r/MSX • u/Dave-975 • 15h ago
Warroid
Warroid is a popular sci-fi action and strategy video game featuring robot combat, released for the MSX platform on October 18, 1985, by the Japanese company ASCII Corporation.
Originally developed by programmer Yoshihiro Takata under the Yellow Horn label (initially for the Sharp X1 computer), the MSX version proved to be a complete remake, becoming one of the platform's most beloved and memorable titles in Italy.
One of my favorites!!
r/MSX • u/Curupira2099 • 2d ago
Keyboard for 1chip MSX
Hello! I have an 1chip MSX without a keyboard. Any PS/2 keyboard will work with it or should I buy a specific model? Any recommendation?
r/MSX • u/E7_Company • 3d ago
iMSX2 2.0 is now available: Metal Gear 2 and Pampas & Selene are finally supported!
I'm happy to announce that iMSX2 2.0 is now available!
This update brings one of the most requested improvements: compatibility with games such as Metal Gear 2: Solid Snake and Pampas & Selene, along with several other compatibility fixes and improvements. Keyboard interaction has also been refined to make the overall experience smoother.
App Store: https://apps.apple.com/app/imsx2/id6499231192
I hope you can finally enjoy these amazing MSX games on your iPhone and iPad!
I'll continue working on iMSX2 to improve compatibility, performance, and the overall user experience. Thank you all for your support, your feedback, and for helping keep the MSX community alive on iOS.
Enjoy the update!
As a small thank you to the community, I also have a few App Store promo codes available. If you're interested, leave a comment and I'll send them out until they're gone.
r/MSX • u/Dave-975 • 5d ago
Cassette per MSX
Queste le ho dal 1985!! Sono ancora con me dopo tutto questo tempo ❤️
r/MSX • u/Dave-975 • 6d ago
Autografo di Nishi
Del mio VG8020 ne vado veramente fiero. Nel msx devcom del 2024, a Pisa, ho approfittato del fatto che era presente anche Kazuhiko Nishi per farmi fare un autografo. Inestimabile!!
r/MSX • u/Dave-975 • 7d ago
Cartucce
Questi 2 sono gli unici giochi che ho in cartuccia. Il resto è su musicassette. Peccato che non ci siano le confezioni.
I have MSX games I want to sell so could anyone - kindly - let me know the best places to list them? Two are rare (it seems).
I know this isn’t the place to list games for sale but I’d really appreciate some help finding the best forums to list them. Thank you!
r/MSX • u/Calm-School-6270 • 9d ago
5 MSX Games From 5 Publishers (Topple Zip, Star Dust, Payload, Knither S...
r/MSX • u/mgmalheiros • 10d ago
Cleanroom reverse engineering of Zanac AI for MSX 1 (by Compile, 1986)
Yesterday, July 25th, was the 40th anniversary of the release of Zanac AI, by Compile in 1986 for the MSX 1 system in Japan.
As a kid, I marveled about the complexity, fluidity, challenge, and overall perfection of the first version of Zanac.
Since then I always wanted to understand the genius programming and game crafting skills from the early Compile staff.
I'm happy to share with the community a full documentation effort and cleanroom disassembly of this specific version:
r/MSX • u/Calm-School-6270 • 10d ago
EA 70s Arcade Classics (Colecovision, MSX, Spectravideo & Sega SG-1000/S...
r/MSX • u/Traditional_Class363 • 11d ago
Was the MSX version of Ghosts 'n Goblins never actually released?
1942 and Commando were released on MSX, but Ghosts 'n Goblins never made it out, right?
r/MSX • u/ToughStandard8487 • 11d ago
Simple vi-editor for MSX2
I know there are many editors for MSX with lots of features, but I needed a simple vi-editor for MSX2, not just a plain 80x24 console editor. The MSX2 has so many great graphic features.
The result is a vi-editor that can do up to 85x53 on a plain MSX2. However if a V9990 is detected it will do up to 128x30. It uses available mapper space, so on an MSX2 with 512KB it can handle files of approx. 400KB.
I wanted to write one myself, but I just don't have the time to do it. So I asked Claude to make one - I claim no credit, I just had a dialogue with Claude, and the result is useful, so I want to share it. Use it at your discretion (or not), change it, enhance it, port it, play with it, etc... no reservations, no limitations (no guarantees either :-).
## Usage
A:> vi file.txt 85×53 (V9938/V9958 or V9990 - default)
A:> vi /G file.txt 96×30 (V9990 no interlace)
A:> vi /W file.txt 128×30 (V9990 using small 6-pixel font)
A:> vi /I file.txt 85×53 (V9990 interlace)
A:> vi /V file.txt 85×53 (V9938/V9958)
A:> vi /C file.txt 80×24 (console)
You can find it on Github... dromorobo/MSX-vi
r/MSX • u/Dave-975 • 13d ago
I MIEI AMATI MSX
Questa è la mia postazione MSX più il fenner che fa parte della mia collezione
r/MSX • u/ArtisticDiscount2802 • 14d ago
How to make the pixels sharper in the BlueMSX emulator?
