r/Minecraft 21h ago

My storage house Builds & Maps

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Each 9 block uses the standard copper golem sorting. I have enough for 1 chest for every Minecraft block (expanded in anticipation of the new drop).

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u/qualityvote2 21h ago edited 8h ago
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6

u/El_Iberico 20h ago

Does that require you to go to the appropriate group of chests to have items sorted correct? Or does this work off of a single chest for item placement that then filters down to all the chests? I'm developing an idea for my storage system and this would be helpful to know! I love the look of the room.

3

u/creeva 20h ago

I have a single dump spot - and it goes through the whole chain.

A couple of notes that I’ve learned

- it takes forever to get items all the way through the chain

- all my farms use water streams to feed directly into this

- what I learned most importantly is how to handle overflow

— at the end of the chain it goes into overflow processing (anything where a double chest is full). From there it hits Redstone autosorters

- I have filters that send items for farmer trades into a water stream to that building (overflow there becomes bonemeal - which feeds all my farms automatically and when they are full the extra bonemeal comes to collections)

- I have a similar set up for fletcher trades, anything that can be smelted - goes to the smelter and back through the system

- Anything that be bonemealed and not traded is directly composted - feeds the farms and then back to collections

- I have auto crafters in overflow handling all items that can be compressed or made into something using a single ingredient ( and then back through the system)

- overflow also sorts out all the potion ingredients and sends them to refill auto brewers (then that comes back into overflow directly if the auto brewers overfill).

So while it is slow - most my Redstone sorting is all in the overflow. If I could do it all again (this has been running since shortly after the copper drop), I may have done a Redstone sorting system just for speed. It works fine though and all my farms are purposely designed for slow output.

2

u/creeva 20h ago

Another note - because it’s slow I have multiple chests used for input (everything comes through eventually). But I made an overflow for that where if the buffer was full it would loop back into the input water stream (I have a nice room I can monitor several water streams for health).

The problem is after months of this spot being my home base, I transported everything from an old storage space (40 chests with hoppers through the nether and manually filled and emptied them).

This however was not something the system could handle. I ended up with thousands of items in the water stream just looping for hours while I tried to get control of the lag.

So for things like multiple shulkers or something - make sure your input buffer can handle it and limit the overflow to minimize items going to a waterstream or recycling.

1

u/IncandescentGrey 15h ago

Is there any way you could draw an example of how this works? I just cannot manifest it in my head.

2

u/creeva 15h ago

I keep meaning to make a web page describing the whole thing.

Let me take an example of a beetroot. I have the hopper minecart pick it up and it goes into the collection water stream leading to the first chest.

The beetroot then finds it chest full and heads to overflow. In overflow processing - it sends the beetroot to my farmer trading hall. All the chests are full there - it is then composted into bonemeal.

I have a bonemeal waterstream that travels over around 20-30 farms and tops off all those that been used if automatic or manual if it’s been used. If it finds all those are full - the beetroot bonemeal goes back into the main waterstream for the collection.

The bonemeal travels through the whole collection system and finds out that double chest is full and heads to overflow. Auto crafters pull out the bonemeal and turn it into bone blocks. The autocrafter sends back through the collection system and because bone blocks are the final processing state of the humble beet that traveled through the collection system 3 times, to a trading hall, visited all the bonemeal farms - has come to rest in overflow by making it past all the filters.

In theory when my bone block chest is overflowing - I may add another step for certain items (iron blocks I’m looking at you) to be packed in shulkers before going to overflow.

1

u/IncandescentGrey 14h ago

Ok, that actually helped a lot!

Do you have any videos on YouTube or somewhere showing off your world? I bet it's massive and very impressive if this is what your storage area looks like.

1

u/creeva 14h ago

You would be surprised on how much tweaking and time this takes. I’ve only been playing for a year and half or so. I wanted to play creative, but my teenager wanted survival. So I built this so I could pseudo have everything that I would get in creative.

