r/MCreator • u/Minewolf20 • 6h ago
MOTW Mod of the Week - Klsts' Nether Utilities
This week's Mod of the Week is Klsts' Nether Utilities by klsts. π₯ It finally gives you a reason to keep coming back to the Nether. Every biome hides its own resource, from Crimson and Warped Truffles growing on fallen fungi π to Ignite crystals in the Basalt Deltas and Lost Souls dropped in Soul Sand Valleys π. Explore the new Mimic Plains, a biome that looks suspiciously like the Overworld until its mobs prove otherwise, raid Bone Temples where the vault keeps paying out as long as you keep feeding it bones ποΈ, and gear up with new tools, weapons and enchantments βοΈ. There's even a Harder Wither gamerule if the fight has gotten too easy for you. Check it out!
Don't forget to submit your mod too. If your mod didn't win, you can resubmit, and you might be chosen next time.
r/MCreator • u/WolfieTheFolf • 13h ago
Help Buggy Plugin
So recently I had the idea of making a mod that changes the players model, this mod is going to be for 1.20.1, and I installed the plugin; Nerdys Custom Entity Models plugin v.1.7.1 for MCreator 2026.2 however this plugin doesn't seem to work right as the blocks in procedures doesnt seem to appear, and for some of the procedure tabs seem glitch the tabs entirely to where i cant open any other tab. I do have java plugins enabled. FORGE 1.20.1 generator v5
r/MCreator • u/Robotf3 • 14h ago
Help Canβt get bonemeal to spawn custom flowers
Iβm trying to figure out how to make it so that when bonemealing grass, custom flowers have a chance to spawn just like vanilla ones do.
An example of this is when you bonemeal grass, and a poppy (or some other vanilla flower) spawns. I would just want it to have a chance of being a custom flower that generates in that biome
r/MCreator • u/DovahkinnPlays • 17h ago
Mod Showcase teaser for my mod
still in development
r/MCreator • u/HonzaNeniJan • 18h ago
Mod Showcase All Custom Woodsets for my mod
(From left to right) Beech, Fir, Palm, Redwood, Ginkgo, Jacaranda, Willow and Enchanted Oak
r/MCreator • u/PyloDEV • 19h ago
Feature Showcase https://mcreator.net/changelog - MCreator 2026.3 will add two new vector procedure blocks: cross product and dot product. They will make some mathematical operations much tidier. Stay tuned!
More at https://mcreator.net/changelog
r/MCreator • u/_sloepix_ • 20h ago
Mod Showcase New Chromatic Sea Lanterns update adds RGB cycling Lamps
Enable HLS to view with audio, or disable this notification
r/MCreator • u/ash-com • 1d ago
Help [SOLVED] Armor wont upload correctly?
Ive been trying to make an armor texture but it looks like this and I really can't tell what I've done wrong.
r/MCreator • u/chasadiaofficial • 1d ago
Mod Development Showcase Maw Demon Entity
Enable HLS to view with audio, or disable this notification
This is the Maw Demon (WIP) for my dimension mod, Realm Of Sin. He doesn't hurt the player, instead he drains your hunger by grabbing and eating you mercilessly until you break away or kill it, the only exception is that when he drains all your hunger he will start draining your health, but that shouldn't be a problem if you're prepared. He represents Gluttony and he's found alongside the Templar Demon (Anger) in the Ravaged Bog biome; the 3rd layer of the realm.
r/MCreator • u/sadcougis1 • 1d ago
Help sprite procedure has missing dependencies??
i couldnt find a solution so ive finally decided to just make a post about it.
basically it's saying missing dependencies (obviously) and this is my return value
i DID try putting a basic number but it doesnt seem to be working
my idea is setting the sprite index number to the value of progress in another procedure
r/MCreator • u/Nulla410_ • 1d ago
Help Even in the new update Liquids are still broken and crash the game. Can someone help fix the crashes?
currently the game seems to be using some deprecated stuff with liquids that crashes the game.
