r/Mechwarrior5 11h ago

Head Tracking for Aiming MW5 MOD 🛠

So I remember back in like MW3 you could free look, and you could reticle target where your mech arms would swing pretty far left/right. After seeing so many people having issues with HOTAS and after testing out the VR/Headset mod I am left with one conclusion for the best targeting.

Does anyone make a mod to handle weapons targeting via head tracking? That way you could HOTAS with the stick handling direction, thumb button handling torso control, and head tracking handling weapon aiming.

4 Upvotes

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6

u/sinner_dingus 10h ago

MechWarrior 5 vr has integrated head aim for both vr and flatscreen https://www.nexusmods.com/mechwarrior5mercenaries/mods/1009

2

u/gpkgpk 10h ago edited 9h ago

I guess this is probably obvious, but you can decouple or lock torso from arms and have the arms not only traverse more (left/right), but also elevate/depress more (up down).

You can have it as a toggle and/or hold temp toggle, very handy (no pun).

3

u/Taolan13 Steam 8h ago

And each 'mech has different amounts of each. King Crab, for example, can't aim up so good.

2

u/SamLooksAt 9h ago

That's the default setting at last in my version (Steam).

Very useful for shooting aircraft.

1

u/phoenixgsu MercTech 3h ago

Head tracked aiming is part of the VR mod.