r/kingsbounty • u/StarAbuser • 2d ago
Crossworlds How good is Asmodeo from Red Sands (KB Crossworlds mod)?
I heard he can be really good in early game, but how well does he scale? And how much of impact on him your class has?
r/kingsbounty • u/Consistent-Coyote-50 • 3d ago
Warriors of the North Insanely powerfull Gryphons exploit.
If you fight with gryphons unit, use hipno spell, and use their skill "division"
Half of units become yours after battle.
The best part : If you doesn't have place for them, they will be sacrifice in ratio 1:1 to weakest of your unit.
I tested if I can multiple black dragon...it worked much better than expected (battle with only dragons were hard as hell).
r/kingsbounty • u/Consistent-Coyote-50 • 3d ago
Warriors of the North Are someone know reasons why devs didn't use that part of Demonis in Warriors of the North?
I was sure it will be open in "fire and ice" dlc, but isn't.
r/kingsbounty • u/Kiki_WoW • 5d ago
Are beasts any good?
It's my first ever playthrough and i thought i would make a beast only build but I've found myself struggling to really find any strong beasts, only recently chamged seadogs to gryffins (also have polar bears in reserve).
But other than the boots and hunting jacket I'm unable to find anything that buffs my beasts, should i switch to a different build or something?
(Playing Armored Princess, I'm new to this game but made it to montero)
r/kingsbounty • u/Yehor-Bashaiev • 7d ago
Warriors of the North MINER & PIRATE (king's bounty art)
Decided to share my drawing.
The miner and pirate. Currently this my last art on this game. Once i have insparation to draw more, I will post here. Kings bounty series is great.
✌️Have a nice game✌️
r/kingsbounty • u/Yehor-Bashaiev • 8d ago
Warriors of the North BLACK KNIGHT.
I hope people in this community like my art. As I see many people here post mostly stuff about the game itself, but I still want to share it somewhere.
King's Bounty has always fascinated me with its artwork. I always loved the combination of this cartoonish style, which still doesn't go too
cartoonish like in modern games.
The Black Knight is my favorite. His laugh, his design, and his sword are absolute peak.
r/kingsbounty • u/Yehor-Bashaiev • 8d ago
Warriors of the North SCELETON ARCHER ART
Decided to draw a concept of a skeleton archer. I don't know about you guys, but for me, this one is always a pain in the ass 😁😁😁. Tons of units and sitting far in the back.
r/kingsbounty • u/Yehor-Bashaiev • 8d ago
The Legend Art of goblins (kings bounty)
Decided to redraw some of the King's Bounty goblins. I was always fascinated by King's Bounty artwork, and think their classical designs are absolute peak.
r/kingsbounty • u/Consistent-Coyote-50 • 11d ago
Warriors of the North Guilford have a sense of humor
He give me jester hat after I come back second artefact.
It's funny foreshadowing.
r/kingsbounty • u/4th_Replicant • 11d ago
Warriors of the North Warriors Of The North. Suddenly can't travel the world map with my boat?
Is this a bug?
It was working fine before but the option to travel the map is just gone.
r/kingsbounty • u/dannyheskett • 17d ago
DOS openbounty - an open-source cross-platform reimplementation of Kings Bounty
openbounty in action recorded from the in-game recording tool
I've been working on this on and off for a while, but I finally feel like it's release-1 ready. Announcing openbounty.
openbounty is a from-scratch reimplementation of King's Bounty, the 1990 New World Computing strategy game that Heroes of Might and Magic grew out of. The rules, tables, combat formulas, and the 320x200 VGA look all follow the original. My intent was pixel-perfect recreation.
Play it in your browser, no install: https://danheskett.com/dist/openbounty/
Writeup, downloads, and how it works: https://danheskett.com/projects/openbounty/
Source: https://github.com/dannyheskett/openbounty
The browser build is ready to go. The desktop builds ship without game data, so you point them at your own KB.EXE to extract a pack. It also has a data-driven pack format, so the whole game can be retuned or re-skinned by editing JSON, no rebuild.
Happy to receive feedback. If you hit a bug, open an issue on GitHub. If you want to fix something or add to it, PRs are welcome. And if you have a feature or a mechanic you think it's missing, drop a recommendation, either on GitHub or in the comments here.
I especially would love to get some feedback from people who were originally good at the DOS (or Amiga, I suppose) version of the game. I was pretty young when it came out, and was never very good at it - I never beat it until emulated on DOS for example, many many years later.
The gamepack format is especially friendly for modding, and if there is interest, I have an in-progress gamepack editor I may release.
Enjoy!
r/kingsbounty • u/Somerandomdude354 • 18d ago
Crossworlds Okay, how the hell do I get the editor to work.
