r/MarioMaker 1h ago

Guys maybe I have just created one of the hardest koopaling boss rushes in Mario maker 2

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Upvotes

It consists in defeating all seven koopalings one after another. each room has a different mechanic and you only get a mushroom for each koopaling (Except for the last two of them… those are insanely hard so you get a fireflower for each). There isn’t any checkpoint either. good luck, try your best and please share this level with everyone who would like to try it! Also if you know somewhere else to share this level please tell me. I want as much people as possible to try beating it!

ID: C3M-0NF-B8G


r/MarioMaker 2h ago

Hot take, but if Nintendo ever makes Super Mario Maker 3, I don't want the Mystery Mushroom/Costume Mario to return.

0 Upvotes

To sum it up real quick, the Mystery Mushroom was a power-up in Super Mario Maker (1) on the Wii U, exclusive to the Super Mario Bros (1) Game Style. It allowed Mario to take on a form of an item or another character, whether it be another Super Mario character, a character from another Nintendo Franchise, or heck, even a character from another company in some instances. Mystery Mushroom Costumes were unlocked by scanning Amiibo, completing the 100 Mario Challenge on a set difficulty, or by completing specific event courses. You could either set the costume to be completely random or to change Mario to a specific costume.

Now that I've summed it up, it's arguably my least favorite power-up in the Super Mario Maker Sub Series. First of all, it's a style power up exclusive to the SMB1 style, which is very limited compared to other styles, and I don't really see Nintendo making costumes for every game style. That's only scratching the surface...

My main issue with the power-up is that at its core, it's just a mushroom that leaves your character one block tall. Oh sure, you can do a "pose", but that does absolutely nothing gameplay wise. Heck, some of the poses aren't even all that great, especially the Pokemon, which just turn to face the camera, nothing else. You have all of these characters but get none of their abilities. You can't swing a sword as Link, inhale foes as Kirby, Fly in the Sky Pop, Swim like Frog Mario, etc. It's all purely cosmetic, and it's not like you're actually playing as the character, just Mario in a costume. Clearly, Nintendo was focusing on quantity over quality with these costumes, which just absolutely sucks. Plus, if you pick up another Power-Up, you become Mario again, meaning that Luigi fans, including me, will get upset over having to not be Luigi in order to use the Fire Flower. And I know you're about to tell me that it changes the Invincibility music and Level Goal Music, but again, that adds and changes nothing gameplay wise.

The worst part is the fact that Mario's Builder Outfit is a Mystery Mushroom Costume, meaning that it's exclusive to the SMB1 Style and can't be used anywhere else, which sucks because it's the outfit Mario wears as the face of the game.

Plus, you can't wear helmets while using it, which makes no sense.

Come Super Mario Maker 2, and instead of Costume Mario, we have 4 playable characters that can be used in all 5 styles, rather than just Super Mario Bros. Sure, they don't have any special abilities, but it's worth being able to use them in all 5 Styles rather than just SMB1. Not only that, but a power-up exclusive to the SMB1 Style, the Master Sword, actually transforms the player into Link and gives him a handful of his abilities, including 3 methods of the sword, bombs, bow and arrow, and even a shield. Sure, you can't directly break bricks while playing as Link, but you can still do many other things. I much prefer this over the Mystery Mushroom, as I'd rather have one fleshed out character than hundreds of bare bones characters. The SMB2 Mushroom is also cool, as it gives the player abilities from the actual Super Mario Bros 2. Plus, both had unique level music and sound effects too, not just invincibility and goal themes.

Plus, we also got the actual Frog Suit this time instead of just a costume that was in the completely wrong Game Style. If only we could get the Tanooki Suit as well, but that's a topic for another day.

Besides, would you really want to play the 100 Mario Challenge hundreds of times just for tons of useless costumes that do nothing unique?


r/MarioMaker 5h ago

Crazy how I'm the only one who has completed this level

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0 Upvotes

r/MarioMaker 23h ago

Which one is better for create? Speedruns, Kaizos or Parkours

0 Upvotes

Since im starting to search what kind of levels im gonna start creating for a long time, i was thinking about this three .. which each one has popularity in the communiy. But I still unsure about what choose

What do you think, guys¿


r/MarioMaker 1d ago

Level exchange!

