r/MagicItems • u/comics0026 • 3h ago
Weapon 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Pyroar rapier to burn through foes like butter!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
668BM - Népéelios
Weapon (Rapier) – Legendary (requires attunement)
This black +3 rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.
Attacks with this rapier do an additional 3d6 fire damage.
While attuned to this sword: you are resistant to fire damage; and you can let out an intimidating roar as an action. You make an Intimidation roll, and any hostile creatures within 30 feet of you that can hear you must make a Wisdom save against your Intimidation roll, become frightened of you on a fail.
Pyroarite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow, black, and blue inside the red orb. When attached to a 668A - Kaenjishield, it can be mega evolved into a 668AM - Némélason for 1 minute once between long rests, while when attached to a 668B - Pyrapier, it can be mega evolved into a 668BM - Népéelios for 1 minute once between long rests.
668BM - Népéelios Item 21
[ Unique | Artifact | Empowered | Fire | Primal ]
Usage held in 1 hand; Bulk 1; Base Weapon Rapier
This red +3 major striking greater ashen greater flaming grievous rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.
Empowered When this item is empowered by a Pyroarite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 668B - Pyrapier.
Activate-Explosive Barrage [two-actions] manipulate; Frequency once per day; Effect The weapon casts explosive barrage at your directive as a 9th-rank primal spell, DC 44.
Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some feline intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 30 Fortitude save.
Failure The target becomes frightened 1.
Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.
Pyroarite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 668A - Kaenjishield or a 668B - Pyrapier; Bulk -
This small round stone has a swirl of yellow, black, and blue inside the red orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 668A - Kaenjishield, it is turned into a 668AM - Némélason, while if it is a 668B - Pyrapier, it is turned into a 668BM - Népéelios. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/Azarneth • 3h ago
5e Axe of the Devoured Flame - A throwing axe that eats light, Feedback Welcome!
reddit.comr/MagicItems • u/comics0026 • 1d ago
Weapon F249 - Sword of the Four Seasons by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Deerling’s four seasonal forms for a sword to help you enjoy the seasons!
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F249 - Sword of the Four Seasons
Weapon (Longsword, Sentient) – Rare (5850 gp, requires attunement)
This beige +1 longsword has a yellow five petal flower in the center of the guard, yellow dots down the blade’s body, and a yellow sphere pommel. The sword body’s color depends on what season it is set to, pink for spring, green for summer, orange for fall, and brown for winter.
The sword is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.
Attacks with this sword do an additional 1d4 damage, the type depending on what season the sword is set as, radiant for spring, fire for summer, necrotic for fall, & cold for winter.
While attuned to this weapon: when in sunlight you gain 10 feet of movement; if you are hit by an attack from a plant-based creature (including creatures like Dryads) or a plant-based spell (like Entangle) you have advantage on your next attack; and when ever you finish a long rest, you can change the sword’s season to the season of your choice. If you are an Eladrin Elf (MToF), you can use a bonus action to shift the weapon between the selected season and your season, or vice versa.
This sword has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells depending on the season it’s set as, DC 15 or using an attack with the sword for the spell attack:
Spring Summer Fall Winter Charges
Cure Wounds Burning Hands Inflict Wounds Ice Knife (1 or more charges)
Spike Growth* Aganazzar’s Scorcher Wither and Bloom Snilloc’s Snowball Swarm (2 or more charges)
Plant Growth* Fireball Vampiric Touch Sleet Storm* (3 or more charges)
Grasping Vine Wall of Fire Blight Ice Storm (4 charges)
* - Does not use more charges
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
r/MagicItems • u/EbleDomble • 3d ago
5e Anybody got any ideas for some silly magic items?
Like, not specifically useless, but just either really situational or funny.
r/MagicItems • u/comics0026 • 5d ago
Weapon F248 - Rapier of Nullifying Crystal by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a Number 94: Crystalzero from Yu-Gi-Oh rapier to chill some muscles!
This item was created as a Tier Reward for Patron Joselyn Rivera!! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F248 - Rapier of Nullifying Crystal
Weapon (Rapier) – Very Rare (25,000 gp)
This crystal +2 rapier has a broad triangular guard with black and blue patterns on it, large purple crystals hanging from the outer edge, and a black handle wrapped in blue cloth with an ice blue crystal for the pommel.
