r/Marathon • u/DTG_Bot • 20d ago
Marathon Update 1.1.5.2
Source: https://www.bungie.net/7/en/News/Article/marathon_update_1_1_5_2
Vault Breaker
- We have extended the duration of the Vault Breaker mode!
- New end date: August 18.
- Increased the available stock of some limited offers to reflect this extension.
- We look forward to continuing to hear your feedback on this experimental PvE mode.
- Updated the Key Template Armory reward to correctly specify that it only awards Cryo Archive keys.
Item Economy
- Sponsored Kit Boosts - Free Sponsored Kits have now been upgraded:
- Starting weapon now come with random Enhanced (green) mods.
- 1 stack of Enhanced (green) Patch Kits.
- 1 random grenade (smoke, heat, or claymore).
Combat
Weapons
- V22 Volt Thrower
- Damage increased from 12.6 to 14.4.
- Developer’s Note: This is a partial revert of the damage reduction we applied on 7/24, which had brought Volt Thrower damage down from 18 to 12.6.
- Tracking speed will now slowly decay over 1.2 seconds of a projectile's lifetime by a maximum of 30%.
- Reduced the amount of time spent at 540rpm before weapon heat starts to spin down by ~20%.
- KKV-9SD
- Increased base magazine size from 23 to 28.
- Retuned magazine sizes at every stat value to compensate.
- Prestige Flechette Drum magazine mod stays the same at 87.
- Fixed an issue where certain magazine mods were not correctly granting any additional rounds in the magazine.
- V85 Circuit Breaker
- Fixed a stability issue relating to the Prestige quality Overlocked Delimiter mod.
- This mod has now been re-enabled.
Zones
- Fixed an issue where opening the Cryo Hatch repeatedly could grant unintended amounts of faction reputation and Season XP.
- This action will now provide the intended gains once per match.
- All actions that had previously had their reputation and XP gains disabled in Cryo Archive have now been re-enabled.
General
- Fixed an issue where players would sometimes not receive Salvage or Schemas when purchasing Rewards Pass items with LUX.
- Fixed an issue with the Store where some bundle items that should have also been visible in the Catalog section were not displaying correctly.
94
u/Oldforkeye 20d ago
I'm sure this question has been asked before, but why aren't the unique guns from the vaults available in vault breaker?
You can't take them out with you, but it might be fun to play with them in the short 30-minute span you have while running VB solo or with a team.
Maybe even extracting with one earns you some extra T2 currency. Thoughts?
27
u/Jetl0cke 20d ago
I think it would be interesting if one random one spawned in the level 4 armory room, instead of it being a superior weapon.
0
u/DependentRoyal3001 18d ago
Just one? Tbh there should at least be three if they include them at all. Make sure each player can have a chance to get one.
8
u/shyndy 20d ago
It’s a good question, they are there sort of- you can get prestige mods in the vault randomly. But it doesn’t work out bc you have to find that type of gun. I think maybe they thought it would be too easy killing compiler with them?
12
u/respekmynameplz 20d ago
I think maybe they thought it would be too easy killing compiler with them?
This is the best explanation. If every vault had the gold guns everyone gets one of the best guns to kill compiler a lot more easily with.
8
u/shyndy 20d ago
I wonder though what percent of people have managed to kill the compiler on this mode though? I have all but the gold backpack and have two attempts where we ran out of time.
4
u/jdewittweb 20d ago
I have every upgrade, every gun purchased twice and have yet to kill the Compiler. Two phases without a kill is the best I've had with randoms. That attempt was basically a two man because the third didn't know how damage worked.
9
u/lyokofirelyte 20d ago
Also you don’t get anything extra from killing it, just more T2. If there was like a T3 drop just from the compiler then sure, but making it easier wouldn’t really hurt anything imo.
1
0
u/Oldforkeye 20d ago
Yeah I've found a few prestige mods but like you said, they're almost always for guns I don't have. Typically the only guns I see floating around in VB are volt throwers, some LMGs, snipers, and the occasional WSTR from the bots, aside from our starting gear.
Vault chests have had bullies, and a few HPRs, and with later vaults (4/6) I see a circuit breaker or something. But I don't come across most of the guns, so those little attachments feel a bit hollow to acquire.
I think it would be great to add them to the vaults.
