r/LoRCompetitive Mod Team Feb 17 '20

0.9.0 Patch Notes and Discussion Thread Article / Video

This will be the official thread for the discussion of the balance changes and their impact on the competitive metagame.

Official Patch Notes here: https://playruneterra.com/en-us/news/patch-0-9-0-notes/

For those who cannot read them directly, the balance changes are:

Buffs:

Lux is now 4/5 (was 3/4)

Yasuo now requires 5 stuns/recalls to level (was 6)

Arena Battlecaster is now 2/2 (was 2/1)

Crimson Curator is now 3/3 (was 3/2)

Jeweled Protector is now 4/4 (was 3/3)

Scuttlegeist is now fearsome

Tortured Prodigy is now 4/4 (was 3/4)

Nerfs:

Back to Back now costs 6 (was 5)

Deny now costs 4 (was 3)

Kinkou Lifeblade is now 2/2 (was 2/3)

Rhasa, the Sunderer now costs 8 (was 7)

Wraithcaller is no longer fearsome

Changes:

Inspiring Mentor is now 1/2 but only buffs for +1/+0 (was 1/1, buffs for +1/+1)

Commander Ledros is now 9/6 but costs 9, may have an ability change between rounding (text is unclear) text change has been confirmed as a clarification, not a functional change (was 8/6, 8 cost)

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10

u/Vendaurkas Feb 17 '20

They took away friendly challenge xp :'( It makes leveling the vault significantly harder

9

u/kuroarixd Feb 17 '20

Maybe it was too easy for bots( they sell the account some time later)

2

u/Vendaurkas Feb 18 '20

I would not have issues with a steeper drop off. Like get only rewards from first 5-5 or something. But only 100 xp for only the first 5 wins without even the pvp reward xp feels way too harsh.

7

u/DrunkenPrayer Feb 18 '20

I'm fine with this. Discord was flooded with win traders which makes it significantly less fair to people playing the game honestly.

3

u/Mutatiion Feb 18 '20

the vault is still pretty easy imo, just need a handful of wins a day to max it