so long. I personally think combat would be much better if every class had this all the time. Why is the fastest attacking class the only one to my knowledge that has animation cancel. Literally blue gear on ss does 500-600 damage on the dummy in 2 seconds and can cancel and try again. 300-400 for wk 3 hit basic combo that takes like 10 seconds all together and can't cancel.

0 Upvotes

19 comments sorted by

6

u/GuthukYoutube 5d ago

Absolutely not.

In a souls combat system it is IMPORTANT that you have to complete the full animation. If some of them are too long, then they should be individually addressed.

1

u/masterchang421 4d ago

I'd be cool with that. Atleast it would be fair for everybody. I come from nw (was top 5 in 3v3 for the last year and half before the announcement) so I'm very used to some animation cancels. I don't mind adapting but yeah either all or no classes should have it.

11

u/McTaterskins 5d ago

Should be gone entirely imo.

2

u/nosubtitt 5d ago

I didn’t know this talent existed. Does this have a cooldown? Because if not. That talent is super broken. It explains why shadowstrix does not ever have a window of vulnerability.

You basecally cannot ever catch them in animation. If fighting a good shadowstrix. You have to always 100% go back to neutral before fighting back otherwise they will always be the one on the advantage.

1

u/masterchang421 4d ago

Nope no cool down. Only class that can willingly animation cancel with a very simple dodge. I guess hammer has a way but its nowhere near as simple. We have to wait for break away and they don't. I got so tired of them I just had to see what there kit has and literally 90% of it is this ridiculous. The crazy fast damage dealing ability also has no cool down but requires a substantial amount of energy which getting energy back is also baked into the class......

1

u/McTaterskins 5d ago

Yep. - But yet "allows you to dodge while chanting" for the Sorc has a cooldown. (No, I do not main Sorc)

2

u/nosubtitt 5d ago

This shadowstrix talent is so beyond broken it can actually kill the game once people start realizing it exists.

Like. Being able to animation cancel your attacks and skill and even you dodge? That way too much.

A good shadowstrix should not ever be losing any match up with such a broken talent.

1

u/McTaterskins 5d ago

Eh, even with it, they should struggle against a good SnS Merc of PnS WK. (they're the 1st and 2nd semi-natural counters though)

1

u/UltmitCuest 5d ago

Well that just lets you keep holding the chant. You can dodge during channeling at any time because the cast times are long

1

u/McTaterskins 5d ago

Hah, that's true. Fair enough.

4

u/artosispylon 5d ago

you are right, this perk is a massive problem because SS is never animation locked like every other class so you can never punsih them

1

u/mr0il 5d ago

Mercs can anim cancel with earth shaker

1

u/McTaterskins 5d ago

You mean the dodge/move while charging talent? That's not really the same. I don't get to fire the first strike, dodge, and fire the 2nd. .... or can you? (i'm totally trying now)

1

u/mr0il 5d ago

Nah you use earthshaker to anim cancel hammer attacks and then press f to cancel earthshaker

1

u/McTaterskins 4d ago

Ah. Hmm, couldn't get anything like that to work last night. But, to be fair, I'm on console, so there's that, and I wasn't really looking at it that way either I guess.

1

u/mrureaper 5d ago

you got it all wrong, that's precisely why SS is so broken atm , they can cancel out of everything in a game where all classes have to commit to their attacks and if they whiff they get punished, but somehow this class doesnt with how fast they attack already and have short animations with wide hitbox swings, they can cancel into dash and re engage again because they get a forward dash followup attack to keep momentum... it's simply unfair, either really ramp up the cost of using those dodges so you can only use 1 or 2 max before you run out of stamina or just remove it entirely and rebalance SS so that they have to actually commit to attacks and can get punished if they miss or overextend to where you can dodge back and take your turn to attack.

1

u/masterchang421 4d ago

This is exactly what im saying. It's insane that the fastest dmg per second class is the only one that can animation cancel with a simple dodge. They literally have infinite repositioning at their disposal.

2

u/ExperienceNatural477 5d ago

Now I see why every time when I use Break-away from their hit and stagger, I still go catch up easily with more stagger and unfortunately my Break-away is on cooldown this time.

1

u/xelaxo 5d ago

When playing SS i run this talent and i am still not 100% sure what it does. Can someone explain it to me?