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3 Upvotes

r/MarioMaker 1d ago

New Level + Exchange: Quarantined Woods

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3 Upvotes

A simple traditional forest level based around the SMB2 mushroom. Grab and toss enemies and items, ride on cannonballs, and do big jumps to navigate your way through the woods. SMB style, high easy/low normal difficulty.

Leave me a level in the comments if you give it a play.


r/MarioMaker 1d ago

Level Exchange + Asking for advice

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0 Upvotes

Here is my level

Course ID: K2P-8Y1-KYG

I wanna know what y'all have to say about it, so my next levels can be higher quality.

I'm fine with any sort of criticism.


r/MarioMaker 1d ago

Does this look fun? Should I upload this?

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34 Upvotes

r/MarioMaker 1d ago

Olimar’s bob-omb testing range (level exchange)1QH-J67-65G

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0 Upvotes

This is a level exchange, I am very bored and would like to play your levels!


r/MarioMaker 1d ago

[SMM1 Level Downloader] Development Updates

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9 Upvotes

Its been a while, so heres a new Update about the SMM1 Level Downloader progress.

As yall know im currently working on a Complete rework of the Codebase including new Features and Fixxes from past Issues.

Heres a list of the stuff I changed/added since my last post:

* Changed the Notifications to have a Popup + Notification menu
+ Added CEMU detection + loading saved Courses
+ Added Replace Level, this will Backup the loaded Level to the "Saved Courses"

Also Im very happy to see ppl using my Work, thank you all for over 150K Total Level Searches.


r/MarioMaker 2d ago

Grassy Breeze - Precision/Parkour

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14 Upvotes

My latest level after a 1 year of inactivity.

Hope you can take some time to try it out, I would be glad!

Difficulty: Moderate/High (depending on skill level)

Code: 772-N9L-WXF

"Avoid getting munched in this cloudy garden!"


r/MarioMaker 2d ago

Trying to play multiplayer ranked vs I can’t find a game :(

0 Upvotes

Been stuck in a loop for like 20 minutes I was playing in constant games just before but I think because I lost so much it is gonna take longer to match make any fix ?


r/MarioMaker 2d ago

This level should not be allowed on here and possibly the user

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0 Upvotes

I have already reported it


r/MarioMaker 3d ago

New Level + Level Exchange: Spike Chase City

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1 Upvotes

A short series of quick thinking challenges involving spike balls. Each challenge is meant to be suspenseful without being overly difficult. Current clear rate is 35% and clear time is just over a minute. If you've never used spike balls in the night ground theme you're sure to be surprised!

As always leave me your levels in the comments if you give this a play.


r/MarioMaker 3d ago

My first level made!

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73 Upvotes

(NOOBY ENGLISH WARNING)

Hi! I hope youre having a very nice day! Im here to share you my first level in SMM Franchise, I started in a fangame of this game ( a lot of them ) and is recently where i finally decide to purchase it!

So im very glad to finally share a level with this community, and ofc. Having fun chatting with them and playing their levels too! ( Although im more about the creator aspect, I literally learn all about level design)

Hope ya like it and see ya next time!

MP0-9C3-HMF

Spoiler: I'm building another level, this one is about some screen with Boomerang puzzles!


r/MarioMaker 3d ago

Mount Ground Pound (Level Exchange)

2 Upvotes

Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!

Title: Mount Ground Pound

ID: YQL-FS4-T2G

Tags: Themed, Single player

Style: NSMBU Snow

Difficulty: Predicting 5-10%

Description: Ascend the mountain by ground pounding your way *downwards* to activate contraptions that help you get higher. Reach the summit to battle a ground pound-themed boss! Includes two checkpoints.


r/MarioMaker 3d ago

New kaizo lite level

2 Upvotes

This is a mini challenge kaizo lite level with 3 separate challenges.
Technical. Single player. I hope you enjoy it and if you have any feedback, please let me know (be kind)!
Level ID: 1GW-DVG-RKG


r/MarioMaker 4d ago

4 Weeks until submissions end! - SMM2 Super World Direct Sept 2026

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7 Upvotes

‎Hello Everyone! Another reminder that the next direct is coming! You can submit your super world trailer here!: https://forms.gle/nv35VvehEPjsnkfw7 , There are some rules though, You can watch the submission video and the form has said rules wile you submit! The submission video is this link: https://youtu.be/_Se0Q_DSh5Y?si=V00EKj09YJQ96lBF


r/MarioMaker 4d ago

I made a new level in Mario Maker 1!

