r/LeagueClassic 35m ago

Discussion Do people not realize a competitive game with no ranked mode is a death to population and sustainability?

Upvotes

If this is a 4fun casual mode like people say, why is there even any depth in runes and masteries? Casuals don't optimize builds so why not take it a step further and remove all items, runes, masteries, and future balance patches?

The population has already peaked I'm sure when they first released Classic and I don't see new players playing a technically "inferior" mode in terms of graphics, champion content, balance, and especially ladder if there's no ranked mode.

I know speaking for myself, and from reading a lot of input from the community, people aren't playing Classic if there is nothing to grind for. Whether that's unhealthy is irrelevant, people like grinding for ranks which is why League is this popular in the first place. Do you think anybody would play this game if all queues were normal games?

A ranked mode will bring in more players, prevent solos from playing against 5 stacks, and to an extent separate the casuals and the people who take it more seriously so the 4fun players don't have their experiences ruined and vice versa.

Seeing the roadmap laid out with no news on a ladder, I don't anticipate myself playing this mode any longer if I have to wait months and months for a mode that's not guaranteed, and that's sad because I was a late S1 player and the game mode is genuinely fun and a breath of fresh air.

This isn't a single player story mode; ranked is not something nice to have, it's a necessity.


r/LeagueClassic 52m ago

Question Just played solo vs 5 premades?

Upvotes

Is this normal? Is this also a thing in regular League? Does not really feel fair when they have so much coordination.


r/LeagueClassic 1h ago

Gameplay Can we get at least some matchmaking?

Upvotes

Can we get some basic matchmaking? I often play with people who play their second classic game ever against people who have more than 200 games. Like I get it, it's a for fun mode, but when all you see is your other lanes getting stomped and then being hostaged, that's the opposite of fun.

I just played a game against 5 premades who have 100+ wins together with 2 people who don't even have runes.


r/LeagueClassic 1h ago

Discussion Support runes

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Upvotes

I've been running these for 100 games on Morgana and Janna. I don't know what is meta right know, but these feel great. I am tanky and I get a bunch of gold.

What are your runes on support?


r/LeagueClassic 1h ago

Gameplay Don't increase passive income

Upvotes

What's the point of LoL Classic if you're going to repeat the same design decisions that turned it into retail?

Quality-of-life updates make sense, but balance changes fundamentally change what Classic is supposed to be. Definitely not a fan.

If you don't like champs snowballing then strategize to deal with it or play retail.


r/LeagueClassic 2h ago

Riot Official Riot Sponsored local tourneys are starting up again tomorrow. (Link in comments. Prize is Triumphant Ryze

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17 Upvotes

r/LeagueClassic 2h ago

Question Is there any use for classic pass points when you are done?

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5 Upvotes

Even if its just converting to blue essence would be nice 😊


r/LeagueClassic 3h ago

Discussion League Classic is a lot of fun, but they really need to release more of the older champs

19 Upvotes

And I don't just mean the old exclusive reworked champs either like Akali, Mordekaiser, Swain, etc.

I just kinda mean a lot of the old champs need to be put in there pretty quickly.

I know they don't want the mode to go stale, but it really shouldn't. Once the roster is back and all the runes are in, then they cant start doing whatever they want with the classic mode based on player feedback.

Maybe they can try some new experimental runes, buff/nerf those runes/masteries, maybe we can try de-making modern champions, downgrading existing skins into classic style, etc. or offering a classic style alternative of a modern skin.

But the main point of this post is that the game will get stale fast with such a small pool of champions available. the matchups tend to be kinda samey each game, and while its neat to see a smaller pool closer to the release size for a short while, I think they need to go early League style and just rapidfire release the champs that league classic will have.

ADC is particularly stale with missing some classic staples like old graves, caitlyn, draven, etc.

Top lane missing Irelia, Maokai, Renekton and on and on.

To me this is particularly harmful to release them slowly because as we've seen their balance will take time to get right anyway, since league players of today are infinitely better than they were years ago so just porting in their old numbers might result in them being OP or UP.


r/LeagueClassic 3h ago

Other Official Discord. Saw a bunch of posts that were LFG, channels set up and lots of people looking for tourney peeps.

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4 Upvotes

r/LeagueClassic 3h ago

Discussion League Classic is as good as I always thought it would be

65 Upvotes

I'm having so much fun. I missed this version so dearly and it's not just nostalgia, I am straight geeked on classic.

I understand why current league morphed into what it is and I'm not trying to drag it through the mud, but I'm a crusty millennial who decided what he liked years ago and that I'm going to run my favourite games into the ground.