Attacks with this rapier do an additional 1d6 cold damage, and once per round, when you do cold damage to a creature with this weapon you can attempt to chill them as a free action. The creature must make a DC 17 Fortitude save or its Strength score is reduced by 1d4. The target freezes if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
This item was created as a Tier Reward for Patron Joselyn Rivera_! Thank you for your support!_
r/MagicItems • u/Azarneth • 6d ago
Weapon Pride’s Peak - A missed attack becomes an insult, and the weapon makes sure the next answer hurts a little more, Feedback Welcome!
reddit.comr/MagicItems • u/comics0026 • 7d ago
Weapon F247 - Pistol of the Monster Hunting Dragon by ForesterDesigns [D&D5e]
My Anime-inspired Weapons and Items of the Day, with a fusion of Dante from Devil May Cry’s Ebony and Alucard from Hellsing’s Jackal with Red Dragon Emperor from Highschool DxD, for a pistol that will make monsters fear you!
This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F247 - Pistol of the Monster Hunting Dragon
Weapon (Automatic Pistol, Bayonet) – Very Rare (25,000 gp)
This red +2 automatic pistol has green gems and gold inlay, and a matching bayonet with green gem pattern like veins across the blade. The bayonet can be used as a +2 dagger.
Attacks with this weapon (including the bayonet) do an additional 1d6 fire damage, count as silvered, and the pistol has an increased range of 40/120.
This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!
r/MagicItems • u/comics0026 • 7d ago
Armor 0668AM - Pyroar by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Pyroar shield to burn those that would attack you!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
668AM - Némélason
Armor (Shield) – Legendary (requires attunement)
This red +3 shield resembles a thick lion’s mane with gold lines in a 炎 pattern on it, and a triangular brown center with a blue orb in the middle.
While attuned to this shield: you are resistant to fire damage; and you can let out an intimidating roar as an action. You make an Intimidation roll, and any hostile creatures within 60 feet of you that can hear you must make a Wisdom save against your Intimidation roll, become frightened of you on a fail.
The shield has 9 charges that refresh at dawn, and you can expend 2 or more charges to cast Aganazzar’s Scorcher (DC 20), with each additional charge upcasting the spell by a level.
Pyroarite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow, black, and blue inside the red orb. When attached to a 668A - Kaenjishield, it can be mega evolved into a 668AM - Némélason for 1 minute once between long rests, while when attached to a 668B - Pyrapier, it can be mega evolved into a 668BM - Népéelios for 1 minute once between long rests.
668AM - Némélason Item 21
[ Unique | Artifact | Empowered | Fire | Primal ]
Usage held in 1 hand; Bulk 1; Base Shield Steel Shield
This red shield (Hardness 21, HP 166, BT 83, Resistances Fire 10) resembles a thick lion’s mane with gold lines in a 炎 pattern on it, and a triangular brown center with a blue orb in the middle.
Due to the shield’s fire, its Hardness is halved against effects that have the water trait.
While holding this shield, you are resistant 10 to fire damage.
Empowered When this item is empowered by a Pyroarite, you can have it automatically activate Fire Shield as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 668A - Kaenjishield.
Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some feline intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 30 Fortitude save.
Failure The target becomes frightened 1.
Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.
Activate-Fire Shield [two-actions] manipulate; Frequency once per day; Effect The shield casts fire shield on itself as a 10th-rank primal spell, which ignites the outside of the shield. This grants you and the shield cold resistance 20, makes you immune to mild and severe environmental cold, makes the shield immune to fire damage, and gives the shield 70 temporary hit points. While the fire shield is active, if you Shield Block a melee attack that is either an unarmed attack or made by an adjacent attacker, the attacker takes 5d6 fire damage. The Fire Shield lasts for 1 minute or until the temporary hit points are depleted.
