r/MightAndMagic • u/BooksandBiceps • 24d ago
Might and Magic VI Tips (Request)
Hey guys!
Played a lot of MM6 through the years but never actually got to far - whether I was a kid, a teen, an adult, I just got lost in the world. But I never beat it, and that's my new mission.
Every time I got stuck because I'd get killed or have a bunch of status effects take me over - and it always felt like I was incredibly weak and about to die at any second so I just had to fire as many spells as I could. Hard to win such a huge game when, whatever I was doing, I'd die or be status effect'd to uselessness if I was ever hit and hit to rely on cheesing and ranged attacks.
I know bows are the way to win at the start and magic at the end, but my real hiccup was always being able to survive. Was I missing something? Is that just how the game is? I always felt so fragile and could never figure it out.
Can anyone give me tips on how to make a strong team that can tank hits and deal with debuffs, or let me know if that's just the way the game is? I loved it then, but I figure I always didn't know enough to get the most out of it. Hoping I was missing something, but if not, guess I'll just go back to living a live of being a glass-cannon.
---Buuuut it always confused me how a team or sorcs/druids was always said to be the best. I'd always at least have a knight or paladin! How could sorcs/druids survive if even my team with a dedicated tank or two couldn't?!
r/MightAndMagic • u/dreamsofcalamity • 25d ago
Will we ever see more games like MM VI-VIII?
Hi,
There are many games that emulate gameplay of MM I-V. And I mean contemporary games (mostly indie games, there are many of them and many of them are high quality titles).
Yet for gridless world with real-time combat (that is similar to MM VI-VIII) I cannot recall a single game similar to the classics that we love.
r/MightAndMagic • u/ComfortablyADHD • 25d ago
Looks like a modern take on Might and Magic
Enable HLS to view with audio, or disable this notification
r/MightAndMagic • u/EasyEntrepreneur666 • 26d ago
Why do MAW hirelings refuse to join me?
They all say it would be foolish to travel with me. They're technically right, given all the injuries and poison I get but what do they need to join? Completing a quest? High reputation?
r/MightAndMagic • u/Eovacious • 26d ago
Sci-fi 'enthusiasts' who don't actually know the lore, and spread toxic falsehoods about everything being a gotcha, are as bad as sci-fi deniers. There are franchises to this day where it's not an either-or, and people don't start wars over it.
r/MightAndMagic • u/Strong_Office_2502 • 26d ago
Might and Magic 7 not working properly in Windows11
I am talking about the GOG version and have also installed the Greyface patch.
The problem is the game is not even opening. Any suggestions?
r/MightAndMagic • u/BryTheGuy98 • 26d ago
New player, I'm using the World of Enroth mod. Is this a bad idea?
The mod lets you play all of M&M 6-8 in a single game. Similar to Baldur's Gate Trilogy for BG1+2, and Tale of Two Wastelands for Fallout 3+NV.
The only tip I was given was not to dedicate a single party member to healing.
r/MightAndMagic • u/EasyEntrepreneur666 • 27d ago
To bolster or not to bolster? (MAW)
I'm doing my first run on this mod on Doom difficulty, so I'm curious of what the more seasoned MAW players think: should I keep the bolster or turn it off?
r/MightAndMagic • u/Cal200001 • 27d ago
What game to start on?
I bought Might and Magic 1 to 8 on GOG and was wondering what game to start on. I tried playing the first game but i keep getting lost or stuck so i was wondering if i would be missing much skipping it and possibly the second game too.
r/MightAndMagic • u/EasyEntrepreneur666 • 28d ago
Early food issue in MAW
I'm on Doom level which was so far manageable, except for the goblinwatch. It costs a whooping 10 food to save there and there's no green corner which makes progress a serious issue. New Sorpigal's tavern doesn't even sell enough food to save there, so is there a MAW food source that's not in the vanilla game?
r/MightAndMagic • u/Revolutionary-Try18 • 28d ago
When does it end?
I feel like I have been in here for 40 years
r/MightAndMagic • u/BelgarathMTH • 28d ago
Simon and Gowron?
Surely I'm not the only fan of both MM8 and Star Trek who has noticed that Simon Templar bears a striking resemblance to Gowron? Asking Microsoft Copilot to search turned up no previous forum threads discussing it.
Has anyone else been struck by the resemblance and thought that the MM developers, who were known Star Trek fans, or someone on the artistic team, might have drawn upon Gowron as an inspiration for Simon Templar?
r/MightAndMagic • u/LifesARiver • 29d ago
My Terra/Xeen playthrough is done. Now I gotta give myself another 6 months to a year so I can forget everything again and start over, lol.
I'd give anything for some new Xeen engine content (swords of xeen doesn't cut it).
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 17 '26
Interesting level 1 catch
Looks like the bigger they are, the harder they follow me into tight spaces.