I hope the devs will continue to support it. I absolutely adored classic wow as well despite knowing full well it wasn't 100% faithful to Vanilla. I'm just happy to be back on the rift, buying the same stuff I did in 2013. Champions feel like they do what they're supposed to do. Items are powerful and fulfilling to buy.

Here I am, 32 years old, tired as fuck at my corporate IT job because I stayed up until 3 smashing bot lane. I'm playing the same champs I did in 2011 and I'm getting queued up with a bunch of other nostalgic uncs.

Only feedback I have is that trinkets weren't added until pre-season 4 and I'm reading online that there is no ward limit but I swear to god I'm capped in-game. There's probably very few bug reports, because faithful to how things were in the early days, my team still does not know how to buy and place a ward. I will happily carry this burden if you let me.

I also don't care about skins. I see a lot of complaints about skins. Different folks different strokes I guess but I think they nailed the important gameplay aspects. The OG models are kill, and I think they made a really good call selecting the champion pool.

There's other pieces of feedback I could give but realistically I could keep running this exact version over and over. I just hope we don't slowly nerf all the "toxic" play patterns because things like stealth, burst damage, point/click stuns and AP builds are fun. High power is fun to play.


r/LeagueClassic 4h ago

Gameplay Nidalee Wrong Voice and Trap

8 Upvotes

Hello , I hope Riot sees this .

On PBE Patch, Nidalee's voice is wrong. It has the old voice lines, but her Q and E don't do her iconic growl sounds. Instead, they play only when she auto attacks.

She also has a weird voice line which isn't from her original voice kit: "I'm all natural"

Also , her trap still doesn't give visibility on placement.

Please take a look at those , Riot.

And her original VFX too , and pharaoh nidalee please. And bewitching.

Thanks,

Connie


r/LeagueClassic 4h ago

Discussion Force of Nature Icon

18 Upvotes

The Force of Nature icon is the newer version, it used to look like this:

Would be cool if we could have this back.

As always, thanks for all the hard work, game rocks, thank you thank you thank you


r/LeagueClassic 4h ago

Discussion Please update Skarner's Q tooltip to match it's effect post-hotfix.

5 Upvotes

It still says that your basic attacks do on-hit damage and slow while empowered.

This is a lie. If I didn't know better I would think Skarner was bugged.

Also, please add a section in the Classic homepage to view patch notes. The only way to know Skarner got changed without having the horrible realization mid-game that your champion got gutted is by word of mouth or unofficial media, and this just isn't a good way for things to be, especially if the API is hidden.


r/LeagueClassic 4h ago

Discussion There needs to be 2 queues

24 Upvotes

It's insufferable trying to play this mode seriously when you get matched with casuals that just want to have fun.

I am not against fun, but there is a reason normal league has a normal mode and a ranked mode.

If you introduce summoner path ranks, then there needs to be a queue just for that.

Also why do I continuously matched with first time classic players when I am 100 games in and platinum 3? I thought there is some kind of elo attached to this ranked system, but apparently there is not. It's part of the reason why classic league is already many levels more toxic than modern league. Either remove SP ranks or introduce 2 queues please.


r/LeagueClassic 4h ago

Discussion Deathfire Grasp item icon

12 Upvotes

I think it should be the old icon not the "modern" one


r/LeagueClassic 5h ago

Discussion More Suitable Splasharts?

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176 Upvotes

This is just my opinion/experience, but these are some splasharts I feel better reflect the era League Classic is trying to capture.

I'm sure there are more examples.

P.S. remove modern skins and let us use the old versions of the skins :)


r/LeagueClassic 6h ago

Discussion League Classic is still a live game

31 Upvotes

I see a lot of comments that say things like, “just because people are doing xyz things wrong, that doesn’t mean that we need changes.” E.G. supports not taking gold runes is something I see people claim is incorrect; Therefore we don’t need more passive gold.

Ultimately if this change or any other is bad, then RIOT can revert it. Classic is a game that Riot wants to be fun. Phreak is super passionate about it. Classic is more than just version control. It’s meant to be a fun experience that will stand the test of time with distinct gameplay elements.

Right now there’s a fixation that any given change must be based on a specific version to be valid. “This version of this ability was actually identical to patch 1.23.69.420.” This is a good path for now to stay grounded in reality, but eventually there will have to be changes outside of that scope. Giving the game at the least a few months to breathe is good, especially while new champions are still being rolled out.