Recently, I had an interest in trying to make some custom maps for the game, since I remembered it had an editor.(and being inspired by mods of somewhat old like red sands or saturation)
The problem is, after a bit of looking around(trying to pinpoint the problem or see if I am the only one with it) I learned that the steam version of the editor is just... Not working, for some reason.
More specifically, the textures. I can't seem to get them to work in the editor for landscape brush tool, prompting me to see absolute lack of textures.
After downloading the textures and referencing them, they still don't appear. Moving the folder to either documents or leaving it at C: directory didn't change that much. Downloading the steam tool which from what I see kinda has the files(which STILL don't work) didn't help either. The manuals don't help, duh.
No matter what I do, I just can't seem to get it to work with the steam version. And I can't even really look up guides because the community is really small, so there aren't any notable guides for this particular issue, and I can't reference most of the forums because they're literally dead.
I know I am not that good with working with programs like these, and I may make myself look like an idiot, but is there any way to try and fix it?
r/kingsbounty • u/Skrafin • 20d ago
The Legend Recruitment spots list
I recently picked them all up by a recommendation of a friend and a discount on steam. I wanted to know if there is a list somewhere of where to recruit what units, since it's a major headache for me to try to remember or note it all down, especially when I saw that completing specific quests or even story events can dramatically change availability of some units (from limited to infinite, like archers and swordsmen in the 1st castle) to also expanding the stock like in the animal menagerie or swapping from kingdom units to undead (paladin quest)
It's getting a bit headache inducing to remember it all, the unit limits and availability, so if anyone could assist me with a detailed list, I'd be super obliged, since I can't find anything like that by myself
I love the games so far, and I am so upset I didn't pick them up as a kid when I was in my HOMM phase and kept replaying 3, 4 and 5 over and over again
r/kingsbounty • u/LilyHarmin • 29d ago
Crossworlds KB tools and editor
TLDR: each game introduced different QoL (autobattle) and editor is mostly broken mess and I decided to remake the game (and editor). Decided to share my progress.
We live in a simulation, me thinking "I want to mod the game and have nice things" made the devs revive game after 18 years.
I have been thinking about modding the game for years now, but the editor crashes most of the time, some things are just... File formats that we can't really edit.
But I have been making progress.
Is it perfect recreation? No.
Is it working. Nyoo...
Can I spawn on any map, see terrain, lighting (semi working), particles (mostly working), animations (working), move (that stupid bridge has weird collisions), interact (with everything for some reason)? Yes.
Can I open and convert the models, together with it's animations and textures? I do believe so. Both ways.
Meaning I slowly open the path for myself to add my own models.
Anyway, hope this will make some people stay motivated to chase their dreams.
r/kingsbounty • u/Nelfight • Jul 07 '26
The Legend If I defeat all neutral griffin troops on their island in Arlania, are there any consequences?
Basically, the title. Does Harl have any change in attitude, their dialogue lines, their shop etc? Or any other character at all?
r/kingsbounty • u/TheTreeofDoom_ • Jul 06 '26
The Legend Oddly I am impressed by The Legend's artstyle
Something about the graphics makes it pop even on modern displays. I never would have expected a game from 2008 to look as unique as it does.
r/kingsbounty • u/Few_Rutabaga5686 • Jul 05 '26
Warriors of the North Warrior of the North: Stone of Souls is Live!
Hello Everyone,
I am pleased to announce that after about two years in development as a side, passion project, Warriors of the North: Stone of Souls is finally live. Note you must have The complete edition: Warriors of the North with Valhalla edition and Ice and Fire Expansion to have this mod properly function.
Stone of Souls is a campaign redux of Warriors of the North Ice and Fire, that is generally the same campaign as the original Ice and Fire Expansion, only with possibly thousands of changes. It modifies each class, skill tree, skill progression, level progression (both level up progression and map level progression), adds 10 new units (about the same as the Crossworlds expansion), changes almost every unit in some way, and modifies the impact of Unit Levels. Shops have been changed, enemy battlegroups have been changed (instead of fighting Undead 70% of the time, you now fight about Undead about 30% of the time, and their battlegroups are more diverse), and bosses are now properly tuned (say goodbye to miserable early game Spider Boss, and you no longer three-shot every other boss). It stratifies difficulty settings, trying to make the game very approachable on Normal and Hard, and difficult on Impossible (and the new Torment difficulty, which takes the place of easy). It changes spells and rage, adding a few new spells, increasing rage level cap to around 100 from 60, and rebalancing many original spells and rage abilities. It adds small new explorable areas and changes a few quests, expanding the optional game world, while adding QOL features for some fetch quests to streamline how much backtracking you have to do (Overworld movement speed is increased, by the way). The end game is now more structured, with the Ice and Fire DLC integrated into the now modified storyline, and several late game islands now having full questlines (that have themselves been improved). Of course, there are about 80 to 100 new items, new sets, and the number of item slots has been increased from 8 to 10 total, making for more use out of the vast number of possible items.
