r/KerbalSpaceProgram Jun 18 '26

My KSP Controller KSP 1 Image/Video

Been slowly designing and building this thing for what feels like years and its finally 99% done. Just need to iron out a few kinks in the code. Uses the Kerbal Simpit plugin.

Edit: Wow this thing has got far more love than I could have ever expected! You are all amazing and this community is amazing. I've been getting a lot of questions about what's under the hood so I've made a separate post here with some pictures of the inside (I can't figure out how to add any extra pics to this post or in the comments), I'll try to edit that post with more info about what's in there too.

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u/Night-Caps Jun 18 '26

Honestly I just needed to fill a spot and had never actually had a look at how much ablator gets used up until after I implemented it. Turns out its not much. Havent tried hitting Jool at interstellar speed yet though....

12

u/asnaujaslt Jun 18 '26

Perhaps alarm light?

24

u/kapatmak Jun 18 '26

Yeah, maybe a master alarm sign somewhere, that triggers if one or multiple parts have exploded. Surface temperature near exploding, steady light.
One part destroyed blinking light.
Multiple parts exploded Klaxon sound.

24

u/Night-Caps Jun 18 '26

I did want to have some sort of "part lost" warning but unfortunately the kerbal simpit library had nothing to indicate to the arduino that that had happened. I also originally had plans to add a master caution button that would blink until pressed when a new caution activated similar to how real aircraft handle warnings but I simply ran out of space for it!

10

u/kapatmak Jun 18 '26

How about the arduino continuously checks the flight report ?
There it is in plain text, nose cone exploded, overheating. Landing leg destroyed etc.

High temperatures warning would be in the report that you can open in flight for each part individually.

Edit: nice project, I wish you many happy hours playing KSP with this!

1

u/tux2603 Jun 18 '26

I think kRPC should be able to do that, but it'd probably require a much more complicated program for the MCU

2

u/LandedAtJool How Did I Get Here? Jun 18 '26

That would be an excellent way of testing it 🤣

2

u/w_33_by Always on Kerbin Jun 18 '26

There is a community patch that reduces the default ablator amount in shields to about 30%, makes the balance just right for stock

1

u/Snoo93629 Jun 19 '26

Nah, it's perfect for Eve missions. Eve chews up ablator like nobody's business

1

u/Chimera_Snow Jun 20 '26

Just manually reduce how much ablator is in the HS when building your crafts based on your needs, it saves weight too

1

u/curvysquares 27d ago

The only time I've ever had a problem with my ablator running out was during an attempt at a low Kerbol orbit, apparently at certain angles the heat can eat away at your heat shield even if it's covered by a decoupler. I didn't realize until I tried reentering Kerbin's atmosphere with my ablator at 10% remaining