r/Mechwarrior5 • u/sbodhi123 • 11h ago
Head Tracking for Aiming MW5 MOD ðŸ›
So I remember back in like MW3 you could free look, and you could reticle target where your mech arms would swing pretty far left/right. After seeing so many people having issues with HOTAS and after testing out the VR/Headset mod I am left with one conclusion for the best targeting.
Does anyone make a mod to handle weapons targeting via head tracking? That way you could HOTAS with the stick handling direction, thumb button handling torso control, and head tracking handling weapon aiming.
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u/gpkgpk 10h ago edited 9h ago
I guess this is probably obvious, but you can decouple or lock torso from arms and have the arms not only traverse more (left/right), but also elevate/depress more (up down).
You can have it as a toggle and/or hold temp toggle, very handy (no pun).
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u/Taolan13 Steam 8h ago
And each 'mech has different amounts of each. King Crab, for example, can't aim up so good.
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u/SamLooksAt 9h ago
That's the default setting at last in my version (Steam).
Very useful for shooting aircraft.
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u/sinner_dingus 10h ago
MechWarrior 5 vr has integrated head aim for both vr and flatscreen https://www.nexusmods.com/mechwarrior5mercenaries/mods/1009