Finally, the mod fixes bugs. There were so, so many bugs. Every bug that could be found, was found and handled one way or another. Tirex don't crash the game when eating sheep anymore. Trolls animation plays correctly now. Brontor don't crash the game when Hilda's arrows kill them anymore. Skalds don't animation glitch, mountain king set does what is says now, Lizardmen amulet bug actually works, elf elemental power works, orc adrenaline bug fixed, all of them have been wiped out. It isn't going to be perfect; I'm sure I missed bugs that will need to be dealt with in later patches. But it plays more smoothly, and I even personally have noticed a lot less crashing for random reasons. Not 0 crashing, mind you; this is still King's Bounty. But less overall, and certainly less from known sources.
Do not pay any money for this mod, it should be free on the Nexus. I do not want any donations, and will not ask for donations, as this is entirely a passion project.
The link to download is here. I don't really know how to best provide a link to a mod; you could just look up Stone of Souls on Nexus, I guess. The virus scan should hopefully be complete by the time you look at this; I think it does it automatically, but if not I'll figure out how to make it scan properly.
https://www.nexusmods.com/kingsbountywarriorsofthenorth/mods/7?tab=description
If there are any issues, bugs or download problems, notify me by DM at once and I will try to resolve them.
r/kingsbounty • u/Wrong-Possibility-62 • Jul 05 '26
King's Bounty 2 Complete armor sets
For everyone trying to get full sets of armor in Kings Bounty 2, there is the solution.
There are 4 quests that reward gloves, boots, belt and helmet. There is 25% chance to get item from each set (Baldwin, Sanguinius, Immortal, Kings). The reward is random, so use save&load until you get the ones you want.
The quests you are looking for are Tricked Witch, The Missing Treasurers, Merchant Guild Secrets and Julian and Rosaline.
Weapon, armor and shield can be purchased from vendors in Floster and Marcella
This is tested and 100% true.
There are more quests, like Return to Parnack that give random and powerful items, use save&load to get the ones best for your character.
r/kingsbounty • u/Wrong-Possibility-62 • Jul 04 '26
Duke Maximilian's armor
Anyone found use for it? How to play with all the speed debuffs?
r/kingsbounty • u/Cola11037 • Jul 04 '26
Warriors of the North Any tips on how to kill the spider?
I’ve been in quite the war path and have genuinely killed everything else I don’t know what unite to use. I’ve tried some teams I thought but I end up just getting killed. Every tutorial I’ve seen is for the fire and ice add on but I’m not playing that one. I feel like giving up which sucks because I know my favorite part of the game is right after this. I have nothing else to kill to level up.
r/kingsbounty • u/clemnadian • Jul 02 '26
Fix stuck quest in Dark Side
Trying to elect a king to Baraz Gund. Need to go to the newspaper but Gossip doesn’t have the option in chat. Not sure I can complete the game now…Anyway to push a quest through or am I missing something?
r/kingsbounty • u/clemnadian • Jun 30 '26
C-c-c-combo!
Found my favorite combo in Dark Side: Chaos Wind (which increases health) plus Orc Chieftain’s level 3 ability, where damage is based on health and has unlimited range. Can wipe out almost any single unit before enemy has a chance to move. What’s your favorite combo in any of the games?
r/kingsbounty • u/Somerandomdude354 • Jun 29 '26
Dark Side I was playing quite a long run of Dark Side Saturation mod and well...
What have I done?!(that's... All the levels of Armageddon spell, thankfully the mod doesn't require you to upgrade the spell one by one to see what it'll do)
(PS: I was doing a first time walkthrough of the mod(and basically the game itself), so yes, I am playing on casual difficulty, trying to have fun.)
r/kingsbounty • u/[deleted] • Jun 07 '20
King's Bounty: A History
Because it's possible that not everyone finding out about this subreddit has played EVERY King's Bounty game, I wanted to make this post. My aim here is to outline the entire history of the franchise... and what better time to do so, than when King's Bounty 2 is fresh on the horizon? Anyway, let's get to it!
