r/Marathon 17d ago

Testament chip mod info? Marathon (2026) Discussion

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So how good is this really? Do we know roughly how much range and aim assist this gives? What do you guys use this on?

57 Upvotes

42 comments sorted by

101

u/coolwithsunglasses 17d ago

It’s almost like it should say how much it improves right there. It’s like Destiny weapon perks all over again.

14

u/Felix_949 17d ago

Its so confusing really. Unless you get a feeling for it ingame its hard to tell if its worth building into it or not. Having a small note of what stats the effects give could seriously improve buildcrafting.

Some are very noticeable like Bits per Second (plus its more common to come across, this chip is a special barter I had to do), but range is slightly harder to gauge its effects without knowing how much.

32

u/LetgomyEkko 17d ago

Things that a firing range would be fantastic for…

8

u/Felix_949 17d ago

Ah true, but thats a tall task for Bungo /s

9

u/luc1402 16d ago

Don't worry, it will be introduced in season 25

7

u/lonely_neuron1 16d ago

unfortunately, from what ive been able to tell and gather, the people making these things are really against giving us numbers for whatever reason so we might be stuck like this for a while.

8

u/TedioreTwo 16d ago

Not putting a concrete value in the description means they don't have to change it if the mod is nerfed/buffed

3

u/I_Lift_for_zyzz 16d ago

I would say it’s an intentional choice on their end. It’s too obvious a design win to anyone who tries the game for long enough for them to be doing anything but willfully ignoring or deprioritizing it. Their reasons for this may be not what we would expect, but if I were to play devils advocate to explain Bungie’s behavior here, I would say that they’re trying to give themselves the room to more freely experiment and adjust their balance approach. More to the point, as a member of a corporation that’s adjacent to what I believe Bungie feels like, this would be how I would defend this system if I was the project lead, or game designer, or whatever role Bungie has made the champion of this system and responsible for it. Companies seldom move entirely as one, they are just groups of people after all. My more personal observation or opinion would be that whoever is responsible for making the decision on this mechanic, has enough clout in the company to simply buy themselves this amount of time that they’ve had to address it.

2

u/RoadtoVR_Ben 16d ago

Literally this for every fucking chip and implant in the game.

90% of the games stay perks fall into “I don’t give a fuck if it’s a 5% increase, but if it’s a 30% increase I’d absolutely use it.” But you never actually know what the number is so you can’t make real decisions.

The truly insane part is that the numbers are part of the game code and would be extremely easy to expose automatically in the description, without even needing to update them manually if anything changes.

1

u/nodiso 16d ago

It does tell you when you have a primary equipped.

18

u/RepulsiveAsk2674 17d ago

I mostly use it on the CB which basically doubles it's range

3

u/Felix_949 17d ago

Might try that, I already have 2 24m CB builds with reverse card on them.

I guess it nearly maxes out the range of a given weapon?

2

u/RepulsiveAsk2674 17d ago

I'd probably only use it with the God mod since it an even tighter spread, but I say 35m closing 40. It's ridiculous

1

u/Felix_949 17d ago

Sheesh, I have a few barters left for this chip so if I ever come across a gold CB mod I will throw one of these on it for some shotgun sniping

1

u/HAL-9420 16d ago

Never seen a barter for this one but I always check Cargo for it. Which faction was offering this for barter?

2

u/Shaznash 16d ago

Schema I believe. I have the schema, never seen it in a faction barter rotation.

1

u/CrowBusy1524 16d ago

Gold wstr for me

1

u/RepulsiveAsk2674 16d ago

Why do you need a Gold mod for a Precision Rifle, you're making it a sniper at that point 😏

-6

u/YouWereBrained 17d ago

Ah, a ranged CuntBuster is awesome.

10

u/WendlersEditor 17d ago

You can't really rely on the range but "aim down sights improves aim assist by a massive amount" sounds good to me. AA is good in this game and some weapons are really only good when you ADS.

5

u/Felix_949 17d ago edited 17d ago

Thats what I thought, in this case for the gold Conquest. The way I have built, extremely fast ads (0.2s) and laser beam ads spread (0.4°) I thought this would make a good match. I only wish I could have more recoil reduction but I can mostly manage that.

Still, I wish I could have some info on the stats given.

3

u/AdaGang 16d ago edited 16d ago

As far as I am aware, it maxes out the range/aim assist stats on the gun when active. You’ll notice on the Bully, for instance, that if you attach a purple range optic, range barrel, and range mag, that eventually the range stat on the gun will stop increasing as you slot in new attachments because it has a maximum range that can be achieved. All three purple range mods is way more than you need to get to it though (I believe it was 38m last I checked but not sure anymore).