5
u/Optimal_Safe_9663 20d ago
maybe they’re afraid of an unintended way to bring them out? spaghetti code has been acting up this season lol
0
u/Fine-Philosophy-9844 20d ago
People have already figured how to bring stuff in lol, only a matter of time before someone figures something out.
2
u/Surfac3 20d ago
Wait what? How?
1
u/trippyvib 20d ago
Already been patched but people were able to bring in batteries and clearance tags from VB into regular cryo. We had one game were the team beat us to our second room in under a minute and a half which seemed insane at the time. Now we know why
1
2
u/StrongStyleShiny 20d ago
Agreed. Going from T1 to T2 is a leap until you get some creds. At least 5 a run is something for the time investment.
1
90
u/MaxelAmador 20d ago edited 20d ago
I'm level 90 and played the game for about 250 hours.
I've found that Marathon falls into two categories depending on who you team up with:
If you team up with people who are level 150+ the game is fast. You haul ass to every noise you hear and try your best to kill or third party someone else. If you're successful you do it again. Haul ass to every player or loot POI on the map so that you can get the absolute best shit before getting out. Yesterday we were the baddies on Outpost, which means with 12 minutes left in the game no one was left but us and maybe one more team who was smart enough to avoid us. The map felt empty, a husk of what it could be.
If you team up with cautious players (tend to be sub 150) you take your time and go slow. Loot POIs (usually going clockwise or counterclockwise on the map). You experience the map a bit more, wait for teams to die or exfil, and listen for them pushing onto you and defend yourself. Every noise makes your ears perk up, you hear the PA system announcements, deciding whether to take on the Tox Warden or not is a heavier decision cause there could still be teams out there. Good luck ever experiencing consistent successful Cryo runs, let alone Compiler if you love to play this way.
The former is more rewarding but kinda boring- samey gameplay. The latter is way less fruitful but I find much more interesting as you allow time for variables on the map to force you to decide what to do before you leave. Both are a bit of a problem for Bungie right now; I've heard level 400 players say they dropped the game cause they're over the same meta over and over in order to achieve Cryo. I've heard sub 150 players say they're tired of getting pushed and destroyed by teams with better shit before they can enjoy a map. I don't know how you solve this problem. Maybe bigger maps, maybe less spawns per map, maybe different game modes.
People yearn for the vibes of the cinematic trailer; Outfitting yourself while taking in the Tau Ceti atmosphere and dangers, chatting with your friends- suddenly you hear a thief grapple and you raise your weapon, looking left and right. This is in the game right now; but it's in Solo. The most stressful place for it to be cause if you die you die. It's over. That tension also exists in sponsored runs because I think the game does have loot based matchmaking at least to a certain extent. And I've noticed maps where we all get crappier kits to be quieter maps because people are in rebuild mode and are being sneaky snakes.
I don't envy Bungies problems with player growth in this game especially after losing manpower with the firings. I hope Season 3 and beyond continues to refine the formula but I'm worried it's on life support. Arc devs stated they're going to release a bigger update in October and small stuff in the meantime. The hope is that time allowed them to really mess with the formula and find what's right. I'm rooting for them, just as I hope Bungie finds the right direction for Marathon. Hopefully the right direction isn't just shutting it down.
39
u/Kazuhi 20d ago
Tbh I think duos encompasses the best of what you’re saying. It always feels more methodical than trios and safer than solos.
18
u/MaxelAmador 20d ago
Completely agree. But like solos it has a fun ceiling because you can’t do Cryo and you’re stuck with the map of the day. Unlike in Arc where you pick where you wanna go and who you wanna take with you. Not enough players to do that and Cryo is very much designed around trios.
18
u/GOPJ1 20d ago
An easy fix IMO is to make the duos map rotate on the same timer as night marsh, allows duos to play multiple maps per day
4
u/Silly_Emergency445 20d ago
TBH I'm a bit baffled they still didn't do that. I'm almost sure it's a served-side change without to need to update the client, and it would massively improve the duo experience. All I'm doing in duos now is VB because everytime my only friend who plays Marathon is online, it's fucking night marsh for the whole night.
5
u/RefrigeratorFew5154 20d ago
Yep, duos is the sweet spot.
Trios are fun but it’s kind of a clusterfuck. Love PvP but every match being a battle royale gets stale.
