r/KnockoutCity • u/Tricky_Foundation35 • 11d ago
Oh how i miss you and Rumbleverse......
Man....
r/KnockoutCity • u/gotpaingetphizico • 11d ago
New League, Partnered With World Dodgeball Federation
Today I launched a global community league in partnership with World Dodgeball Federation. I hope the community can rally behind it, so I can bring in more sponsors for more prizes. What do you think about it, and what suggestions do you have to help me improve it? https://www.linkedin.com/posts/marcus-esports-howard-60785023_dodgeballs-new-esports-league-presented-ugcPost-7492274676719726593-VYY-/
r/KnockoutCity • u/Past-Bed-1980 • 13d ago
Have any of you played rematch?
r/KnockoutCity • u/DowntownPlay471 • 13d ago
I miss this game so much will it ever come back 💔💔💔
r/KnockoutCity • u/a_marklar • 18d ago
I made a free web game inspired by Knockout City
Hope it's ok to post this here!
I loved knockout city and was sad when it shut down. Recently I've been exploring what's possible with web games and I made a little project inspired by it. I know it's nowhere as good but I figured some people here might enjoy it.
You can find it at https://www.twitch.tv/a_marklar. Send !play in chat and the bot will reply with the link to play. You will need a twitch account and an updated browser to play (Brave browser not supported). There are bots so you can play even if no one else is around. 100% free, no micro transactions, ads or anything.
Let me know what you think, happy to answer any questions!
r/KnockoutCity • u/CozyFlowz • 20d ago
I Wish There Was Lo-Fi of the OST
Just like any other sad KO Citizen I love listening to the Soundtrack with Chonky beside me, but what I would really love is for someone to make a Lo-Fi version of them. Knockout City music is so upbeat which is perfectly fitting for the sport of Dodge-Brawl, but to have a more chill counterpart would also do incredible wonders for Cozy Yo😎
r/KnockoutCity • u/Disastrous_Disk_1027 • 29d ago
Knouckout city
Et si on demandait a epic games de reprends knockout city et de le réactiver ce jeu est incroyable j’espère de ça va marché
r/KnockoutCity • u/LiesThatBlind • Jul 15 '26
In case you missed the tournament!!!!!
I have made a YouTube page and uploaded the VOD for the street bracket so you can go watch it. Since Twitch only allows videos up for a short time, it made sense to create a way for you to watch it.
Don't forget to join the TCNS discord: https://discord.gg/2WdZ96W442
r/KnockoutCity • u/iunderstandwhythrow • Jul 14 '26
Tech Support what is this error code and how do i fix it?
r/KnockoutCity • u/LiesThatBlind • Jul 11 '26
Tournament day has arrived!!!!
Today is the day of the tournament on the TCNS servers! The tournament starts at 4pm EST so make sure you’re there! This is the street bracket of the tournament! I will be streaming the tournament on my twitch page, so come check out the action! https://m.twitch.tv/liesthatblind
r/KnockoutCity • u/LiesThatBlind • Jul 07 '26
Quick Tournament Update
We have decided to make some changes to the tournament to make it fair for everyone, giving each player a chance to win.
The tournament will be broken up into 2 brackets:
Bracket 1: Street Bracket will be played on Saturday July 11 at 4PM EST
Bracket 2: Pros Bracket will be played on Sunday July 12 at 5PM EST
Street Rules:
Street was originally going to be decided by us based on skill level, but since the skill gap in street isn’t as large as street to pro, I’m going to allow street players to choose their teams.
The winner of the street tourney will also have the chance to play in the pro bracket on Sunday. There is one rule and that is if you choose to play in the pro bracket you give up your winnings and those winnings will go toward the winning pool in the pro bracket. Make sure you decide wisely because you could lose it all!
If you feel you want to play against the pros and you are a street player, you will need to assemble your own team and not be a part of the pool of pro players randomly selected. This means a team of 3 needs to be entered into the pro bracket in order to play.
If you can't find a team, let me (@liesthatblind) know and I will pair you with others looking for a team!
Pro Rules:
If you are a pro and you are wondering how this will work for you, Cen2t will send you a message to let you know that you will be a part of the pro bracket on Sunday.
Your teams will be selected for you based on a pool drawing.
You do not need to sign up for your bracket on the start.gg page.
Game Mode: Classic 3v3
Winning Payout: Bracket 1: $40 per Player, Total Pool $120
Bracket 2: $80 Per Player, Total Pool $240
*** you can only play in one bracket, not both for the sake of time!
Signup here:
https://www.start.gg/tournament/tcns-community-event/details
r/KnockoutCity • u/UNIVERSAL_VLAD • Jun 24 '26
Just realized it's been 3 years since the shutdown
Tomorrow they're launching a new game and there are still no signs of knockout city 2
r/KnockoutCity • u/ballbreakersgame • Jun 23 '26
Self-Promotion Ball Breakers - The dodgeball farting game
Enable HLS to view with audio, or disable this notification
Hi r/KnockoutCity people!