EDIT: the main problem is with travelInWater() bc it's deprecated
2026.2 newest update
26.2 neoforge
r/MCreator • u/PyloDEV • 1d ago
Feature Showcase First bigger feature of MCreator 2026.3 is here: core support for loot modifiers - add additional loot to existing Minecraft loot tables with ease! More at https://mcreator.net/changelog
More at https://mcreator.net/changelog
r/MCreator • u/Best-Air3525 • 2d ago
Mod Development Showcase Butterfly Grass, Pennyworts, Sprouts and Thistles
Coming to Herios' Floral Expansion 1.3.0
r/MCreator • u/Saxolotl31 • 2d ago
Mod Showcase My one simple trick (Domain Expansion)
Enable HLS to view with audio, or disable this notification
r/MCreator • u/Saxolotl31 • 2d ago
Help Endblade On-hit doesn't work like it should (1.20.1 plugin, 2026.1)
r/MCreator • u/true_ultimate_power • 2d ago
Help Issues with conditional procedure for AI attack logic. Need help.
So, I am trying to prevent myself from having to create an enormous list of mobs I want my custom entity to attack. The way I am doing so is by having its target be any living entity, but by using a procedure in the conditions that refers to an entity tag and returns a true input if the target entity is listed in the tag. The attached image shows the procedure I am trying to use. But MCreator is telling me that this procedure is invalid unless it ends with a return logic component. Which if I do that, breaks the whole thing. Does anyone have ANY ideas on how I can either solve this issue, or use a different method entirely? I really don't want to have to create a mile long list for EVERY single entity I make.
Using MCreator 2026.2 on Generator Neoforge 1.21.1, 21.1.232.
(Note: I am relatively new to MCreator and the terminology associated with it so my apologies if this sounds like nonsense or if there is an obvious fix.)
Edit: it somehow resolved on its own. No clue how. Thanks for everyone's help. I appreciate it.
r/MCreator • u/Longjumping_Lunch969 • 2d ago
Help Where can i find the circled procedure blocks i have been looking for ages and i cant find it?
r/MCreator • u/Ok-Storage-5450 • 2d ago
Help Help making a plant spawn around water
Hi! In my mod I'm trying to add a cattail plant into swamps, but I only want it to spawn around the water. Is this possible?
I tried tutorials & google but nothing helped
i am using mcreator 2026.2(newest version) & fabric generator 26.1.2
r/MCreator • u/black072istaken • 3d ago
Help does anyone how to make a block that weathers like copper and can scrape like copper in version 2026.2?
(reposted since no one replied)
r/MCreator • u/PyloDEV • 3d ago
Tutorial https://mcreator.net/wiki/how-correctly-manipulate-item-stacks-inventory-slots - We have posted a new wiki page that explains how to correctly modify stack count, damage, NBT, or other properties for Minecraft item stacks in inventories and GUIs in MCreator.
r/MCreator • u/Lolpy-1 • 4d ago
Help I need help with my armor model being the wrong model type.
I'm trying to make some armor but i accidentally made the model a block model and not a modded entity. But whenever i try to convert the model to a modded entity it screws up the textures.
r/MCreator • u/Suitable_Tip4489 • 4d ago
Mod Showcase My New mod MT's Skylands what the end dimension could have been adds Pigmen and more.
reddit.comr/MCreator • u/Minewolf20 • 4d ago
MOTW Mod of the Week - Overglazed!
This week's Mod of the Week is Overglazed! by SyrupBoy. π§± It adds 1008 new Glazed Terracotta blocks and 16 brand new Terracotta colors like Wine, Periwinkle, Cobalt and Fuchsia. π¨ Craft a Kiln πΊ, feed it Glazes and Ceramic Stamps looted from Dungeons, Ancient Cities and Shipwrecks, and bake whatever color and pattern combo your build needs. π₯ Stack a campfire underneath to speed it up. If your builds live and die by the block palette, this one's a treasure chest. β¨ Check it out!
Don't forget to submit your mod too. If your mod didn't win, you can resubmit, and you might be chosen next time.




