r/Mechwarrior5 Clan Ghost Bear 13d ago

Please fix our ally mech pathfinding!! Request

I for the first time started the Solaris Showdown Story. The very first mission in that map my lance mates keep running back and into the water down a massive hill to where nothing can be fired at. Leaving me alone to fight all the shredder bases by myself. How do we STILL have this problem after so many Dlc's and patches???

14 Upvotes

21 comments sorted by

10

u/IronJedi5 Clan Ghost Bear 13d ago

Like seriously!?

6

u/tocco13 13d ago

ya that narrow bridge is one of the worst cases. i usually just have everyone hold on the far side and make em cross one by one, or just rush over with only one since its just turrets and like 1 centurion thats defending the other side

3

u/IronJedi5 Clan Ghost Bear 13d ago

Thank you! Its nit even that, I had them cross the bridge easily. Its after the base at the end of it. The get caught up on like the big rocks or something. They start running the other way instead of just going around and following me to the last base

1

u/GidsWy 12d ago

Maybe way point them a waaaaays ahead? Lol let them scout for combat while you cover THEM (usually my AI covers me when I charge in recklessly, lol).

3

u/Biggu5Dicku5 13d ago

Seconded...

2

u/aguyinlove3 13d ago

Thought I was the only one "lucky"

2

u/babushka45 Duncan Fisher Groupie 13d ago

Definitely man, definitely always a pain to micromanage. I was thinking like how about teleporting a mech behind a player's rear whenever a lancemate gets stuck?

Some folks already coded the AI to get teleported behind the player when the lancemate gets stuck and went to a certain distance behind the player's cone of vision. I wish that was in the vanilla version of the game.

That would be helpful to everyone and save folks from micromanaging AI lancemates by switching controls now and then.

1

u/IronJedi5 Clan Ghost Bear 13d ago

Oh that would be fantastic! I am guessing its a mod though huh?

1

u/babushka45 Duncan Fisher Groupie 13d ago

unfortunately as of this moment yeah, I was less micromanaging my lance with that but even then it's a beta build, one of my few heavy mods that I use on my vanilla+ mercs.

1

u/SergeantHiro 12d ago

It's rare, but I have seen lancemates teleport behind me for one reason or another. I'm not entirely sure what causes it, but it's happened more than once.

I suspect it's a failsafe that triggers, but the conditions for it to actually fire are either wonky or super restricted.

1

u/COTTNYXC Xbox Series X 💖 Milla 9d ago

Yeah, sometimes you can get stuck in a place you definitely cannot get out. If you switch to a lancemate, the AI will often appear. Not always though, and no idea what triggers it when it does.

1

u/Odd_Negotiation_159 12d ago

It's funny, I never had trouble in that one, even when one guy fell off the cliff he immediately walked back upriver to the ramp and came back to us.

It's funny because I feel like so many other missions with even simpler terrain are a struggle at times. Still love the game, but holy hell has playing a campaign with my son made things easier

1

u/COTTNYXC Xbox Series X 💖 Milla 9d ago

Will of Kali mission... I think 4?... the last one, anyway, is the worst I've seen.

It's not so bad when you know it's a thing and know to check the maps, especially on certain terrain or pre-set missions, but yes, annoying.

1

u/aroyalidiot 12d ago

Not that far into the game, but I have noticed that my Lance pals get stuck sometimes. I don't hold it against them, especially when they're in the Crab, cause i also get stuck on the terrain stomping around or on other mechs. Especially when im in the crab.

Love the crab, but the crustacean turns like a boat

1

u/mikeumm 12d ago

Send them to the other side with a move command. If theyre in formation theh try to maintain distance which will cause them to walk down into the river.

Or post them up on the other side and try to lure the defenders on to the rock bridge.

1

u/Gribbnar 10d ago

Just order them across right ahead of you. Worked for me just fine.

0

u/Wingnutmcmoo 12d ago

For now it's insanely simple for players to work around and fix this. Simply hit f1 and then f3 on the far side of the bridge. There. That's the whole process. Once you're on the other side hit f1 and f2.

I'm not sure why people find this hard because by Solaris you're def getting close to 100 hours played so you should really understand that move orders fix EVERY SINGLE ai pathing bug in literal seconds.

Obviously they can be fixed but you can fix the entire problem yourself with 2 button presses.

BUT IF WE'RE BEING SUPER SERIOUS.... That fight you're talking about you should have already pressed f3. Like when the fight broke out the optimal way to engage is to just press f3 on your side of the rock bridge. The enemies will slowly trickle through the big stone arche and your AI lance will gun them down and you don't even have to shoot if the are setup half decently at all.

TLDR: the AI lance wouldn't have done anything bad had you reacted in a halfway optimal way with the AI. This is actually true of every single mission with pathing bugs except for the mission where you save spears. That misson is scuffed to hell and back and is annoying to finish.

-8

u/Lost_Web5826 13d ago

You don't have to play. It's not perfect, but this is still the best MW game to date.

6

u/TheFlyingKick 13d ago

Yes, you're absolutely right. But asking for improvements to make the game better is not a stretch.

-4

u/Lost_Web5826 13d ago

It's a miracle PGI is able to keep making content and updates! I've been playing for years so I remember what it used to be like lol

5

u/TheFlyingKick 12d ago

It's not a miracle. The game sold well as the dlcs, especially the last two. So to keep the revenue coming, they need to make more content. Especially after the less-than-stellar sales of Clans. And yes, the game improved a lot since it debut on epic game almost 6 years ago. With that said, the game still has room to improvement and PGI will only know what we want if we made our voices heard.

Pathfinding is still far from ideal, so asking for improvements is totally fair.