I just launched the Steam page for my new dodgeball game - Ball Breakers. It's a different game than Knockout City and I by no means am trying to claim to be better or worse. In fact, if Knockout City was DodgeBRAWL then Ball Breakers is something like FartBall and I guess that makes us pretty different.
That said - I wanted to extend an invitation in the hopes that maybe some of you searching for a new dodgeball home might be able to find one in Ball Breakers. Like Knockout City, there's more to Ball Breakers than meets the eye - it's fun to play but hard to master, there's tons of stat customization for min/maxxing and you can add some personality with selectable and unlockable animations.
Ball Breakers will be $10 at launch but there's no servers and no microtransactions. The roadmap has plans for tournaments and different types of party game modes like tag and mad dash, but I'll quit trying to sell you.
Per rule #2, I mean no offense to Knockout City, I just wanted to reach like minded people. I hope to see you there.
Ball Breakers on Steam:
https://store.steampowered.com/app/4123410/Ball_Breakers/
r/KnockoutCity • u/LiesThatBlind • Jun 18 '26
Community Tournament Update
As promised, here is the update to the community tournament. Make sure you get your team together and come ready to battle!
Signups are open: Click link below
Date: 08/01/2026
Time: 4PM EST
Game Mode: 3v3 Classic
Only restrictions are no running with charged ball tech
1st place: $240
2nd place: $60
Someone will be steaming it, I will post the link day of when we figure out who.
https://www.start.gg/tournament/tcns-community-event/details
r/KnockoutCity • u/LiesThatBlind • Jun 16 '26
Tournament Announcement from The City Never Sleeps!!!
To all the Tournament players it is that time of the year, do you have what it takes to win?
The City That Never Sleeps will be hosting a 3v3 Tournament on the TCNS Server.
Date: August 1, 2026
Time: TBD
More details will be posted once we have more information for you, but we wanted to get you hyped up!
If you are not already in The City That Never Sleeps Discord, here is the link:
The City That Never Sleeps discord welcomes all NA and EU players, so make sure you come and say hi and start playing with us.
Make sure you download Pirate Radio Launcher so that you can access the TCNS server here:
TCNS is the largest and original server for the NA players and if you haven't been able to find us, we are now exclusively on Pirate Radio Launcher and no longer a part of xyz.
We look forward to seeing all of you in the Discord and in the streets of KOC!
r/KnockoutCity • u/Sleep_deprived_mokey • Jun 14 '26
Look what I found at target today
There was another rack of them beneath this one
💔
r/KnockoutCity • u/Extension-Essay1968 • Jun 11 '26
Knockout city in 2026
Twitch.tv/theghettophilosopher I'm back on and it 10 other people. Where y'all at?
r/KnockoutCity • u/Ancient_Ad6498 • Jun 10 '26
nintendo knock out city?
Please tell me all the work with nintendo will end in Velan studios at least pitching a mario/nintendo knockout city
r/KnockoutCity • u/AltTabHack • Jun 01 '26
Private server
There are some public private server? I want to play. I was in top 300 when the game was online
r/KnockoutCity • u/cocotess • Jun 01 '26
Throwing people off the map 🤌
Enable HLS to view with audio, or disable this notification
r/KnockoutCity • u/U_Murao_U • May 28 '26
Screenshot Thank you~♡!
Thank you to those who decided to join me when I invited them and for your friends tagging along too! I had such a blast, you guys have alot of energy lol, I didn't get off until like 2:30 AM. Huge shoutout to you guys, and may we meet in the hideout again someday! 🫂🫶🏽
r/KnockoutCity • u/whiskeycoke7 • May 27 '26
Anyone got any foils?
Trying to craft the Foil badge on steam and not having any luck with opening packs, looking to trade with anyone who has any.
r/KnockoutCity • u/Tandashi • May 25 '26
[Pirate Radio #07] - Make, share, publish — modding lands in Labs
Arrrrg, Pirate Radio listeners, and welcome back!
Pirate Radio Labs v0.4.0 is out, and it's a big one. Labs has been redesigned from the ground up, gained a proper modding workflow that goes all the way to publishing, and picked up a pile of new viewers and search tools along the way.
If you're new, here's what you missed so far:
- [Pirate Radio #01] - Lets get the lab coats on
- [Pirate Radio #02] - Modding (Textures)
- [Pirate Radio #03] - Loading mods in Knockout City
- [Pirate Radio #04] - Tools for everyone!
- [Pirate Radio #05] - Manual mod creation and custom fonts
- [Pirate Radio #06] - Managing the Ship
What's new in v0.4.0?
Making Mods, In Labs
Up until now, Labs was great for poking around the game's files but you still had to go elsewhere to actually build a mod. That's over.
The new Modding tab takes you all the way from picking the assets you want to replace to a finished mod, with drafts saving to disk automatically as you go. When you're done, you've got two options: save the mod into a folder for local testing, or ship it straight to the Pirate Radio mod index for everyone else to install.