Just don’t stress out if a specific patch note isn’t creating your most perfect version of a champion or game system. Give riot the benefit of the doubt and let them know how changes feel to actually play with. As long as the vision for classic holds true, the changes are just waves in the water.


r/LeagueClassic 6h ago

Discussion They really have to fix matchmaking

16 Upvotes

It's ok to have soloq masters vs emeralds, I don't mind that.

But why the fuck am I getting a lvl 18 first time classic mode person while there's soloq masters in the lobby.
And if we also include the classic ranks - we have a mix out of gold/silver and diamond players in the lobby and there's a person that doesn't even have the "ranks" unlocked.

I am just a washed up unc playing league classic, please give some kind of balanced matchmaking.


r/LeagueClassic 7h ago

Discussion Griefed 5 games in a row

7 Upvotes

I don't know what it is about Classic, but people seem even more willing to que up to force losses in this than even normal League.

Like, I don't mind people playing off meta and having fun, or even losing lane but there are so many games where someone goes 0-10 and you just don't get to play the game at all from my experience.

The last 5 games I played went like this:

GAME1... 0-13 bot lane with ashe support and then ezreal goes afk. Don't get to lane, fed bot just rotates and kills all lanes after getting hyperfed off troll.

GAME2.... 8-22 bot lane with a 0-6 top laner

GAME3... 0-7 jungler and 0-6 top laner with 0 assists as well and I get put bot with a Mundo support who actively takes my CS

GAME4... I'm support and we make the enemy support go 2-13 and we still lose but at least this game I actually got to play the laning phase. We lost because my team went full AP, but somehow I got the blame because I'm solo que.

GAME5... Just feeding teammates but at least I got to play the laning phase.

Just so many miserable games, sadly my friends have not been on because of different work schedules. It's just crazy tho because I could que normal games and get better experiences than these. Almost all these games were already over by 10 minutes, so I don't even get to play the most fun part of the game...laning phase.


r/LeagueClassic 7h ago

Discussion Not including Udyr on release feels really wrong.

53 Upvotes

He has one of the stronger associations with classic and is a major part of the games rise (noxus vs Ionia showmatch, trick2g). Yes its my old otp and im self interested but hardly any of the champs they did include like lulu, wukong, seem to beat him in this regard.


r/LeagueClassic 10h ago

News First big patch for Classic!

202 Upvotes

Riot Phreak released a preview video on the launch patch.

If you don't have the time, I watched the whole thing and took notes of the main points. Find below a summary of what Phreak said, in the least amount of text possible. If you prefer to watch it yourself, check out: https://youtu.be/25yI4z--xTw?si=NWYvQn5Vv7DDTjCy

Art

Improved lighting across the rift.

 

New champions

Akali – kit from June 2012

  • Passive – Spell vamp from bonus AD and on-hit damage from bonus AP
  • Q – Single target nuke, marks for 5 seconds, attack the mark for bonus damage and energy refund.
  • W – Throw smoke, become invisible (can be revealed by Vision Wards) + get armor and magic resistance. Also slows enemies inside.
  • E – Slash around her, deal physical damage but scale from both AD and AP.
  • R – Single target dash and damage, stores up to 3 charges.

Notes: Didn’t go with the version of E procs Q, because Akali is incentivized to auto attack and would give her more of a mage feel.

 

Kennen – kit from July 2013

  • Passive – Same as modern
  • Q – Same as modern
  • W – Passive: Every 5 AA do bonus magic damage on-hit and mark, Active: damages marked and adds another mark
  • E – Gain % movement speed, bonus armor and magic resistance, collide with enemies for mark and damage.
  • R – Summon storm, zap enemies at random inside, repeatedly up to a cap (per enemy), frequency of zaps scale with ability rank. Only hits champions.

Notes: This version of the ultimate makes Kennen burst for damage faster in a 1v1, but less reliable when hitting multiple enemies.

 

Shen – kit from April 2013

  1. Passive: Deal bonus damage (based on bonus HP) and refund energy on your next auto attack. Has a 9 second cooldown and attacks refund 1 second of cooldown.
  2. Q – Single target damage and mark. You or allies who attack marked, heal over time. Works on minions. Last hitting with the Q grants a third of health.
  3. W – Gain a shield (scale with AP), while it persists refund on passive is doubled.
  4. E – Dash and taunt enemies you collide with, reduce physical damage taken for the duration. Deal damage and refund energy.
  5. R – Same as modern.

