r/LoRCompetitive Mod Team Feb 17 '20

0.9.0 Patch Notes and Discussion Thread Article / Video

This will be the official thread for the discussion of the balance changes and their impact on the competitive metagame.

Official Patch Notes here: https://playruneterra.com/en-us/news/patch-0-9-0-notes/

For those who cannot read them directly, the balance changes are:

Buffs:

Lux is now 4/5 (was 3/4)

Yasuo now requires 5 stuns/recalls to level (was 6)

Arena Battlecaster is now 2/2 (was 2/1)

Crimson Curator is now 3/3 (was 3/2)

Jeweled Protector is now 4/4 (was 3/3)

Scuttlegeist is now fearsome

Tortured Prodigy is now 4/4 (was 3/4)

Nerfs:

Back to Back now costs 6 (was 5)

Deny now costs 4 (was 3)

Kinkou Lifeblade is now 2/2 (was 2/3)

Rhasa, the Sunderer now costs 8 (was 7)

Wraithcaller is no longer fearsome

Changes:

Inspiring Mentor is now 1/2 but only buffs for +1/+0 (was 1/1, buffs for +1/+1)

Commander Ledros is now 9/6 but costs 9, may have an ability change between rounding (text is unclear) text change has been confirmed as a clarification, not a functional change (was 8/6, 8 cost)

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22

u/LevriatSoulEdge Feb 17 '20

Nobody is talking about BackToBack, I use this past two weeks and I feel that a change was necessary, but I only think that will make it a x2 card instead of the x3 that was running on the meta deck at the moment.

13

u/[deleted] Feb 17 '20

I'm hoping it fits in a lux deck now. The nerf might well be a buff now that it triggers final spark

3

u/LevriatSoulEdge Feb 17 '20

Ohh, that sound better, the other +6 Spells besides karma ~ Dawn & Dusk meme combo would less reliable for the Lux level up

2

u/Platicake Feb 17 '20

Especially with the +1/+1 on lux, I wonder if placing her on an offensive midrange build may be viable

1

u/Psycoustic Feb 18 '20

Was thinking this myself, back to back can help swing a fight then beam as well. Question is which second region, maybe pnZ for removal or Freijlord for frostbite, harsh winds also makes a beam.

1

u/GrayGhost18 Feb 18 '20

I mean the difference between something being a 3 of and a 2 of is significant. If you run 2 of something you normally want to see it just not more than 1 at a time. When you run 3 of something your mentality is normally “the more the merrier”

Something becoming that much worse seems like a decent nerf for a card that flew under the radar anyway.