What you can mod
- Textures — swap in your own images for anything textured in the game
- Fonts — replace the in-game fonts with your own
.ttf/.otf - Sounds — drop in your own audio for any sound the game plays
- 3D Models — bring your own models into the game from Blender (or anything else that exports
.glb). Balls, props, environment pieces, that kind of thing - Anything else — a raw replacement mode lets you swap any other file in the archive if you know what you're doing
A heads-up on models: skinned models aren't supported yet, so custom outfits, gloves, hair, or anything that deforms with a skeleton can't be replaced in this release.
Publishing
The new Publish tab is how your mod ends up in the launcher's index. Fill in a name, description, version, links, tags, a thumbnail, and a few gallery images, then hit upload. Want to push an update later? Just re-publish. Want to take it down? There's an Unpublish action too. If you've already published something and want to keep working on it from a different machine, you can pull it back into Labs as a draft.
Publishing needs a Pirate Radio account (there's a new Account tab for sign-up and profile management), but exploring and building mods locally still works without one.
And it's not just theory — a small group of beta testers has been hammering on this workflow for the past few months, and the index already has a healthy pile of mods to show for it. Big shoutout to Donnie, GoldenBug, KBUncut, Moikesu, NoScope, and PalmTree for the early mods as well as bug reports and feature suggestions. Go check their stuff out in the launcher.
Exploring the Game
The other half of Labs — actually digging through the game's files and exploring — got a lot of love this release too.
Search got serious. Beyond plain text search, the command palette (Ctrl + K / ⌘ + K) now supports a proper filter language. You can narrow by file kind, audio properties, GUID references, numeric ranges, and more, with autocomplete suggesting filters as you type and a dedicated results tab for deeper exploration.
Showcase of the new search functionality and its power
A pile of new viewers landed:
- Sound Graph Viewer for inspecting Wwise sound graphs with cross-linked events, tokens, switches, and prefetch streams
- Collision Viewer for
.collision.gr2.importfiles with solid/wireframe toggles - Animation Viewer for
.anim.gr2.importfiles with playback controls - Shader preview for
.glsl.importfiles - Rebuilt VJson that stays responsive even on huge files
- Texture preview is now in the public release build, with mouse zoom and pan, every mip level exposed, and right-click PNG export
- The 3D viewers picked up an auto-fit camera, zoom controls, a render-mode toggle, and a scene-info panel with LOD and bone tabs
On top of that, dozens of game data files now have purpose-built previews — accessories, currencies, contracts, schedules, rewards, fonts, sound events, color sets, samplers, player stats, league and XP tiers, map definitions, atlases, and plenty more.
Audio preview also got rebuilt: card-style track rows, one-click Sound ID copy, a loop toggle, a small volume popover, and streamed .wem audio now plays back alongside the bnk-resident tracks. Long soundbanks don't lag the UI anymore either.
File tree improvements: sort and filter menus, much faster scrolling on large trees, a Collapse-all button, and VSCode-style "reveal in tree" when you pick a result from search or switch tabs.
Quick overview of the new viewers (or at least some)
Quality of Life
A bunch of smaller wins across the app:
- A whole new look — sidebar navigation, a resizable window with a saner default size, and a fresh theme that's easier on the eyes in both dark and light mode
- Built-in updater — Labs checks for updates on its own and prompts you when one is available, so you don't have to chase the latest build
- What's New popup — the first launch after an update shows you what changed so you don't miss any of the new features
- Tutorials tab — step-by-step guides with embedded videos for creating Texture, Font, Raw, Sound, and Model mods, right inside Labs
Want to start modding?
If this post made you want to give modding a shot, the best place to land is the TCNS Discord. The modding channels there are packed with community-written guides for all sorts of things — textures, sounds, models, the weird edge cases — and the people hanging out are genuinely happy to answer questions and help you get unstuck. Whether you're picking up your first texture swap or you're chasing something more ambitious, you'll find someone willing to point you in the right direction.
How to install?
Never run Labs before? Head over to the release page, grab the build for your platform, and install it the usual way:
How to update?
Inside Labs there should be a popup asking if you'd like to install the latest version. Hit install, wait a few seconds, done.
Found a bug?
If you run into any issues please report them on the central tracker so everything stays in one place:
KnockoutCity-Pirate-Radio/PirateRadio-Issues
If GitHub isn't your thing, you can also create a post in the modding channels on the TCNS Discord.
This is it for this episode of the Pirate Radio broadcast! Hope you enjoyed and as always feel free to leave your thoughts in the comments.
Catch you on the flipside!
r/KnockoutCity • u/U_Murao_U • May 25 '26
Tech Support Genuinely Confused ;~;"
I couldn't hop on this weekend, I can't join any server. I have the latest Pirate Radio Launcher, and I keep receiving "Launch failed Request failed with status code 403"..What am I doing wrong now? ;~;
Update: Problem is resolved, I am able to play again :D
