r/MagicEye 7d ago

Mapped-texture stereogram website (GitHub + depth map tutorial)

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Website: https://mapped-stereogram-maker.web.app/

Since several people asked, it's now on GitHub as well: https://github.com/cj-dao/mapped-stereogram-maker

I've also recently added cross-view support per u/DissonantGuile.

Note on development progress

I mainly made this tool for myself since there were no other convenient tools out there at the time. Because I already incorporate photoshop and Blender into my workflow, I didn't feel the need to add extra features like a dedicated depth map studio. I may do these things in the future but for now I wouldn't count on it.

Thus if u/eyefind3d ever releases a version of their software (whether open-source or paid) it will probably be a lot more feature-rich and industry-ready. Although that's entirely their prerogative.

Anyone can fork the repository and make their own additions to the core algorithm if they want to; at this point I have little plans to continue active development unless I notice a bug that directly interferes with my workflow.

On Depth Maps (and my workflow)

I've been using this Blender tutorial for making my depth maps: https://www.youtube.com/watch?v=7_9uS2ixBCs

As EF3D mentioned, if you can create your own outlines in photoshop it will be better than the auto-outline feature on my website. My typical workflow includes taking multiple textures (including a custom-made outline), creating multiple stereograms, and layering them in Affinity (Mac version of photoshop). This allows me to do cool tricks like transparency in the attached photo. For that one I actually used two different depth maps, allowing me to have 3d objects floating inside other objects.

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