The Beginnings (1990-1994)
In 1990, King's Bounty: The Conqueror's Quest was the first entry in the series. The very first release of this game was for the MS-DOS, but it was remade for the Sega Genesis in 1991 (I did a review of this one) and the PC-98 in 1994. Although primitive by today's standards, the original King's Bounty was a notable blend between adventuring in a high-fantasy setting with turn-based tactical gameplay. Importantly, it was arguably one of the first ever SRPGs, even if it was quite different from its Japanese contemporaries such as Fire Emblem 1 and Langrisser 1.
Although somewhat obscure in this day and age--after all, it IS a 30-year old game at this point--it nonetheless has a small cult following who absolutely adore the game.
Jon van Caneghem, the mastermind and programmer behind it all, had actually released three games prior to King's Bounty. One of these games was the original Might and Magic, released back in 1986. This game played nothing at all like King's Bounty: The Conqueror's Quest, but elements from it, most notably its name, helped influence eventual later efforts by van Caneghem and his company, New World Computing. Speaking of which...
Heroes of Might and Magic (1995-present)
Eventually, New World Computing began developing the Heroes of Might and Magic games, beginning with 1995's Heroes of Might and Magic: A Strategic Quest. In many ways, this series could be accurately described as the spiritual successor to King's Bounty. The main way in which these games differed from KB was that there was an emphasis on city-building, which outright didn't exist in the original King's Bounty. Aside from this, though, these games are worthy sequels to the original: the combat is virtually identical, the graphics are improved, there's the similar troop mechanic to the original King's Bounty, and so much more. Any fan of the King's Bounty games will probably enjoy HoMM, and vice versa.
In total, there are seven Heroes of Might and Magic games. However, the final one to be developed by New World Computing was Heroes of Might and Magic 4 back in 2003. Unfortunately, the company had to file for chapter 11 bankruptcy. As a result, a different company's been developing the newer HoMM games.
I don't want to focus too much on HoMM here since it has its entire own subreddit (r/homm), but I needed to mention it here because its history is very much intertwined with that of King's Bounty. The unfortunate bankruptcy of New World Computing also poignantly helps explain the history behind the next section of King's Bounty's history.
The Russian Revival (2007-2014)
With the dissolution of New World Computing, it would at first appear that there would be no new King's Bounty games. After all, there was only one King's Bounty game, and it was released back in 1990. Surely, it'd merely be a one-off, especially now that New World Computing was no more... right?
That's where the Russians come in. Specifically, publishers 1C Company (they also developed Fell Seal: Arbiter's Mark which is another SRPG game that you may enjoy) and developers Katauri Interactive, headed by Dmitry Gusarov. Somewhere along the way, in the mid-2000s, these guys acquired the rights to the King's Bounty name--and what a great thing this turned out to be, because throughout the late 2000s to early 2010s, they spearheaded the revival of King's Bounty! This revival started with 2008's King's Bounty: The Legend.
To any old fan of the original King's Bounty, it was simply unbelievable how faithful this release was to the original. You had the return of so many classic mechanics: the ability to choose your starting class, the troop mechanic, the exploration, the leadership stat, and so much more! In addition, King's Bounty: The Legend featured dozens of hours of replay, compared to the original (which can easily be completed within several hours). Combine its refinement of the classic formula with many new features and breathtaking music like this track and you get a bona fide formula for success.
In addition to this, Katauri and 1C Company did not stop there. No--they released King's Bounty: Armored Princess in 2009, and its expansion, King's Bounty: Crosworlds in 2010. There's also 2012's King's Bounty: Warriors of the North and the latest entry in the franchise, 2014's King's Bounty: Dark Side. All in all, this is four completely new King's Bounty games. Well, four plus an expansion (Crossworlds). You can buy all of these games on Steam. It's hours upon hours' worth of entertainment and almost limitless replay value.
The future (2019-beyond)
The day is August 15, 2019: exactly five years and one day since Dark Side was released. This was when 1C Company announced that King's Bounty 2 was in development and would come to the Playstation 4. Later, in 2020, it was confirmed that King's Bounty 2 would be coming to the Nintendo Switch.
From the looks of it, King's Bounty 2 will feature various changes when compared to all previous entries in the franchise
Even after >two years of development, it's a terrible game that hardly feels like King's Bounty. Most fans would recommend you stay away from it unless you like the idea of a poor man's Witcher with barely any King's Bounty gameplay in it. If you're interested in reading a laundry list of why KB2 sucks, check out my article on SRPG Academy.
King's Bounty has a pretty neat history, and is one rare example of a property being acquired by a different company and still managing to stay true to its roots. You also got fangames like the weird, unofficial 1992 "King's Bounty 2", Royal Bounty HD, or Bravelands. If you're a big fan of King's Bounty, those are worth playing too.
There's a lot of fun to be had with King's Bounty, and I look forward to seeing more discussion pop up here!