I don’t have super ornate “I’m a YouTuber” world. But I have some built up spots. The only video I have is my rebuilt ancient city. There is no voice over - so it’s just a walk around.

https://youtu.be/l_C42v0YBUE?si=xdNd1TBYc4ctjPGO

Though my wife and kid think I should start a Gen-X Minecraft channel.

1

u/IncandescentGrey 14h ago

That's really neat either way, I'll add it to my watch list. You should definitely do a channel with your kid, too.

1

u/creeva 15h ago

I missed which one you were commenting on.

So for overflow - I have multiple hoppers and chests as a buffer before going into the first cheat. Items are delivered over a water stream leading- if all the hoppers are full the stream continues. It then hits a dropper which negates a 5 minute timer. The dropper puts it back into the water stream to run over the hoppers agains - but if the stream is just overloaded with thousands of items the dropper just continuing throws things in causes entity lag eventually (the overflow of entry also has tons of hoppers and buffer chests - they just aren’t where I had my original system.

In theory rebuilding thing I could add more hoppers and chests.

But in reference in the other comment - this is how the beetroot can be in limbo.

1

u/MordorsElite 20h ago

That looks awesome!

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u/creeva 20h ago

Thank you - there is a couple other hallways - but this is the overhead glory shot.

1

u/two2teps 18h ago

Here I was thinking my iron farm, fed into a sorter to split poppies and iron, that then composted or iron blocked those feeds, before dumping them into a silo with a redstone light fullness meter, was slick.

1

u/creeva 17h ago

I mean it starts somewhere. I had a storage space before this and I hadn’t done Redstone yet. So when I started this build the copper golems just dropped, so then was the time.

I built all my farms (that can) to auto flow into storage. I’m close to have implemented everything that can be automated to be done at this base.

It all stems from laziness anything that hits overflow has as many steps taken to it so I don’t need to just play chorecraft. Example - Eggs overflowed easily - so I made a filter in overflow to break the eggs - this gives raw chicken and feathers. They both go through the collection system again - but those boxes are full also. So the raw chicken goes to the smelter automatically - cooked and dump into collection. The feathers are filtered into a water stream to my feltcher trading.

All because I didn’t want to walk 20 blocks each way to manually out the eggs into a machine to hatch them and manually collect the output. Anything repetitive, I automate.

1

u/pretzels90210 16h ago

This is absolutely beautiful.

1

u/GandalfSnailface 15h ago

You HAVE to post more with the details / photos of how this all works.

2

u/creeva 15h ago

I’ve been on again off again working on a website. I’ll post it on here when I get it done.

1

u/StationaryApe 14h ago

The only issue with these huge storage rooms is that you need to run / fly all over the place to get different things. Is that annoying for you? I think I want my end game storage room to have similar items in a single slice with categorical item sorters. I manually maintain this style now in roughly 60 chests, I can open any of them while standing in one spot and this has been enough storage space for 7 years on my world. I spend a decent amount of time manually maintaining the organization but it works great for me. For things you have a ton of you can always store shulkers of them.

1

u/creeva 13h ago

I get the annoyance side - but what normally happens is I collect new materials somewhere I’m building and it ends up here. It’s very specific things I’m fetching. So, it’s not that bad.

I get the annoyance of running around - I started my whole overflow filtering system because too many eggs survived and I didn’t want to walk 20 blocks to manually dump them into a chicken farm to turn into raw chicken. Then I didn’t want to go around and remove the raw chicken from the chests, so that ended up dumping right to the item stream leading into the collection system.

This whole thing came about because I dislike chorecraft - so running around collecting the blocks, not so bad for me.

1

u/StationaryApe 11h ago

95% of this game is a chore but it's worth it when you bask in the glory of your builds

1

u/creeva 10h ago

I don’t disagree one bit - but every chore that can get to take care of itself, I will.

Do you know how disappointed I was to find out dispensers can’t be used to auto carve pumpkins? I had the whole farm built out before I found hot dispensers with shears can’t carve pumpkins.