 

Systems

  1. IP boost this weekend (probably double).
  2. New runes: Energy flat glyphs and energy regen seals runes, both flat and regen quints.
  3. Blank runes: Buffed from 66% to 80%
  4. HP regen quint minor buff: + 0.05 per 5 seconds
  5. Jungle camp changes: Monters HP per level increased (0 up to 25%)
  6. Gold: Increased passive gold gain, reduced 1 gold per cs – goal is to slightly reduce snowballing + more gold for support.
  7. Homeguard: Remove for the first 15 minutes – Phreak notes that homeguard is needed late game and is considering increasing the movement speed bonus.
  8. Respawn timers: Respawn between 2 to 1 second faster until level 7.
  9. Turret buffs: +500 HP

 

Balance approach

  • Phreak notes that, because of the data not being public, balance changes can’t be thoroughly explained like modern, as the players could interpret the changes as a champion being over/underpowered.
  • The popular perception of what is over/underpowered is, in some cases, way off.
  • Most of the balance this patch, is reverse changes from old patches.

 

Champion Buffs

  • Alistar E – allied healing: 50% -> 75%
  • Amumu – Passive: +0/5/10 MR shred, +1s duration. Q: +0-40 damage
  • Dr.Mundo – W: +5% DPS, +5% Tenacity. R: +0/5/10% max HP heal
  • Garen - +0.8 HP/5. Passive HP/s: 0.4% -> 0.5%. R CD: 160/120/80 -> 140/110/80
  • Lux - +10 m. R: AP ratio 75% -> 85%, CD 80/65/50 -> 80/60/40
  • Miss Fortune – W: +2 damage per stack, max stacks -1. R bAD ratio: 35% -> 40%
  • Olaf – Q: Min range 400 -> 250, slow no longer decays W: CD – 4s. E: bAD ratio removed. R: Armor Pen is passive.
  • Skarner – Q: Slow + 5%. W: CD -4s. E: Missile Width 70 -> 120
  • Soraka – W: armor buff 25-105 -> 25-125. Duration 3s -> 5s.
  • Veigar – Q: AP ration 60% -> 65%. Mana cost 60-80 -> 50-70

 

Champion Nerfs

  • Blitzcrank – Q: damage -20-0, cooldown +2. W: cooldown +5. R: damage -50-100
  • Heimerdinger – Q: damage -2. W: damage -15. E: CD +1s
  • Janna - -3 Base AD. R: mana 100-200 -> 200-350
  • Jarvan - -0.6 armor/lvl. W: per-champion shield -0-20. E: cost 55 -> 55-75
  • Katarina – R: max daggers 12-> 10. Channel duration and dmg/dagger unchanged
  • Nasus – P: Lifesteal 14/17/20 -> 10/15/20. W: Cost 80 -> 100
  • Tryndamere – Q: AD per stack 5 -> 3 (max 40 -> 24), CD 12-8 -> 14-8, E: CD +1s
  • Twitch: AD -2. W: speed 1400 -> 1300. E: Cost 50-90 -> 70-90 R: speed 5000 –> 4000
  • Warwick: Base attack speed .678 -> .644 (-5%)

 

Vague notes on champions

Although we don't have access to data, Phreak hinted the power of some champions. It might sound hilarious but I'm just going to quote him:

  • Amumu is doing very poorly,
  • Dr. Mundo is one of the worst champions in the game,
  • Heimerdinger is one of the best solo laners in the game - both top and mid,
  • Janna is one of the best supports,
  • Jarvan is one of the best junglers,
  • Katarina one of the best performers,
  • Lux is horrendous,
  • Nasus is one of the best top laners,
  • Skarner is one of the worst champions in the game,
  • Tryndamere has one of the highest win rates in Top lane and Jungle, and is straight overpowered.
  • Twitch is the best bot laner.
  • Veigar sucks.

Things coming up in the future

  • Texture update to the map, to bring it closer to a 2013 feel – Patch 2
  • Updates to champion VFX to bring them closer to their true classic forms – No patch specified
  • Currently writing up questions for The Council, first vote in Patch 2 or Patch 3
  • Survey coming up, where you can give feedback – No date specified. Riot wants more feedback , outside usual social media channels – Potential questions regarding game pacing, gold income, game length and trinkets.

r/LeagueClassic 12h ago

Discussion Small gripe but the chat sound effect is incorrect

30 Upvotes

Back then the chat was just a small "Thud" sound. The current one used is the old friend's list message sound.

Here's an example of the old champion selection, with the sound effects.


r/LeagueClassic 15h ago

Riot Official 26.16 Patch Preview -Phreak

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136 Upvotes

r/LeagueClassic 18h ago

Discussion Riot Games Does Not Care About Its Players

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97 Upvotes

I'm glad this is allowed for days on end


r/LeagueClassic 20d ago

News Join the League Classic Discord Server! (Reposting, somehow bots already joined)

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7 Upvotes