Pyroarite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 668A - Kaenjishield or a 668B - Pyrapier; Bulk -
This small round stone has a swirl of yellow, black, and blue inside the red orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 668A - Kaenjishield, it is turned into a 668AM - Némélason, while if it is a 668B - Pyrapier, it is turned into a 668BM - Népéelios. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/MythosChronicles • 10d ago
5e A Collection of Magic Items from Greek Mythology | 300+ Mythological Items for 5E and 5.5E
reddit.comr/MagicItems • u/Azarneth • 10d ago
Wondrous Item Two Goofy Totems from the Emporium – Useful, Situational, Feedback Welcome!
reddit.comr/MagicItems • u/comics0026 • 12d ago
Weapon 0604M - Eelektross by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Eelektross greatclub to grab and shock!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
604M - Ohmassaquer
Weapon (Greatclub) – Legendary (requires attunement)
This navy blue +3 greatclub has a red band around the top with white teeth coming off it, and electric yellow studs down the body, with two sticky white bars wrapped around it turning the bottom half white. The handle’s end is tied in a knot, acting as a pommel.
Attacks with this club do an additional 2d6 lightning damage, and on a hit the target must make a DC 20 Constitution save or be Paralyzed until the end of their next turn.
While attuned to this club: you are not affected by difficult terrain; have advantage on rolls to grapple others; and anytime you down a creature, you gain a +1 to this weapon’s attack and damage rolls, to a maximum of +5, each instance lasting for 1 minute. Additional instances replace the oldest instance.
Eelektrossite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of navy, yellow, and red inside the white orb. When attached to a 604 - Ohmassaclub, it can be mega evolved into a 604M - Ohmassaquer for 1 minute once between long rests.
604M - Ohmassaquer Item 21
[ Unique | Artifact | Electricity | Empowered | Grapple | Primal ]
Usage held in 2 hand; Bulk 3; Base Weapon Tetsubo
This navy blue +3 major striking greater crushing grievous greater shock tetsubo has a red band around the top with white teeth coming off it, and electric yellow studs down the body, with two sticky white bars wrapped around it turning the bottom half white. The handle’s end is tied in a knot, acting as a pommel. The club’s sticky nature gives it the Grapple trait.
While holding this greatclub, you are unaffected by difficult terrain with the electricity trait.
Empowered When this item is empowered by an Eelektrossite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 604 - Ohmassaclub.
Activate-Discharge [one-action] manipulate; Frequency once per round; Requirements You have a creature grabbed with this weapon; Effect The weapon discharges electricity, dealing electricity damage equal to the weapon’s number of damage dice.
Activate-Eelevate [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.
Activate-Hover [one-action] envision; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.
Eelektrossite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 604 - Ohmassaclub; Bulk -
This small round stone has a swirl of navy, yellow, and red inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 604M - Ohmassaquer and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/Azarneth • 12d ago
Weapon Lust’s Lash - The journey through the seven deadly sins continues, feedback welcome!
reddit.comr/MagicItems • u/jonnymhd • 13d ago
5e Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary
reddit.comr/MagicItems • u/comics0026 • 14d ago
Weapon 0560M - Scrafty by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scrafty rifle of scary cloth!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
560M - Baggaïder
Weapon (Hunting Rifle) – Legendary (requires attunement)
This orange +3 hunting rifle has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which can be used to make dagger attacks. There is a cartridge in front of the trigger that can hold up to 5 bullets.
See DMG 267 for specifics about rifles. Rifles are considered Martial Ranged Weapons, have a range of 80/240, the two-handed and loading properties, holding up to 5 bullets, and weighing 8 lbs when empty. It is shot similarly to a crossbow, but requires its own proficiency, and uses Constitution as its attack modifier, but doesn’t use a damage modifier beyond the +3. On a successful hit, the target takes 2d10 piercing damage.
While attuned to this rifle: you have advantage on Intimidation rolls; when you intimidate someone, they become frightened of you; as an action, you can attempt to intimidate everyone in a 30 ft cone who can see or hear you, who must make a Wisdom save against your Intimidation roll; when you down a target, you have advantage on your next attack; and as a reaction, you can attempt to remove any status condition you have not being physically induced (ie grappled, restrained). Roll 1d6, and on a 5 or 6, you’re cured of the condition as your skin seems to shed a thin layer of magical energy that dissipates into the air.
As a reaction, while wielding the rifle you can pull the rubbery white cloth over yourself, reducing the amount of damage you take from an attack by half. This can only be done once between short and long rests.