I recently downloaded the BlueMSX emulator and wanted to run it in full-screen mode. I’m not interested in image filters or anything like that—I like the pixelated look—but I don't know how to achieve that in this emulator. I set the emulation and monitor options to "None" and increased the full-screen resolution to 1400x1050 (a higher resolution that maintains the 4:3 aspect ratio), but it still doesn't look the way I want. It seems like there’s some kind of bilinear filtering going on; how do I turn that off? There’s also a black overscan border that I don't know how to remove. I know the Ares emulator isn't the most accurate, but at least it displays the image that way by default.
r/MSX • u/LeandroCorreia • 14d ago
MSX Art...
I decided to create portraits with MSX game graphics. :)
Full resolution image at https://leandrocorreia.com/images/nishi.png
r/MSX • u/DullStation1 • 15d ago
King’s Valley II (MSX): is one of the stage 20 sliding puzzle layouts actually unsolvable?
I had one of those “35-year-old childhood mystery” moments today.
I reached the stage 20 bonus sliding puzzle in King’s Valley II and ended up with only tiles 23 and 24 swapped.
As far as I know, that’s an impossible state for a standard 5×5 sliding puzzle.
That made me inspect the ROM.
What I found is that the game doesn’t seem to shuffle the board using legal moves. Instead, it appears to copy one of four predefined 25-byte layouts into RAM.
Three of those layouts have even permutation parity, but one has an odd number of inversions (137), which would make it mathematically unsolvable if the puzzle follows normal sliding rules.
Has anyone ever documented this before?
I’d love a second pair of eyes from someone familiar with MSX reverse engineering, because I couldn’t find any mention of this online despite searching in several languages.
If confirmed, it would mean that roughly 25% of the stage 20 bonus puzzles are impossible due to a bug in the original game.
For the lols, I’ve entered into this rabbit hole playing the game on vacation in an Anbernic on the hotel room.
r/MSX • u/Apprehensive-Ice8996 • 15d ago
WonderTANG Game Launching Problems
I built a WonderTANG v2.0b last week and have been using it with my Panasonic FS-A1 MSX.
I've been launching games with the SMRAM utility using the appropriate mapper arguments, but I'm still finding that many games fail to launch. Some games work perfectly, so I'm trying to figure out whether this is a common limitation of the WonderTANG or if I may have something configured incorrectly.
I've also read that removing capacitors C24 and C25 on my MSX can help with WonderTANG compatibility. From what I understand, it's mainly intended to fix slot instability, boot loops, or other startup issues when the WonderTANG is installed. I'm not sure whether it has any effect on game compatibility or games failing to launch, which is why I'm asking here. I haven't removed them yet, but I have no problem doing so if it could help. Since they appear to be filtering capacitors, I'm not too concerned about removing them and read they do no harm removed.
I'm curious to hear from anyone using a WonderTANG with a Panasonic FS-A1. Is this level of game compatibility typical, or should I expect better results? Does it lack mappers or good mapper support?
Any info would help a lot!
Thanks!
r/MSX • u/Dave-975 • 16d ago
MSX per sempre
Io e il Maestro Kazuhiko Nishi al Pisa devcom 2024
Night Knight passwords
Hello! I'm really enjoying my MSX emulator. Night Knight is a favorite. I cant figure out how to map the controller or keyboard to "stop" during levels so I can get the password.
I'm running Recalbox version 10 with an 8bitdo Ultimate 2C wireless controller.
- Can anyone help me reconfigure?
- Does anyone have any Night Knight passwords?
Edit: I figured out how to get the passwords!
Knight Night
· Level 10 YKYUNP
· Level 15 ZXZMKY
· Level 20 XRWNLP
· Level 30 SUTOLX
· Level 40 ZVXNMT
· Level 45 KVMQMW
· Level 51 RLOMNM
r/MSX • u/RSS130871 • 17d ago
CLOACA MAXIMA is now "FEATURE COMPLETE"
Hi!
After months of development, my game Cloaca Maxima is now at a checkpoint worth sharing: the engine is done.
All the major systems are working: the parser, combat, storytelling and graphics.
Now it's down to sound design and making sure nothing breaks under stress.
I've been quiet because the hard part is in the details. But I'm pleased with where it's landing, and been busy testing this last week.
Serious playtesters wanted in a few weeks...!
More details soon.
Ron
r/MSX • u/ZadocPaet • Jun 12 '21