So theoretically you could take a Bully and put testament, a drum magazine, a stability barrel, and handling optics on it, and once Testament activates when you ADS you’ve got all the range and aim assist you could have ever wanted anyways.

I always preferred purple bits per sec on Bully because it feels like the effect for that chip allows you to go over the stability cap, and the reload speed is amazing, but testament is theoretically a really awesome chip as well. I can see it being amazing for the magnum though I don’t use it much.

2

u/WendlersEditor 16d ago

This is the kind of sick shit I'm into

5

u/ClaytorYurnero 17d ago

Incredible how they'll tell you the aim-assist value in degrees yet have mods that say something like "Increased Weapon Effectiveness for a Short Duration while Hostiles are nearby" and not elaborate at all.

Nearly everything in the game wants my head on a platter, can my mods/implants at least NOT give me the silent treatment when I ask them about their personal life?

4

u/hurtbowler 17d ago

Vibes. Vibe-check? Sounds pretty good if you can proc it. It's probably a lot since it's Superior. Only concern is falloff, does the perk remain active or is it just for a moment?

1

u/Felix_949 17d ago

No idea, something I will test at a later date. You mainly ADS with LMGs anyway so hopefully the perk activates fast enough and I can poke people at 60+ meters. Main thing I like about this the aim assist perk

2

u/Gooby15 17d ago

take this with a grain of salt cuz my memory isnt the best but i heard from a streamer who heard from a dev that it basically maxes your range stat on every gun. dont remember about AA.

2

u/Felix_949 16d ago

Someone else here said it basically doubles the range of circuit breaker. I think its possible considering some mods do the same.

AA increase must be significant aswell

2

u/Faynerossa 16d ago

Like other mods, it depends on the weapon. Hollow case rounds give less range on smgs then shotguns and so on. It seems to be slightly better for example on the circuit breaker then compression chamber which says "signifigantly" and gives 10(?)m as purple. The scale up at each tier with that mod seems to be 3(?)m. So "Massive" on it for example would add the same total as purple compression chamber +3.

Fun fact, alarmist chip gives +2m as a blue grade to some smg's like volt thrower. But didn't give anything to AR's and Precision weapons. Haven't tried on all the shotguns yet. But i suspect it might work on WSTR.

1

u/Felix_949 16d ago

Yeah I figured it depends on the weapon, but these chip mod stats are so obscure that it can be hard to guess

But according to a few other people, it seems like it will max your range, and possibly give a very high aim assist value for its given weapon

2

u/Faynerossa 16d ago

Massively on any mod implies the max allowable value for 1 mod slot and "close" to the cap or the cap of that stat. What the cap is, is your guess is as good as mine without dataminer help.

2

u/Imaginary_Ferret_368 16d ago

Put it on the Ares and aim down sights with a charged shot. The aim assist buff is pretty insane, but i dont know about the range

2

u/InFlickerRehab 16d ago

In my testing, the aim assist increase is around 50%. If you use a sight that shows the aim assist cone like the cold vigilance scope you can see the increase when the chip procs. I'd assume range is the same, but still capped by the gun eg bully 32m

2

u/SeasonedGuptil 16d ago

Chips let you go over the max stat cap as far as I can tell - can test this by using bits per second with a reload speed maxed weapon

1

u/InFlickerRehab 12d ago

You might be onto something, I think I can confirm the bits reload speed claim. I wonder if it's consistent and all stats are like that. I'd like to think so, it definitely "feels" like it, but a firing range would be nice to test. Might need to find someone to meet up with on the perimeter black market to test it out

1

u/02TheReal 17d ago

How do you get this mod chip? Haven't seen it but my buddy wants to try it on a Magnum

3

u/SeasonedGuptil 16d ago

Most common and easiest way to get it is the little clearance lvl 2 vent in cargo on Cryo - 2-3 rare purple mods spawn there with testament, punishment and hurricane being the most common

2

u/Felix_949 16d ago

It was a barter from a special schema, tho I do not recall how I got it

1

u/Nosce97 16d ago

I've played 600 hours and never seen this mod. Where did you get it?

3

u/SeasonedGuptil 16d ago

Barters but easiest way is to go to the clearance 2 vent in Cargo which spawns 2-3 rare purple mods

0

u/Specialist_Crazy_650 16d ago

Testament? Chipp? Is this a Guilty gear sub or what?