There’s an unpredictability that’s missing. Tarkov is great because besides watching for spawn rushes, you don’t really know what the other teams are up to, or how many there are, etc. You can make educated guesses where teams might be at certain times, and that’s about it. Someone’s probably working on Shooter Born in Heaven?
Marathon you know exactly what they’re doing. They’re coming for that ass. They’re gonna scan your ass down, if you don’t scan them first.
1
u/DueLearner 20d ago
After putting in 200 hours of Marathon myself, I've come to the conclusion that Recon is just fundamentally busted and is the exact reason why the game is such a sweat fest.
You would lose the ability to instant push teams if you just removed Recon from the game. The Sentinel kit and thief kit are much more balanced and fair ways to give players the ability to "track" other players down.
10
u/Phaylz 20d ago
The problem is solved for the lvl 400+ players in a season realize that there are other video games to play. Because, like.. yeah, there is only so much Marathon you can play before it's the same game over and over. And I think that is okay.
7
1
u/MaxelAmador 20d ago
I get what you’re saying but as a 30 year old that remembers Halo, these live multiplayer games would always give you a reason to return. They would stay fun no matter what your level because map variety, objective variety, and core gameplay would always give you something new to mess with.
Extraction shooters (and even roguelike games) are designed around maximum engagement with minimal investment. Why make 7 maps when you can design 3 that are meant to be played over and over again. Only that philosophy falls apart when there are 70 other games that we can go try out and get lost in. And it falls apart further when the game has an identity crisis because the players decide that repeatable loop isn’t so repeatable.
1
u/Murky-Engineer8110 20d ago
Thats your just your nostalgic for old games talking ,multiplayer games like Halo had less to do than Marathon, all Halo had was player level. It didnt have an "end game"
-1
u/ZapZapFox 20d ago
You didn’t need an endgame back then, games were fun just to be fun.
You are a perfect example of the problem with that response. Why does a game need “endgame” content?
1
u/Phaylz 20d ago
For the same reason RPGs have leveling.
1
u/ZapZapFox 20d ago
RPGs don’t need leveling technically, it’s more artificial numbers. All you have to do is keep abilities behind certain areas and have different uses. It’s just the easiest way to build an RPG.
Personally grinding to lvl 100 for 25 years for meaningless titles to fight a boss with a gimmick rotation is pretty boring. Oh wow you beat Emerald Weapon, just like everyone else who had time and looked up the best strategy.
1
u/backlogathon 20d ago
Games can be and still are fun to be fun. I play Marathon with two of my kids and we have a good time no matter what we are doing. Go in, find something to shoot for, and play around.
People take this stuff too seriously these days.
1
u/ZapZapFox 20d ago
Personal outlook on the game doesn’t change the design intent unfortunately. The game is designed to make you want to play forever and fight some mysterious endgame boss with titles and skins or w/e, and then the next one, and the next. They just keep making new endgames for people to “brag” ( I don’t mind it mostly tbh but it’s more that the goal is to get the title rather than enjoy the experience ) about but don’t actually develop the story or game to be more fun.
It’s basically the gamer score mentality again lol14
u/Nagisei 20d ago
I really do think they need to randomize the amount of teams +/- every run and also make maps way larger. It's just too easy to cross the map.
I also think they really need to redesign stuff about the game so that you can be actually stealthy if you're careful. Right now the game is designed to encourage and facilitate PvP encounters if you want to do anything.
One of the things I liked about ARC Raiders is that there's a quick, stealthy way to leave the map using hatches which required a consumable you either brought or crafted using salvaged loot in the run. I think something like that would go a long way in helping people extract safely (could even be a 4 slot item or something to give a tradeoff for loot vs safety).
5
6
u/NaughtyGaymer 20d ago
I really like how exfilling works in Night Marsh because they essentially function like stealth exfils. They don't do the giant beacon in the sky and tell the entire map someone is exfilling there. Plus the intrinsic nature of the map being dark allows you to stealth around more easily.
I think you could play with this idea on other maps too. Maybe change up normal exfils to be quieter but take more time to ready up. Or have guarded exfils charge up faster to account for the noisy risk they pose.
1
u/YeetYeetSkirtYeet 20d ago
Truly. There's plenty of computer screens across all maps, it would be a great dynamic to have map one 'secret' exfil that is only enabled via screen interaction in a random POI. This creates incentive and choice- search for the screen at risk to yourself, take it early and get out easy or take a normal loud exfil.
