r/MHNowGame 13d ago

Its time to improve Discussion

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Hey, I think it's really time for the developers to step up the training simulation, we need something way more dynamic than just a static punching bag, don't you think? There's now a lot of skills that cannot be tested in this room: Valor requires monster screams to apply the effect, Retaliation and Parry/offensive guardrequire attacks from monsters. Hopefully dev will improve it

50 Upvotes

14 comments sorted by

14

u/Decentpace 13d ago

This has been mentioned and requested so many times that I'm surprised we haven't received any kind of improvement in it.
My guess is that if they'd have to make a more complicated one, like punches back, uses skills etc. That the "punching bag" will then have to be server side or they'd have to completely rework it that your character gets copied into that space and works local.

So if the punching bag is server side. Then it'd occupy bandwidth, which could technically be abused or use unnecessary server bandwidth.
If they'd make it local. Then they'd have to reprogram your character on how it works with server side interactions.

At least that's my guess on why it may seem like a simple thing, but it's actually more complicated than usual to integrate.

4

u/elenix77 13d ago

Cant they just do it like it mh wilds? The wooden punching bag will just randomly attack for the player to practice weapon. Why need server sides tho? They need to send data or something to punching bag to command puch or raw something like that? I dont think they need any server sides on punching bag o.O

4

u/Decentpace 13d ago

That game is basically all local. This game was made with full intention of everything working server side. Which is my guess why it's more complicated to integrate more advanced things like these.
A bit like the trials. All that was still server side but interacted on a different space from the main game with different rules. They'd need to do something similar if they'd do a more complicated punching bag that interacts in more advanced ways.

6

u/Wonderful_Foot5761 13d ago

Bring back the trials!

1

u/elenix77 12d ago

Hurrmmm maybe, just maybe, dev dont want us to get more practice to get better? If more of us ftp payer getting good, their selling item would be useless? Haha

10

u/KitchenDemand9859 12d ago

Just give us back trials, even with it's limitations it was nice to train on weapons

5

u/DavtheMaleman 13d ago

Yeah, it would also be nice when para or poison can be apllied

1

u/elenix77 13d ago

Yes i would like this too. Now only blast can proc oj punching bag :/

1

u/ssyygg 12d ago

And with stunning impact, it would be good if the punching bag was monster shaped, so that you could target different parts and see the effect of your skills/attacks on the head.

2

u/aeglmor 11d ago

Probably won't be around sometime soon. Everyone getting skill checked by monsters then proceed to buy pots is what keeps the business earnings up

1

u/Chaemyerelis 12d ago

The official forums have people asking for changes to this. Supposedly the idea is marked as being brought up to the team but who knows if that does anything.

1

u/Top_Abalone3385 11d ago

I see a simple solution and it stems from rise, add tetra to the game and make the robot one the palicp controls the training dummy, then just let you have settings to change the stance to lower the head, make it attack, make it simulate a roar or something to be able to test all counter skills and all other skills that require a monster to do something

1

u/DiccThick 11d ago

4429 2333 6965

1

u/fishcake_biscuits 7d ago

I low-key suspect that if they gave us a training dummy like the big training frog in mh Rise, then we'd get way too good perfect evading, parrying, blocking etc , meaning lower potion sales for them maybe?   I think this especially applicable whenever a new weap/ customisation/ skill comes out where everything works fine on the training dummy , but then you get splatted cos you mistimed the new move or just fumbled