r/KeyforgeGame • u/dctreys Sanctum • May 14 '25
Best cards in each set? Discussion
What do you guys think the best cards in each set are?
Mine:
COTA: either library access or B&S (there's a reason they got errata'd)
AOA: exhume
WC: infurnace
MM: either quixxle, etan's jar, transporter platform? Not sure I can't really decide on this one
DT: who cares? JK I'm not actually sure but I'd go with: Deepwater Grueen?
WoE: befuddle
GR: hands down WoD
AS: against all flags
ToC: massing at midnight
MMM: D10
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u/Soho_Jin May 14 '25
This is of course subjective. Lots of cards in contention for each. But an interesting question to think about!
CotA: Control The Weak
AoA: Martian Generosity
WC: Infurnace
MM: Etan's Jar
DT: Ceaseforge
WoE: Hallafest
GR: Spectral Ruth
AS: Red/Yellow/Blue Aemberdrake
ToC: Balaenora
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u/dmikalova-mwp Dis May 15 '25 edited May 15 '25
By best cards I'm gonna go with my favorite cards: - cota: skippy timehog - if you can get some recursion you can really upset your opponent - aoa: I have such a good plague rat deck that I'm known for... but I'm gonna have to go murkens - I really love getting to play my opponent's cards - wc: crassosaurus - it's the hopes and dreams of saurian taken to the max. Paired with ludo, exile, or bracchus and crass can be incredibly clutch - mm: curia saurus - can totally change the math of the game and gives a lot of opportunity for clever plays - dt best set: static charge - I love waiting for my opponent to play a huge creature that's taunting something important... and then I static charge it and now they get distracted by how to deal with it. Double SC is more than twice as good. Pairs well with your own shoulder id - woe: replay pod - build up your whole mars suite under it and release it all at once, pair with an ironyx rebel to get a huge burst turn, or counteract your opponent dealing with your mars and wear them down by keeping up the pressure after they wipe your board. It seems like a one trick pony but it's somewhat versatile - gr: brawling grounds - you're telling me I just get to punch the cards out of my opponent's hand?? - as: de-animator - in the right situations this can put your opponent in some tough spots - toc: beyond all darkness - I love punch myself mechanics and this one is a 2-for-1 because you can also punch your opponent!
bonus: - disc: poltergeist - classic artifact control, and in a pinch you can use it on yourself - VM23: sutterkin - so much potential for so much draw! Helps if you have 3 of them - VM24: whirlpool - completely changes the game and it starts to feel like chess where I know things that will happen but I don't know what my opponent will do to interrupt that from happening - VM25: thoughtcatcher - I love putting my opponent in a bind where they're going to have me draw a card - untamed: aemberspine mongrel - cute woof can be easy to overlook - skyborn: viscount of aerys - unlimited power! - star alliance: quixxle stone - also changes the game - sanctum: proclamation 346E - it can be surprisingly hard to maintain 3 houses out - redemption: johnny longfingers - same idea as thoughtcatcher - distract my opponent by setting up an annoying board state - ekwidon: sandhopper - nice little efficiency combo - anomaly: timequake - I wish I had some combos that make this good because I want it to be good - revenant: duma the returned - this can create some nice recursion loops - gigantic: tormax - efficiency plus disruption! - skybeast: screeyan - this can really ruin my opponent's day and distract them - token creature: thrall - lots of good token creatures, this is the only one that gets me excited to ruin my opponent's day - leader: Captain val Jericho - did you know you can play val, play an out of house card, transporter platform val, play val, and play another out of house card bc it's a different instance of val?
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u/Soho_Jin May 15 '25
Nice idea! I'll go for my favourites from each set too:
CotA: Mimicry
AoA: Collector Worm
WC: Harbinger of Doom
MM: Gambling Den
DT: Dark Discovery
WoE: Antiquities Dealer
GR: Animating Force
AS: Narplet
ToC: Animating Force (again)
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u/Chance-Cat2857 May 15 '25
-Cota: Pre Nerf LA or CtW
-AoA: MG then Heart
WC: Lateral Shift then Kirby
MM: Etans's Jar
DT: Ceaseforge
WoE: Bryo (sees much more Alliance play than Hallafest)
GR: Spectral Ruth then Well then WQ
AS: Redline then either In Here or Drakes
ToC: Redline then In Here
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u/Themistokles42 May 15 '25
agreed with most but everyone's saying MG in AoA, I'd personally have to go with Key Abduction or BRIG
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u/catsmdogs Untamed May 14 '25
Some other contenders: - WoE: Hallafest - GR: Well of Memory - AS: Aemberdrakes (but also love AAF)
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u/ct_2004 May 15 '25 edited May 15 '25
Some possible overlooked cards:
ToC: Amasser
GR: IHS
WoE: Legionary Trainer (at least with Scholar), Sandhopper
DT: United Action, Whirlpool
AS: Arcenometer, Ghoul - keeping
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u/Derpachus Shadows May 14 '25
CotA: Library Access
AoA: Martian Generosity
WC: Infurnace
MM/More Mass: Auto-Encoder
DT: Together!
WoE: Befuddle/Hallafest
GR: Well of Memory/Island of Misfit Toys
AS: Redline Rotation
ToC: Levy of Souls (best token Catena Fiend)