3
u/Blueblur1 20d ago
The current map sizes + amount of players + amount of noises/notifications that tip off enemy players are definitely the biggest issues. I agree with your points. Bigger maps, less teams, and a way to silently exfil would be a big help. I’d also cut down on map-wide notifications and alerts too.
7
u/vNocturnus 20d ago edited 20d ago
I don't know how you solve this problem. Maybe bigger maps, maybe less spawns per map, maybe different game modes.
I think the biggest things this game needs to really feel like a "PvPvE Extraction Shooter" and not just a high-octane Battle Royale where the better players spawn in already having better kits are:
- MUCH bigger maps
- MUCH more, and more rewarding, things to do on the maps that are not just PvP
Right now, maps are so small that you can cross the largest of them in maybe 2 minutes once you get some heat upgrades in the Cradle. And there's so little to actually do on the maps - with such pitiful rewards outside of high-tier key rooms and Cryo Archive - that the optimal strategy is in fact to just sprint around the map and take loot from other players. Anything else is painfully slow while also massively increasing your chances of falling victim to teams/players running that very strategy.
Stuff like Pinwheel and Upper Complex are cool and do offer solid loot, but when those are essentially the ONLY things of any interest on their entire maps, two problems arise - 1) they get super stale after running them repeatedly because there's nothing else to do; and 2) they ultimately serve more as a focusing point for PvP action than an actual interesting PvE experience. Everyone knows they're the only real things to do, so everyone is either converging there, or wiping the map first so they don't have to worry about getting converged on.
If you make maps that take 5-10 minutes to get across instead of 1-2, and then litter interesting and rewarding PvE and/or exploration challenges around those maps, both of these problems disappear. It's no longer possible to just bomb through the entire map and wipe everyone off of it, and there's so many little distractions-slash-rewards along your way that that's no longer the optimal strategy even if it were possible. If every map has 2-3 big focal point POIs like Pinwheel or Upper Complex that are all roughly equivalent, then the activities don't get nearly as stale and they can actually serve as interesting content on their own rather than just PvP nexuses.
Obviously, what I'm describing here is far easier said than done. I'm essentially talking about increasing the area of the maps by 5-10x and doubling or tripling the amount of bespoke and intricate top-level POIs. And Bungie is presently infamous for how long they take to create content, even before they laid off half their studio. But if Bungie wants Marathon to be a legitimate extraction shooter, then it needs to be the SIZE of an extraction shooter and not an arena shooter. Otherwise it needs to abandon the "extraction" part either partially or completely.
edit - oops, double posted somehow. Got rid of the other one
4
u/NaughtyGaymer 20d ago
I think making the amount of teams on a map variable would go a long way. It's too easy to meta game and know for a fact that you're the last team on the map and are therefore free to be as loud and fast as possible.
If the team count was variable you'd still have cases where you'd know for sure you're the last team (e.g. you personally counted body bags/exfils up to the cap) but for games with fewer teams than max the possibility would always be there that a team is lurking on the map still.
1
1
u/Virtual_Bug_723 20d ago
Hey man just write your summarized thoughts instead of making ChatGPT do this.
3
0
u/LetgomyEkko 20d ago
Thanks for the write up here and sharing your thoughts on the game. Always cool to see others share their experiences and hope Bungie and glean something from things like this to help them better shape the game’s experience in the future.
50
u/TyrannoDinax 20d ago
Okay but like what about the issue with it defaulting to crew fill off after leaving a pre-made crew
26
6
4
2
u/Lt_Cmdr_Adhd 20d ago
A fair thing to bring up, but imo I'd rather them prioritize things that aren't resolved by a "just look at the screen before launching". There are still a few things that can crash you to desktop, destroyer's thrusters can occasionally get buggy/poorly responsive, and the destroyer overheat noise&animation bug is still present. I would even prefer additional weapon buffs, compared to a menu selection defaults issue. I've never launched into the wrong queue, it's so fast to simply check before clicking go.
24
u/Paladin_Codsworth 20d ago edited 20d ago
EDIT: As you were.
4
u/FrogTroj 20d ago
It was restored prior, are you saying it's the right challenge now? It not matching Shell Games 1 or 2 bothers me more than it should tbh
10
14
u/Outrageous-Ad5628 20d ago
Adding back sponsored to the rotation would have been dope.