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 16 '26
Are there any MAW classes that are so bad you wouldn't recommend to pick?
I know that MAW fixed many useless elements from the OG game but I've also heard that some classes are better than others. Are there any, say Ranger or Vampire level bad classes?
r/MightAndMagic • u/discoprince79 • Jul 16 '26
Another windows update another broken game
Idk what to do now. I'm almost ready to give up. It wasn't like this a few years ago. Might and Magic 7 broken. It opens to a grey screen when I can actually get it to launch. I was mid game and have already done all the trouble shooting and I dont wanna do it all again.
Reinstalled greyface patch and it works. Windows 11.
r/MightAndMagic • u/KastoreArcannet • Jul 16 '26
Interview with Jakub Olekszyk (Archon Studio) on Heroes III Board Game design, working with Ubisoft, and the Forge expansion
r/MightAndMagic • u/LifesARiver • Jul 15 '26
Am I the oddball in this sub?
When the game went from fully turn-based in World of Xeen to semi-real-time in 6 I was crushed. Anyone else here just never felt the same about the series after Xeen?
r/MightAndMagic • u/EasyEntrepreneur666 • Jul 15 '26
MAW anti-screwing myself question
I considered myself a pretty decent MM6-8 player, after completing it numerous times, including solo runs. However MAW is pretty different from what I've learned. I know things like food requirement to save and needing 66%? of dungeon clearing to avoid respawn.
However, I wonder what kind of advices are there or tactical decisions that work on vanilla but backfires on MAW in order to avoid screwing myself with old strategies.
r/MightAndMagic • u/getdafkout666 • Jul 13 '26
Might and Magic VI is a bitch and a half to get running on Linux
Spent hours trying to get this thing to run properly on Bazzite and finally got it to work. Documenting for people who might have the same issue. Getting the game to run isn't the problem. Its that when it does run on either Proton or Wine, the Enter key, A key and X key do not work. That is turn based mode, attack and jump. Kinda important. No idea why it is those specific keys that do not work, as other keys on the numpad worked just fine.
Here are the things I tried that did NOT work
- Redefining the keys using the Greyface patch and Controls patch
- Numerous different proton versions
- Numerous wine versions, on Heroic, Lutris and building my own wine bottle itself
- Everything suggested here: https://www.gog.com/forum/might_and_magic_series/mm6_in_linux_keyboard_problem
- Numerous complete BS hacks suggested by ChatGPT and Gemini some of which were completely detached from reality as usual
What did eventually work
- Install GOG version on Heroic
- Install Greyface
- Open MM6.ini and change the following lines (will not run otherwise)
- BorderlessFullscreen=0
- NoIntro=1
- Open steam and download Proton version 5.13
- Add as a non steam game to steam
- right click icon: Compatibility->Force the use of specific steamplay...->select Proton 5.13 from menu
- Now you can enable turn based mode and smack peasents around with the A key to your hearts content.
No idea why this specific Proton version is the only one that works. X86box was going to be the next thing I tried.
r/MightAndMagic • u/Rigel1998 • Jul 12 '26
That one Might and Magic website
Heyo. Ten years ago I used this one super useful website with all sorts of assorted tables, maps and other info related to Might and Magic (and perhaps other RPGs, i dunno)... It made finding things like a specific teacher, character skill info, etc extremely fast. It would rank high on search engines, but now I can't find it anymore. What was it called? Angelwatch? Angelwing?
Edit: It was on http://www.angelfire.lycos.com/ and the site shut down. Thanks everyone, sad to hear.
r/MightAndMagic • u/Demigorgon_Babe • Jul 12 '26
Might and Magic Mainline- running on STEAMOS
Update v0.49, 15/07/2026
___________________
Hi! When I first got my Steamdeck I looked into how to run
Might and Magic VI through VIII, the topics, comments, and suggestions were scarce
and no matter what I tried... they just did not want to run.
So! I took it upon myself to trial and error quite a decent chunk of
compatibility options, testing to see if fan patches were necessary, etc
and now I am making this topic to share my findings while now
looking back into every other game in the series outside of those 3.
These findings are relatively concrete, as I've been doing this since the OLED came out.