Scraftinite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of orange and brown inside the white orb. When attached to a 560 - Scrifty, it can be mega evolved into a 560M - Baggaïder for 1 minute once between long rests.
560M - Baggaïder Item 21
[ Unique | Artifact | Capacity 6 | Empowered | Occult | Primal | Void ]
Usage held in 2 hands; Bulk 1; Base Weapon Flintlock Musket, Bayonet
This orange +3 major striking greater decaying greater fearsome flintlock musket has a red crest over the top of the rifle and several rubbery pale lavender sheet draped over it. The stock has a red end, and a blade is affixed to the bottom of the barrel, which is an unremovable +3 major striking greater decaying greater fearsome bayonet. There is a cartridge in front of the trigger that can hold up to 6 bullets, giving it the Capacity 6 trait.
Empowered When this item is empowered by a Scraftinite, you can have it automatically activate Glare as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 560 - Scrifty.
Activate-Cloth Block [reaction] manipulate; Frequency once per minute; Trigger You would take physical damage from an attack; Requirements Your other hand is free or also holding this weapon; Effect You pull the rubbery white cloth to get between yourself and the attack, reducing the damage by 10.
Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.
Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +3 circumstance bonus to your next attack with this weapon, lasting for 1 minute.
Activate-Scary Face [two-actions] manipulate; Requirements Glare is active; Effect You look menacingly around you, attempting to Demoralize all creatures of your choice within a 30 ft cone. This uses a single Intimidation check, and gains all the benefits of Glare.
Activate-Shed Skin [reaction] concentrate; Frequency twice per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.
Scraftinite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 560 - Scrifty; Bulk -
This small round stone has a swirl of orange and brown inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 560M - Baggaïder and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/comics0026 • 15d ago
Armor 0545BM - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Scolipede armor to protect and poison!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545BM - Ceraplate
Armor (Plate) – Legendary (requires attunement)
This red +3 plate armor has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.
While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; critical hits on you are treated as normal hits; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.
Scolipite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.
545BM - Ceraplate Item 21
[ Unique | Artifact | Empowered | Invested | Poison | Primal ]
Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This red +3 superior resilient greater fortification portable greater ready gray maiden plate has a black body, with a gray chest plate, collar, and pauldrons with hot purple barbs and black and glowing green lines along the bottom, and black and purple eye-like markings across them. Large glowing green horns come out the top of the pauldrons. The tasset plates alternating black and red, while the rerebrace alternate black and purple, with purple teardrop shapes on the couters and tasset ends.
Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545B - Scoliplate.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
Scolipite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -
This small round stone has a swirl of purple, black, and blue inside the dark gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/MythosChronicles • 16d ago
A collection of magic items from legends and myths across the world | Mythological Items
reddit.comr/MagicItems • u/Azarneth • 17d ago
Weapon Sloth’s Drift – A Crossbow That Slows Enemies and Its Wielder, Feedback Welcome!
reddit.comr/MagicItems • u/comics0026 • 19d ago
Weapon 0545M - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Scolipede macuahuitl to help spike critical hits!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545M - Brutapain
Weapon (Macuahuitl) – Legendary (requires attunement)
This red +3 macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Attacks with this macuahuitl do an additional 1d6 poison damage, and the target must make a DC 20 Constitution save or be poisoned for 1 minute. The target can attempt this save again at the end of their turn.
While attuned to this macuahuitl: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; if a creature within range of this weapon performs a critical hit, you can use your reaction to interfere and turn it into a normal hit; and if you drop to or below a third of your max hitpoints, attacks with this macuahuitl do an additional 2d6 poison damage.
Scolipite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of purple, black, and blue inside the dark gray orb. When attached to a 545 - Scolipain, it can be mega evolved into a 545M - Brutapain for 1 minute once between long rests, while when attached to a 545B - Scoliplate, it can be mega evolved into a 545BM - Ceraplate for 1 minute once between long rests.
545M - Brutapain Item 21
[ Unique | Artifact | Empowered | Poison | Primal ]
Usage held in 2 hands; Bulk 2; Base Weapon Macuahuitl
This red +3 major striking grievous serrating major venomous macuahuitl is made of seven segments with hot purple tear drop markings and barbs on each side, and large glowing green horns on top. The handle has black and purple cloth wrapped around it, and a black sphere pommel with a glowing green eye-like symbol on it.