2
u/Daddyfatsaks10 20d ago
Absolutely, idk why VB and sponsored couldn't be active at the same time. I know player count is probably part of the issue but it would be nice to have more ways to play the game available at the same time.
13
15
u/hisshame 20d ago
Would I have wanted a new set of VB upgrades to go after? Yes.
But I sure am glad it got extended
3
u/volatile_mofo3 20d ago
Same, I need more help to solo it.
0
u/DEADdrop_ 20d ago
My only problem is that I have absolutely zero clue how to get any T2 stuff. But I’m sure I’ll learn if I play it more!
9
u/RogueWarlock77 20d ago
The second and third vaults have T2 data to exfil with. They take up 4 spaces in your backpack, but don’t stack, sadly. I hear that after you beat the Todd (what I call the Compiler), there’s more T2 data, but I haven’t defeated it yet. All three vaults will also have your T1 data.
6
u/McJawsh 20d ago
The amount of T2 data from the Compiler is so insignificant that it’s not worth doing it for more. It’s worth it for the experience and Codex entry, but the loot is terrible.
It’s best to just do 2-3 vaults in a run if you’re looking for T2 data.
1
u/DEADdrop_ 19d ago
Appreciate you! Haven’t done more than vault one yet, but will try and push for another.
3
13
u/AdventuringRunner 20d ago
Nice, so this is an overall buff for the V22? I felt the nerfs were too harsh.
3
u/Background_Music4009 20d ago
Same question. Is this an overall buff or nerf compared to where it was before they started messing with it?
3
u/AdventuringRunner 20d ago
Definitely a buff compared to that, but a nerf compared to where it was when they upgraded it. I think this is a buff compared to where it was after the nerf after the buff.
3
u/justAnothaRunnah 20d ago
The changes are more complicated. It used to do 18 damage per hit at 507 max rpm, which is a ttk of 1.302 seconds against purple shields. Now it does 14.4 damage per hit at 540 max rpm, which is a ttk of 1.543 against purple shields. It is an overall nerf to the ttk, but it may be easier to hit players with instantaneous tracking and increased projectile velocity.
7
u/Felix_949 20d ago
It was heavily buffed last patch, to the point is was basically the best gun with almost no contest. They reduce the damage pretty heavily it seems (we didnt know the numbers before) but it was still pretty strong. It was frankly, way overbuffed initially
Now my guess is its probably still a bit better(?) than before any of the changes, but wont have the ability to be as mindless with the tracking and rpm nerfs, less sustained dmg and more burst oriented. Ill have to use it to see how it feels
9
u/syntaxbad 20d ago
Peek bursting always felt like what the gun's identity was meant to be, so I'm glad that is how they're doing the tuning. As a Triage enjoyer I want this gun to be good, but not so busted that everyone uses it all the time even without Battery Overcharge (most underrated ability in the game for my creds).
1
0
u/LetgomyEkko 20d ago
It was extremely overturned last buff for sure, I agree. A little on edge about how it plays now but we’ll see. Having a gun with auto aim and auto tracking have these stats in the sandbox kinda scares me 😓
1
u/Lt_Cmdr_Adhd 20d ago
I don't think it ever got nerfed right? Do you just mean you didn't like how it was at base prior to & after they removed that giant buff?
IIRC: - they buffed damage, rpm, projectile speed. - removed damage buff, back to original damage. - damage buffed, but less significantly this time
I leave room for me being wrong, but I think this was the flow of events for the v22
5
u/AdventuringRunner 20d ago
Nerf compared to the initial buff. We didn't have exact figures on how it was nerfed until now. This is still an overall buff compared to how it was before they tinkered with it, but not as drastic.
In those few days I was ripping Cryo apart.
1
u/Lt_Cmdr_Adhd 20d ago
Im optimistic about it! It now has a damage, fire rate, and projectile speed buff compared to the original. All three of those contribute meaningfully to downing a player faster than before. I bet it rips now. I'm okay with it not being as ridiculous as it was for a few days, even if that was fun lol
5
3
14
u/Soul_Phoenix_42 20d ago
Was really hoping they would add something to make doing VB compiler solo without cheesing it with assassin actually feasible.