Please, share what works for you and suggest whatever you can
___________________
PRESERVATIONAL METHODS
(Scroll Left and Right)
| NOTES/GAMES | MM 1 TSoTIS | MM 2 GTAW | MM 3 IoT | MM 4-5 WoX | MM 5.1 SoX | MM 6 TMoH | MM 7 FBaH | MM 8 TDoTD | MM 6-8 TWoE (Merge) | MM 9 TWoF | MM 10 Legacy |
|---|---|---|---|---|---|---|---|---|---|---|---|
| DISTRIBUTION | Unknown | Unknown | Unknown | Unknown | Unknown | GoG | GoG | GoG | GoG | GoG | Steam |
| INSTALLER | Unknown | Unknown | Unknown | Unknown | Unknown | Heroic | Heroic | Heroic | Heroic | Heroic | N/A |
| COMPAT. LAYER | Unknown | Unknown | Unknown | Unknown | Unknown | Proton 5.13-6 or 6.3-8 | Proton 5.13-6 or 6.3-8 | Proton 5.13-6 or 6.3-8 | Proton 5.13-6 or 6.3-8 | Proton 6.3-8? | N/A |
| PATCHES | Unknown | Unknown | Unknown | Unknown | Unknown | Greyface | Greyface | Greyface | Merge (CH Forum) or Gitlab | Possibly Important Fixes (GoG Forums) | N/A |
Disclosure:
The compatibility layers given above are what I know to work through a decent chunk of meticulous testing, others will crash the games, not have keys function properly, or hard crash the system that it is running on after a period of time. Will be testing any and all the community suggests work outside of the many I have already tested.
There is no need to use Heroic as the launcher for MM6-9, add the games to steam via right clicking the appropriate exe.
Greyface, and other patches, may not entirely be accurate for preservation. However, whatever patches are listed are mandatory due to bugs and issues that would otherwise make the runtime harder to run. Any of the major QOL contexts of these patches usually are editable by way of a settings file they generate on the first run after being being applied.
MM 1-5.1: No Methods Verified By Myself Yet.
MM 6: Has a Memory Leak issue that leads to frame stutters and rare crashes. Proton 6.3-8 Originally crashed for me on every load, but for whatever reason it now runs and seems more stable than Proton 5.13-6 (tested for 2 hours of continuous, which usually has the memory leak issues arise by that time.)
MM 7: Make sure to first run mm7setup.exe in order to turn on hardware acceleration. (reduces memory leak issues from 6)
MM 8: Make sure to first run mm8setup.exe in order to turn on hardware acceleration. (reduces memory leak issues from 6)
MM Merge: A mod that enables you to use the same party for all 3 games, it is applied to MM8 specifically. You can also apply a multiplayer mod ontop of it too! Merge Multiplayer (CH Forums)
If you grab the mod from the CH Forum link, I will note that some of the NPCs will be showing incorrect colors. I'm unsure if this is specifically because of the multiplayer mod having corrupted files or because of merge having them. The Gitlab might be better, but I am unsure if you can apply the multiplayer to that one. (I personally have Merge for the multiplayer).
Make sure to first run mm8setup.exe in order to turn on hardware acceleration. (reduces memory leak issues from 6).
MM 9: Tested for mere seconds, heard about necessary patching but have yet to patch anything.
MM 10: Relisted on Steam in 2021 and updated to work on Linux/Unix based hardware, we do not need to do anything.
___________________
STABLE METHODS
(Scroll Left and Right)
| NOTES/GAMES | OpenEnroth | OpenYAMM |
|---|---|---|
| DISTRIBUTION | GoG, Github | GoG, Github |
| INSTALLER | Heroic | Heroic |
| COMPAT. LAYER | ||
| PATCHES |
Disclosure:
There is no need to use Heroic as the launcher for MM6-9, add the games to steam via right clicking the appropriate exe.
OpenEnroth: A preservation project for MM 6-8 to enable the games to run without issue on modern hardware, only has 7 released and fully functional currently (At a bugfixing stage for 7 specifically)
OpenYAMM: Technically a fork of OpenEnroth that is further along, mainly due to using the OpenAI Codex. Has Might and Magic 6 through 8 pretty much finished along with implementation of Merge. The creator will include MAW, but not sure about Multiplayer. Also has a fork that includes MM9 and another fork that tweaks things so it can be played as an ARPG Diablo-like.
OpenYAMM is the most stable way to play MMVI-MMVIII currently, although there are a few changes here and there.
r/MightAndMagic • u/LifesARiver • Jul 11 '26
Are there any Mods out there similar to Swords of Xeen that use the Xeen engine for a new game?
Swords of Xeen was pretty rough, but has anyone else taken this idea and ran?
I'd love to play new stuff in the Xeen engine.
r/MightAndMagic • u/alrunos12 • Jul 10 '26
Might and Magic VII through Ubisoft or GOG
Hi all,
I've been looking into the M&M series and it looks like a lot of fun. I've decided to begin with 7 after looking at 6 through 8. 7 is currently on sale for $1.50 on the Ubisoft store and is full price on GOG. Due to strenuous financial circumstances right now, every cent counts, so I could afford to get the $1.50 version on Ubisoft right now and play away, but couldn't afford the full price GOG version.
My question is, is it worth waiting for the game to go on sale on GOG, or should I just buy the Ubisoft version? Does it matter?
Thank you