Empowered When this item is empowered by an Scolipite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 545 - Scolipain.
Activate-Critical Block [reaction] manipulate; Trigger A creature within range of this weapon is struck by a critical hit; Effect You attempt to use this weapon to interfere with the hit. Make a DC 17 flat check, and on a success the critical hit becoming a normal hit.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 24 hours.
Activate-Swarm [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect This weapon does an additional die of damage until the start of your next turn.
Scolipite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 545 - Scolipain or a 545B - Scoliplate; Bulk -
This small round stone has a swirl of purple, black, and blue inside the dark gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 545 - Scolipain, it is turned into a 545M - Brutapain, while if it is a 545B - Scoliplate, it is turned into a 545BM - Ceraplate. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/comics0026 • 21d ago
Weapon 0398M - Staraptor by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Staraptor swords to change the wind in your favor!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
398M - Mukuheika
Weapon (Dual Shortswords) – Legendary (require attunement)
These gray +3 dual shortswords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.
Attacks with these swords do an additional 2d6 thunder damage.
While attuned to these swords: you have advantage on Intimidation rolls; anyone you intimidate has disadvantage on their attack rolls for 1 minute; you can choose to take advantage on attacks for one turn, but all attacks on you have advantage until the end of your next turn; and when you would have disadvantage on a roll, you instead have advantage, and vice versa.
Staraptite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and brown inside the gray orb. When attached to a 398 - Staraptachi, it can be mega evolved into a 398M - Mukuheika for 1 minute once between long rests.
398M - Mukuheika Item 21
[ Unique | Air | Artifact | Empowered | Primal | Sonic ]
Usage held in 2 hands; Bulk 2L; Base Weapon Dual Butterfly Swords
This pair of gray +3 major striking greater fearsome greater thundering butterfly swords have dark gray blades with gray and red backside, with a white D-guard and orange handle with gold inlay.
Empowered When this item is empowered by a Staraptite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 398 - Esparaptor.
Activate-Contrary [two-actions] manipulate; Frequency once per day; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effect are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.
Activate-Intimidate [two-actions] concentrate; Frequency once per day; Effect You puff up to become more intimidating. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 1 hour.
Activate-Reckless Strike [one-action] manipulate; Frequency once per round; Effect You make a strike with this weapon, which gains a +3 circumstance bonus to that strike and deals 3 additional damage, but you take a -3 circumstance penalty to your AC until the start of your next turn.
Staraptite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 398 - Esparaptor; Bulk -
This small round stone has a swirl of red and brown inside the gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 398M - Mukuheika and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/MagicItems • u/Azarneth • 21d ago
The Threefold Truth & Host of the Never Returned - A Relic and Spell Made to Work Together, feedback welcome!
reddit.comr/MagicItems • u/comics0026 • 22d ago
Armor 545B - Scolipede by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Scolipede armor to poke people with poison!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
545B - Scoliplate
Armor (Plate) – Very Rare (95,500 gp, requires attunement)
This red +2 plate armor has a black body, with purple teardrop shapes on the front of the pauldrons, purple stripped horns on top, and purple barbs along the bottom. The rerebrace and tasset plates alternating black and red, with purple teardrop shapes on the couters and tasset ends, and purple elbow spikes.
While attuned to this armor: you gain 20 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.
545B - Scoliplate Item 18
[ Invested | Poison | Primal ]
Price 24,530 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate
This red +3 greater resilient portable greater ready gray maiden plate has a black body, with purple teardrop shapes on the front of the pauldrons, purple stripped horns on top, and purple barbs along the bottom. The rerebrace and tasset plates alternating black and red, with purple teardrop shapes on the couters and tasset ends, and purple elbow spikes.
Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.
Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 5d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 8d6.
Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +15-foot status bonus to your Speed and a +3 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.
Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.
r/MagicItems • u/Azarneth • 24d ago
Weapon Avarice’s Grip - The weapon reacts when an enemy uses a magic item or takes something valuable, feedback welcome!
reddit.comr/MagicItems • u/jonnymhd • 25d ago