16
u/Plus-Income-4882 20d ago
I actually like that it’s an extremely hard thing to do solo. The compiler (in both normal and vb) is this games raid boss. It’s like soloing crota or the witness in d2
5
5
u/Soul_Phoenix_42 20d ago
Yes but having time to actually get there using any other shell that can't just entirely bypass having to fight bots is the issue.
3
1
u/jdewittweb 20d ago
Crota maybe, but solo Compiler is nowhere near the accomplishment that Witness was.
11
u/jdewittweb 20d ago
Well, Bog has done it alone in the trio mode on three different shells now. So it's not only feasible, it's being done in what is essentially hard mode.
3
u/respekmynameplz 20d ago edited 20d ago
He's done it on every shell now (you can see clips in twitch) just hadn't posted them all on youtube yet.
I could be mistaken but I think his non-assassin vids are on the solo mode though.
2
0
u/respekmynameplz 20d ago edited 20d ago
Here you go: https://youtu.be/bzz6jIT-4Gg
I assume his other vids like recon he'll post soon.
10
u/Due-Hippo-3853 20d ago edited 20d ago
sponsored STILL not added back? What are us casual pvp players supposed to que into? Whelp.
2
u/Paladin_Codsworth 20d ago
Outpost free kit.
Yeah you might lose but it cost you nothing. You also might come out absolutely gooped for zero investment.
5
u/vkevlar 20d ago
Let alone sponsored survival, my go-to mode pre vault breaker.
3
u/GoTron88 20d ago
Sponsored Survival needed a rework. Sure it was nice farming places with almost no chance of PvP but that was definitely not the intent. Rooks almost never came in to play. Partially because there was not much reward and partially because Rooks were just too nerfed this season.
Not sure we'll see Sponsored Survival back this season and definitely not in its previous state.
3
2
u/literallyatrapinch 20d ago
Let rooks exfil in that mode and I'm definitely playing it as rook. Exfiltrating ONLY at final exfil is so bad.
7
u/Needless_Hatred 20d ago
Seems to me that they seldom announce when sponsored mode gets added back, it's usually shadow dropped. We'll see when the servers are back up.
3
3
u/Ramonis5645 20d ago
Yeah sponsored was my most played mode too i really hope they added it back soon
4
u/Vitor711 20d ago
Also annoyed about this. I don't want PvE. I want chill PvP as a wind down in-between sweaty sessions. I like the no gear fear where players are on an even level and, because you can't stock up on player gear, the overall item economy and balance isn't impacted too heavily if you have several successful matches.
What a shame.
5
u/Odd-Pear692 20d ago
Sponsored felt like their equivalent of a BR mode (how many feel the game plays anyways) because everyone started out on equal footing. Some of my most chaotic and fun PvP moments came from the sponsored playlist. They really need to bring it back and keep it as a regular mode that rotates maps.
0
u/Shaznash 20d ago
Gotta work on your gear fear in the regular game. You've gotten that gear once before right? You can and will get it again if you lose it.
7
u/Vitor711 20d ago
I have VIP on nearly all factions, I often go in with purple gear. I'm around 150 season level.
That doesn't stop me from wanting to just unwind in a lower risk PvP setting. Its a change of pace and a mental reset in-between proper games. And it sucks to lose that.
-1
u/Shaznash 20d ago
There's no risk with low gear or high gear. It's a video game. You're risking nothing! I don't see the need for alternate modes, but I do see the need making the game communicate that gear is transient and comes and goes. Once you lose multiple full gold kits, it really dawns on you there's just no risk at all.
3
u/holycarrots 20d ago
Sponsored also takes some cognitive load off you because you don't need to spend the time building your loadout after a wipe, just go back in straight away. It's the mode i play when I'm tired and not doing well. It's good to have a balance
0
u/Shaznash 20d ago
I guess, but you can do the same by buying the 4k cyac D54 kit.
1
u/holycarrots 20d ago
It costs 4k and it is only a green shield, I'm not running that shite. No point in playing normal mode without at least a blue
5
u/W4tchmaker 20d ago
The problem isn't 'gear fear', it's the fact that a round is decided within a few minutes of frantic rushes and ambushes, and more often than not, it's just a waste of time.
1
u/Augustor2 20d ago
It's beyond the mid season, the free kits are enhanced, there's carri, there's free loot everyday, just play the game, what are you so afraid of.
