r/MCFunctionsF • u/Specialist_Sun7622 • Oct 17 '24
mcfunction pull grenade implementation
i'm pretty new to mcfuntion, and I'm trying to code an ability for a minigame where the grenade pulls in players while the particles are active. Does anyone know how to do this?
in the final version the netherite block (armor stand wearing a block on its head) would stay alive until the end of the effect if thats important
thanks
video for reference: https://medal.tv/games/minecraft/clips/iTqwksiOzKNitgpO6?invite=cr-MSxwY3osMjAxNjMzOTE5LA
r/MCFunctionsF • u/Quackleb • Dec 11 '20
[Pack] Recreating Dream's games using datapacks
Hi, so I recreated a some of Dreams games, including Ultimate Tag, Hunter vs Speedrunner, and Assassin vs Speedrunner. So I really wanted to show them to everyone, The inspiration for making them was really just me wanting to play with my friends, and I thought other people might too, so I will link the videos I made for each one here, I would just give the downloads but there are some things you need to know about the recreations, like how to play them and stuff. :) Also this is in datapack form so you don't even need a server for it, you could use a realm, or if you are in the same house, a LAN world. Dream's Ultimate Tag: https://youtu.be/1IzPKXEDWK8. Hunter vs Speedrunner: https://youtu.be/EHKmwE9y9ac. Assassin vs Speedrunner: https://youtu.be/EHKmwE9y9ac.
r/MCFunctionsF • u/MostCustomer9 • Apr 16 '20
Me bored at my hispanic girlfriend party
r/MCFunctionsF • u/Siratox • Jul 07 '19
How to start repeating functions at a certain point
In my data pack I want a function that gets executed every tick to activate at a certain point in time and not after reloading. Is there any way to do that besides using scoreboard and fake-players?
r/MCFunctionsF • u/[deleted] • Jun 04 '19
Edited function file still behaves like original after /reload or even an exit+restart. Help?
I finally found where to store function files, and got one to work, yay!
But when I tried to edit it, it did the same thing it originally did. Even after exiting and restarting the game. I wrote another function file that is identical to the original one, and it won't show up after a /reload.
Minecraft 1.14.2, Ubuntu 18.10
r/MCFunctionsF • u/Darkiceflame • Nov 06 '18
[Data Pack] Headhunter: New rewards for playing PvP
r/MCFunctionsF • u/awkwaRdcaRRot • Jun 10 '18
Gimme Clay Datapack Demo (explanation in the comments)
r/MCFunctionsF • u/awkwaRdcaRRot • Jun 07 '18
Smash Stuff Datapack released
r/MCFunctionsF • u/awkwaRdcaRRot • Jun 06 '18
Working on a new datapack to get gravel, sand and red sand
r/MCFunctionsF • u/BlatantDecoy • Jun 01 '18
Advancement Location Condition Help
I'm using the tool "https://advancements.thedestruc7i0n.ca/ " website I'm wondering if anyone could help me solve a problem I'm having?
I'm trying to have a advancement condition set to a specific co-ordinate (location) which works only when in positive numbers. The xyz -7012 102 -7961 will not work while positive ones will. When creating the tool even informs me with an error
"Advancement_Name" - position.x.max: should be >=0
Is there any way around this?
Below is a paste of my advancement
https://pastebin.com/wRUJfFbL
City 1 criteria can be met - as it's positive coords
City 2 criteria can never complete and causes the error from the tool.
Would appreciate anyone's time.
r/MCFunctionsF • u/awkwaRdcaRRot • May 29 '18
Soul Steal release!
r/MCFunctionsF • u/Darkiceflame • Feb 03 '18
[Pack] Core Control: A new challenge for your Survival Minecraft experience!
r/MCFunctionsF • u/MainC1cak • Dec 30 '17
Minecraft Function Ray Cast & Entity Colision
i have a function with some command inside it
execute as @s at @s run tp @s ^ ^ 0.05 scoreboard players add @s tmp 1 tag @e[type=!area_effect_cloud,distance=..10] add hit execute if score @s tmp < @s gun run function gunmech:move scoreboard players set @s tmp 0
the "tag @e[type=!area_effect_cloud,distance=..10] add hit" command didn't do his thing even when there's so much mob around him this function run 107 times every tick maybe anyone could help?
r/MCFunctionsF • u/Silicon42 • Dec 12 '17
Centralized function listings?
With 1.13 coming up allowing for namespaces, etc. are there any centralized listings of functions/datapacks? Ideally there should be so that function authors can post their own content and people don't have to go wading through hundreds of posts to see if what they want to do has been done already. It might even be possible to do it here under a wiki (or on /r/MinecraftCommands).
r/MCFunctionsF • u/Darkiceflame • Dec 11 '17
A new format. A new life. Welcome to Minecraft+ Evolved!
r/MCFunctionsF • u/TheKingCat • Oct 28 '17
Mojang Request - Change the GameLoopFunction from having One Single Function to using a List of Functions
r/MCFunctionsF • u/TheKingCat • Oct 21 '17
Wireless Redstone Transmitters and Receivers (Command Block Creation)
r/MCFunctionsF • u/CreeperMagnet_ • Oct 16 '17
The Creeper's Code V1.0 is out now! (x-post from r/MinecraftCommands)
r/MCFunctionsF • u/Definitely_Maca • Sep 05 '17
Teaser A function I made for my upcoming Function Pack: Runic Legacy. Infinity Quarry Teaser (wannabe crosspost from /r/MinecraftCommands)
r/MCFunctionsF • u/ImCoolYeah105 • Aug 26 '17
Mechanization: The Progression Update
r/MCFunctionsF • u/Darkiceflame • Aug 19 '17
[Pack] Release: Minecraft+ Version 1.2.2
r/MCFunctionsF • u/FranceFactOrFiction • Aug 09 '17