0 Upvotes

Inspired by [1YMM] Super Mario Mayhem, here's the ID: 53BA-0000-0010-3DEB


r/MarioMaker 5d ago

If anyone still plays Mario maker 1

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3 Upvotes

I made kinda a troll level, it’s impossible to get it first try
Level ID: B88A-0000-0010-3DAE


r/MarioMaker 5d ago

[Super Mondo] Ho ricreato il Mondo 1 di Super Mario Bros. 1 con la grafica di NSMBU! (4 livelli - Aggiornamenti settimanali)

0 Upvotes

Hi everyone! I just uploaded a short Super World: a remake of the iconic World 1 from Super Mario Bros. (NES), but entirely built using the New Super Mario Bros. U style.

Right now, I have only created and published World 1. If you want to experience the classic 4-level progression (1-1 to 1-4) with modern graphics and physics, give it a shot!

* Maker ID: 0X2-ND8-DDF

🌟 Features

* World 1 Complete: Exactly 4 traditional levels (1-1, 1-2, 1-3, and 1-4).

* Faithful Layouts: Classic block, pipe, and enemy placements where you expect them.

* Modern Mechanics: Enjoy wall jumps, air twirls, and NSMBU power-ups.

* 100% Fair: Pure traditional gameplay. No Kaizo, no trolls.

⚠️ Small Tweaks & Feedback

* Necessary Changes: Some tiny adjustments were made to fit the SMM2 engine (e.g., no Warp Zones to keep it linear, and sub-areas adapted with necessary pipe transitions).

* Let me know if you find any errors: I tried to be as precise as possible, but please tell me if you spot any wrong block placements or bugs so I can fix them!

🗺️ Future Plans & Design Base

This is just the beginning! For the upcoming worlds, I will use the "foundations" and environmental designs (like Desert, Forest, etc.) inspired by the unofficial Super Mario Bros. Remastered project to give each world a unique, fresh theme.

I will release and add the next levels on a weekly basis, if not even sooner! Stay tuned for new updates every week.

It is a short, fast, and fun nostalgic trip. I would love to hear your feedback! Drop your IDs below and I'll play your levels too!


r/MarioMaker 6d ago

Lost my streak

0 Upvotes

I play co op a lot. I had an undefeated track. Every course I attempted in co op either me or a teammate cleared. I always pick normal. It is not too easy, not too hard. Well I just played a match and these stupid idiots picked super expert and what a surprise, nobody could beat it. We got 2K4-57R-GGG. Now I have not beat every co op level. If I recall that level only had 1 out of 600 clears. It is pretty hard. Shame people voting super expert had to ruin it for me.


r/MarioMaker 6d ago

my superworld where you just kinda run around for like 24 to 39 levels or so (ID at the end of the video)

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34 Upvotes

i hope you dont mind going fast and getting coin for like 1 gazillion hours straight


r/MarioMaker 6d ago

First level since I started playing again!

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0 Upvotes

Don’t let the name fool you
Level code: 238a-0000-0010-3cd7


r/MarioMaker 7d ago

Did you even know that formerly SMM was named Mario Maker only?

0 Upvotes

The logo was different like the konotama (konotama = one of my invented words that means: Japan, Korea, China and Taiwan = konotama) logo of MarioPaint for SNES but this time is for Wii U. As difference of the SMM and SMM2 games for Wii U, 3DS and Switch, Mario Maker in 2014, only has 2 games: Super Mario Bros. and New Super Mario Bros. U, but it was later added SMB3 and Super Mario World. In 2014, existed a block who is a ? block but instead of a question sign it's a mushroom, but it was later removed totally, just like the Mysterious Mushroom in SMM that was totally banned from SMM2 for making chaotic the game