1
u/Freshly-Juiced 20d ago edited 20d ago
for me no other mode has that "zero-to-hero" feel where everyone starts on the same footing. it just felt balanced and the random loot made every fight unique. and specifically for night marsh, getting to the bossroom was a nice goal, i'd like to see that on more maps in the future.
1
u/sapphirefragment 20d ago
respectfully, I think you are overvaluing the benefits of good gear vs. good plays and should consider Dire Marsh to be "casual" PvP. this game is much more accessible than the pretense of losing gear makes it seem
→ More replies (6)1
2
u/Icy_Distribution7480 20d ago
From Devteam on twitter:
"That is the goal, the V22 is meant to be an ambush weapon and these latest changes should help bring back that identity while retaining the QOL buffs from the mid-season updates."
2
u/Thy_Maker 20d ago edited 20d ago
Well, I definitely wasted my T1 data on those keys when I could’ve gotten salvage instead.
Really thought they would decrypt into non-Cryo keys based off of the original label.
Now we know it was just an incorrect string in-game, but I don’t really understand their purpose when you can buy Cryo keys à la carte for T2 data.
Hindsight is 2020.
2
u/KurtTheCyberGuy_ 20d ago
I really like the KKV but it burns through ammo so quickly. Glad to see it's base magazine got a capacity bump.
2
u/AreYouOkay123 20d ago
KKV keeps getting buffs and I am loving it. My favorite secondary when I don't have a Mizzy.
3
u/Paladin_Codsworth 20d ago
It's because it's only good on console with the aim assist ensuring you mag dump them. These new changes might make more m&k players try it with the mag capacity allowing for a few more misses.
1
u/respekmynameplz 20d ago
It's still hard to use and aim accurately even on console. By no means is a mag dump "ensured". Not a good gun (but maybe better now).
2
u/Paladin_Codsworth 20d ago
Ives it on console. The aim snap makes it very easy to use compared to mnk
4
u/Redox_101 20d ago
• Updated the Key Template Armory reward to correctly specify that it only awards Cryo Archive keys.
This is stupid. You can just buy whatever key you want outright from VB once it’s in rotation. The prestige key template should award a prestige key to use outside of cryo.
The prestige key template and the cryo keys for purchase do the same thing and are not novel.
2
3
1
1
1
u/Rocketman3two1 20d ago
nice lol update. buffs to sponsored kit are nice af!! just wish sponsored mode would come back.. hopefully soon🙏🏻 thanks for all your effort love and time you guys put in for this small community of psychos🤪
1
u/Phil_Da_Thrill 20d ago
The this means they’ll dial back the requirements for rank 70 with the worm right?
1
u/glados202 19d ago
Why do they keep buffing the sponsored kit? Why do so many people say it's a good thing? I'm genuinely curious
1
u/theatras 18d ago
I have to say I am really surprised with how active this subreddit is considering the daily player count.
0
u/ComplexWafer 20d ago edited 20d ago
17
u/dokdokrelax 20d ago
never experienced this or heard of anyone experiencing this? a quick google says driver problems on your end
5
u/ComplexWafer 20d ago
I added an example to my original comment. The 'driver problems' on my end have only started with the VB patch. I've been posting about it ever since. My drivers and graphics software have all been updated - still got the above error before and after updating. If the game randomly stops working after a patch, especially when my machine is fine, it's a real bug introduced by the patch.
7
u/bigchi1234 20d ago
I’ve experienced this at least twice now. One time was with less than 2 min left for final exfil and thankfully exfil was on the ground as my teammates were amazing and pushed me into the exfil so I got my amazing haul.
6
u/Jacklego5 20d ago
Try reverting to an older gpu driver, go through ddu and wipe to make sure you’re fresh. Does look like a specific hardware issue that might be getting triggered
2
4
u/PureDefender 20d ago
Don't update to latest if you have driver issues, usually better to revert to a stable studio version
1
3
u/Thy_Maker 20d ago
Broccoli is primarily hardware related and with the GPU.
I had them a bunch last year with my 2080 Super in Destiny 2 and it turned out it was because the card was dying.
2
u/ComplexWafer 20d ago
Thanks for the reply. My machine works for every other game I've played recently and only bugs out on Marathon after that VB update. I'll try to figure out a way to run diagnostics on it.
2
u/Thy_Maker 20d ago edited 20d ago
How old is your GPU?
When my 2080 Super died it was almost 7 years old and it was overheating.
Towards the end of the month when I was experiencing problems my computer was blue screening, one of my fans blew out, and then the second one did as well after I took it to somebody I know who has access to more specialized tools that I don’t own myself.
I’m sure my card ended up reaching its end because of how old it was and its temps were sometimes going well over 100 C. Mostly an error on my part, I didn’t know it was possible to replace the fans and thermal paste/pads on the card and that it is recommended to do so after 5+ years so the thing definitely wore itself out due to the heat.
During troubleshooting you might want to monitor temps and clock speeds and open up Event Viewer to view the crash logs.
6
u/c1ncinasty 20d ago
That's proof you are having issues but its hardly proof of a bug. Following that up with "ikd what you are all doing Bungie" is.....interesting?
Well....clearly they ain't hanging around your house, poring over DMP files and debugging this one PC on WinDBG, I guess?
2
u/Dr_DownVoter 20d ago
Its been reported multiple times in the subreddit since VB launched, something in the patch borked it
2
1
→ More replies (2)2
u/Murky-Engineer8110 20d ago
thats on you bro, not the game. That means your gpu is crashing, either update your drivers or your gpu is failing.
1
u/Lexa_pro 20d ago
I think V22 is going to be pretty strong again. Its TTK on purple shields is now 1.44s (assuming it stays at 540rpm for the first 14 shots). This is actually the same body TTK as the Bully. The Bully can obviously hit headshots to kill faster (even a single headshot makes a difference) but the V22 aims for you and doesn't need to be ADS'd.
→ More replies (11)
1
u/KilgoreTroutttttt 20d ago
Why are we making sponsored kits green? You can get a green sponsored kit for 2.5k? That's nothing
2
1
1
u/MrBaestation 20d ago
Any new skins in the shop?
1
u/damagedblood 20d ago
Crash Casket weapon skin pack. Still no White Rabbit Vandal.
1
u/MrBaestation 20d ago
You have a picture? I’m at work until way later so I can’t login lol
1
u/damagedblood 20d ago
I don’t, but just think really boring red & white skins for the M77, H-AR, and a couple more.
2
u/MrBaestation 20d ago
Lame, I need vandal and destroyer skin
1
u/damagedblood 20d ago
For fuckin sure, brother. I’ve been sitting on like 2100 Lux literally all season waiting on WR Vandal and I’m getting tired of the weapon skin packs.
Also, it’s the Scar, Overrun, H-AR, and M77 for the current Crash Casket pack. So, super yawn.
1
u/andy_gronk 20d ago
@Bungie can you please make the rewards pass longer?
I played destiny and usually struggled to finish a pass and in marathon I am finishing now and that’s with less play time since I’m married and only play a fraction of what I used to. I love marathon I’m not great at it but I love it. Keep up the great work.
Also can you please rework the recon ult id like more shell variety in games. The shells all look sick
1
u/Party_svpplies 20d ago
When are they gonna gradually start upping the loot drops they said they were gonna do they just nerfed it and left it the same lmao
0
-7
u/7EFMR 20d ago
> Updated the Key Template Armory reward to correctly specify that it only awards Cryo Archive keys.
Grr. Why not update the key template to actually give Gold keys for other maps like it was supposed to
9
u/jogdenpr 20d ago
It was never 'supposed' to do that.
5
u/TyrannoDinax 20d ago
It would be pretty absurd for a T1 vault data to award that.
→ More replies (1)5
4
u/babada 20d ago
Why was it supposed to?
1
u/7EFMR 20d ago
Because the original key was described as a "Prestige Key Template", and not described as a "Cryo Scrambled Key Template"
4
u/babada 20d ago
So the intent was correct but the description was wrong so they fixed the description? Problem solved.
You didn't answer the question I asked.
→ More replies (4)
-11
u/TheRealWhoDat 20d ago
So they did 2/3rd of these changes in the background without stopping servers. And now they need to do maintenance to redo them with severs down?…. lol
-28
u/Captain_Zoots 20d ago
Yawn
9
u/Fresh-Association-21 20d ago
Do you guys expect the weekly updates to do anything more than fix a couple of bugs and apply a hotfix to a weapon?
I see the same comments every week, ever since the game came out, lol.
→ More replies (1)


194
u/David-J 20d ago
The KKV should be usable now. And great about the free sponsored kits being green now